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https://www.digitalcombatsimulator.com/en/files/3328191/ All missions take place in various regions of the Caucasus map. A series of quick missions (Most take 3-10 minutes though 'Advanced' and 'Expert' missions may take longer), designed to help Viper pilots practice their systems workflow, refine their key binds and HOTAS controls, axis curves, and employment proficiency with a variety of both air-to-air and air-to-ground weapon systems, Air-to-Air refueling, as well as some more advanced scenario based training, that will test your flying abilities while expanding your Viper skills. These are designed to be quick and hassle-free ways to practice selecting the weapon systems, picking your modes, options, ripple patterns, etc. in order to ingrain good muscle memory and habits so it becomes second nature when flying real missions. If a mission has a live threat present, it will always be noted in the mission briefing. Missions are broken down into 5 categories for easy navigation: - 'Fun' - Just that. Fun scenarios, doing silly things, to just enjoy flying the Viper. No stress. No threats. - '.Basic': Essential skills for new pilots. Landing, formation flying, spotting, etc. - 'Weapons' - Threat free environments to practice weapons employment. The bedrock that this mission pack is built on. - 'Advanced' - Scenario-based training. Live threats may be present. Read all mission briefs in full. - 'Expert': - High level scenario-based missions. May contain multiple types of live threats and/or difficult flying conditions. Limited use of F10 and labels. Read mission briefs thoroughly. These are not tutorials. I include some helpful tips here and there, but there are no step by step directions telling you how to select and employ the systems required. These are practice missions. A basic understanding of the jet is required. (Though they could be useful if you're following along with Tutorial videos or checklists.) There is a briefing accompanying each mission letting you know your airspeed, altitude, situation and overall objective. The F10 map, Labels and Active Pause are available in all missions, except for Expert level scenarios. NOTE: If you have any version older than v.3.2 it is strongly recommended that you delete all old missions and download the latest version. Numerous missions will not function properly due to patch updates. ** MOST RECENT UPDATE **: v3.5 - May 11th, 2025 *Changelog:* - Reworked target locations in the 'GMT SEA Radar Mode' mission. Targets before were way too far apart and the mission took far too long. Targets are now much closer together to make rapid practice easier and less time consuming. - Moved starting locations for most Wild Weasel missions closer to the SAM batteries. The ingress was too much of a time sink and now allows you to get more in more practice runs in far less time. - Moved 'ILS Landing' from the 'Advanced' category to 'Expert'. This is an extremely challenging mission and will absolutely test your ILS landing skills. Includes the following Categories & Missions: Fun: - Airshow Demonstration - Marianas Tanker Shoot - Carrier Landings Weapon systems: - AIM-9M Sidewinder - AIM-9X Sidewinder High Off Bore shots - AIM-120C RWS Mode - AIM-120C TWS Mode - CBU-87 - CBU-97 - CBU-103 - CBU-105 - GBU 10 & 12 (Single mission for both.) - GBU 24 - HARM - HARM with Datalink - IR Mavericks - TV Mavericks - JDAM - JSOW - Mk 82 & Mk 84 unguided bombs (single mission for both) - Mk 82 Snakeyes - Air to ground guns & Unguided rockets (single mission for both) - Air to Air Guns - Maverick Boresight Practice Basic Skills: - Air to Air Refueling - Cold Start & Takeoff - Cold Start & Takeoff at Night - Air to Air Refueling (Easy comms, no external tanks) - Visual landing: low light & fog - Visual landing: clear night - Visual landing: clear day - Visual landing: rain and light wind - Instrument Landing System (ILS) Practice - Ground Moving Target radar - SEA Mode - Beginner Formation Flying - Spotting Practice: Air to Air - Mark Points/GMT Radar Employment - TNDL Datalink Advanced Skills: (All BFM Scenarios have a randomly selected enemy jet with a random skill level.)