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Megalax

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Everything posted by Megalax

  1. Static numbers painted on the skin? You need to edit the texture file, not add lines of code.
  2. https://www.digitalcombatsimulator.com/en/files/filter/type-is-skin/unit-is-a-10c_ii/apply/
  3. Just messing around with normals for the helmet as well as changing colors of some of the gear as seen worn by USMC aviators. Still unsure if I will only release these with updates to my VMFA Hornet skins or if I will upload these as a pack so users can customize their pilots. These views are from Model viewer, and are the FP (first person view) version of the skins
  4. The white bits in the visor. Its the JHMCS frame poking through the visor glass.
  5. JHMCS frame clipping through the visor. Seen in model viewer. Can even be seen in the Bogey Dope's video here
  6. I remember hearing audio of an American commander saying he felt for the Germans whenever he heard Hawker Typhoons coming. Is this the same person?
  7. Pilot model clipping with the external model
  8. So you're saying that because there were already skins in the user files, in other words that didn't come with the core game, that there was no need for a competition, and that my statement "because there wasn't a hole lot of B-17 skins that shipped with the core game" is incorrect?
  9. You must love being wrong all the time.
  10. The B-17 competition came about because the AWG approached the CM's because there wasn't a hole lot of B-17 skins that shipped with the core game.
  11. Google images, sometimes wikipedia.
  12. You can add Gloster Meteor F.8 Seafire F.47 Fairey Firefly Mk IV & Mk V to the UN forces.
  13. Report it as inappropriate content to the Community managers.
  14. For some reason, the lines below need to be there and set to "emtpy" as well as having the args. --*NEW 2.8.4 Bort Numbers* --USN_MODEX_NOSE {"f18c1_number_nose_left" , DIFFUSE , "F18C_1_DIF_VX31_TheDustDevils", false}; {"f18c1_number_nose_left" , SPECULAR , "F18C_1_DIF_VX31_TheDustDevils_RoughMet", false}; {"f18c1_number_nose_left" , DECAL , "empty", true}; {"f18c1_number_nose_right" , DIFFUSE , "F18C_1_DIF_VX31_TheDustDevils", false}; {"f18c1_number_nose_right" , SPECULAR , "F18C_1_DIF_VX31_TheDustDevils_RoughMet", false}; {"f18c1_number_nose_right" , DECAL , "empty", true}; --RAAF /KAF/SWITZ_MODEX_FUSELAGE_FRONT_MID_BACK_GEAR_DOORS_SMALL {"f18c1_number_F" , DIFFUSE , "F18C_1_DIF_VX31_TheDustDevils", false}; {"f18c1_number_F" , SPECULAR , "F18C_1_DIF_VX31_TheDustDevils_RoughMet", false}; {"f18c1_number_F" , DECAL , "empty", true}; --KAF_MODEX_VERTICAL_STABILIZERS_AND_FLAPS_MODEX {"f18c2_number_X" , DIFFUSE , "F18C_2_DIF_VX31_TheDustDevils", false}; {"f18c2_number_X" , SPECULAR , "F18C_2_DIF_VX31_TheDustDevils_RoughMet", false}; {"f18c2_number_X" , DECAL , "empty", true}; --USN_MODEX_VERTICAL_STABILIZERS {"f18c2_kil_left" , DIFFUSE , "F18C_2_DIF_VX31_TheDustDevils", false}; {"f18c2_kil_left" , SPECULAR , "F18C_2_DIF_VX31_TheDustDevils_RoughMet", false}; {"f18c2_kil_left" , DECAL , "empty", true}; {"f18c2_kil_right" , DIFFUSE , "F18C_2_DIF_VX31_TheDustDevils", false}; {"f18c2_kil_right" , SPECULAR , "F18C_2_DIF_VX31_TheDustDevils_RoughMet", false}; {"f18c2_kil_right" , DECAL , "empty", true};
  15. Only solution I can give you is to post the contents of your lua so I can have a look at it.
  16. Any of my latest Hornet skins will have what you're looking for. No, you don't need to name your dds file per a convention. "f18c1_kil_right" is the lua argument to pull up a texture in that specific area. What your dds file is called is irrelevant.
  17. Those are "missing" textures. You're basically missing everything in the livery folder other than the diffuse files and the liveries' lua file can't find the files its trying to load in the game. So you get these green camo "missing" textures instead.
  18. It never existed. Most skinners who made custom tanks made their own templates.
  19. Invert your brake controls.
  20. Judging by your description I think you have an issue that dates back to update 2.5.6. The Helmet mapping was changed and any skins that had custom helmets were left with this issue.
  21. This is amazing lol Here is the reason why: the pilot body arguments use the headset normals and specs.
  22. The new system does not allow you to only do 2 numbers. The skin was updated along with all my other Hornets when the new bort number system was implemented and seem to be working fine from here.
  23. No. The template is 8192*4096. There is a guide going through the template at 4096, so you should use the guide to cut up the main diffuse into 4096*4096 textures and then save them individually. The left side of the fuse template is texture 1, the right is 2. Same with the wings.
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