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Megalax

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Everything posted by Megalax

  1. I just edited the link on the first page. Alternatively, you can search by username on the general DCS User Files page.
  2. They are templates for the Green (Roughness) and Blue (Metallic) channels of the Roughmet texture. Basically they are there to help you make a proper roughmet for your livery. If you are using Gimp I suggest you learn how to compose and decompose images by channel, and that will get you started.
  3. You can move the saved games to any drive.
  4. That is the correct path. You are selecting the correct model and livery database in MV, right? Not any of the first ones here, but the one after the F-86F entry.
  5. Model viewer doesn't look for liveries in Saved games, it looks for them in Coremods. There is a lua script for getting MV to pick up the liveries from saved games, but I could never get it to work. Sure its here on the forum somewhere.
  6. 113 didn't have the CV name painted on the side when they were on the Reagan. I did a 4K VFA-113 skin earlier this year based off that image and the default ED one.
  7. custom_args = { [509] = 1.0, --Helmet Change }
  8. Updated these today. I've included 419 in wraparound. Fixed some colour issues and added some weathering.
  9. Here are the desired Bort number locations for Canada. The upper wing location has an 11.5 degree clockwise rotation while the lower wing has a 6.5 degree clockwise rotation. The outer fin locations are within the borders of Kil_Kuw and Kil_Switz borts.
  10. We have the Bort numbers for all the other Hornet operators. We're only missing those 2 countries. I can provide info for Canada and I'm sure others like @Ala12Rv-watermanpc could provide for the Spanish Hornets. I would like to see the numbering system added to complete the list of Hornet operators. Before someone comes in to say "bUt It'S a LoT 20!1!!" The borts are available for other non-Lot 20 operators. There are borts for Australia, which operated A and B models from similar blocks as the RCAF and Spain AF.
  11. You're also using a roughmet template it looks like to create the main livery?
  12. should be ...\Saved games\DCS.openbeta\Liveries\F-16C_50
  13. Sorry, but unfortunately I will not give out my templates. For a few reasons, mainly being that they are in a bit of messy state and also quite large. With all of them they sit at around 12Gb or so worth of gimp files. The other reason is that I've put far too much work into them to just give them out. Before you ask, because this has been asked of me before, I won't sell them either.
  14. I updated my RCAF Hornets. Just before I get on to other USN/USMC ones. https://www.digitalcombatsimulator.com/en/files/3312690/ https://www.digitalcombatsimulator.com/en/files/3312691/
  15. I've been busy, but have been thinking about doing some more, yes.
  16. One skin, one folder, one description.lua. That's how it works. You can't condense all skins into one folder. Even if you did, you'd still need one folder per description.lua, so you'd be back to having 36 folders.
  17. This one gives me a missing texture for the pilot.
  18. Yes it does that. Once it comes off the rail it reverts to the default skin.
  19. Load the weapon into model viewer from bazar/world/shapes then generate a description.lua for it. You will have all the lines you need for the weapon. Then copy and paste the lines for the weapons you want to apply your own skins to in your livery's description.lua.
  20. As tu une liste "custom args" au bas de ton lua? Les arguments vont changer la position des borts. Ça n'a rien à voir avec les textures mais le codage du description.lua.
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