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ADHS

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Everything posted by ADHS

  1. I find the multiplay under or over ESTIMATION and FUNCTIONALITY of the modules and the "twiking" in their unique weapons, too much, to maintain "equity" for gaming. Some are under and some over and thats a fact. After i bought the module i find my self that i have to PLAY and use a 1990's Hellfire that even Comanche Gold from Novalogic (1998) was MUCH more advanced. Why? Just a question from a CUSTOMER from 2022, just explain, WHY.
  2. An old reply of Grimes was that you can use the ONCE also. I did with no problems. Multiple conditions of ONCE or MISSION START, worked fine for me. Yes my fault. I meant that if you run it from ME, you can't see the difference. There comes the restart of the game that i've mentioned before.
  3. Hello Grimes and thank you for the reply. So, it's better to remove it once selected and bring it back once condition met. Thank you.
  4. Hello. I was experiment with addOtherCommand and i was wondering how to do it so to look like ghosted text or make it looks unavailable. Thank you
  5. Hello. Thank you this is very useful specially for missions/campains that you can continue later Well, i am using some kind of Excel to have all plan with actions and flags in columns and rows
  6. Hello. I've noticed that i have to restart the game to see the result of it in ME. Is this the only way ? or there is another for real time view ? Thank you
  7. PravusJSB thank you very much
  8. Hello. Many servers are hiding their scripting part by not including the scripts in the .trk or .miz files (even preventing Tacview). I am looking to learn how this is working, to experiment with. Thank you
  9. Ok thank you for clarification. But, airports and farps can do that. Unless they are belong to a different kind of type. To my question my thinking was if there this option somewhere. Otherwise yes, i can count the remaining enemy number, type, status etc and after delete them respawn the same for another country.
  10. ALA = {"A","B","C","D"} for i = 1, #ALA do if ALA[i] == "B" then print("OK") else print("NO") end end
  11. Hello. Is there a way to add common Radio Item(s) for multiple Groups ? (Not individually for each Group, in Actions field) Thank you
  12. Yes it will be great. So many places and different for operations.
  13. I found both (video tutorial + DML) useful as both together stands as a full working answer. Just to add a line of MIST code (addition to my comment above, (your respawn code) field): 2. SWITCHED ->TIME SINCE FLAG(1,3600) -> DO SCRIPT mist.respawnGroup('Target 1', true) mist.respawnGroup('Target 2', true) mist.respawnGroup('Target 3', true) FLAG OFF(1)
  14. Chritian Franz and cf/x AG thank you. Things are more clear after reading the modules. For me, syntax, checks, dcs variables/constants etc, weren't clear at all. Now they are and thank you for your project. I recommend to anyone that want to understand how things work in ME. 1. Is DML support "start from ground + hot" ? or just parking slots ? 2. Is there the ability of "surender" ? Once you prevail and close to be the owner of farp/airport/area, convert the rest of the enemy units to your coalition ?(Idea)
  15. Hello toutenglisse Thank you (again ) for your help. Is not that i am not reading or searching, but now i've got it. I was looking just in one place and mostly google elsewhere = wrong. SSE and MIST are in the same place so now i've found all the structure 's information and the functions to go further. Thank you very much.
  16. cfrag thank you very much for your time and the information in details. I will start reading tomorrow (baby steps) and once i've started recently to create missions, again, i will be a "headace" Congratulations for the documentation! Its over than enough for someone who wants to understand how DML works. I'll come back once i check the demos and try my first attempts/steps. Thank you
  17. Hello. Without me to read anything yet (i've just dload it) i have a question: If a group is dead, you just use a template to clone it as a new one ?
  18. Hello cfrag Nice project I will check it for sure
  19. Hello. 60secs x 60mins = 3600 1. SWITCHED -> GROUP DEAD(1 to 3) -> FLAG ON(1) 2. SWITCHED ->TIME SINCE FLAG(1,3600) -> (your respawn code) + FLAG OFF(1)
  20. Has anyone check the multiplayer integrity condition ?
  21. Hello. I was looking to find a way to check events (f.e. S_EVENT_BASE_CAPTURED). The documentation in hoggit is not givin a working syntax example so i stacked, again. I've also checked inside some missions, but i couldn't understand the proper syntax. Any help ? Thank you
  22. dark_wood thank you for your reply and for the material to help me. Banjo's video is in the old ME that indeed the color was changing (back then ). Also i' ve found an old Grime's explanation: The object that is about to change owner, should not be given an owner in ME, as it belongs to the neutral. The fact is that the function is working perfect, but the color is not. This tiny visual false indicator may confuse you while in action. Again, thank you very much.
  23. Hello. Even if i've capture the FARP, seems that previous owner still have rights to my property PS: I did set a check with ON BASE CAPTURE -> COALLITION HAS HELIPAD -> MESSAGE.... and the event did happened.
  24. Hello. It's not just the color. In my case, the owner still is RED, no matter if i can repair,refuel,rearm. PS: I did set a check with ON BASE CAPTURE -> COALLITION HAS HELIPAD -> MESSAGE.... and the event happens.
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