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Showing results for tags 'unable to reproduce'.
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HUD Disappeared in flight whilst I was locking on to SPI shared by member on multiplayer server. When they took their SPI away the HUD had a little freak in out but still there. I lost the SPI and asked the member to share again. This time I locked onto the SPI and had my TGP SOI and then turned back to find now HUD No response No switches changed No damage HMCS still worked Brightness didn't fix it HUD went blank and couldn't reset it after complete reset of GEN and CDU Anyone else experienced this
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Bug report — AH-64 Apache FCR elevation drift in Copilot Gunner (CPG) A/A mode -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Summary When operating the Fire Control Radar (FCR) from the Copilot Gunner (CPG) seat in air-to-air mode, FCR elevation begins to slowly drift downward to its minimum immediately after releasing the Right Hand Grip (RHG) cursor. Re-adjusting elevation and releasing RHG causes the same automatic downward drift, rendering the A/A mode unusable. This happens without any input from any controller (even when all controllers are disconnected and unmapped). I tested it with other player and it happens the same way for both of us. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Module AH-64 Apache -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Component FCR elevation control from Copilot Gunner (CPG) using Right Hand Grip (RHG) cursor -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Steps to reproduce 1. Spawn in AH-64 Apache and occupy or switch to the Copilot Gunner (CPG) position, in multicrew configuration (with another player) 2. Select Fire Control Radar and set radar to air-to-air (A/A) mode. 3. Use the Right Hand Grip (RHG) cursor to change FCR elevation to any value, then release RHG. 4. Observe FCR elevation slowly drifting downward to its minimum. 5. Re-adjust elevation with RHG, release RHG, and observe the automatic downward drift repeating. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Expected result FCR elevation remains stable after releasing RHG cursor and maintains the manually set elevation in A/A mode. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Actual result FCR elevation continuously and slowly drifts to negative values until it reaches the possible minimum after RHG is released, repeating every time elevation is adjusted and RHG is released. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Additional observations / test matrix - The bug is not caused by controller input signals; it occurs with all controllers disconnected. - The issue occurs in multiplayer when the CPG is a human player. - The problem is independent of server and map; it occurs on all servers and maps tested. - The issue affects both Player 1 and Player 2 CPG positions equally. - A/A mode is the only mode that uses exclusively manual elevation setting; this bug prevents practical use of the radar in that mode. - When you switch to TADS and turn on LINK, FCR stops to drift downwards. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Impact The bug prevents reliable manual elevation control of the FCR in air-to-air mode from the CPG seat, making the A/A radar mode effectively unusable in gameplay and training. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Logs / attachments Game engine Logs attached. Video attached. Reproducible without any input devices connected. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Suggested priority High — blocks core A/A functionality for CPG. 4YA_SYR_PVE_V2.93[03_JUN_BKN]-20251004-213326.trk 4YA_SYR_PVE_V2.93[03_JUN_BKN]-20251004-213326.trk.zip AH 64 FCR Elevation Bug.mov
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Hey Everyone, I've seen a few posts about this problem, but none of them have helped me. I'm fairly new to DCS and the F-16C and I'm not really sure what happened. I was doing mission 2 of the Dragon's Fury campaign for the second time (First time I landed at Anderson when I wasn't supposed to) and after completing the mission objective I was on autopilot towards waypoint 4 and I decided to accelerate time to get there a little quicker (tired of doing it again). A few seconds into the time acceleration my plane went into a spin diving towards the ground. I took control back, but I could not get full control. There was random full rudder and continuous full aileron both to the left. I turned on pitot probe heat since I saw a few posts about that (even though I was in a warm environment) and deployed landing gear. The landing gear seemed to help the rudder a little bit, but not the constant roll. I also could not trim it out. My stick was calibrated and DCS was not showing any input on any axis in the axis tuner. I could see the rudder pedals moving occasionally in the cockpit. I managed to touch down, but then lost control on the runway and crashed. The track file is just over the size limit, so it is not attached. After the mission ended I hopped into a free flight and no issues were present. This makes me think I did something when using time acceleration, but I can't figure it out. I thought maybe I mis-clicked a command on the keyboard when blindly reaching for ctrl+z with my VR headset on. Is there any sort of command that messes with the flight control surfaces? Watching the track with the inputs showing I can see the rudder going from neutral to full left repeatedly, but yet in the axis tuner it was not moving at all. Does time acceleration cause weird things to happen in game like it does watching tracks? I am playing in VR and using a Thrustmaster Warthog throttle and a Virpil WarBRD base with a Virpil MongoosT-50 CM2 stick. I don't yet have rudder pedals (saving up) and I am using the slider on the Warthog throttle to control rudder. I have only been using it on the ground. I'm currently on version 2.9.16.10973 of DCS. Cheers, thanks for any help/suggestions.
