blackbaron Posted May 7, 2012 Share Posted May 7, 2012 first of all I'm wondering what the default convergence is? also I took this from the FAQ: Q: Will we be able to adjust gun settings, such as ammo and convergence range? A: The DCS P-51D guns are boresighted by default according to standard USAAF guidelines for the Mustang, but adjustment will be possible through a combination of the payload editor and the LUA configuration files. can anyone explain exactly how this is done? and is it useable in MP? thank you very much. BB Link to comment Share on other sites More sharing options...
element1108 Posted May 7, 2012 Share Posted May 7, 2012 Looking forward to this...if you think you're close enough, GET CLOSER! ;) Link to comment Share on other sites More sharing options...
blackbaron Posted May 7, 2012 Author Share Posted May 7, 2012 Looking forward to this...if you think you're close enough, GET CLOSER! ;) except the default conv seems so far out that getting CLOSER may actually be a bad idea lol Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted May 7, 2012 Share Posted May 7, 2012 Set at 300 yards IIRC. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
blackbaron Posted May 7, 2012 Author Share Posted May 7, 2012 really? so 275M? seems a lot further out Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted May 7, 2012 Share Posted May 7, 2012 really? so 275M? seems a lot further out I'm not certain, but that is the figure I remember. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
EvilBivol-1 Posted May 7, 2012 Share Posted May 7, 2012 That's correct. However, the convergence isn't set for a single point, but to cover a small area at the convergence range, so as to maximize the probability of hits at that range. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules Link to comment Share on other sites More sharing options...
blackbaron Posted May 8, 2012 Author Share Posted May 8, 2012 Thanks Evil, any hints on this?: A: The DCS P-51D guns are boresighted by default according to standard USAAF guidelines for the Mustang, but adjustment will be possible through a combination of the payload editor and the LUA configuration files. i looked in the payload editor, didn't see anything glaringly obvious.. also looked through .luas and all i could find was the reference to the A-10 tracer round and the .50 cal round, again nothing that i could really see pertaining to convergence.. any hints on how to change it would be much appreciated or is it still a WIP? (which is totally cool, just curious ya know?) Link to comment Share on other sites More sharing options...
EvilBivol-1 Posted May 8, 2012 Share Posted May 8, 2012 Thanks Evil, any hints on this?: A: The DCS P-51D guns are boresighted by default according to standard USAAF guidelines for the Mustang, but adjustment will be possible through a combination of the payload editor and the LUA configuration files. i looked in the payload editor, didn't see anything glaringly obvious.. also looked through .luas and all i could find was the reference to the A-10 tracer round and the .50 cal round, again nothing that i could really see pertaining to convergence.. any hints on how to change it would be much appreciated or is it still a WIP? (which is totally cool, just curious ya know?) Not sure we will have a GUI for this, so may need to alter that FAQ entry. In LUA, however, it is here: \x\Config\Weapons\aircraft_guns.lua - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules Link to comment Share on other sites More sharing options...
blackbaron Posted May 8, 2012 Author Share Posted May 8, 2012 awesome! thank you evil Link to comment Share on other sites More sharing options...
cichlidfan Posted May 8, 2012 Share Posted May 8, 2012 Not sure we will have a GUI for this, so may need to alter that FAQ entry. In LUA, however, it is here: \x\Config\Weapons\aircraft_guns.lua I am sure I am not understanding how you are using those numbers so I am going to ask what is probably a stupid question. Why is it that the elevation numbers are different and the azimuth numbers are the same? Should it not be the other way around? ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
EvilBivol-1 Posted May 8, 2012 Share Posted May 8, 2012 The guns are mounted to converge on a "zone" instead of a single point, so they fire in parallel on each wing, but with slight vertical offset. The idea is to cover the convergence zone with bullets so as to increase the coverage volume over an aircraft at the convergence range. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules Link to comment Share on other sites More sharing options...
cichlidfan Posted May 8, 2012 Share Posted May 8, 2012 The guns are mounted to converge on a "zone" instead of a single point, so they fire in parallel on each wing, but with slight vertical offset. The idea is to cover the convergence zone with bullets so as to increase the coverage volume over an aircraft at the convergence range. Cool. Thanks, that works.:) Now about that slider.:P ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
mjmorrow Posted May 9, 2012 Share Posted May 9, 2012 That's correct. However, the convergence isn't set for a single point, but to cover a small area at the convergence range, so as to maximize the probability of hits at that range. A HA! So, we have zone convergence, instead of point convergence. I think that Yo Yo also mentioned that the damage model isn't finished yet; for the engine and the radiator and maybe some other stuff? I am not sure about the damage modeling stuff, to be sure. Maybe it is a good thing that we don't have point convergence, as it gives the attacked party a chance of surviving a crack shot, while it allows a bad shot, like me, a better chance of hitting something! :megalol::pilotfly:MJ [sIGPIC]http://i688.photobucket.com/albums/vv250/mjmorrow76/SPAD%20of%20a%20new%20generation_zpshcbftpce.png[/sIGPIC] Link to comment Share on other sites More sharing options...
