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XCNuse

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Everything posted by XCNuse

  1. Up/Downgraded to RC12 and now a handful of my group is now using this mod on the Hornet and Viper. I wish I knew or something was stated that you had to have the HSI open on the right DDI for it to work..... it seems illogical to me that would even be necessary in the first place. But, for anyone struggling to get this thing to work, make sure the HSI is open on the right DDI (weird I know, I've never had it open there on the ground personally). And then it started to work just fine. Wondering if this project though is dead and should just shift everyone over to "The Way" until ED can come up with a solution.
  2. Took a rather astonishing near 2 hours for the "fast" repair to do whatever it was doing, only utilizing like 10% of my install drive. But it appears repair fixed whatever was wrong. What's weird is the log of files to fix/delete however were just in the .downloads folder. Which is funny; as I had to do a repair literally last week after the MT release as well; where the slow mode... took like 10 minutes! Certainly a strange error. For what it's worth, this was indeed after updating, launching the ME, closing, then going to launch MT, where this issue popped up.
  3. Game won't launch anymore; Just get these errors and then it sits in the background doing nothing forever. Ran last weekend just fine, now it doesn't run at all, only updated to latest OB. Have not updated GPU drivers. Log is referencing a folder that doesn't even exist? G:/shaders isn't a location that exists. And for the record; I have zero mods, this is vanilla. dcs.log
  4. Not sure if this requires a "track", but I suppose a .miz will suffice. Vikhr missiles are not listed to start in the warehouse weapons; literally not there as 9M127, nor under the APU6 rack. If you set the warehouse say 100, (where the warehouse is NOT unlimited), it says they are still not available. novikhrs.miz
  5. Attached is a screenshot with the Boulder VORTAC in primary nav freq; however, despite being in NAV VOR mode in the C101, the ADF turns off (this is parked at Boulder City, KBVU), where the ADF should be pointed due north. Long story short; as it stands, the navigational feature of the 430 outside of GPS mode on the screen, are non-functional. (So is GPS mode for that matter) Which is not what the store page says. null
  6. Here's a pretty severe deep dive into frametimes in Into The Radius VR: https://babeltechreviews.com/dlss-vr-into-the-radius-performance-benchmarked-with-the-reverb-g2-valve-index/ Finding charts this clear and specific however seems rare, as only a handful of DLSS titles are VR supportive, and DLSS VR supportive is even smaller. Just saw a video of No Mans Sky, going back and forth between settings, and seeing framerate increasing upwards of 50% in quality mode even. But to say there are none is... ridiculous. What's the purpose of DLSS if not for lower frame times??? We aren't here to do the research for you, but it is out there if you open your eyes.
  7. Here's a link to the announcement two years ago: https://www.nvidia.com/en-us/geforce/news/may-2021-rtx-dlss-game-update/ But I'm with TD here. Any discussion is pure speculation. All we have to go off of is this:
  8. There are a handful of VR titles that support DLSS. Will DCS be one of them? Guess we'll have to wait and find out. In the meantime, means I don't have to save up the remainder of the year for a new GPU with these outrageous prices, and means I might be able to buy a module instead.
  9. Not following; the crosshair is dead center of your screen: null
  10. That's the course needle, which yeah; is working just fine. But that's not the problem here
  11. Re/Officially? confirming that this is definitely a bug now as of Stable 2.8.1.X No clouds appear to be drawn when using the dynamic weather engine (yes I'm aware of what it should be and that it's not the new stuff). I was able to get into a scenario where rain drops were even being drawn on the canopy; however the sky was clear and blue. I'd say if Raindrops = On and Clouds = Off That's about as confirmed for it being a bug as it can get. Which, at that point, any missions that haven't been updated to the 2.7+ preset cloud systems, means they are officially broken, as if they were designed with the classic dynamic weather engine in mind for low vis conditions... well... it won't be very low vis if clouds aren't being drawn. (and ... yes ... for the second time, I am completely aware that it would be drawing the pre 2.7 clouds)
  12. It appears ADF navigation is also now bugged because of this as well; since ADF only shows the direction via the pointer. TACAN still functions in the sense you can sort of track where is, by seeing the distance if in T/R, and a rough bearing to if you spin the course needle. It's the direction finder triangle that does not function.
  13. I've never gotten to this stage; but does it handle updating without... intervention? ie: if you go to update, does it attempt to reinstall for that example, Falklands on that original drive? Or does it properly update the new location's files? I'm still with Kaltokri here though; for starters... the maps don't need to be that large for dediservers. Otherwise, we need the ability to not be forced to install these files if the sizes are just going to increase every time a map increases. I get storage is "cheap"... but cheap isn't free; and for many, storage isn't accessible either.
  14. Other "Beyond" aspects include: F-15E, A-6, Paratroopers, Paris/London, F-4, the teased DMS coordinate at the end with the F-4
  15. IIRC, wasn't this an issue that only appeared on the German translated version like just a few months ago? Edit - see here:
  16. Zero.... ? You mean to tell me your 3D graphical display of land, trees, buildings, a sea... is 0 tris? Again... this is exactly why this thread is complete bogus. You people have no clue what you're looking at or doing.