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unable to reproduce DCS crashes on cold starting F16
Blacksheep32 posted a topic in Bugs and Problems
DCS works fine as long as I don't cold start the F-16. Whenever I move from off to idle detent, DCS crashes. Sometimes it crashes. It's as soon as I click the start 2 switch. It works fine as long as I do not cold start. I tried to repair multiple times. I have never experienced this issue before. Any assistance you guys can provide would be greatly appreciated. dcs.log.old (5) dcs (2).log -
L118 Light Artillery falls through the ground when loading/unloading.
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I observed that the the Radar Elevation Zoom function does not work with the Litening Pod if the HOTAS control is bound to an Axis. It does work if it the HOTAS control is bound to a button press. The HOTAS axis zoom function does work with the ATFLIR pod if bound to an Axis. If the Emergency Jettison is used the center mounted Litening Pod appears to be ejected in the 2D view but the Pod still functions on the jet for targeting, etc. Can anyone confirm these observations? Thx!
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I am flying in Afghanistan the only code that works with the ATFLIR on the left cheek is 1688. Any other code the rounds (500lb LGB) are impacting about 100 meters off the target. The only other laser codes I've tried so far are 1686 and 1687, both are a no go. A friend and I also tried to buddy lase for one another with 1686 and 1687 and same issue, rounds impact off the target. I placed a JTAC on the ground lasing targets with 1686 and the LST won't even pick up the laser. Haven't tried the JTAC on 1688 yet, but will here soon. So far the only code that works in Afghanistan is 1688. Haven't tried any other maps yet either so I cannot speak to those. Thanks!
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track ir is slaving to the tdc in the a10 c when using HMCS and when i press the slew it also follows my head tracking...should it be this way??? shouldn't it only follow my tdc input and not where i look?? as it is now my head movement is being in-puted which has consequences and can throw the targeting off by mistake.
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When you start a mission cold and dark the laser isn't working despite the aircraft being armed. This is in DCS 2.9.18.12722
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Hi everyone, since the latest two patches my hud seems low res in normal FOV: When I zoom in it come back to normal res: Does anyone ghaving this problem? Anyone manged to solve or is reported already? my PC: -Ryzen 5600x -AMD 7700XT -32gb RAM DDR4 DCS config:
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After starting up, Rearming and then turning on the TGP with GBU12s and CBU 105s (no other ordinance works but in the video this is what i was using). The pod begins to flicker or rapidly switch states where using the slew switch will not let you move it and it will not let you set an area or target track. The issue persists even if the pod is removed and reattached mid-mission. It can only be resolved by switching to NAV mode or respawning the jet even when its switched to nav mode it will revert if you go back to air to ground mode. It also will fix when i set my Laser bombs to CCIP instead of CCRP. The issue does not occur in other frames and will happen on any terrain. Will also occur in the ground or air when you switch from A-G to A-A back to A-G. I've tried playing around with the dogfight and missile override and neither can fix it. Steps to Reproduce Cold start F-16C with a loadout containing TGP and any A-G weapons Set Weapons to CCRP Enter A-G mode via ICP Make TGP SOI Observe the TGP: it will now flicker and be inoperable unless you set your bombs back to CCIP or click NAV on ICP IMG_1903.mov f16bug.trk
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It's always out to the right for me. Even with a boot full of rudder or full right trim.
