philstyle Posted October 5, 2018 Posted October 5, 2018 (edited) As of now, Storm of War DCS server is shut down. For information, just in case people are concerned, there are no health issues or problems within the admin team. Edited January 28, 2022 by philstyle 1 On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
Emmy Posted October 5, 2018 Posted October 5, 2018 Very Nice... Flying around in Caucuses the other day at sunrise, it struck me that it could make a good stand in for Italy. Great Idea! [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Hunter Joker Posted October 5, 2018 Posted October 5, 2018 Great! Inviato dal mio BLA-L09 utilizzando Tapatalk https://www.youtube.com/user/garaganotube
saburo_cz Posted October 5, 2018 Posted October 5, 2018 Spend some time there and like it! :thumbup: F6F P-51D | P-47D | F4U-1D | Mosquito FB Mk VI | Spitfire | Fw 190D | Fw 190A | Bf 109K | WWII Assets Pack Normandy 2 | The Channel | Sinai | Syria | PG | NTTR | South Atlantic F-4E | F-14A/B | F/A-18 | F-86 | F-16C | A-10C | FC-3 | CA | SC |
Knock-Knock Posted October 5, 2018 Posted October 5, 2018 Good stuff, looks really good. How do you rotate between the missions? - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
philstyle Posted October 6, 2018 Author Posted October 6, 2018 How do you rotate between the missions? I just add more than one mission to the mission load list. DCS auto-rotates to the next on the list when a mission ends... On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
Knock-Knock Posted October 6, 2018 Posted October 6, 2018 Ok, just wanted to know if it stayed on a given map for a day, of if like you describe, rotate when ever a mission ends :thumbup:. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
DefaultFace Posted October 6, 2018 Posted October 6, 2018 Always good to have more Servers for the WWII part of things in DCS. Out of curiosity what difficulty are the AI set to? Thanks Phil/SOW and good luck with the Server! 9./JG27 "If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS "In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin
philstyle Posted October 6, 2018 Author Posted October 6, 2018 Always good to have more Servers for the WWII part of things in DCS. Out of curiosity what difficulty are the AI set to? Thanks Phil/SOW and good luck with the Server! AI difficulty is mixed. Section leaders tend to be "high" and "average", wing-men are mostly lower skill levels. Every A.I. aircraft has a hand picked difficulty level, depending on its place in the formation. This includes the bombers too. The lead bomber crews should be more skillfull than the guys at the tail end of the formation, as a general rule. But now and then there might be a surprise. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
Mr_sukebe Posted October 6, 2018 Posted October 6, 2018 As feedback, I don't consider the server to be VR friendly. You've added labels, but then coloured all of them black, meaning that I'm no better off than having no labels at all. You either include labels and have them colour coded for side, or leave VR users nearly unable to identify an aircraft until you're on top of it. 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
saburo_cz Posted October 6, 2018 Posted October 6, 2018 Is ping limit set on server, and if it is, what is the limit? thx for answer F6F P-51D | P-47D | F4U-1D | Mosquito FB Mk VI | Spitfire | Fw 190D | Fw 190A | Bf 109K | WWII Assets Pack Normandy 2 | The Channel | Sinai | Syria | PG | NTTR | South Atlantic F-4E | F-14A/B | F/A-18 | F-86 | F-16C | A-10C | FC-3 | CA | SC |
Alpenwolf Posted October 7, 2018 Posted October 7, 2018 Good Luck! :thumbup: HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Talisman_VR Posted October 8, 2018 Posted October 8, 2018 Hi Phil, Will this server be on the release version or beta? Happy landings, Talisman
xvii-Dietrich Posted October 9, 2018 Posted October 9, 2018 Will this server be on the release version or beta? Beta.
philstyle Posted October 9, 2018 Author Posted October 9, 2018 Hi Phil, Will this server be on the release version or beta? Happy landings, Talisman As Dietrich says, the server is up on Open Beta. I will tend to bring it down on Mondays and Tuesdays though, given these days are quiet, and it gives me the chance to do maintenance, check missions etc.. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
Talisman_VR Posted October 9, 2018 Posted October 9, 2018 As Dietrich says, the server is up on Open Beta. I will tend to bring it down on Mondays and Tuesdays though, given these days are quiet, and it gives me the chance to do maintenance, check missions etc.. Thanks Phil and Dietrich. Your reputation and admirable commitment has persuaded me to download the beta version and give DCS WWII another go. I have managed to convince one other member of our squad to join me, so I hope to be punching holes in the virtual sky on your SoW Historical server soon :) Many thanks for all your work and providing the server. Happy landings, 56RAF_Talisman
philstyle Posted October 14, 2018 Author Posted October 14, 2018 New Mission now live in the server rotation. The allies have now taken the Cherbourg Peninsular and are preparing for an assault on St.Lo. See the in-game briefing for full details. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
philstyle Posted October 17, 2018 Author Posted October 17, 2018 (edited) Have now implemented restricted Field of View on the server for all player aircraft. Minimum field of view has been increased from 20 to 30 degrees. A 20 degree field of view is quite extreme, and allows details of models beyond normal visual range to be discerned b y the player. Bringing this value up to 30 just takes some of the extreme end out. Maximum field of view reduced from 120 (in spit) and 140 (in german aircraft) down to 105. This removes the "fish eye" distortion that comes in above about 110 degrees. It also means that the tail section and headrest of the aircraft is more of a realistic hinderance to pilot vision behind the aircaft. . Edited October 17, 2018 by philstyle On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
RFJack Posted October 18, 2018 Posted October 18, 2018 Nice start! Пилот-камикадзе, поршневод среднего класса. Youtube https://www.youtube.com/user/rfjack
birdstrike Posted October 18, 2018 Posted October 18, 2018 Have now implemented restricted Field of View on the server for all player aircraft. Minimum field of view has been increased from 20 to 30 degrees. A 20 degree field of view is quite extreme, and allows details of models beyond normal visual range to be discerned b y the player. Bringing this value up to 30 just takes some of the extreme end out. Maximum field of view reduced from 120 (in spit) and 140 (in german aircraft) down to 105. This removes the "fish eye" distortion that comes in above about 110 degrees. It also means that the tail section and headrest of the aircraft is more of a realistic hinderance to pilot vision behind the aircaft. . tested what impact this has on vr headsets? btw, hope you get rid of the AI at some point, up until then i will probably stay out of that server, which is a pity, as the missions sound interesting, and the ping is also very good for me.
