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Posted

I will have to look to see if I can find where it is, but if someone finds it before me please post.

 

The problem is similar to LOMAC. The center of you view is not the center of the HMS. So when you zoom in, you end up loosing the HMS circle. In LOMAC you could adjust this in one of the view config files.

Posted

Same problem for me. I think this is for resolution, diferent resolutions change center, similar problem look in ArmA with optics, for example mildot optics is not correct adjusted for the deformation of image in diferents resolutions.

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Posted

In LOMAC almost all planes had a 9deg offset, which you just changed to 0 and it fixed it.

 

My computer is down due to my i7 build, so I wont be able to look until I have it up and running again.

Posted

Yep answer would be nice.... I need it too

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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  • ED Team
Posted

Why we make it : to easy target designation ( with this vertical shift shkval moving directly to HUD center in default view)

so if you don't like it :

Scripts\Aircrafts\Ka-50\Cockpit\Devices_specs\Helmet.lua

find

v_angle_shift = math.rad(11)

and change to

v_angle_shift = 0  --math.rad(11)

do the same action for

Scripts\Aircrafts\Ka-50\Cockpit\PADLOCK\PADLOCK_device.lua

 

(or change 11 to your own number)

 

NOTE: track reproduceability will be broken.

sigpic2354_5.gif
Posted

Thx!

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted

Thanks for the info, I have been trying to figure out that also :)

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Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit

 

  • 4 weeks later...
Posted (edited)

I have western version, and it is wrong. HMS target recticle is too high.

 

What is the "track reproduceability" that is broken with the fix? Do you mean the mission replay?

Edited by RichardG
  • 4 weeks later...
Posted

The reason ED made it like that is because it is like this on the real thing, the eyepiece goes exactly where they put it. What the logic for in reality is I don't know but I'm sure theres a reason. Look around the internet for pictures you will see what I mean.

[sIGPIC][/sIGPIC]

 

System Specs

 

Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit

 

Posted

:smilewink:

The problem the way they set it up is we zoom in to look out further and the eye piece is gone, now we only have a single monitor display not stereo monitor display.

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

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  • 9 months later...
Posted
The reason ED made it like that is because it is like this on the real thing, the eyepiece goes exactly where they put it. What the logic for in reality is I don't know but I'm sure theres a reason. Look around the internet for pictures you will see what I mean.

 

The thing is, the real pilot can centre it on his view just by looking up, or by staying focused on the same point and tilting his head down just a little bit. Otherwise it stays out of the way.

  • 1 month later...
Posted

Hmm.. Had anybody else had problems getting this to work? I made the changes to both files and tested in Singleplayer and also Multiplayer and neither worked. Also test zooming in with and without the Helmet sight with same results.

 

Why we make it : to easy target designation ( with this vertical shift shkval moving directly to HUD center in default view)

so if you don't like it :

Scripts\Aircrafts\Ka-50\Cockpit\Devices_specs\Helmet.lua

find

v_angle_shift = math.rad(11)

and change to

v_angle_shift = 0  --math.rad(11)

do the same action for

Scripts\Aircrafts\Ka-50\Cockpit\PADLOCK\PADLOCK_device.lua

 

(or change 11 to your own number)

 

NOTE: track reproduceability will be broken.

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Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb
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Posted

For me it does work perfectly. Perhaps you've done it not correctly.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted

Yes, I thought maybe I did something wrong, but I don't think so. I am a programmer and have made changes like this before to BS and also Lockon, so I know how to do it, and I did it exactly like it says here, but it didn't work.

 

So, that confuses me...

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