Cool Breeze Posted November 6, 2016 Posted November 6, 2016 Ok, time for a, "why is this designed this way" question. Why is the editor setup to give a "to" wind direction, when we receive a "from" wind direction in game. Setting up a bit of crosswind training practice flying into Senaki-Kolkhi. Landing on runway 09 with a 20 knot left to right crosswind from due north 00 degrees. When you actually fly the mission the wind is coming from due South 180 degrees. Thanks folks! 1 "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." Leonardo Da Vinci "We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch - we are going back from whence we came." John F. Kennedy
cichlidfan Posted November 6, 2016 Posted November 6, 2016 Nobody knows. It has been like that since the beginning for no intelligent reason. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Davee Posted November 7, 2016 Posted November 7, 2016 Ok, time for a, "why is this designed this way" question. Why is the editor setup to give a "to" wind direction, when we receive a "from" wind direction in game. [ATTACH]151196[/ATTACH] Setting up a bit of crosswind training practice flying into Senaki-Kolkhi. Landing on runway 09 with a 20 knot left to right crosswind from due north 00 degrees. When you actually fly the mission the wind is coming from due South 180 degrees. [ATTACH]151194[/ATTACH] Thanks folks! ++1
Dingo_Bob Posted November 7, 2016 Posted November 7, 2016 Think of it like the TV weater forecast, if the wind is blowing north to south the arrows on the forecast map point south, so in the editor if you wanted to have the wind blow north to south you need to point the arrow direction indicator to face south like on the weather forcast [sIGPIC][/sIGPIC] Modules are like Pokemon you gotta catch 'em all :joystick::lol::pilotfly: AMD Ryzen7 3700x, G-Skills 32Gb RAM @ 3200Mhz, MSI GTX1080Ti, TM Warthog (20cm extension by Sahaj), MFG Crosswind Pedals, Oculus Rift, Track Ir5
ApoNOOB Posted November 7, 2016 Posted November 7, 2016 Think of it like the TV weater forecast, if the wind is blowing north to south the arrows on the forecast map point south, so in the editor if you wanted to have the wind blow north to south you need to point the arrow direction indicator to face south like on the weather forcast He knows that. I saw this feature request a few times already and I am 100% in support. Afaik in all of aviation you get wind in 'bearing from' not in wind to, this is confusing as hell and an option/mod to set this would be great. Same for wind in the briefing I believe.
Flagrum Posted November 7, 2016 Posted November 7, 2016 I think, it is just an user interface thing. That small knob that you can rotate to enter headings - it is used wherever a direction is to be entered in the mission editor. And so, in ancient times, someone at ED used this knob as well for wind, to enter 0 - 359 degrees ... as a heading/where-the-wind-blows-to/etc. which is just contrary to everyday RL handling of wind directions ("where-it-blows-from").
Fri13 Posted November 7, 2016 Posted November 7, 2016 It is correct to do so that when "north-wind" blows, it is marked so that arrow points to South, and not to North. The arrow shows the direction where the motion is going, not where it is from. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
mkiii Posted January 4, 2017 Posted January 4, 2017 Windsocks (and smoke plumes) Point south when a north wind blows, but no one finds that confusing when the tower tells you the wind direction is 0 degrees, so just mentally call the arrow in the editor a windsock and it is fixed. No need to change it. ;)
grunf Posted January 4, 2017 Posted January 4, 2017 Windsocks (and smoke plumes) Point south when a north wind blows, but no one finds that confusing when the tower tells you the wind direction is 0 degrees, so just mentally call the arrow in the editor a windsock and it is fixed. No need to change it. ;) The problem is that when you have north wind, the mission briefing will inform you that you have 180 deg wind :). The ATC will give you the correct heading (0).
BaD CrC Posted January 4, 2017 Posted January 4, 2017 Yes. Wind direction has been a headache for as long as I can remember! https://www.blacksharkden.com http://discord.gg/blacksharkden
mkiii Posted January 11, 2017 Posted January 11, 2017 Maybe it's just the way my brain works? I am old ;)
NeilWillis Posted January 11, 2017 Posted January 11, 2017 Once we solve this one, maybe we can tackle the thorny issue of how dates are written too? Is December 1st written 1/12/2016 or 12/1/2016? The same principal applies. It is simply a question of interpretation. I have a feeling that wind direction is described the way it is due to the way weather vanes work. They point towards the direction the wind is blowing from, but that doesn't invalidate the use of a system in which a wind can be described as a direction the wind is blowing to. All you need to know is which applies in which situation. As we know that the mission planner works by indicating the direction the wind is blowing to, and it isn't the same method as used by air traffic controllers, then the problem is solved. Neither system is incorrect, they are just different. If however you would like ED to change the format to save confusion, then of course, that is an entirely different matter. The fact is however, that as soon as you see what is happening, the problem is solved.
