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Posted
Helicopter sinks into the landing pad on ships.

Apologies if showing another example is unnecessary but here's a video demonstrating it pretty well:

 

Posted (edited)
- INU drift is not represented in simulation, also INU FIX point update does not do anything...

 

- Moving map works just perfect even if satellite coverage is manualy disabled .ABRIS with "NAV ERROR" will work better then with ,let's say, 3 feeding satellites. Impression is that ABRIS is updated from INU(with no drift) and , if i remember good, it should not be like that.(track file attached -"abris.trk")

 

I'm not sure INU drift was intended to be implemented - I'll ask.

 

Nate

What about second part of my question? Is my track file clear enough or i should upload one more, extended one?

And pls, don't forget Griffins autorotation question and FM behavior with idle power... Those things, in my opinion, are the main bugs in this beautiful simulation...Tnx

Edited by Vecko

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Virtual Aerial Operations

Posted

Yep!

 

I've made a huge post with tracks on the Tester's forum and I've got one bug report submitted. I'm just waiting for someone (hopefully Yo-Yo) to get back to me to see if my conclusions are sound.

 

In a nutshell, I have an issue with the rotor system, basically boiling down to some combination of energy, drag, and lift.

 

The engine power itself looks right. It's not the engines at idle that are causing any issues (in my opinion), but rather the rotor system. Maybe the rotor is just too "efficient", I'm not sure, I'm hoping to get some more input from the devs.

 

Until then, I'll do more research in-game and "in-book" and if necessary I'll do more testing, and provide more tracks.

 

The best takeaway here is that the issue is not being ignored.

Posted
I hope that developers did not forget this ugly looking bird yet...:thumbup:

 

Oh hell most definitely not........trust me, definitely not forgotten :)

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One more Soldier reporting Sir, I've served my time in Hell......'

Posted

I was able to accelerate from 0 to 100km/h in about 3.5 seconds from standstill on the ground with empty load-out (10% fuel). This seems pretty mean figure and got me thinking if this is related to the autorotation bug or is it realistic? With emergency throttle setting and over torque it was only 3 seconds.

DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community

--------------------------------------------------

SF Squadron

Posted

Illumination of PVI mode buttons is bugged. If cockpit panel illumination is not turned on, mode buttons light up when engaged (indented behavour). If illumination is on, some mode buttons (like ППМ, АЕР) won't light up (bug), although corresponding mode will be engaged.

 

----

 

+1 for INS drift and ABRIS nav data input. I suppose it was not planned to be implemented, but this is very important feature, which could add a lot to long flights and preplanned target engagements. I personally think DCS should not have such things omitted.

Wir sehen uns in Walhalla.

Posted
Illumination of PVI mode buttons is bugged. If cockpit panel illumination is not turned on, mode buttons light up when engaged (indented behavour). If illumination is on, some mode buttons (like ППМ, АЕР) won't light up (bug), although corresponding mode will be engaged.

 

----

 

+1 for INS drift and ABRIS nav data input. I suppose it was not planned to be implemented, but this is very important feature, which could add a lot to long flights and preplanned target engagements. I personally think DCS should not have such things omitted.

 

Illumination seems to be fixed, so we'll provide some new bugs, for free, elsewhere. :)

 

As for the INS and ABRIS, that is on the internal wishlist, the only problem is getting the time to do it.

 

Nate

Posted

+1 for INS drift and ABRIS nav data input. I suppose it was not planned to be implemented, but this is very important feature, which could add a lot to long flights and preplanned target engagements. I personally think DCS should not have such things omitted.

 

+100! INS drift would be a great adition and then INS updates will make sense. I found other issues in ABRIS as well, but I don't remember ATM... I will again dig in the next days to try if I'm able to find them out.

 

Regards!



Posted

Hello.

 

Excuse me if any have already posted this.

 

When you load a flight plan in the ABRIS, in the bottom window of information, the field "TO" appears empty, without the WP name.

On the map, and the WP list appears correctly.

How to Fix it is to edit the flight plan, but it seems dangerous to edit during the flight.

 

Is it a bug?

 

Will it be corrected?

"If adventure is dangerous, try the routine. It is deadly."

Paulo Coelho.

Posted
Hello.

 

Excuse me if any have already posted this.

 

When you load a flight plan in the ABRIS, in the bottom window of information, the field "TO" appears empty, without the WP name.

