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  1. After starting up, Rearming and then turning on the TGP with GBU12s and CBU 105s (no other ordinance works but in the video this is what i was using). The pod begins to flicker or rapidly switch states where using the slew switch will not let you move it and it will not let you set an area or target track. The issue persists even if the pod is removed and reattached mid-mission. It can only be resolved by switching to NAV mode or respawning the jet even when its switched to nav mode it will revert if you go back to air to ground mode. It also will fix when i set my Laser bombs to CCIP instead of CCRP. The issue does not occur in other frames and will happen on any terrain. Will also occur in the ground or air when you switch from A-G to A-A back to A-G. I've tried playing around with the dogfight and missile override and neither can fix it. Steps to Reproduce Cold start F-16C with a loadout containing TGP and any A-G weapons Set Weapons to CCRP Enter A-G mode via ICP Make TGP SOI Observe the TGP: it will now flicker and be inoperable unless you set your bombs back to CCIP or click NAV on ICP IMG_1903.mov f16bug.trk
  2. Im from Russia. Recently, I started playing the F-16 module, but I encountered a problem: I experience stutters and freezes specifically with this module. I can’t play normally because the game freezes during any maneuver with the aircraft. I posted about this on the Russian forum, but nobody was able to help me. Ryzen 5 5600, rtx 2060 super, HDD 500 gb video: https://drive.google.com/file/d/1uEblFW7D7bsnta64ggrY25u4qdt_Fcpc/view?usp=sharing фризы2.log фризы.trk
  3. It's always out to the right for me. Even with a boot full of rudder or full right trim.
  4. Doing a mission on Kola there are mortars, shooting and mayhem going on at the airfield, yet no sounds are heard at all in the cockpit, except if an aircraft booms over head.
  5. Hello @baltic_dragon, Already tried two times and in both Weed and Blade are not taking off. Plains are in the deck but pilots never show up. Can you please check?
  6. I've been getting an uncommanded roll or pitch in the hornet randomly in missions. It doesn't happen every time and doesn't seem to be linked to anything in game. There is never any input shown on the Ctrl + Enter control monitor but the jet will pitch or roll like full input is being entered. Sometimes I can use opposite input to cancel it out, sometimes its not enough. attached is a track of the last time it happened. Hard left no input 1-13-25.trk
  7. I'm having problems trimming the hornet in flight when it comes to trimming it on the roll axis, pitch axis works. I have tried Ctrr+ left/right arrow keys, Input for joystick etc. as well holding them down for a longer period in case the whole trimming happens slowly but without any result. The values on the FCS page changes when i put the input in but as soon as i let go of the trim the values resets to the values before i started to try and trim the aircrafts roll axis.
  8. I have disabled the hot plugging. Vsync off Using RTX 4070 32gb RAM Intel i5 13600K Win 10 pro, running at high performance power plan and running on SSD. F-18 stutter at Caucus quick start map bug.trk F-18 stutter at Caucases supercarrier launch map bug.trk
  9. I've repeatedly asked George to slave but nothing happens. However, asking him to switch weapons still works. This issue only comes up sometimes. After around 15seconds all the slave commands will come in at once, sometimes never at all
  10. Hi everyone. I’m having an issue in reselecting a waypoint as a target. Works fine first time but when I need to attack a second or the same target it won’t let me. I’ve tried selecting a different display as SOI as some said this was a fix. What do you guys do to select a different waypoint target. Thanks in advance.
  11. In the runway start Afghanistan instant action mission, as soon as you spawn into the CH-47, the AI CH-47 on the runway behind you immediately taxis into the back of your aircraft. Not great. Just a heads-up.
  12. I have many ground units set to basic movement, but only a handful move, I don't know if this is a general ground unit bug, or a bug with the Kola map, where the ground AI thing the ground is impassable. But it seems AI related as it random of the move, whenever I start a mission, sometimes some units move, some times no units move. I've tried to have the ground units start at 5knot or at 0knots, but it doesn't seem to have any effect. Valley of Death.miz
  13. F-16 has great flight model, but I couldn't help notice something.. When I roll and stop rolling quickly, the roll stops instantly. I think I would expect some (small) wobbling or settling before the flight controls can stop the roll. I understand that F-16 is fly by wire, but there is a physical limit to how well FBW can follow flight inputs (because mechanical parts take time to move, maximum forces are limited, control system is not perfect etc.)
  14. ciao I noticed that F18 ext lights are not illuminated, despite all the knobs on 100% internal lights works perfectly, and also taxi lights any idea on how to resolve this bug? Am I doing something wrong? ciao
  15. Hey, if you hop into Syria map quick start missions there are no liveries on the Hornet. Use the Free Flight mission and then click F2 for external view. It switched back to default livery. If there are some more liveries around, please include them into the module, that we can see the liveries wich are meant to be seen in this syria map quick start missions. Thanks and stay healthy.
  16. After the last patch the ground steering is worser as before. I'm not able to to steer to the right. Left no problem. Maybe I'm doing something wrong. Is there someone who has the same feeling?
