razo+r Posted December 18, 2019 Posted December 18, 2019 Don't know if intentional or not, but the pilot model in the cockpit has a map of sweden on the kneeboard. And it's inverted too.
Silver_Dragon Posted December 18, 2019 Posted December 18, 2019 Sweeden map incoming!!! For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
tugais Posted December 18, 2019 Posted December 18, 2019 It's been there for a while, it was already depicted when they showcased the 3D model of the pilot last year. 3rd Wing | 55th Black Alligators * BA-33 Εις ανηρ ουδεις ανηρ
Rudel_chw Posted December 18, 2019 Posted December 18, 2019 I'd love to be able to purchase a Map of the Baltic, would be so useful for cold war scenarios .. but its probably unlikely as aircraft modules are more popular and hence more economically viable. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Mnemonic Posted December 18, 2019 Posted December 18, 2019 Yep, map is upside down! Need to be fixed...
Holton181 Posted December 19, 2019 Posted December 19, 2019 Or it's just oriented "route up" for a fictional route in contrast to "north up". Sometimes when the format is fixed it's better to let the orientation be along the longer axis of the route. But here it surely could just be a mistake. Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5
TOViper Posted December 19, 2019 Posted December 19, 2019 Sweeden map incoming!!! you are joking ... ?!?!?? Are you?!? Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
QuiGon Posted December 19, 2019 Posted December 19, 2019 (edited) That kneeboard Sweden map was shown on screenshots years ago, as tugais has pointed out correctly. Heatblur did actually had plans on building a Viggen (and a Tomcat) map: Terrain & Theatre DevelopmentWe've recently began ramping up the amount of time we spend on developing our new theatres and terrains for DCS World. Currently we have three separate theaters in development, one of which we have previously announced and will be released together with the F-14. The other two are slated for release either with, or directly after the release of our other two aircraft. All three are very unique and don't really have a lot in common. This is both a blessing and a curse, as it makes it easier to create more theaters in these particular environments later on, but also dramatically increases current workload. Our goal with theaters is to not only build a great environment to immerse the player in the game world, but to also try and provide an appropriate framework for the aircraft we create. To achieve this framework, we have to spend a lot of time creating AI Aircraft, Ground and Naval units, all of which represent a huge investment of time and effort. Thus, we hope to avoid aircraft that are 'misplaced' in the wrong theater and environment. Naturally, the main campaign for each module will take place in their respective theater. Current Art team focus on the front of Theatre development is the creation of everything from terrain textures (many based on Photogrammetry), environmental models, props & buildings, airfield objects, and 'unique' terrain features (Some terrain features require extra detail, an unrelated example would be Mt. Rushmore). We're also creating custom models and artwork for e.g. trenchlines, defensive installations and unique coastlines. The construction of the overall terrain components such as the coastline, roads, towns, airfields, fields, forests and more takes an incredible amount of time. I'm sure you can imagine how time consuming it can be to mark out each and every field in an e.g. 250x250 km area. Then add in all the forests and towns, and you certainly have your work cut out for you. Thankfully, resources exist to more easily automate some terrain features, such as roads. One of the most time intensive tasks is the creation of airports and airbases. These can be very complex, with many unique buildings and large amounts of interconnected taxiways and runways. Proper integration of AI pathing and other components such as beacons and radio frequencies, together with the documentation for these (charts and other reference) significantly add to the workload. Theatre development has been a learning process for us. We've already grown proficient with working with terrain in DCS world and we look forward to applying our new knowledge to continuously expand the world of DCS, whether it is to complement our own aircraft modules or those in development by other DCS developers. Theatre DevelopmentDuring most of 2015; we've focused on the creation of primary map content for our planned theatres. This includes not only things like actual map objects (hangars, trenches, bunkers, destroyed aircraft, buildings, vegetation, and much more) but also various vector assets such as roads, coastlines, elevation models, bodies of water and similar items. Learning the production pipeline for the creation of maps for DCS has taken us close to the entire year; but we are now confident in our ability to create any terrain we set our mind to for the platform. Perhaps most exciting, is that we've already carried out several in-game tests of already produced sections of land. It's a small, but very exciting step forwards! In the beginning of 2016; we will be investing additional resources into the expansion of our theatre construction team. This will be in the form of more permanent employees at our offices in Swinoujscie. We feel that only a large investment package will be enough to maintain our project goals, especially for products slated in 2017 and beyond. Unfortunately, due to reorganization of the dev team, plans and priorities have changed and while still not ruled out for the long term, there will be no such map in the near future as explained in this thread: https://forums.eagle.ru/showthread.php?p=3581238#post3581238 Edited December 19, 2019 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
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