On the map, and the WP list appears correctly.

How to Fix it is to edit the flight plan, but it seems dangerous to edit during the flight.

 

Is it a bug? Maybe

 

Will it be corrected? Maybe

 

All I can confirm is that it will be looked at and entered onto the buglist if it is a bug.

 

Nate

Posted (edited)

It would be great to see a fix for aircraft and buildings 5m away from your aircraft turning transparent when the weather's foggy.

See Vergeev Group Campaign Mission Two as example.

Also in this mission the Mi-8's rotortail disappeared...

rotor.jpg.1d51d2aacb51188ab897184364d51ca9.jpg

Edited by toby23

Ryzen 5800X, 32GB RAM, RTX 3060

 

Posted

FARP lights are automatically turned on at night upon requesting permission to land. However, lights are seen not by all players in MP. I don't have means to test this more precisely now, but it is either just host sees the lights or just pilot, who asked the permission, sees the lights.

Wir sehen uns in Walhalla.

Posted

When Zoom is assigned to an axis, e.g. Joy Slider 2, it doesn't reset to the original neutral position when re-centred. It always remains partly zoomed in and can only be reset by pressing Enter.

This works ok in DCS A-10C, does that mean this will work after the patch?

Ryzen 5800X, 32GB RAM, RTX 3060

 

Posted (edited)

bugticket

RAT (Record avi tool) - client's side online tracks don't get unpaused.

 

 

Hello,

 

There's a slight issue with the RAT (Record avi tool) and online tracks that have

been recorded from client's side. The track plays fine using the Replay feature,

but RAT just stays in the F10 screen (map). You can move the map around

and all that, there's no lag, which would indicate that nothing is being recorded

(and can be confirmed by checking the "movies" folder, no files recorded),

you're also unable to switch to any other view from the F10 screen.

 

My best guess is that RAT doesn't recognize the host's unpause command,

but that's just a guess. Also, the player not being in the game yet, isn't the

issue as I've tried to start the RAT recording from such a time that I know

I am in the game.

 

This is with BS 1.0.2. (no idea about A-10) and happens with every

client-side track I have.

 

EDIT: Oh, forgot to add that I'm not the only one with this problem,

user by the name of eXecutor also reported this behaviour in this thread.

(post #50)

 

 

 

EDIT:

Do we have to repeat the bugs mentioned in the Question about upcoming patch topic?

Edited by Bucic
Posted

bugticket

Missing cockpit textures

Currently I don't have BS installed, sorry. This shot however shows it pretty well http://i17.photobucket.com/albums/b68/Bucic/DCSforum/dcsbsmissingtexture.jpg Here's another one (the area on the right cockpit/windshield frame and the corner to the right of the temperature indicator) http://i17.photobucket.com/albums/b68/Bucic/DCSforum/ScreenShot_018_LOTPOZ_300kph.jpg It's easy to spot. Take shots all around the cockpit and load them up in an image viewer with gamme cranked up high. A texture will show some noise while the areas with 'missing textures' will show as lighter but absolutely clean voids.

 

Two topics on the subject:

http://forums.eagle.ru/showthread.php?t=48806

http://forums.eagle.ru/showthread.php?t=44094

  • Like 1
Posted (edited)

I guess this thread can help you with your "bug quest" Nate...

http://forums.eagle.ru/showthread.php?t=53635&highlight=K-041

 

I have also added couple of trigers with messages in my track file on the first page of this thread...

 

P.S. small offtopic... i'm asking my self this for long time, is this Frederf guy really banned or is it some mistake ??? I learned so much from his posts...

Edited by Vecko
  • Like 1

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Virtual Aerial Operations

Posted

Lighting on HUD control panel

 

The HUD control panel does not reflect light like the other parts around it.

It always stands out as very light grey and overexposed when the sun is behind you.

It would be great if this was fixed.

Thanks

 

PS these shots are stock, no ENB mod.

lighting.thumb.jpg.cbb5f97873b429d30ee9199e460eb90a.jpg

Ryzen 5800X, 32GB RAM, RTX 3060

 

Posted
The HUD control panel does not reflect light like the other parts around it.

It always stands out as very light grey and overexposed when the sun is behind you.

It would be great if this was fixed.

Thanks

 

PS these shots are stock, no ENB mod.

 

I've never seen that. That doesn't look like Stock textures either. I'll check it out.

 

Nate

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