philstyle Posted October 18, 2018 Author Posted October 18, 2018 (edited) tested what impact this has on vr headsets? Campbell has flown with VR on the server, he's the guy to ask. btw, hope you get rid of the AI at some point, up until then i will probably stay out of that server, which is a pity, as the missions sound interesting, and the ping is also very good for me. There will always be AI on SoW servers. For many reasons. It's a deliberate design choice which, if it alienates some players then that's a small price in our opinion. We're not chasing player numbers, our goal is an immersive environment that isn't essentially an empty death-match area. 1. A big part of the mission design is to enable people to play it as though it were single player, but to also engage in PvP. Having AI means that even when the server is empty, someone can log on and still have to think/ worry about getting bounced in the combat area. A combat patrol when no other players are about still runs the risk of bumping into the airborne enemy. 2. The AI in SoW are used sparingly, and with intent. They're not just random flights which re-spawn all the time and auto generate, rather they are tasked with doing things that are sensible within the mission context. They will take off and land. They will fly cross-map flight paths, rather than just circling around in some kind of artificial "PvE-area" int he sky. They will attack meaningful/ sensible targets. Sometimes they will not be there, other times they will. 3. Large formations (iconic for WW2 daytime air fighting) - especially bomber formations cannot be achieved in DCS WW2 without AI. 4. Whilst their combat behavior is ropey, we're not going to remove all the AI. this would just require us to have to build all our missions up again once the developer fixes their combat routines. This would be too much wasted effort. So, we build the missions now in anticipation of better AI routines from the platform in the future. 5. In a few few limited cases, people can spawn with an AI wingman. This is a deliberate mission feature designed to encourage people who wouldn't normally play online to give it a try. This also ties into reason 1. 6. AI ground units and ships cannot be avoided, unless people only want static ground units with no firing capability. 7. ED have stated many times that a number of the WW2 aircraft will be AI only, at least for some time, possibly forever. In order to flesh out the sky with these types we will be forced to use AI. We want to see a mosquito now and then, or a Liberator, or a JU88. So long as those frames will be Ai-only, then AI will be the only way to get them into the environment. OK. That explains why. If people don't like it, fortunately there are other servers to play on. My opinion is that the AI, despite the bugs, still adds a lot. Edited October 18, 2018 by philstyle On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
rogonaut Posted October 19, 2018 Posted October 19, 2018 fully agree on that one, thx for the effort - i will join downloaded open beta
Hunter Joker Posted October 19, 2018 Posted October 19, 2018 Campbell has flown with VR on the server, he's the guy to ask. There will always be AI on SoW servers. For many reasons. It's a deliberate design choice which, if it alienates some players then that's a small price in our opinion. We're not chasing player numbers, our goal is an immersive environment that isn't essentially an empty death-match area. 1. A big part of the mission design is to enable people to play it as though it were single player, but to also engage in PvP. Having AI means that even when the server is empty, someone can log on and still have to think/ worry about getting bounced in the combat area. A combat patrol when no other players are about still runs the risk of bumping into the airborne enemy. 2. The AI in SoW are used sparingly, and with intent. They're not just random flights which re-spawn all the time and auto generate, rather they are tasked with doing things that are sensible within the mission context. They will take off and land. They will fly cross-map flight paths, rather than just circling around in some kind of artificial "PvE-area" int he sky. They will attack meaningful/ sensible targets. Sometimes they will not be there, other times they will. 3. Large formations (iconic for WW2 daytime air fighting) - especially bomber formations cannot be achieved in DCS WW2 without AI. 4. Whilst their combat behavior is ropey, we're not going to remove all the AI. this would just require us to have to build all our missions up again once the developer fixes their combat routines. This would be too much wasted effort. So, we build the missions now in anticipation of better AI routines from the platform in the future. 5. In a few few limited cases, people can spawn with an AI wingman. This is a deliberate mission feature designed to encourage people who wouldn't normally play online to give it a try. This also ties into reason 1. 6. AI ground units and ships cannot be avoided, unless people only want static ground units with no firing capability. 7. ED have stated many times that a number of the WW2 aircraft will be AI only, at least for some time, possibly forever. In order to flesh out the sky with these types we will be forced to use AI. We want to see a mosquito now and then, or a Liberator, or a JU88. So long as those frames will be Ai-only, then AI will be the only way to get them into the environment. OK. That explains why. If people don't like it, fortunately there are other servers to play on. My opinion is that the AI, despite the bugs, still adds a lot. Totally agree, there are plenty of servers online for "FPS simmer" or even others arena game... To be consistent, immersive and a bit realistic WWII skies and land must be populated... So AI are a "must to have". Inviato dal mio BLA-L09 utilizzando Tapatalk https://www.youtube.com/user/garaganotube
Domestos Posted October 19, 2018 Posted October 19, 2018 For the Caucasus mission, do I need the WW2 asset pack thing? I'm saving for a Tomcat at the moment but this looks like great fun. Domestos
Recommended Posts