-Rudel- Posted October 13, 2015 Posted October 13, 2015 The new LODs and fixes are coming along well. LODs 1, 2, and 4 are finished. TacNumbers are pretty much finished, however the numbers for the tail still need 5 numbers if the user intends to use all 5 slots; otherwise modify the description.lua to only show 2, 3 or 4, etc. The Nosecone is fixed; AGAIN. There will be a UV change-up for the middle section of the fuselage. The model's 3D normals were causing some lighting differences when using a normal map. (even a blank one) Due to a bad upload to ED's servers, several textures and description.lua files were replaced with old ones in the hot fix. Apologies. :joystick: Other than that, I have a lot of livery exporting to do to accommodate the changes. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Zomba Posted October 13, 2015 Posted October 13, 2015 Sensational work, Rudel. The Mig-21 just keeps going from strength to strength. It sets a very high bar. I don't test for bugs, but when I do I do it in production.
OnlyforDCS Posted October 13, 2015 Posted October 13, 2015 Niiice! :thumbup: The Mig-21 model and textures are probably the best I've seen so far in DCS. Can't wait to see your new planes. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
Kobymaru Posted October 13, 2015 Posted October 13, 2015 Please excuse my ignorance, but what is LOD?
Winfield_Gold Posted October 13, 2015 Posted October 13, 2015 Please excuse my ignorance, but what is LOD? Level of Detail I think
Schnittertm Posted October 13, 2015 Posted October 13, 2015 Please excuse my ignorance, but what is LOD? Level of Detail. It governs the complexity of the 3d models at different ranges from your point of view. Basically, the further away an object is, the less detail it will have, which is often done in several stages in the rendering engine. This is done to reduce load on your GPU while redering far away objects, especially if there are lots of them. Also, with far away objects you wouldn't be able to see much of the detail anyway.
Brisse Posted October 13, 2015 Posted October 13, 2015 Please excuse my ignorance, but what is LOD? Level of Detail. There are several 3D models with different levels of detail and the game engine chooses the one that is the most appropriate under the given circumstances. Which model is used depends on graphic settings and range from the camera to the 3D model. You see there's no point in rendering at full detail when you barely see the model in the horizon. The detail is only needed when you get close. Several LOD's are necessary to keep the game running at acceptable framerates while still looking good. This is not only a DCS thing. Almost every game out there use this method.
1.JaVA_Platypus Posted October 13, 2015 Posted October 13, 2015 The best DCS module keeps getting better and better! Happy Flying! :pilotfly:
Mainstay Posted October 13, 2015 Posted October 13, 2015 Very nice news ! Are you planning to add different cockpit colors like green and lightgrey aswell as a standard option?
flanker1 Posted October 13, 2015 Posted October 13, 2015 best news today, happy to hear that. keep up the amazing work! :-)
-Rudel- Posted October 14, 2015 Author Posted October 14, 2015 Thanks guys :) As for external cockpit colors, I really don't have the time, however, I will include the material names in the description.lua for those interested in painting their own. :music_whistling: Ye or Ne? https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
flanker1 Posted October 14, 2015 Posted October 14, 2015 Thanks guys :) As for external cockpit colors, I really don't have the time, however, I will include the material names in the description.lua for those interested in painting their own. :music_whistling: Ye or Ne? wohooooo. . . very nice to see the new visor color. maybe it should be a little darker? and: could you find a solution that the visor shadow doesnt appear on the top of the helmet when it´s closed?
cro_mig_21 Posted October 14, 2015 Posted October 14, 2015 Great progress on the MiG! really looking forward to every improvement :) As for the visor..IMO looking better with transparency but also agree that it needs to be darker and maybe more gray/brown shade and loosing the static shadows on the helmet
Abburo Posted October 14, 2015 Posted October 14, 2015 Probably the best beer in the world... errr... vodka... errr... plane.... well, at least it was :D and Leatherneck let us taste it... Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
flanker1 Posted October 14, 2015 Posted October 14, 2015 Probably the best beer in the world... errr... vodka... errr... plane.... well, at least it was :D and Leatherneck let us taste it... it is definitely the best module with the most passion. . . i love every little detail. . .
Mainstay Posted October 14, 2015 Posted October 14, 2015 Thanks guys :) As for external cockpit colors, I really don't have the time, however, I will include the material names in the description.lua for those interested in painting their own. I think you misundertsand me. What im proposing to you is that i would like to see that you ( LEATHERNECK ) could implement this http://www.digitalcombatsimulator.com/en/files/1052438/ and this http://www.digitalcombatsimulator.com/en/files/1411916/ in your next build as a standard option to choose from like the cockpit language dropdown list.
S-GERAT Posted October 14, 2015 Posted October 14, 2015 Where are we going to have a pilot model inside cockpit ? Maybe if you make one for the tomcat you can adapt it to the Mig ?
rrohde Posted October 14, 2015 Posted October 14, 2015 Where are we going to have a pilot model inside cockpit ? Maybe if you make one for the tomcat you can adapt it to the Mig ? That's what I am waiting for as well. More immersion that way! So +1. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Cobra847 Posted October 14, 2015 Posted October 14, 2015 That's what I am waiting for as well. More immersion that way! So +1. Our character artist is currently busy for a few more weeks -- after that we'll turn some attention to the new MiG-21 pilot sculpt. Possibly implemented by end of year. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Cobra847 Posted October 14, 2015 Posted October 14, 2015 With regards to alternate default cockpits; currently too low on time to implement this -- hope to make it happen towards Q1-Q2 2016. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
S-GERAT Posted October 14, 2015 Posted October 14, 2015 Our character artist is currently busy for a few more weeks -- after that we'll turn some attention to the new MiG-21 pilot sculpt. Possibly implemented by end of year. I don't care about when is going to be implemented, knowing that someday I'm going to have the model in cockpit is enough for me.. :thumbup:
clanitho Posted October 14, 2015 Posted October 14, 2015 With regards to alternate default cockpits; currently too low on time to implement this -- hope to make it happen towards Q1-Q2 2016. It's not a priority, many thank's for your work :thumbup: MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits
Flagrum Posted October 14, 2015 Posted October 14, 2015 Speaking about the cockpit and textures 'n' stuff ... what about the missing bits and ends of the english version? There are still a few cyrillic labels - can you say when this will be fixed?
Mainstay Posted October 14, 2015 Posted October 14, 2015 With regards to alternate default cockpits; currently too low on time to implement this -- hope to make it happen towards Q1-Q2 2016. Ok thank you for the reply. Love your work guys :thumbup:
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