  17. Rudel; no offense but... I've been around here longer than you might think, I'm hardly "new" around here. I just don't spam every thread I can find, despite not having a clue what the topic is. And clearly... you don't have a clue what the topic is or how this works; as you've clarified in your final sentence about how much would need a rework. But the reality is, your "stuck in the past" prior to dediserver support is bogus and has no context here.... Just because that's how it had to be done back then doesn't mean that's how it should be going forward, that's stupid. Meanwhile, it seems rather odd that every other video game company that has mass multiplayer and custom dediserver support seems to be able to handle this stuff just fine ED has had relatively solid updates, and actually makes running a dediserver.... quite easy, practically more easy than any other game I've ever hosted before to be quite frank. That said.... it doesn't mean that they should continue to go down this rabbit hole of not doing things the right way. Which would specifically be: the unoptimized, non-future-proof way. If DCS gets to the point where dediserver owners have to start shutting down their servers, because all of the stupid textures that aren't even being used by a server have to be stored on their drives and it ends up being over 1TB with maps like SA, Kola, Syria, Australia, Sinai.... It's ED's best interest to make the playerbase happy, and optimize things where and how they can always. Otherwise, they're cutting out their own customerbase for... quite literally something that every normal gaming company does.... regardless of whether the customerbase even exists or not....
  18. Dear OP, your understanding is laughable at best. GPUs from prior to 2010 have been able to handle over 1mil triangles all day. You're posting stats about cell phone CPU; quite specifically, the Snapdragon XR2, which already has LOTS of other tasks that it has to do, such as motion tracking, self tracking, ... being a CPU, AND graphics. This thread is bogus, and OP doesn't understand what modern hardware is capable of. HOWEVER, I digress about OP's understanding on this topic, and will state, that ED absolutely needs to be making LODs, and mipmaps, every time any model is put into DCS. Having been a user of the software ED uses for 3D modeling, I know quite literally how little time it takes to produce LODs that are "functional" in DCS, which is quite frankly ... seconds (seriously). Mipmaps literally just taking also a few seconds in photoshop as well, to downsize the file. Is it a perfect solution? Absolutely not! But that can be dealt with down the line. But not producing them for models until further notice? Absolutely not acceptable in the gaming industry, and whoever is in charge of letting this happen... needs to be informed that this is not acceptable; and how they got to this stage of not understanding that this is quite frankly a basic requirement in the gaming industry boggles my mind. But OP... sorry to say your'e just hilariously wrong but you clearly don't seem to fully grasp where the issues are. This thread should be locked. And whoever handles modeling and textures for Eagle Dynamics needs to have a sticky note on their monitor stating "don't forget the LODs" (we don't care if they're ugly... we just want something)
  19. It's not even that we need the ability to delete maps.... Whoever is in charge of how servers works just needs to understand that .... servers have literally ZERO use of the giant textures. Like... why does the F14 coremods folder need to be 14GB? Why does South America need to be over 40GB? Syria is over 30GB. Meanwhile, Nevada, Caucasus, and Normandy are < 10GB The F-14 alone is literally 70% of the ENTIRE Coremods folder.... WHY? For what purpose does dediservers need all these massive space wasting textures in its build, when it's literally not even displaying graphics? This isn't about maps, this is about lack of proper builds.
  20. Just for the sake of clarity if anyone ever randomly comes in here and is also confused like I was, hopefully this should clear the confusion. (I'm a very visual person, so having two things meant to be in the same place was... not working for me, which is why draconus' simple answer cleared it up instantly). Assume we're looking at a triangle; if the steerpoint is the TACAN station, and we're tuned to said TACAN... what it's showing in terms of range and angle are... essentially the hypotenuse of said triangle. We can then easily calculate our rough altitude (or at least would be altitude assuming it's flat ground, or.. better yet; the altitude of the airfield), under the assumption that it's a right angle triangle. So using that HSI shot of Nellis, LSV, the waypoint is 2.8nm from me, and the tacan is 6.9nm; calculating for a right triangle, that produces roughly a 6.3nm altitude; which.. is FL380 (close enough to). Hopefully thinking about it that way helps someone one day; or at least better make sense of why it appears the way it does. Now could have the Hornet figured this calculation out itself? No idea; it's not a difficult calculation, but probably not an important one. All this proves is how bad I am at math
  21. Yeah I think this was almost entirely a mental flop more than anything else. I'm so used to landing on ships and aerial refueling I'm not used to seeing a TACAN on a non-moving object hah! For some reason it never even crossed my mind in terms of functionality, but once you said that, it instantly made sense. I guess I had also just never noticed it before flying the Hornet; so used to just getting an arrow and a range; and made me realize that is exactly how I should continue to think about it; not where it "might be" in dimensional space.
  22. I guess I've never noticed this before; I've never noticed a TACAN be in the wrong place on the ground before. I guess it isn't an issue? I hadn't considered that it was slant range. Doing some quick calculations, I guess it is indeed not an error. Nellis TAC moves in space3.trk Tonopah TAC moves in space2.trk
  23. One year later; nothing went public.
  24. Tagging a thread I popped up earlier today for the sake of it. It doesn't seem like today's hotfix entirely fixed the shadows. It's almost as if the names of things are cross-wired? That's the best way I can describe it.
  25. Assuming you aren't on steam; which would be a different way; and require going into the betas tab and accepting it. In your EagleDynamics/DCS/bin folder you should see DCS_Updater.exe That will update DCS. A long while ago DCS kicked the updater.exe to actually be the launcher; so it's rare to see someone using the actual DCS.exe to launch DCS and not getting updated. However... if you aren't on Open Beta, and are instead on Stable: (this will be easy to find out if you run the updater and discover it doesn't find anything new to update to)
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