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Hey, if you hop into Syria map quick start missions there are no liveries on the Hornet. Use the Free Flight mission and then click F2 for external view. It switched back to default livery. If there are some more liveries around, please include them into the module, that we can see the liveries wich are meant to be seen in this syria map quick start missions. Thanks and stay healthy.
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ciao I noticed that F18 ext lights are not illuminated, despite all the knobs on 100% internal lights works perfectly, and also taxi lights any idea on how to resolve this bug? Am I doing something wrong? ciao
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I have many ground units set to basic movement, but only a handful move, I don't know if this is a general ground unit bug, or a bug with the Kola map, where the ground AI thing the ground is impassable. But it seems AI related as it random of the move, whenever I start a mission, sometimes some units move, some times no units move. I've tried to have the ground units start at 5knot or at 0knots, but it doesn't seem to have any effect. Valley of Death.miz
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After the last patch the ground steering is worser as before. I'm not able to to steer to the right. Left no problem. Maybe I'm doing something wrong. Is there someone who has the same feeling?
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Unable to use the command "autostart" with the F/A-18C after the latest upgrade for DCS Stable. After about two minutes, "autostart" stops with the following message displayed "Right engine parameters failure". It occurs consistently with all DCS missions-- including mine. Any ideas? Thanks. LastMissionTrack.trk Debriefing #1.log
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Got a weird one. I'm assuming I somehow broke something by mishandling her, but I don't know what or how. Starting off at Andersen, taxi out a bit and take off normally. Do some practice approaches on the North Field runway with LHA deck markings. On first landing maybe I hit too hard? Power lever full down, torque reading 13, reset trim. Struts are extended fully and aircraft bobbles. Second approach, same thing, but this time I ease the stick forward thinking my trim reset didn't work. I somehow lift the tail and stand on my nose. Come back to Andersen and land on the taxiway I took off from. Struts still stay full extended, bobbling. I add power (about 16 torque-ish?) to taxi and the tail comes up. Forgot to turn of the AFCS, so I turn it off and try to taxi again. Now I'm spinning anti-clockwise and don't understand what's going on. Track is a bit long but should show the problem. https://we.tl/t-5TrpMx8iGM
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@BIGNEWY This is an old bug returned. When loading mission, the game freezes at the same place every time. Terrain Graphics init : 96. "name of map" .ng5 EDIT, Additional thoughts: I left it for 20 minutes and had to end task to close. I have already done a cleanup and repair with no result. Do you think I should do the fresh Saved Games trick? Thanks in advance, Ray
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Steps to reproduce I am not completely sure about how to reproduce this issue. It does not occur very consistently. Similar things have occurred occasionally when using various AI-controlled SAMs, including SAMs launched by ground units, with no clear pattern. The case shown in the attached track file is one of the simplest ways I was able to make it happen. Expected behaviour Missiles launched by the ships should either continue in flight or self-destruct. Their models should be visible. Actual behaviour Sometimes, a missile, when launched, does not begin flight or visually appear, though its label indicates that it is present. Instead, the missile, invisible except for the label, remains stationary in midair, apparently at the location where it was initially created when launched. After some seconds, it self-destructs with a visible explosion. See the attached track file. standard missile 2 in midair.trk
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I've been experiencing this bug for couple of times now in MP. The stores page will "freeze" somewhat. It usually happens after I finished a sortie and come back to re-arm. But it also happened a few times with the fresh respawn as well. Here is a video explaining the issue: https://youtu.be/4GoELOsEtH0 I still don't know the exact procedure to reproduce it 100% of the time~. Thanks.
