Jump to content

TAIPAN_

Members
  • Posts

    993
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by TAIPAN_

  1. No worries, they've annoyed me for ages. @Baileyhas now integrated similar code into his DCS module hider where you can make the changes using a GUI: https://www.digitalcombatsimulator.com/en/files/3312052/
  2. @Auntystaticgood news, I found a small change that worked and Warlord updated it https://github.com/dcs-bios/dcs-bios/issues/264 I haven't tested since I still have my edited version of the module, but it was closed so should be good to go. @Bailey - which discord is that where I can discuss DCS-Bios? I just found 2 problems with the F-5 actually. The fuel auto-balance switch can only go left, the other two positions don't work. The RADAR_CURSOR control doesn't change the cursor brightness, but changes the pitch knob (although the label text is for the pitch knob), but there's no cursor brightness control. I like to reduce the cursor brightness because it gets in the way.
  3. Great thanks! I saw a message from you I'll check it out
  4. Hi Guys, Wondering if anyone can help me read the COMM1/COMM2 presets from the Harrier UFC? It seems the Harrier module has defined them as only 2 characters long, but they have a large prefix of spaces and ":" so that 2 characters just gets filled with ": ". Logging them to file gives me this: --------- Begin --------- : : --------- End --------- When you look at the in-game Harrier UFC you can see the colon preceding the COMM2 channel, and presumably the COMM1 colon is also there but hidden. Does this mean there is a bug in the DCS-Bios Harrier module? I noticed the code is the same between the Hub version and the new fork as well, I'm assuming nobody has used this output or there's some other trick to getting the values from the preset screens? Inside the DCS-Bios plugin for AV8BNA.lua this is the code that allows access to the preset displays: -- Get Displays Functions local function getComm1Text() if parse_indication(5) == nil then return (" "):rep(2) end local txt = parse_indication(5)["ufc_chnl_1_m"] or parse_indication(5)["ufc_chnl_1_v"] or "" return (" "):rep(2 - #txt) .. txt end defineString("UFC_COMM1_DISPLAY", getComm1Text, 2, "UFC", "UFC Comm1 Preset Display") local function getComm2Text() if parse_indication(5) == nil then return (" "):rep(2) end local txt = parse_indication(5)["ufc_chnl_2_m"] or parse_indication(5)["ufc_chnl_2_v"] or "" return (" "):rep(2 - #txt) .. txt end defineString("UFC_COMM2_DISPLAY", getComm2Text, 2, "UFC", "UFC Comm2 Preset Display") Note the 3rd parameter for defineString only allows 2 characters. I tried forking the plugin and changed it to 4 chars but everything went haywire and I was just getting garbage outputs.. either I need to do something extra than just forking, or it doesn't like having 4 chars. Any other way to get these values without relying on this plugin?
  5. Hi Rudel, I recognise your name from the A-4 training missions Thanks yeah that's probably low priority to make draggable icons, it looks like they started trying to sort them but only moved Nevada and then stopped. Spotted the Hornet twice thanks, updated the file. On editing the lua file - it depends how important it is to them to cleanup the screen. It's a pretty easy edit, just depends on the will to do it. I don't actually know lua I just hacked it together with persistence lol. In any case I've left a message on the DCS Module Hider mod - it would be great if he could integrate re-arrangement into his GUI and change the method of hiding modules.. the interface would just need some up/down arrows along with the output change. I didn't see a post in the forum for that mod, so hopefully he sees the message on user files.
  6. I came across this thread when I was trying to figure out how to cleanup the module icons. It appeared there was no way to get full control of them so I got a bit stubborn and spent some time digging through the lua files. Found a way if you don't mind editing a file:
  7. I've used the "DCS Module Enabler" tool in the past, but I wasn't really satisfied because it disabled full functionality of modules once they were turned off. Some planes I don't fly like the TF-51 and I don't want it in my modules list, but are needed active to join MP servers. I also got annoyed at the ordering of the icons and wanted to clean it up. So I've made a small mod: https://www.digitalcombatsimulator.com/en/files/3317939/ To get full use out of it you need to edit the file and add/remove the modules you want in the order you want, the readme.txt explains this it's actually really easy. Folder structure is setup to work with JSGME or similar, since you probably need to re-add it after every patch in the main game folder. Integrity check passes, logged into Growling Sidewinder server ok. I've never failed an IC though so assuming it should tell me straight away.
  8. Also noticed in today's patch they reduced reflections, it said Su-25 but it didn't say which one or both. Mod still works, so I haven't tested the change.
