

Spartan111sqn
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Everything posted by Spartan111sqn
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I read that the real Hornet has the jammer pod integrated in one of the pylons, is it going to be modelled?, I think what we are having today is a radar mode to perform an interference on a hard locking emitter, this is why when jamming the radar is stucked.
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Thanks, yes I know, but that feature would be interesting, just give the possibility to do that, MP experience I tactical flying would be greater with several tomcats with only pilots. Don't you think so?, you can ask jester to move radar down, up, long range, short range, so just select the target to be fired in tws
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Dear all, impresive module!!, congrats! multiplayer experience in Tomcat with RIO and Pilot is amazing, but also with several Tomcats with human Pilot and Jester. Now is coming my question: - Is possible to have the Jester selection Menu to fire Phoenix in TWS but selecting the target when there are several of them? I mean the one way we have today is through STT selecting the target number, can in MP two Tomcat (in spread) with Pilot and Jester perform two shots in TWS to two different targets approaching?, at this circumstance both Tomcat computers have the same priorities in radar and both would shot at the same target in TWS, just to be able to select the next one for one of the tomcats. By the way, thanks for this impresive bird. P.S.: I would pay again the same for the F-14D, but I know the situation, just for you to know.
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Thanks, but the target point is someone to a bearing and distance from IP, I am not sure in ME how to do it and assign it correctly.
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Interesting, is possible to slave the CCRP to a waypoint?, mainly for strategic targets with dumb bombs.
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reported CCIP mode vertical line does not come out vertical
Spartan111sqn replied to Aja's topic in Bugs and Problems
it is a bug, right?, same happens to me with a hornet with no GPS (no IFA possibility) after tke off from carrier. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Spartan111sqn replied to shdwp's topic in User Created Missions General
yep, that's right, I know, so this option one by one with each flight...takes time in the ME. If this option can be for certain flights, and others already planned to take off would be great in Liberation. Maybe with certain flights (not all) to have a T/O time before turn time could be possible. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Spartan111sqn replied to shdwp's topic in User Created Missions General
COPY THAT! another topic, is possible that in Liberation when we start the turn some of the flights are already in flight?, I mean that blue and red side AI start also the turn, is possible that when the human is joining at the begining of the turn there are flights already in place?, please let me know if I have explained well -
For Hornet I would say below 300kts performs better than Viper, Viper corner speed is 330-430kts
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the key aspect is that they attach to the real thing as much as possible...Viper and Hornet...but Viper FM is way far from RL
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I think the Viper FM still under construction, at such regime it should be able to sustain more Gs than hornet.
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Spartan111sqn replied to shdwp's topic in User Created Missions General
agree then, it should be nice that according to the resources quantity, the ATO is planned covering around half of the turn (3h), with relief of certein CAPs and others for example, that could be ok, don't you think so? you put weather dynamic?, I do not kow well how to handle such dynamic weather -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Spartan111sqn replied to shdwp's topic in User Created Missions General
Hello, I am not agree with this. you can takeoff, and peform a mission with a duration of 2.5h with Air to Air refulleing for example. And all in all from the take of to landing it can takes 2.5-3h, the problem is to be in the air and after 1.5h there are no more blue flights, all of them are landed and you are alone in the map. -
WILCO
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Hi all, any news on this topic?, it seems that the cool down is not modelled, right?, any ideas when it will be implemented?
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I hope they fix it ASAP...
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I would pay for the D with a HUD similar to Hornet and with more XXI century avionics.
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Spartan111sqn replied to shdwp's topic in User Created Missions General
At 150kts!!??, That cannot be, at such speed the Alpha required would put the aircraft in such attitude that would collide with the boom, please fix it when possible. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Spartan111sqn replied to shdwp's topic in User Created Missions General
Is there an ATO where to choose your flight or see also other flights around? One of the keys is to have an ATO where the current assets are put in flight according main campaign goals and fighter capabilities. -
Definitely there is something not working well with scalling, i used to dogfight here and in other sims, i see in real life fighters flying, and to lose visual is too easy in DCS. It is something to be improved.
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Also the D model with a more modern HUD (similar to the hornet one) would be great.
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Normally in Aeronautical language, the acronym PBIT means Power up Built In Test, it is the system test when it is powered up. For continuous test the acronym is CBIT Continuous Built In Test. When a test is initiated by the user (pilot or mechanic) it is called IBIT Initiated Built In Test. I hope it helps and clarify the questions on the first post, also to check if BIT page is working properlly. Regards.
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DEAR ALL, is something in English?, it will be very useful for the entire community.