SnowTiger Posted February 5, 2017 Posted February 5, 2017 There is another issue regarding the Wind (I can't find a more suitable place to mention it). The smoke stacks etc show smoke blowing downwind (EG: Right to Left) but we have to use the Opposite Rudder (regardless of aircraft) to compensate. If as in the Example above the wind is blowing right to left, then one would expect to have to use Right Rudder to compensate. BUT for quite some time now (in both Single and MultiPlayer), we have had to use the Left Rudder input to compensate. This can be very confusing since ED refuses to create Wind Socks at airports, counting on Smoke Stack Smoke (which should work well enough IF there are smoke stacks close enough to see the direction the smoke is blowing) AND since the Physics of Wind vs Rudder Compensation is Bass-Aackwards. !!!! Please Fix This. 1 SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
grunf Posted February 5, 2017 Posted February 5, 2017 There is another issue regarding the Wind (I can't find a more suitable place to mention it). The smoke stacks etc show smoke blowing downwind (EG: Right to Left) but we have to use the Opposite Rudder (regardless of aircraft) to compensate. If as in the Example above the wind is blowing right to left, then one would expect to have to use Right Rudder to compensate. BUT for quite some time now (in both Single and MultiPlayer), we have had to use the Left Rudder input to compensate. This can be very confusing since ED refuses to create Wind Socks at airports, counting on Smoke Stack Smoke (which should work well enough IF there are smoke stacks close enough to see the direction the smoke is blowing) AND since the Physics of Wind vs Rudder Compensation is Bass-Aackwards. !!!! Please Fix This. There are wind socks, you can place them in mission editor.
Volator Posted February 5, 2017 Posted February 5, 2017 There is another issue regarding the Wind (I can't find a more suitable place to mention it). The smoke stacks etc show smoke blowing downwind (EG: Right to Left) but we have to use the Opposite Rudder (regardless of aircraft) to compensate. If as in the Example above the wind is blowing right to left, then one would expect to have to use Right Rudder to compensate. BUT for quite some time now (in both Single and MultiPlayer), we have had to use the Left Rudder input to compensate. This can be very confusing since ED refuses to create Wind Socks at airports, counting on Smoke Stack Smoke (which should work well enough IF there are smoke stacks close enough to see the direction the smoke is blowing) AND since the Physics of Wind vs Rudder Compensation is Bass-Aackwards. !!!! Please Fix This. Your aircraft is weathervaning into the wind. Wind from the right means the aircraft nose is vaning to the right. Correct crosswind technique for takeoff is aileron (stick) into the wind, rudder to keep nose aligned with the centerline. 1./JG71 "Richthofen" - Seven Eleven
InteR Posted May 4, 2017 Posted May 4, 2017 I think ED could correct the wind direction "To" to make it "from" in the "briefing" menú, So You could take this correct wind before You fly a mission, and later input in the A10C's CDU. If there is a mod that do that, why don't ED do It? DCS Wishlist: DCS: A-10C 2: new suite, flight and system improvements. fix no real things. To include new features. Some real love.
SnowTiger Posted May 6, 2017 Posted May 6, 2017 Your aircraft is weathervaning into the wind. Wind from the right means the aircraft nose is vaning to the right. Correct crosswind technique for takeoff is aileron (stick) into the wind, rudder to keep nose aligned with the centerline. Uh .. ya ... I know. The problem I was experiencing (which may or may not still exist ... I haven't flown the Mustang or much else Online since) is that the OPPOSITE Corrections were required. The wind coming from the right, causing weather-vaning the nose to the LEFT. Rather than pushing the rudder towards the oncoming direction, you would have to use the opposite rudder. Eg .. smoke blowing right to left SHOULD require Right Rudder to compensate. But for the longest time, we would have to use Left Rudder which made/makes no sense. But I like I said, I have no idea if it still exists because I haven't been flying (online or off) much lately. Stuff like that which started after an update (that presumably had nothing to do with wind direction but ultimately ended up affecting it anyway) made me have to take a break. SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
Ramsay Posted May 8, 2017 Posted May 8, 2017 (edited) Uh .. ya ... I know. The problem I was experiencing (which may or may not still exist ... I haven't flown the Mustang or much else Online since) is that the OPPOSITE Corrections were required. The wind coming from the right, causing weather-vaning the nose to the LEFT. Wind FROM the right, strikes the tail fin, causing the nose to weather vane to the RIGHT, into the wind. Rather than pushing the rudder towards the oncoming direction, you would have to use the opposite rudder. On approach you'd use the crab into the crosswind to compensate for the RIGHT to LEFT crosswind drift. On/near touchdown, you'd use LEFT rudder to straighten up and a little RIGHT HAND bank to reduce crosswind drift. Upwind Aileron, Opposite Rudder = RH Aileron, LH Rudder for a RIGHT to LEFT crosswind. Eg .. smoke blowing right to left SHOULD require Right Rudder to compensate. But for the longest time, we would have to use Left Rudder which made/makes no sense. See the above diagram - wind blowing right to left requires LEFT rudder. But I like I said, I have no idea if it still exists because I haven't been flying (online or off) much lately. Stuff like that which started after an update (that presumably had nothing to do with wind direction but ultimately ended up affecting it anyway) made me have to take a break. I don't fly the Mustang very much, but taxiing/landing the L-39 requires opposite rudder to stop the nose weather-vaning INTO a crosswind. Edit: IIRC, there was a debate about how the Mustang behaved in the landing 'roundout' in crosswinds (perhaps due to the interaction of prop wash, engine torque and ground effect modelling). However, AFAIK the Mustang's taxi and landing is otherwise normal and as I describe. Edited May 8, 2017 by Ramsay Customise diagram for a Right to Left crosswind i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
SnowTiger Posted May 9, 2017 Posted May 9, 2017 You know what ? I don't even give a damn any more. It has been a while since I have been in any aircraft to remember the exact motions. But all I can say is IT WAS ALL BACKWARDS. Never mind anything else I have said here. I was not the only one noticing the problem. EVERYONE that was on the same server at the same time, during the same patch/build .. experienced the same thing. The direction we SHOULD Have had to make corrections was OPPOSITE that which it should have been. So I'm just telling you ... IT WAS ALL WRONG at the time and may well have already been corrected. I don't really care. Please everybody ... MOVE ON. Nothing going on here ! SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
Recommended Posts