  9. Hi @pet333r I just raised an issue https://github.com/pet333r/pw-dev_script/issues/11 For some reason your lua scripts reduce my FPS by half. I've reproduced by enabling/disabling several times, surprised no one else found this? My system is with dual-SSDs, Nvidia 3090, and the fastest Ryzen CPU. Maybe there's some code in there that's not compatible with Ryzen CPUs or something else? Is anyone able to reproduce this by enabling/disabling the script in export.lua? It's pretty easy to see, as it's a 50% drop. Thanks
  10. Hi @pet333r - for the Ka-50 I have a suggestion. In the cockpit the ABRIS is above and left of the PVI keypad. In addition, while pushing the 5 ABRIS buttons one would want to look at the screen above as easily as possible. For these reasons I suggest putting the 5 ABRIS push-buttons at the top of the tablet screen instead of the bottom. They could even go top-left, then the PVI displays can move above the PVI buttons. The PVI buttons are extra large in comparison to the display at the moment so it won't hurt to shrink the PVI a bit to fit the display above it. In the blank space you could put the PVI NAV mode dial and switches, and/or the Datalink ID and mode dials. If you get to adding a second screen, the datalink panel buttons would be very useful. The caution and warning panels would be great on a 3rd screen. Thanks!
  11. I noticed as well but assumed it was already there before? I haven't flown the old T for a while because of the reflections.
  12. I didn't think these were that bad? For some I do find the scratches a bit overdone when you zoom in though (like the F-5)
  13. Note: This is the folder it should read from, using the convention from other terrains: Mods\terrains\MarianaIslands\Kneeboard
  14. Thanks these are great. However ideally they should go in the terrain specific folder, so that they show up for all aircraft when flying in Marianas, that is: "Mods\terrains\MarianaIslands\Kneeboard" However it seems ED haven't implemented to search this folder yet Works for all other terrains except Marianas and Syria
  15. I noticed this in the navigation training mission, had me flying miles in the wrong direction. I think the key is to watch the DME and if the distance doesn't change it's bugged, then switch the navigation source then back to TACAN again and it should start updating.
  16. Excellent, thanks for this! People have wanted this for a long time! You should add to the user files section on the DCS site. Just some small changed needed - like @Kaplan mentioned, the "Cockpit" folder is missing from the Su-25T path. Once the cockpit folder is added to be similar to the path used by the Su-25A, this fully works with JSGME mod manager. I've attached my folder structure from JSGME if it helps. _JSGME_MODS.zip I tested in the Saved Games folder just to see if that works too but unfortunately not, it has to go in the main game folder. Also tested MP on a full integrity check server - it passes thankfully!
  17. Not a good intro for new players first trying out DCS world too! I fly the Su-25A instead... hoping this T will be fixed, but looking at how long ED ignored the bugs in the F-86 I don't feel they will fix this anytime soon
  18. Thanks! There's a few comments on the files page that rockets can't fire with this mod on. Do you know is this still the case?
  19. Hi mate, Any update on this? All the modern stuff and WW2 has had so much love, we want our early jets to be next... please tell us some F-86 improvements soon?
  20. Does anyone know if this got fixed? It's been a while now..
  21. Any update on this ETA? Some of us purchased the Su-25T back before it was free too, and it used to be flyable and HUD wasn't obscured by opaque fake reflections... Please tell us it's in the next hotfix? If not enough staff/resources, please at least disable reflections for this plane as a temporary measure.
  22. Looks good! Did you do the center cutout on the chair yourself? Or take it to someone? Not sure what sort of trade would do this for me... I know I would make a mess of it!
  23. I used to use that chair actually, on my desk. The reason I moved to the sim rig in the end is I didn't find the chair very comfortable. It might be different in a fixed position, but as an office chair on castors it just didn't compare to my coolermaster gaming chair or even the cheap racing seat I have in my simpit.. Could be my body dimensions being a big guy, and maybe I'm just fussy but much happier in a stable pit now. It may be different in a fixed seat position. Trying to find a buyer for the blackbird chair now.
  24. Hi Guys, I've done a few upgrades over the last year to a Full MTX sim rig. So I'm selling my old kit that's no longer used. Photos for all are here: https://www.dropbox.com/sh/m5w4l1u7a7d24yo/AADShyXZYLyowSKLO9-Z3bo1a?dl=0 Selling only in Australia, because overseas shipping etc would be expensive enough postage that you may just want to buy new. VKB Grips Kosmosima SCG (Space Combat Grip) for VKB Gunfighter3 - $100 AUD KG12 Bf109 grip for VKB Gunfighter3 - $40 AUD $120 for both, or buy just one as above price PICKUP ONLY (Sydney Australia), because I don't have boxes anymore. Photos for all are here: https://www.dropbox.com/sh/m5w4l1u7a7d24yo/AADShyXZYLyowSKLO9-Z3bo1a?dl=0
×
×
  • Create New...