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Posted

I am very frustrated. In most of the cases I can't eject if the jet has been hit and therefore is rolling very fast.

 

It seems that the crew is getting unconscious by the high roll rate.

 

 

  1. I can't imagine that the jet is so often rolling so fast by loosing one or two if its wings.
  2. Why the roll rate is not changing if the plane is getting slower?
  3. Why is the crew getting unconscious by such a roll rate and can't eject or do anything anymore? I think that the displayed g-forces are also not higher than +/- 1 g.

Is this a bug? With other planes I am not facing this behaviour.

Posted

1. if the jet lost both wings it should not be rolling at all.. just falling. one wing loss should have induce a roll, and the remaining control surfaces should be able to mitigate that roll. the Cat is capable of landing in full asymmetric wing config. so it should be able to fly with only one wing for a while (assuming other control surfaces work)

2. physically speaking speed change should only affect your rate of change of the roll. for example if you have a roll rate already built up, it should be the same unless you counter it. and how much you can counter it changes with speed (and number of active control surfaces). Only other thing that might affect roll in the 'Cat is moment of inertia change as the wings move forward which should slow the roll rate, but if you only have one wing. it will also increase the lift from that side. increasing the roll rate.

 

who all this is modeled in the game, I have no Idea

 

I have no Idea about 3

Posted

I've only experienced that completely black screen when the crew got killed. In some cases the pilot was unconscious and I had to pull us out as a RIO.

 

 

Did you already got that kill message when this happens?

___________________________________________

[sIGPIC][/sIGPIC]

 

Looking forward to it, Belsimtek!:thumbup:

Posted

Did you already got that kill message when this happens?

I don't think so. And I still can go into the cockpit by using the F1-Key and there everything is blacked out.

 

 

You never face the problem with not being able to eject anymore?

Posted

If you're still in F1 (cockpit) view but the screen is black it means you're unconscious. It is totally correct to not be able to eject at this time. If your RIO is conscious, he can eject you both. You get unconscious from the instant or continuous high G forces which may or may not be related to the hit itself. If the forces get to the lower state before impacting the ground you may be able to wake up and eject or try to save the aircraft if it's still possible.

 

 

If you're suddenly out in F2 (external) view and cannot go back to cockpit view you're dead. The message should be logged in the debriefing (pilot dead).

 

 

The G forces value you see in the info bar is some average or for the aircraft CG point - idk. E.g. in the flat spin you may see the low G value but the pilot experiences high eyeball-out G forces which IRL may prevent him from executing the ejection. RIO, being closer to CG, experiences then lower Gs and may be able to save you by ejecting both crew members. Unfortunately you cannot see in the sim what G force is for what part of the airframe.

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  • 3 weeks later...
Posted

Am I the only one who is facing this big problem? I nearly never can't bail out if I have overstressed the F-14 or if I am hit.

 

Come on - this is a bug which has to be fixed!!!

 

 

It is not possible that I am unconscious do to rolling around. Especially not if the plane is reaching IAS of around 120 mph or both wings are not there.

Posted

No, you're not the only one, I'm experiencing this a lot, too. In my case, as much as I can recall, it's only when I get hit and the aircraft starts rolling very fast.

 

That said, I'm afraid we can't say if it's a bug or not, not being able to measure the actual forces that pilot and RIO are experiencing in that situation. Subjectively, it does feel like a bug to me, too; unfortunately, that doesn't mean it is...

Posted

Of course rolling forces will pull a lot more Gs out of your head. I got hit too but usually can easily eject when I lose control. Thing is you took a risk, you got hit - don't expect to live through it. Only if you're lucky.

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Posted

The F-14 enters an ungodly roll under some circumstances after being hit. It appears that roll damping completely vanishes after the plane takes heavy damage, creating roll rates in excess of 1000°/s. This just should'nt be possible, even with a wing ripped off.

i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD

Posted
Hi GKOver,

 

thanks for the report. In general: hard to say - is it plausible G-forces that kicked you out, or not. If you would have a tacview that would help. We'll take a look in any case.

I am not using Tacview, but I have attached the track-file as an example. Does that fit your requirements?

Heatblur2.trk

  • 2 weeks later...
Posted
I am not using Tacview, but I have attached the track-file as an example. Does that fit your requirements?

Does that fit your requirements?

Posted

If you're rolling at a high roll rate (or spinning or whatever) after being hit, its realistic that the crew would be unable to escape. Unconscious crew cannot trigger the ejection sequence. And you'd be outside of the envelope more than likely anyway and killed upon ejection.

Posted
Does that fit your requirements?

 

 

Thanks GKOver, anything helps! Yeah, the roll seems "funny" for sure. Please note that the damage model is still a bit WIP, but this is definitely an issue worth some extra attention.

 

Thank you for all your reports.

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

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