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Weltensegler

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Everything posted by Weltensegler

  1. found this a bit late :) Glad to see you all hate the movie :-/ I was animation supervisor on Red Tails and yes dials and feet are not moving correctly...because no plane got airborne for the movie. Some dials we had to make move at all. We shot mocups with greenscreen at max. Most shots are completely CG. And yes it was painful to animate impossible maneuvers ...but also fun :) Story and acting was not my department, hehe. As simmer I can promise you I tried to make things as accurate as possible and I even caused shots and maneuvers to change in order to make them more accurate...what I mean to say it could have been worse. Its a movie...not a documentary. See it like "The walking dead" its not great but there is not a lot cool stuff to this topic out there so one can still watch it and enjoy.
  2. Clearly your video memory imho. DCS needs close to 1GB per HD resolution and you try to feed twice as much into it. You need at least 2GB vram on your graphics card for your current monitor/resolution setup.
  3. Did you check the fuel prices recently? You might not be able to afford more than a 80% fill :-p As for the Logitech stick, I'm not good in air refueling but I can tell you its much easier for me with a HOTAS warthog than with a Logitech ext.pro because the logi has a strange lever length compared to the resistance (spring). And it is even easier since I have my HOTAS warthog extended in length. Conclusion: the stick matters imho And of course adjusting curves more to exponential for smaller input helps with every stick.
  4. So you actually mean a mod that allows the Su33 on all nations? Cuz you could just take two nations that can fly the Su33 and make one red and one blue (which is what Rongor meant I assume)
  5. I believe what you mean with zoom is just that now the cockpit seems to take so much space on your new aspect since your 3 screens are kind of one screen now but you kinda expect to have it still on the middle one and the side screens for peripheral view. With a multi monitor setup you have to set new default FOVs to have it that way. There are plenty of posts in this forum on how to. no worries
  6. I have 3 to 7 monitors connected in different layouts depending on when and what I do or did before and my bindings and gauges always work. I do have a profile for each layout which I just did by "resetting monitors" (within Helios)...maybe that makes a difference.
  7. Fair enough, thank you GGTharos! Let's hope then.
  8. Yeah obviously but you don't change the lua to zoom during flight. Anyways, I think we're talking about different things here. Let's get back to the original question: Is EDGE be able to provide an alternative to the planar mapping of a single viewport camera?
  9. Unfortunately that's not what's considered "correctly". Its a fake workaround and breaks perspective in another bad way. Takes more performance as well. Also zooming (changing FOV) with 3 cameras isn't quite... you know what I mean :) So I hope they work something out even if its just a optimized 3 camera setup.
  10. Question for ED or people who are involved in EDGE development Question for ED or people who are involved in EDGE development. Is the new engine going to be able to render more/better than the planar mapping for the viewport? So that on wider FOVs the stretching is compensated for? Something like cylindrical or better spherical mapping or even lens grid calculation so people with multi monitor setups or other people who like a wide FOV don't have this ugly distortion that misleads scale/distance? Thank you in advance! Weld
  11. Thank you! That's a great Idea! Helmet and Mask are not the problem. Getting a more modern one soon hopefully. Gotta convert the mic so its compatible with my PC. I do have some kind of sleep apnea so I can beat two birds with one stone maybe :D though sleeping in an MBU mask is probably not quiet comfortable, hehe.
  12. I'm not saying you are wrong, I don't know better what they officially are good or meant for but I just don't see how a fast multirole fighter that's used for CAS couldn't do well in SEAD.
  13. As I said restore an old updater.exe and have Bitdefender and firewall off as well just in case. Other threads about the same issue might have more solutions or a downloadable old updater.exe you can use in case you dont have an old one under "restore previous versions". here is one of those: http://forums.eagle.ru/showthread.php?t=119690
  14. why is the F18 bad for SEAD?
  15. Not to smart-ass but to avoid confusion...the "gizmo" as stated in the tutorial doesn't say much about the pivot of the object. You need to have the pivot aligned where you need it. When set to "use pivot point center" as in the video it just happens to be the same. EDIT: actually its possible that only the direct transformation of the object as animated is considered on export no matter where the pivot is in which case the gizmo would be the defining "pivot". I guess luckybob9 can tell us which is the case. Also you can set 3dsmax to automatically set linear keys right next to "keyframe filters" so you don't need to change it afterwards. In "keyframe filters" you can actually say that max only sets keys for rotation on creation as well. Good video! keep it up!