- Air to Air Refueling (No easy comms/Tacan required, external tanks) - Air to Air Refueling - Night (Easy comms, labels on) - BFM - Neutral - Fox 2s. - BFM - Neutral - Guns Only. - BFM - Defensive - Fox 2s. - BFM - Defensive - Guns Only. - BFM - Defensive - 2v1 Guns Only. - BFM - Defensive - 2v1 Fox 2s. - BFM - Offensive - 2v1 Guns Only. - BFM - Offensive - 2v1 Fox 2s. - BVR with AWACS - BVR without AWACS - DTOS Mode w/ CBUs (No Threats) - DTOS Mode w/ CBUs (AAA & Manpads present) - CCRP Low level toss bombing attack - Bad weather low altitude Maverick employment - Low level CCRP Strike w/ high-drag bombs (Mk. 84 or Snakeyes; your choice) - Wild Weasel: SA-2 - Wild Weasel: SA-10 - Wild Weasel: SA-3 - Wild Weasel: SA-6 - Wild Weasel: SA-11 - Wild Weasel: SA-8 - Wild Weasel: SA-15 - Wild Weasel: SA-5 - Wild Weasel: AAA & MANPADS - Sustained Formation Flight - Sustained Night Formation Flight - Flameout Landing Approach - Fight the Phoenix Expert Level Scenarios: - 'Two Dogs' Refuel - 500lbs of fuel remain. Hit the tanker before your engine flames out. - 360 Degree BFM - All points on the compass. Get your head on a swivel. - (2 Player Possible)Go for the Head - Take out critical communication bunkers before enemy CAP arrives. - (2 Player Possible)Gecko Hunt - This mission has received a massive overhaul (as of 7/9/23) in order to increase replayability and now has five possible scenarios that go off a random trigger at mission start, all still involving hunting moving SA8s. Some scenarios involve MANPADS and enemy helicopter threats. Now has three available client aircraft armed with either IR Mavs, TV Mavs, or GBU-12s. - (2 Player Possible)On The Run - Search and Destroy on enemy HVT fleeing via speedboat. (Tanking required) - Fox 3 & Fox 1 Unknown Adversary - Fox 2 Unknown Adversary - Air to Air Refueling - Blackout - Dusk & Night Wild Weasel - ILS Landing Approach - Dense Fog (Huge thank you to Mulder76 for creating this one!) To install: Unzip folder and extract the Folder titled 'Viper Proficiency v2.X. Copy and paste to: Users -> *Your username folder* -> Saved Games -> DCS.openbeta (Or DCS if you're running stable version)-> Missions Then go to the 'Missions' tab on the main menu of DCS and at the top should be the folder containing all missions. Viper_Proficiency_v3.5.zip
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- air to ground
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Hello dear flight enthusiasts, I am posting / linking ANOTHER ONE here. For feedback - improvements, general suggestions etc. and to have fun with it... My goal was to create a mission that has more complex voice overs. You can only hear them if you are on the right frequency at the right time. So presets have to be switched at the right time. Apart from that, I wanted to make the mission relatively simple - so it's more of a shorter flight with a short use of weapons. Depending on skill, it's a single pass. No big threats. So that even beginners can fly ANOTHER ONE and have fun and hear or learn some new things. I tried to create radio messages inspired by real ATC. I wanted to try out how a mission can build up when there are several participants (Player, Wingman, Ground, Tower, Rapcon, SIGINT, FAC) in it. I also decided to test a few little things, such as the use of images in a mission. No scripts or mods. Triggers and flags were used. Trying all this out for possible future larger projects. For all further information just check the mission in the user files. If one or the other has any feedback. Thank you very much. ______________ digitalcombatsimulator.com/en/files/3343594/
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- syria
- singleplayer
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Hi, A few years ago i posted about this title but as the community grew i wanted to hear what are people thoughts/different point of view in 2025 so i created this new topic. I wish we had functional AI E-8 JSTARS, like the AI AWACS, it brings me good memories of Jane´s F/A-18. I think that it would be a good asset for mud hunting missions besides JTAC. What´s your thoughts? Thank you all in advance, F.