  17. Unable to use the command "autostart" with the F/A-18C after the latest upgrade for DCS Stable. After about two minutes, "autostart" stops with the following message displayed "Right engine parameters failure". It occurs consistently with all DCS missions-- including mine. Any ideas? Thanks. LastMissionTrack.trk Debriefing #1.log
  18. Got a weird one. I'm assuming I somehow broke something by mishandling her, but I don't know what or how. Starting off at Andersen, taxi out a bit and take off normally. Do some practice approaches on the North Field runway with LHA deck markings. On first landing maybe I hit too hard? Power lever full down, torque reading 13, reset trim. Struts are extended fully and aircraft bobbles. Second approach, same thing, but this time I ease the stick forward thinking my trim reset didn't work. I somehow lift the tail and stand on my nose. Come back to Andersen and land on the taxiway I took off from. Struts still stay full extended, bobbling. I add power (about 16 torque-ish?) to taxi and the tail comes up. Forgot to turn of the AFCS, so I turn it off and try to taxi again. Now I'm spinning anti-clockwise and don't understand what's going on. Track is a bit long but should show the problem. https://we.tl/t-5TrpMx8iGM
  19. @BIGNEWY This is an old bug returned. When loading mission, the game freezes at the same place every time. Terrain Graphics init : 96. "name of map" .ng5 EDIT, Additional thoughts: I left it for 20 minutes and had to end task to close. I have already done a cleanup and repair with no result. Do you think I should do the fresh Saved Games trick? Thanks in advance, Ray
  20. Steps to reproduce I am not completely sure about how to reproduce this issue. It does not occur very consistently. Similar things have occurred occasionally when using various AI-controlled SAMs, including SAMs launched by ground units, with no clear pattern. The case shown in the attached track file is one of the simplest ways I was able to make it happen. Expected behaviour Missiles launched by the ships should either continue in flight or self-destruct. Their models should be visible. Actual behaviour Sometimes, a missile, when launched, does not begin flight or visually appear, though its label indicates that it is present. Instead, the missile, invisible except for the label, remains stationary in midair, apparently at the location where it was initially created when launched. After some seconds, it self-destructs with a visible explosion. See the attached track file. standard missile 2 in midair.trk
  21. I've been experiencing this bug for couple of times now in MP. The stores page will "freeze" somewhat. It usually happens after I finished a sortie and come back to re-arm. But it also happened a few times with the fresh respawn as well. Here is a video explaining the issue: https://youtu.be/4GoELOsEtH0 I still don't know the exact procedure to reproduce it 100% of the time~. Thanks.
  22. https://www.dropbox.com/s/4yq6gkmos270im7/JTF-13_NTTR_TrainingV1_C_3-20210518-121423.trk?dl=0 link to my trackfile... This is what Im doing and what I am getting Master Arm ON /A-G mode / ATFLIR SOI Using ATFLIR, designate a target, laser is armed, 1776 code confirmed LGBs AUTO/EFUZ Inst/Code 1776 confirmed Cross hits on the bomb fall line, pickle held down and no bomb release. Laser fires, LTD/R displays in the HUD, TTI displayed Did this multiple times with similar passes, tried different aimpoints and still had similar results. The ONLY way I was able to drop any iron at all was to select the quantity from 1 to 2. I was able to successfully drop 2 bombs at the same target at once, but not a single bomb. From what I am seeing, I think its dropping in simulator mode, but troubleshooting told me thats incorrect as my master arm was set to arm, and im certain I put the correct settings in the bomb. Again, the only way I was able to get some off the racks was to select more than one...No, I do not ever try to select quantity when I launch more than one, but this is what I found while troubleshooting. Any suggestions welcome, but Ive never had this problem before.
  23. Happened to me on multiple occasions in MP with squad mates reporting the same. Launch params fine, master arm on etc, missile won't fire! Aim 120c/b and 9x/m. If I have time, pressing MSL STEP helps. Are missile motor failures modelled? Joystick button is fine physically. Not sure how a track file can help. Anybody else had this?
  24. track: https://drive.google.com/file/d/10CBy7pZYzcOxOxXrzkzbIp6zBzSuwrBa/view?usp=sharing i started off in gun mode, entered a controlled spin to decelerate, entered spin mode and got out, then symbology disappeared
  25. I'm not sure if I clicked something I shouldn't have during startup or what, but I had a freak occurrence where my aircraft was controlled by something other than myself. Things got really interesting from the takeoff roll. The aircraft wasn't responding to my inputs in the way I expected them to, and the virtual stick appeared to make strange movements that contradicted my physical stick inputs. The central stick trim button also threw the virtual stick in directions not correlating to my physical stick position. Upon checking the controls indicator, my stick was displayed as being slightly aft and right, despite my physical stick being centered. As I tried troubleshooting with all the AP channels and electrics, I found myself in what appeared to be an auto-hover, which I do not recall engaging. Attempts to move out of the hover resulted in the aircraft returning to a hover, and then I VRS'ed into the ground. I rebooted DCS and all was fine after. The one thing I did different than normal on startup was press the "altitude" button that's below the "route" button, but the lights indicated that whatever it is, it did not engage. While troubleshooting I also clicked it off to make sure that wasn't the issue, and it didn't solve the issue. Supposing I engaged some kind of autopilot by mistake, shouldn't that be disabled with WoW? Track File Cockpit video
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