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TAIPAN_

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Everything posted by TAIPAN_

  1. It's not a bug anymore, just Hoggit admins don't want to fix it. They leave pure scripts on. For some reason it's the server of choice for cheat griefers (though why you'd cheat in PvE is beyond me) and they don't have time to ban them or something. There are plenty of other servers, since you're new I recommend TTI (through the inferno) it's quite good with well set out missions in various difficulties you can choose from.
  2. When selecting one of the two head tracking modes for LANTIRN, pointing the head in the center causes Jester to point the LANTIRN to the left. This may be due to the multi-monitor setup which requires the MFD exports to add some additional resolution to the right of the main viewport. The total resolution of all viewports is 5040x1600 (and in options.lua), whereas my main viewport is only 3840x1600. It's possible that the code is calculating the center for the movement based on the total resolution, and not the main viewport resolution (however the overlay image red circle is in the correct location, that would be different code). Attached is the track, the monitorSetup lua file for Screen+MFDs, and a video is linked below in case of playback issues. LANTIRN head movement wrong.trk Camera+3MFDs.lua
  3. Currently GetWorldObjects can take up to 20-30% of CPU, example from dcs.log below. Would it be possible to add alternative functions or parameters to allow: GetWorldObjectsNearby() - provide only objects within 40nm or similar, to limit the objects GetWorldObjectsAirborneOnly() - only aircraft, which is what alot of people want to see after engagement Also please prevent sending dead vehicles to GetWorldObjects, there are so many dead vehicles appearing in tacview that don't need to be collected. These are using processing power. Lastly - can GetWorldObjects call be put on another thread the same way that sounds have been? If it can run without hitting the main DCS CPU it will prevent all of the issues mentioned here. 2023-02-26 08:13:02.286 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 1304 units objects and 2 ballistic objects have been active per frame 2023-02-26 08:13:02.286 INFO TACVIEW.DLL (Main): The average frame rate of 32.4fps would have been 43.6fps if the flight data recorder was disabled 2023-02-26 08:13:02.286 INFO TACVIEW.DLL (Main): DCS World simulation is taking 74.3% of CPU 2023-02-26 08:13:02.286 INFO TACVIEW.DLL (Main): DCS GetWorldObjects is taking 23.5% of CPU 2023-02-26 08:13:02.286 INFO TACVIEW.DLL (Main): Tacview recorder is taking 2.2% of CPU
  4. Great thanks for the info, I'll just use standby/repeat modes.
  5. There's a bug with the F-14 engine display. When loading into a new jet, the display still shows the engine FF, RPM etc from the previous jet. Can this be fixed so it refreshes accordingly? Currently the workaround is to restart it.
  6. Thanks, that's very interesting because that section seems to be in conflict to the other section in the manual (screenshot from my first post). I wonder which one is correct: a) This section that states REC can switch into RPT mode: https://www.heatblur.se/F-14Manual/cockpit.html?highlight=decm control panel b) Or the section you linked that says REC is only analyzation of threats: https://www.heatblur.se/F-14Manual/general.html#decm-controls-and-indicators
  7. Yep same for me. Also I just realised the "show controls indicator" is ticked but is not showing unless I manually use a keybind to turn it on. I guess the F-14 doesn't use the standard DCS settings for these. Would be great if that could be fixed, alternatively if it gets its own check boxes in the F-14 special options tab that would work too.
  8. I have this setting unticked as per the screenshot. However when I spawn in the F-14 the pilot body is there. Can this please be fixed to follow the setting? many thanks null
  9. As per the screenshot from the manual, the real version apparently can switch on based on missile launches. However in DCS it doesn't seem to jam when a missile is coming unless you do it manually. Any idea if its implemented in any way, or will be in future? 2nd question is does the Hornet REC mode do it? Or is it the same?
  10. Question - what do these commands for the F keys do? I have a few macros to do things in the radio menu for certain things on the F10 radio options in multiplayer, and when I run these macros the log gets filled with these like the screenshot. Am I safe to unbind all the F keys in voiceattack and have these lines activated by voice only? Or is there a reason they need to pass through VA?
  11. Thanks for this Bailey. Curious has anyone made a printable list of commands, like a PDF or word doc? I've read the PDF, and also seen the kneeboards but they are covering just the top level and from 2019 may be missing the new stuff. I'm wanting to print a full reference list so I don't need to have VA open to check when something isn't recognized. Hoping someone has done it, otherwise I might have to try and find a way to export voiceattack to a text file or something.