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I don't think this is intended behavior, but I could be wrong Steps to reproduce: Switch to A-G master mode Set FCR to GM Set FCR to NORM mode With azimuth set to 60, observe time it takes to scan: roughly 2.5 seconds With azimuth set to 30, observe time it takes to scan: roughly 1.5 seconds With azimuth set to 10, observe time it takes to scan: roughly 0.5 seconds This seems normal, there's a smaller area to scan so it takes less time Switch to EXP, DBS1 or DBS2 mode With azimuth set to 60, observe time it takes to scan: roughly 5 seconds With azimuth set to 30, observe time it takes to scan: roughly 5 seconds With azimuth set to 10, observe time it takes to scan: roughly 5 seconds Observed result: When changing the scan area, the time it takes to scan stays the same. Expected result: The same as NORM mode. The scanned area is smaller between azimuth set to 60, 30 and 10, so it would make sense that 30 updates quicker than 60 10 updates quicker than 30 ground_radar_bug.trk
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- ground radar
- gm
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Joint Task Force Heavy is looking for pilots of ALL skill levels to come have fun and fly on our 24/7 servers, and partake in large multi-squadron Operations! We are laid back, with a pseudo military structure and SOP! STEP 1 - Decide which aircraft is your "main". You will be placed in a squadron based on this choice. (Only during ops and Squad based training, is this ever enforced) STEP 2 - Read our requirements below and see if you fit the criteria. STEP 3 - Go to our Discord and start the process in #applications. Your request will be assessed. Our Squadrons**: (VMA-290) - AV-8B Harrier N/A (VMFA-390) - F/A-18C Hornet (Land Based) (VMGR-251) - C-130J Hercules (VFA-119) - F/A-18C Hornet (Ship-borne) (VF-172) F-14B Tomcat (VFA-179) - F/A-18C Hornet, A-10C II, F-16C (Command) (472nd Sq) - F-16C Viper (484th Sq) - A-10C Warthog (118th Assault Helicopter Co.) - UH-1H Huey, AH-64 Apache (N.A.T.O. Composite Squadron) - AJS37 Viggen, Mirage M-2000, SA342 Gazelle, Su-25T Frogfoot. **Please note: Airframe choice is for Squad Operations and Structuring ONLY. You are free to fly what you wish for everything else. Requirements: 1. Use of Simple Radio Standalone (SRS). 2. Members must display proper [HVY] designation while in-game, no exceptions made. 3. Members must download and use Squadron Liveries. 4. Members must download and use Kneeboard plates. 5. Bookmarking and use of this site. 6. Download the free A-4E Skyhawk and C-130J Hercules! (We use in training) 7. Use of Discord 8. Applicants must be over the age of 18. 9. Upon successful Basic Check-Flight - all members will sign up on the PERSCOM Soldier Management System with HVY. 10. English Proficiency is required.
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- air to ground
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F-14: Destroy or damage ground targets with A-A weapons.
ValhallaAB posted a topic in DCS: F-14A & B
null This loadout is one of my go-to for crowded places with lots of light targets and some SAM threat which I can fly over, Rapier sites in this case 8000m / 26k feet for safety. I dropped my GBU-16's on the two sites and took out the remaining 4x ZSU-23-4 by dropping Mk-82 bombs as normal while in a slight dive, almost loosing a wing from the AAA fire. However when I expended my remaining 670+ rounds of AP/HE 20mm I still had 3x BMP-1/2 left. I figured I had enough skill to aim my ADL on the target at a 40* dive and boresight the missiles (I fired my 2 AIM-9's too but they went up and much more spread to the sides of the ADL. The AIM-54 Phoenix however did a great straight line for the target a bit under my ADL, (I aimed for the empty area between the two units). First try ever doing it because I saw somebody do a similar thing to boats or a crowded factory with light vehicles. A BMP-1 is hard to crack with the 20mm unless you come straight from above and waste 100 rounds or so. The reason for posting this is if anybody has any similar experiences or funny air-to-air-air-to-ground experiments. If this topic already exists and is alot wider than the F-14 I understand but without my AIM-54 I would have gone home one less enemy down and not as happy as I am that I tried. null -
