-
Posts
992 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by TAIPAN_
-
No other terrain mods, only using aircraft specific mods like custom cockpits and keybindings. It was via JSGME, removing just the 1 mod (better trees) did it. I understand if you can't replicate it, it might have been related to a prior DCS patch or my specific graphics/tree settings.
-
Sorry for the delay, somehow I missed your reply. It's lucky I do still have the screenshot in my DCS Screenshots folder. I've attached it here. Initially I went and posted it as a Campaign bug in the correct forum for that. Then I thought I'd remove the mod and test again, after removing the mod the trees were gone so I deleted the campaign bug post. The other thing I noticed is with the mod on alot of the trees you can fly through them.. I don't know if it's specifically the "extra" trees, but myself and the wingman could fly through ALOT of the trees when the mod is active.
-
I found a few other instructions that said to: Remove from Voiceattack Remove from DCS Saved Games Scripts folder and remove the line from Export.lua Uninstall from Add/Remove programs Delete the VAICOM Pro subfolder in the DCS folder Do a repair of DCS World I've done all of those, but VAICOM Pro still keeps showing up in places. For example it still shows up in my DCS Special Menu (see screenshot bellow). Can I please have a list of the files it changes/adds to DCS so I can remove the last parts manually?
-
Self Destruct triggers on targets
TAIPAN_ replied to TAIPAN_'s topic in F-5E Black Sea Resolve '79 Campaign
Yeah to be honest I released my snakeeyes a bit early hitting planes 1 & 2 (and maybe 3). If I released them in the middle of the planes instead of the start I probably would have cleared the blast area - and I could have been going faster but my usual profile is only 400 knots. The real bombing tables don't work in DCS due to drag or whatever differences so I just use a medium speed profile I tested on the bombing range. The reason I couldn't go on the first pass was because SAMs & ZSU attack from left and right as soon as I popup for the LO-HI-LO attack and had to go defensive. Understand AI changing alot makes it hard for sure. I did notice they released 2 AGM missiles on the F10 map but unsure of their impact, the SAMs were still standing afterwards. Maybe there were more than 2 SAMs or maybe they just missed. I'd say a good option would be to have a 2nd SEAD pass available (a backup flight of F4s loitering) to call in on the F10 menu if we detect SAMs still up on the RWR, then it's an optional difficulty helper as needed. -
Just Finished (my feedback)
TAIPAN_ replied to LordOrion's topic in F-5E Black Sea Resolve '79 Campaign
Thanks, I'll probably get Hormuz Freedom for the Harrier. Struggling to get enough free time, first world problems -
Self Destruct triggers on targets
TAIPAN_ replied to TAIPAN_'s topic in F-5E Black Sea Resolve '79 Campaign
I had invulnerability turned on for that pass (the first time I survived that far lol) but my plane did shake, in the track replay external view I can see the shockwave heatblur effect did hit the plane and gave the screen shaking effect. Assuming this means they would have killed me. For some reason when I read transports I was thinking "troop transports", but it does say in the briefing there will be secondary explosions. I think flying higher than 500ft the SAMs will definitely get me for sure though, so it's kind of extreme difficulty level. Maybe the best way would have been adding some fuel tanks and spend some time picking off the SAMs before attacking the base, though I'd prefer if the SEAD guys did their job properly -
Just Finished (my feedback)
TAIPAN_ replied to LordOrion's topic in F-5E Black Sea Resolve '79 Campaign
I agree on the PDF, though I didn't use it because it was the same as the briefing I can just zoom in the briefing window. To add to that, putting some graphical intel into the briefings like Photographs of the target, or satellite imagery. In the mission planner sometimes the targets can be clearly seen (though not in-game F10 map). If the target intel from the mission planner could be put into a briefing photo like a satellite image then we can reference it from in-flight menu. Even if it's not intel, some photos/screenshots add more enjoyment. Probably that's my only negative feedback is that every briefing looked the same. It looks like a package generates the images, but I do find them harder to read because of information overload they are a bit too cluttered. A simpler waypoint list as mentioned above would be good, and cleaner maps without as much overlays. Sorry it's probably too much to ask now after it's complete, but for future campaigns I thought you should know. Cheers -
I gotta say this is one crazy hard mission. That airbase is surrounded by ZSU which makes the Lo-Hi-Lo popup attack difficult, but not on their own as there's quite a few SAMs flying at me too. I did call in the SEAD on the F10 menu as soon as they were available, and flew under MIL power maybe 90% RPM on the assigned route. But the SEAD did not deal with the radar SAMs, was at least SA2 or SA6 still there. Also a Strela or some kind of other portable SAM maybe more. Maybe from some patches the SEAD is less effective or the SAMs are more dangerous since creating it. Also curious because there seemed to be MiGs right there waiting for us, that our early warning did not advise until they were on us. Do they spawn in the air, or do they have to take off which would give time to hit the base before they get up? It seemed like all 3 threats suddenly appeared at once as I popped up to attack. I'm past it now due to ticking "Invulnerable" for it, but curious about these things if it was intended to be so threat heavy with ineffective SEAD. Cheers
-
Curious if there are any large explosions programmed in? In mission 20 Bombs over Maykop, my Snakeeyes hit only the first 2 planes (damn F5 RIPL interval is always too short). However after those 2 planes blew up (without killing me), then the rest of the planes blew up which I I was over the top of. I was 1100ft sea level which was 500ft AGL which is normally fine for Snakeeye. However the large explosion or secondary explosion of the rest of the planes sent a shockwave into my plane. Are these planes all triggered to explode when hitting just some of them?
