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Showing results for tags 'petrovich'.
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@Flappie@BIGNEWY hello ,bug report: (those bug make the mi24 problematic ) issue when player play as pilot and the CPG is an IA . ->in a mission(iff/ia realistic ) because of the partial vision obstruction petrovich can't see a bmp1 or tank yet if i take place as gunner i can see them well, -> also the iff ia is not as good as a cpg player , i can identify a unit farther than petrovitch at 100% , the identification range must increase , also petrovitch should tell if the ia is radar sam (sometime i can see shorad with radar , ican't tell if it is roland or sa8 but i know it one of them as cpg , because i see a radar rotating , the ia must report at least sam with radar rotating at least you know you are in danger . -> petrovitch UI need to be redesign with the ability to filter the type of unit : you want report of only enemy, only friend ,only neutral , or all you want only air air unit , only sam , only aaa , only armor , only ifv , only infantery etc... (it is very usefull in area full of unit) -> petrovitch ui we need to tell the ia like a radar how wide he scan etc.. 10 ° 30 ° 45 ° 65 ° wide (also the elevation almost like a fighter radar below horizon or only top of it or both), when we ask to scan he only report sitac but doesnt not try to track , we should have the ability to scan at specific area or an area around our own helicopter as referential (2 type of scan) , when he scan you can see the aiming mark moving around -> petrovitch need to report the angle and distance of each target(or group with vehicule number)(static or moving how fast and direction also he tell if it is partially obstructed before you shoot not at the last second!!) it see to build a picture -> when you track a target the array of target should stay as an option so we can switch target fast -> the list of unit in UI maybe should become a 2D array -> petrovitch need to report gun fire close to us and from where it come ,same for missile , and filter better if it is not running at us and if it is close fire or middle or far --------- issue : when the player play as CPG and the pilot is an IA . ->now if you play as cpg the ia pilot has some bug when you see through the optic , if you ask to change the altitude the ia is unable to change it , you need to to stop using("enter the optic") the optic so he can change the altitude , the expected behavior "he changed the altitude even when i look in the optic" ->also we need an ui alternative where you can push all command directly with key ,so you no longer need to change the UI mode" like hover/ hover transition/combat) we need access directly to all key directly -> the pilot ai need to report gun fire/ missile close to us and from where it come , and filter better if it is not running at us and if it is close fire or middle or far , and start doing evasive action -> the pilot ia for some reason try to move the altitude higher than 80 meter when attacking in dynamic if player play cpg , this is huge issue when you need to fly very low (NOE) we need the ability to use cpg as player at NOE -> when we switch from pilot to cpg , petrovitch should keep the missile selector to last missile used , currently it go back to zero it is a problem when you have to switch missile selector everytime in middle of fight because of switching pilot/cpg... i will make a video soon , provide track , and image
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Would be nice if we could get the option to change the present frequency s in game via the kneeboard on the ground like changing Lasercodes in some other planes. And it would be nice if Petrovic will advise to re approach from an different angle before the lock happens like I see the target but you have to reposition so I can shoot it kind of ?
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Hi, since 2.7.7 I am having issues working with pilot - gunner logic. I ask Petrovich to look at an area where I expect a column of 3xIVFs. He looks there and locks up IFV without asking - no target list to select IFV 1, 2 or 3. Once target is locked I get constant launch tone although I am not aligned at all. In the track I overfly the target to present how the launch tone is constantly present without valid shot conditions. Maybe I am doing it wrong now? Thanks. Track is for Marianas map. BUG CHECK.trk
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If you change the Track-IR's pitch so that the default view is angled differently than what is set at default (for example mine is centered towards the gunsight rather than a little bit downwards), then pressing the Petrovich button resets the Track-IR position to its default pitch every time Petrovich is active. When you disable the Petrovich UI element by pressing the button again it jumps back to what you had it set to. It's like a jump every time you use it. Please fix this bug in a future patch. Thanks
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When I load up Mi-24 Caucasus firing range in Instant Action I am unable to use Petrovich at all except for simple "activate weapon controls" keybind. It works in multiplayer no problem but it just does not activate in singleplayer, and neither does he take over pilot controls from me when I swap to co-pilot's seat. Anyone know how I can fix this?
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Hi Everyone, I disabled the auto-handoff for Petrovich in the miscellaneous settings for the Mi-24P. I did this because I found he likes plunging the helicopter into the ground, whenever I'm flying low, either by dumping the collective and not recovering but also by putting the helicopter into VRS - he doesn't seem to be particularly graceful with the controls. The problem is that now he's completely inaccessible from the front seat, though he is still accessible in the rear seat. How I thought it would've worked is instead of Petrovich taking over immediately and automatically when you jump into the front seat, the controls would be in your hands until you bring up and set-up the Petrovich HSI/menu, at which point he takes over (though gets interrupted if you move the controls yourself). However, now I can't bring the menu up at all.
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- settings
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I play with a cheap joystick and rely on Key Modifiers. I want to use my HOTAS to control Petrovich. Example: Hold Left Control, long hold up on joystick hat. Instead of pressing W on my keyboard. My hand never leaves the keyboard and stick. Having to mouse things around, or change my hand position, defeats purpose of HOTAS (HOKAS as i call it) Am i missing something?
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Still no info but in some of Wags videos (even before release of Hind module so in June/May), you can notice that Petrovich has a voice and informs player about his condition and activities. Btw. does Petrovich will inform about spotted threats like wingman (so what we have now in DCS)? Do you know about this feature? Something like: "combat vehicle at 10, distance 6 kilometers" etc? This is a feature that I personally look forward to and will add a lot of cool "spirit" for flying on Mi-24P. Thx!
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I am using speakers for the main game audio out, and using headphones for all radio and communications. All is working well, Jester in the F-4E and ground crew both communicate via intercom in the headset. In the Mi-24 Hind, petrovich does not seem to do this, and his audio comes from the speakers instead of the headset, which makes him difficult to hear. I can not find a setting anywhere to change this. Am I missing something on my end or is this a bug? Attached is the DCS log dcs.log