  12. Sorry I meant Bailey's is the one I'm setting up, I have to modify to suit the wording I know and add missing commands etc. He's created a massive profile, but it doesn't really suit me and normally these sort of things work best when customized. Thanks for the link re Jester, looks interesting! This part "complete rewrite of the JESTER AI system" sounds pretty major. I was also considering trying VAICOM/AIRIO but it needs just as much work to setup and train myself to memorise commands. I have some MFDs so I might just bind the Jester 1-8 commands to some MFD buttons and use that for the meantime until I see more news. I fly the Tomcat among another 8 DCS aircraft so it would be hard to spend alot of time on voice profiles and getting enough hours in to learn them... once Jester is final I may come back and do it
  13. Curious of source? I'm interested because just started setting up voice attack profiles... Wondering what will break or get added.
  14. Couldn't handle the loud radio effect either! Add this mod to your main game folder with JSGME or other mod manager. Note that the volume is highly dependent on what you set your "Helmet" volume to and your other sound settings. So edit the sdef files to suit your own setup accordingly. Jesters voice is not changed, because it can be controlled by the ICS volume control knob. For Heatblur I reckon they should cut this volume down to at least 1/2 or 1/4 of what it was, or link it to the ICS volume control. Passes normal integrity checks for MP, but haven't tested with pure scripts since all the good servers I use don't enable that anyway. F14 Jester ICS effects low vol.zip
  15. I can confirm I have the same issue as the OP. Not using voice attack but using a spare hat switch. The keybinds / joystick button binds aren't able to move the emergency wing sweep fully even when the cover is open and the lever is popped up. In the same state, the mouse is able to move it as much as needed. Danny mentioned that an axis also works (though not all of us have enough free axis). Something is wrong with the button/key binds that don't allow them to work the same way as the mouse does.
  16. It's been a year so I'm curious was there any progress on this? Fixed, or did ED acknowledge it as their issue, or is it with the MiG-21?
  17. Two problems: 1. Selecting the cannon trigger does not change the HUD pipper to the cannon sight line if the selected weapon is air to air IGLA (inconsistent with how it works for other weapons). The sight line and HUD symbology remain the same as the IGLA as well, and the other cannon symbology on the HUD is not displayed 2. In manual mode when firing the cannon, it will fire both IGLA and Cannon on the same trigger press. This is inconsistent with the way the cannon works for the rest of the module and with the way it is documented. Firing with the cannon trigger selected should fire only cannon. Track is attached Short video of track: Cannon mode not work properly with IGLA manual mode.trk
  18. For what it's worth I've found the majority of servers don't use pure scripts. Even PvP servers like Enigmas and Tempest allow mods and don't have pure scripts on. The only server I used that enables it is Hoggit, because they said they have free to play griefers. So I just deleted them from my favs list and don't use anymore.
  19. Very interesting, thanks for that. You may be right, I haven't tested the brakes with it on and the light on. However my startup would still feel a bit incomplete if the light didn't go out. Currently I use "OFF" on the down hardware switch and "TOGGLE" on the up part. The light goes off with that. Fingers crossed the upcoming A10C bug fixes thwf Wags announced may fix it.
  20. Hi @pet333r One of the M2000C patches changed the warning lights order/layout. Can you please re-order them to match DCS cockpit order? First image is the current android app. Second image is the current cockpit in DCS
  21. To be honest the reason I uninstalled BS2 is because I don't want the old buggy missions anymore. Blackshark was the first ever DCS module, those campaigns like Georgian Oil War go waaaaaaay back. Though I'm biased because I've already flown them and just do MP for the shark now. If you want to keep the old campaigns, it's very easy to convert and share them around. I found two already done. Georgian Oil war converted for the BS3 here: https://www.digitalcombatsimulator.com/en/files/3328052/ Deployment can be found here https://www.digitalcombatsimulator.com/en/files/3328007/ The single missions can be loaded and swapped manually in the mission editor, there are BS2 versions of them available for download on the same user files site if you don't have them.
  22. Just found out from another thread that the special option to displace the helmet mounted sight isn't working in BS3 yet, and the workaround is that the special option in BS2 will change the displacement for both models. I may have to reinstall BS2 in order to fix my Helmet sight until it's fixed.
  23. Uhh I uninstalled BS2 Will see if there's a hotfix, if not I'll have to re-install it in the new year. Or can anyone give me the text I need to add to the options.cfg to change it manually? EDIT: I tried adding the old "["Ka-50"] = {" section to my config.lua by copying it from a backup, but unfortunately DCS deletes that section upon saving. I guess it only works if you keep both versions installed.
  24. Ka-50 v3 works as per the OP's question which was "in order to get the BS3 to work correctly?" Why would it work in BS2 slots or BS2 campaigns? I'd thought that was obvious but regarding playing the old module content - read this previous reply:
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