  16. I believe we had a bunch of these threads and one consistency was that all affected people had bit defender. I had the same problem and the fix was easy. I might have shut down bit defender momentarily (not sure if that was necessary) then I right clicked on the updater.exe -> restore previous version. Chose an old one like a month or two old. and run it again and it should go without hanging in initializing or anything. If that doesn't work please read the threads that are already existing about this issue. It's solvable, don't worry
  17. Thanks man! I will post in case I make any progress.
  18. Only interesting post processing would be lens grid distortion to simulate more of a cylindrical or spherical mapping instead of DCS's planar mapping that produces this ugly stretching on wide FOVs. Only interesting if it doesn't take to much performance which it probably does.
  19. There are many threads about this and many solutions they worked for me in the past but now I have that problem again and I'm still looking for a solution. However one or all of these might still work for you: - make sure "disable Aero" is unchecked (disabled) in DCS options that fixes it for most people - in your softTH config set "keepComposition" to 1 - add "enableVBQuirk=1" under the debug section - make sure your windows DPI scaling is at 100% and XP style scaling off I highly recommend to try an instant mission after each change without changing it back if it didn't work. Some settings are pending to each other so you might need a few of them changed or even all of them. One of the related posts can be found here: http://forums.eagle.ru/showthread.php?t=91240
  20. Actually it depends where your head is while flying. Make each Monitor face you...that defines the best angle between them. The left and right corner of the outer displays and your head should define your default FOV to set.
  21. This was related to a few other adjustments in the past and discussed as alt+tab bug mostly, for example disabling "disable Aero" so Aero stays on as well as keepComposition=1 in softTH and enableVBQuirk=1. Also DPI scaling at 100% However what fixed it for me back in the days came back now...still havent found a solution yet. Except you "softTH version" of alt+tab of course. :) not satisfied with that workaround though.
  22. And there we are a couple years later and I got the problem again. I went through all the old threats about it but I still have everything set correctly it seems. - Aero is on - "disable aero" is disabled in DCS so it keeps running - softTH has enableVBQuirk=1 and keepComposition=1 - windows7 DPI scaling is at 100% and "use windows XP style scaling" off and I still have the mouse offset in the sim and to click menues I have to click far lower right to hit the button. As back in the days the alt+tab (or minimize maximize in task manager for softTH users) works as unsatisfying workaround. Does anyone remember anything I could have forgotten to cause this? Thank you in advance!
  23. Well it is that simple but there are draw backs like you said. And unless you get super close to your monitor it will be strange to look at a wide FOV on your monitor that is rather a 40 degree to you. Plus of course the planar mapping the DCS camera creates does its part in previous posts mentioned inorganic or non existing distortions.
  24. A wider view is achieved by increasing the FOV (zoom out) which you most likely do all the time when flying to look for ground targets or bring the HUD visually closer. It doesn't matter on how many monitors you display it. If maximum zoom out is not wide enough you can change the max FOV per aircraft type in some files... I believe view.cfg? not sure cant check right now. But there are many posts in this forum about changing min and max FOV. The resolution has nothing to do with that. Resolution just determines image quality and with that how good you can spot targets on the grounds etc. In fact I run 1024 resolution on the outside monitors because I don't need them super crips since they are only peripheral view and when I turn my head there my trackIR brings it to center screen. Most realistic of course is when your default FOV in game is the same of your setup (your position in the cockpit or rather the angle of both side of your monitor(s) and your eyes). So the more your screen(s) surround you or the more you have to turn your head from right to left the more you can/have to zoom out (increase FOV) to match that and stay accurate. But if you don't care so much about that accuracy you can just zoom out as much as you like in order to get your wider view.
  25. Don't look at those they are all kinds of stretched because I used a cheap panorama stitching app and you dont sit that far away as it seems here. Maybe use the cockpit frame as reference. The middle monitor is kind of like you would normally fly the outta monitors just add more to it. I still have zoom on on a rotary so I can always adjust or zoom in on cockpit or ground looking for targets. For example check this here out where I'm zoomed in a lot most of the time. This video was more meant for testing the camera though and parts of the cockpit are not working and the camera is higher than my eyes so not everything lines up as it should.
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