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RvETito

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Everything posted by RvETito

  1. From Shepski's Ossetian Pirates mission.
  2. That from one side and from another- you don't see blades flapping on AI's either online or offline.
  3. True, the rest 3 are "Pilot 3rd class", "Pilot 2nd class" and "Pilot 1st class". "Sniper pilot" is on the top of them, in western term should be something like "Top gun pilot" :D
  4. Now that last post makes me say something :) BS is as much realistic as it could be on a PC screen, as far as the physical model of helicopter is conserned. But one thing you have to keep in mind- BS is based upon board "25" Ka-50 prototype, and respectively, it models the systems this particular helicopter has featured. Perhaps the limited serial produced airframes differ from the one we have here. What becomes clear after you play it for a while is that some essential systems for a combat helo are very simple or even missing, while others are very advanced for the time frame of the Ka-50 (developped in late '80s, early '90s). To me, as a combat helo it seems uncomplete, exactly like a test prototype. But even that way it offers huge room for enjoyment.
  5. Good post ryuzu, though one thing to clarify- coaxial helicopters have much more independant controls than classic. The crossconnections are down to bank-yaw like in airplanes. The difference between the thrust of the rotors may reach 20% dependeing the flight regime, in a favor of the upper rotor. Like Yo-Yo said, given the bigger arm of the upper rotor to the center of gravity hence the right bank and side slip.
  6. In order the AP to maintain heading (or track) you need to use the Enroute mode (DH-DT). The Pitch, Bank, Yaw channels by default continously provide stability augmentation in the 3 axis. After engaging one of the Enroute modes along with stabilization they fully control the helicopters trajectory. In manual mode, the Yaw channel will not maintain your heading, it just damps and stabilizes the chopper around the vertical axis.
  7. Resolution is and has always been 1280x1024.
  8. Yes, slightly. But the key is that when I select either Vikhrs or rockets (gunpods) the LOS or pipper will be pretty much centered.
  9. Are you applying left cyclic as well? Because if you don't you won't go straight. On this screenshot I'm doing 300+ kph in level flight, hands free flight, ball is in the center, chopper is going straight. Look at what position the controls are trimmed. Look, it's not like you should fly without side slip all time. Also, keep in mind that the ball doesn't show you the slip angle exactly, it gives the lateral acceleration magnitude. Basicly, as written in the flight manuals, the pilot should try to keep the ball in the center while flying and maneuvering and also for shooting. Note that when the ball is not in the middle your laser LOS is way off the center, same for the rockets and fixed gun pippers. So it's important for weapons precision quiet a lot.
  10. I would call the stuttering child decease, not sure if something can be done about. As for the rotors, your helicopters looks like it should- bades flapping and rotor cone inclination. You don't see that on the AI's and other human controlled aircraft in multiplayer. By design.
  11. Got it Frazer though at 12:14:05 you're still crashing after landing on the belly next to the tower. You sure this is the host track? Other than that, impressive flying. I liked the begining the most when you turn around at the main gears :D
  12. Yep, that's a feature but except for the left yaw it speed brings up also right bank though the helicopter is much more stable in bank as it is in yaw so you notice the side slip mostly. Normal, because of the blades flappaing hence rotors' cones inclination.
  13. Watch it. You have something against helicopter engineers?
  14. Well I guess you have a point, there's what to be desired from the training system. It's hard for me to judge impartially since I'm part of the project. Training tracks might not be perfect, but it is recomended to watch them after or even while reading the manual. The later has all you need though I understand the frustration of reading 400 pages for a PC game. You might wanna know that those tracks were not 5 min job, lots of time was spent on their translation and voiceover.
  15. What do you mean by throttle, the yellow levers right next to the collective? If so, then you gotta know this- they have 4 positions and are also called separate engine control levers. 1. Idle position- full down, idle engine power (~70%, ambient air temperature depending) 2. Rotor RPM governor fail- one step above (PageUP)- explanation of the purpose of this would take forever. Or at least one TV3-117 training course. 3. Auto- PageUp again. It means that rotor RPM governor will maintain 90% rotor RPM. 4. MAX- PageUp. In case of OEI you may need to move the throttle lever of the operating engine to ensure it will operate at take-off (max) power.
  16. Nope, not even close. Pressing the trim button only tell the AP to disengage. There are no gyros in AP channels. It's the INU that provides attitude data. No clue what a bucking broncho is but it seems like you have problems trimming the helicopter. Ka-50's AP is even more accurate, both in BS and IRL.
  17. The purpose of the training section is to train, not to amuse. If you can't learn anything from the tracks then I would understand your disappointment. I find them really helpfull. Except for learning the systems and operating the aircraft you may train your patience. For full enjoyment BS requires different approach, compared to other sims so far.
  18. The host track is recorded where the mission file is and it has the same name. E.g. if the mission's name is Mission.miz, the host track will be saved in the same folder by the name Mission.miz.trk. Client tracks are saved to the Temp folder.
  19. Anywhere I could take a look at that track? I missed it and it's streaming is not available on the rehearsal page. Other than that, I fully enjoyed myself watching VFAT 2008. Thinking of performing next year...
  20. Nope, that's a feature. Selforienting gears are little obstacle for non-centered pedals. The reason why it turns even when you're stationary is that your pedals are not trimmed in the neutral. Even with parking brakes ON, pedal input is able to turn the nose gear. Tested IRL with Ka-32 which has even 2 nose selforienting gears. And yes, there is no differential braking on the real thing.
  21. It's a Starforce message, has nothing to do with your CPU.
  22. It does, when it's ON the AP is in trajectory mode (enroute). Though I wouldn't call it full authority since the AP is given 20% of the servo actuators deflection range, which is quiet limited authority but yes- in this mode it controls all the servos to follow the route. One slight clarification- in neutral the two rotors have equal torque, not lift. The difference is in the favor of the upper rotor which in certain regimes could have up to 20% more lift with the same torque. The yaw control has it's own name- differential pitch.
  23. Sticking to Lock-on? You're pulling the short stick but it's your choice. I have X52 from 2 years and 9 months and it works like a charm right with the first beta of BS I tried. SST works but it's waaaay worse than the built-in input feature. What exactly you can't program on your stick? BS has 500 key commands but I still have unmapped buttons (only 1 mode), unlike LO where I need more. Why do you think you have this interactive cockpit? All I need in flight to fly, navigate and fight I have on my HOTAS (90% it represents the real collective and cyclic sticks). Feels like hands free waaaay better than LO.
  24. Nice shots, Shepski! It was nice flight indeed :thumbup: The 2nd, 4th and 5th screens don't show up to me.
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