-
Hi @pet333r There's a problem with the Hornet "RIGHT CONSOLE" page. This section here: https://imgur.com/a/88E2BcT All of the controls work except on the SNSR panel these controls don't sync or send controls to DCS: * RADAR dial * INS Dial * LST/NFLR switch My connection is working both ways, because testing the IFEI everything displays correctly and I can set the Bingo fuel. Also other parts of the right console are working fine. Are you able to fix these controls? Many thanks
-
Noticed this mod doesn't just replace trees, it adds new trees in places that were not there before. Operation Medvedev II campaign - mission "Divide and Conquer" screenshot after adding the mod - trees are where the FARP is https://imgur.com/a/RJOdU5e When I remove the mod, the FARP is clear. I also noticed the trees can be flown through, and you can't hide behind them missiles can still go through them and hit you.
-
Has anyone been able to get this working on MP servers that only have "require pure clients"? I'd read in the thread that as long as "require pure textures" was no or commented then it should pass IC. Maybe something changed since then, but even servers that only have pure client requirement fail the IC due to the trees.. Currently turning it off manually with JSGME when I switch to MP, but it's always a shame to go back to the old trees after seeing these
-
Yeah agree on maintenance fee or subscription, I've got no issue with paying for a good product (eg I'm not even asking for a refund even though it doesn't work on all the menus).. but for a radio menu "replacement" I really needed it to work close to 100%. Had too many occasions of menu items not working, changing NVG, headset, contacting the Carrier from the Hornet, and a few other things that worked via "options" but not by the recognised commands in the manual. As it is now I see the price as very cheap, and don't know how it would compensate the developer enough for continuing to keep it working at the level I'd want to use it at. I'd reported the issues both Discord and Forums, and if I saw a comment from the developer like "will be fixed end of month" or maybe even any comment at all maybe I'd stick with it. But it just seems like a take it or leave it as is type of system and any fixes would be either slow or a maybe. Regarding the A-4E, even though it's not a paid module it's one that most people have because it stands on its own above and beyond any other mods as well as the fact it's been confirmed that it will NEVER switch to a paid module it's a mod for life. Having to switch to easy comms is not so good if you're not used to it, I wouldn't even know how to do easy comms though I'm sure it's "easy" I guess I'd thought the radio menu replacement would be a DCS wide implementation, and wasn't aware it had alot of programming work per aircraft until after I installed.
-
Hi, For the ka-50 Blackshark would it be possible to add the overhead caution lights panels? I noticed the caution/warning panels are there for the other aircraft, but the ka-50 only has the ABRIS. Caution/warning panel is the most useful, because it is outside of the normal view being very high on the overhead. Some things are only known through the panel like if autohover is on, or if route mode is still on.
-
Yeah I was just trying to fly some Hornet campaign missions, trying to call the Carrier and it's calling a Khusab or some land base. Was definitely the right frequency because doing it via the F-menu with the mouse worked. Trying to get it to work with the A-4 module for ages no luck, even with import new modules ticked, and single radio mode or all the modes really. Then alot of the time it doesn't recognise even when fully trained, maybe my Australian accent. Raised a couple of issues on discord but doesn't seem to be any interest. In the end it's actually killing immersion and turning each flight into a tweaking/debugging session, when the goal in the first place was to increase immersion. I've gone back to regular radio keybinds and the mouse, way less to worry about and much more immersive.
-
Any luck getting the Hind working without reverting to easy comms?
-
Switch it to night mode.
-
Thanks, I didn't actually know because mine is overlayed over the top of the George control after I moved it. I thought that's how it came actually looks OK because it's transparent. I might try and offset a bit though now, I have an ultrawide anyway.
-
Yes, but this issue already existed before the patch as well. Ever since the Apache release.
-
Hi MatveyTsivinyuk Curious why the Pilot (seat 1) has the George controller on the right hand side, where it conflicts with the Kneeboard? The CPG (seat 2) has it on the left hand side which seems to be the best position? Why don't both seats have the George controller in the same position? Thanks
-
Awesome!
-
The post from jonsky7 is the fix, I'm running that change. I use a find in files & replace using SublimeText app after every update.
- 1 reply
-
- 1
-
-
It's mostly anonymous there for most people is my excuse When I saw "AFAIK" I blinked and thought "have I been here before?" lol Its beta so understandable
-
Solved by a guy on Reddit
-
Yeah this is what I posted early in the discussion, when you add the export it gives ghosting - but only in the main window not on the export. Only the TADs/TEDAC changes when switching seats, meaning in the front seat it's exported then switch to back seat and the export stops as expected. For the MFDs, it exports constantly regardless of which seat you are in. The only way to export the pilot MFDs is to create a new export coordinate that is not written to by any other export.