Sponsored by: Phoenix Task Force & 404TH Free lancers presents to you ACES 23-2 GRAND SLAM ACES 23-2 GRAND SLAM will allow participating Squads to compete against each other in a much broader spectrum of what DCS has to offer! ACES 23-2 will allow participating Squads to compete against each other in a much broader spectrum of what DCS has to offer! Overview • General: – 6 v 6 – The tournament consists of PvP and PvE missions – 2 PvE missions are solely A-G (4-Ship) - 2 PvP missions are solely A-A - 2 PvP missions are A-G and A-A combined. • DCS Version: – DCS Open Beta latest version will be used for all matches • Map requirements: – Caucasus and PG • Sign Up and Team Composition: – Open for all DCS squadrons to sign up as single or more teams – Two squadrons may merge and signup as Composite Squad – 2 mercenaries allowed. All pilots are allowed to fly as Mercenary. Mercenary must not be a member of opposing team • Time Frame: – Approximately 3 months depending upon number of Sign Ups • Aircraft: – F-16C, F/A-18C, JF-17, F-14A/B, F-15C/E, F-5E, Mirage 2000C, Mirage F-1, Mig-29S, SU-27, SU-33, J-11, Mig-21 – Hot Start / Airframe change allowed between rounds • Armament: - as mentioned in ATOs • Weather: - Different conditions and time of the day • AWACS: – as mentioned in the ATOs • GCI: – Not Available • Live streaming: – Twitch and YouTube (with minimum 60s delay) by volunteer streamers • Rewards: –MasterArm servers based in EU for the top 2 teams • Knockout Stage: – After the conclusion of the group stage, the top two teams from each group will advance to the quarter-finals. • Server – Server will be Up at least 15 minutes before the scheduled Take Off time – Game Master slots will be reserved for authorized personnel only – Official dedicated servers’ credentials will be shared with all Squad Leads. Airbosses will have the prime responsibility of server setup for the match in co-ordination with Admin. • Disconnections/Re-spawn: – In-Case of Disconnection, Re-spawn allowed till the time no friendly/adversary aircraft has entered the Engagement Bubble/ Fence In. However you still have to enter the E.B within 10 minutes of first aircraft entry. – Landing and taking off again are permitted to address weaponeering faults, Additionally, respawning is not permitted if pilots crash after becoming airborne. – Reserve pilot(s) may stay with the flight till Fights On/Go-Go message upon which they have to leave the server immediately – All pilots to immediately disconnect from server after being shot down. Don’t stay in the occupied slot. Similarly don’t occupy Spectator or Game Master slots. • Rules: – Once the Team or a Pilot enters into the bubble, neither a team nor a pilot can exit until the opposing team / Objective is neutralized. – Re-entering the bubble after leaving will result in penalty. – No returning to base to refuel and rearm is allowed after entering the bubble/fence in. – Pilots and teams can use weapons before entering the bubble, targeting both inside and outside the bubble is allowed. – Pilots/RIO/WSO must exit the server immediately after being killed or if their aircraft becomes lost or unusable. Unusable aircraft refers to those that are no longer airborne or able to fly. – No team member is allowed to enter or use game master slots during official matches. Game master slots should only be used by ACES staff, Air-Bosses and Streamers. – All aircraft are permitted for use in this league. – As we start the season, let's prioritize good sportsmanship and mutual respect. Our purpose here is to compete, learn, and enjoy the experience together. We must uphold the integrity of the game by refraining from using any exploits, as they undermine fair play and the true spirit of competition. Our stance on this is unwavering. – If you encounter any exploits or suspect unfair practices, report them immediately to the designated authorities. We take such reports seriously and will thoroughly investigate them. – Let's remember that our goal is to compete fairly, have fun, and demonstrate our skills. Through honorable competition and sportsmanship, we'll keep the spirit of healthy rivalry alive. Best of luck to everyone, and let's make this season an outstanding one! – If an F-15E vanishes from F-10 or Tacview, the pilot is required to eject or leave the server immediately. Moreover, any landing with a broken F-15E will not be considered a RTB. – Barrel Rolls are not allowed and prohibited. – Pilot must land to fix wrong loadout, Re-slot is prohibited, any pilot leave his aircraft slot or disconnect cannot rejoin or reconnect. Discord Dedicated Discord server with every recent detail of the event. Join now! https://discord.gg/jnDs3aNkEN Sign Up The Sign Up will close on 30th November 2023 Sign Up Format Sign Up preferably in following format: Squad Name: Phoenix Task Force Squad Lead: [PTF]Ghori Time Zone: UTC+5 Do you as Squad Lead volunteer for AirBoss role? Yes/No
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