IvanK Posted May 9, 2012 Share Posted May 9, 2012 USAF P51D Pattern Harm with ideal dispersion patterns v range 1 Link to comment Share on other sites More sharing options...
cichlidfan Posted May 9, 2012 Share Posted May 9, 2012 (edited) USAF P51D Pattern Harm with ideal dispersion patterns v range I have a track, have to figure out which one, where you can clearly see the smoke trails cross. I was shooting at a ground target from, obviously, farther away than the convergence. I will see if I can get a screen shot. Very nice. Thanks.:thumbup: EDIT: After looking at that diagram for a bit it occurs to me that the convergence (as depicted) is more like 450yds, FWIW, and looking at the dispersion patterns it appears that it would be impossible to achieve those patterns if all six guns are aligned to the same azimuth. However, it is quite possible that I don't know what I am talking about.:huh: Edited May 9, 2012 by cichlidfan ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
Jagr Posted May 9, 2012 Share Posted May 9, 2012 The standard was pattern harmonization, but a good number of the better pilots changed that to point harmonization because they felt (and I agree) that the pattern harmonization was designed for less experienced pilots and penalized the better shooters. Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted June 9, 2012 Share Posted June 9, 2012 the figures bivol provided point that it's pattern (and not point) harmonization. How do we manipulate?? I saw that trajectory chart too, but in numbers for the sim?? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
OutOnTheOP Posted June 9, 2012 Share Posted June 9, 2012 Well, I'm no real-life Mustang pilot, but my experiences in the sim so far indicate that 1500 feet is probably just about right; given the turning radii of the Mustang (and presumably, by extension, other contemporaries), it seems that in a turning fight, that's about exactly the distance I end up at when I get the nose around on the target. As to pattern versus point harmonization, I would note the standard pattern puts all guns into a 10 foot x 10 foot pattern at 1500 feet: a pattern just a little bigger than 1/4 the size of a Mustang. That's pretty pinpoint, if you ask me! Link to comment Share on other sites More sharing options...
ED Team Yo-Yo Posted June 9, 2012 ED Team Share Posted June 9, 2012 The diagram for K-14 is different regarding the diagram in "Guns Harmonisation" manual. Maybe it's a later design... Both have agvantages and disadvantages... the main disadvantage of the current pattern is two-modal distribution :) at high range. It seems to me that the diagram for K-14 was designed to obtain more effective long range fire. The current pattern gives a higher density at 300 m range Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted June 9, 2012 Share Posted June 9, 2012 (edited) The diagram for K-14 is different regarding the diagram in "Guns Harmonisation" manual. Maybe it's a later design... Both have agvantages and disadvantages... the main disadvantage of the current pattern is two-modal distribution :) at high range. It seems to me that the diagram for K-14 was designed to obtain more effective long range fire. The current pattern gives a higher density at 300 m range Roger on the above. Would you mind helping me understand Shaw's 'Lethality' thingy? He had a formula, FL = fWf X VJA X ID'8 Which, according to him, equates to Weight of fire of rounds (Bullet weight X rate of fire) X VJA ?? X ID'8 He mentions the lethality FL as follows: The lethality of a gun can be measured by multiplying the destructive power of its projectile and the number of hits. For nonexplosive bullets, destructive qualities are generally proportional to kinetic energy: half the mass of the projectile times the square of its velocity. To be more technically correct, the velocity used should be the relative impact velocity, but for comparison purposes, muzzle velocity will do. The factor FL in Table 1-1, a measure of the lethality of the gun, is proportional to the kinetic energy of each projectile and the rate of fire. FL should be roughly indicative of the lethality of a nonexplosive bullet fired at the specified rate from a given gun.I just need to understand what these givens mean? Relative to the subject at hand, FL of Browning M3 .50 Cal machineguns in WWII P-51D Mustang is 38, while the M61 vulcan is FL= 145. Edited June 9, 2012 by WildBillKelsoe 1 AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
skouras Posted June 9, 2012 Share Posted June 9, 2012 250 meters [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog Link to comment Share on other sites More sharing options...
Bullitt Posted June 9, 2012 Share Posted June 9, 2012 Relative to the subject at hand, FL of Browning M3 .50 Cal machineguns in WWII P-51D Mustang is 38, while the M61 vulcan is FL= 145. All that is really telling you it would seem is how much destructive power a gun has per burst of fire. For example: If you have a gun with a smaller round and a lower muzzle velocity but a really high rate of fire potentially it's "Lethality", or amount of potential damage, could be higher than a gun with bigger faster round because you are putting more of them on target. That's what this formula takes into account. If you really wanted to you could even create something along the same lines with this convergence debate, for example to me it would almost seem better to have your rounds more concentrated at a longer range to take into account energy loss over distance. If you are hitting your target when he is 500 ft away 1 round is going to do more damage than that single round would do if the target was 500 yards out, so at 500 yards I want more bullets hitting a single point to take that into account. Link to comment Share on other sites More sharing options...
effte Posted June 9, 2012 Share Posted June 9, 2012 Is dispersion modelled? I seem to be able to completely miss ground targets with great precision - but that may just be me. :) ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world. Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted June 9, 2012 Share Posted June 9, 2012 All that is really telling you it would seem is how much destructive power a gun has per burst of fire. For example: If you have a gun with a smaller round and a lower muzzle velocity but a really high rate of fire potentially it's "Lethality", or amount of potential damage, could be higher than a gun with bigger faster round because you are putting more of them on target. That's what this formula takes into account. If you really wanted to you could even create something along the same lines with this convergence debate, for example to me it would almost seem better to have your rounds more concentrated at a longer range to take into account energy loss over distance. If you are hitting your target when he is 500 ft away 1 round is going to do more damage than that single round would do if the target was 500 yards out, so at 500 yards I want more bullets hitting a single point to take that into account. Thanks, but I was referring to the formula itself. You see, I'm taking notes as I read the book, but it's not clear what VDJ or ID8 means (the second and third multipliers in the formula). AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
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