T. Jacob Posted July 23, 2014 Posted July 23, 2014 (edited) Hello Friends of DCS. A few days ago I left a texture mod for Farps here: http://www.digitalcombatsimulator.com/en/files/722120/ And after seeing the comments from our good friend Devrim, well, I decided to open this thread, so leave any suggestions or ideas. My next step is to re-texture the basis of Farps that change with the seasons. I'll start making a base in concrete or asphalt perhaps, I'll see which is better but surely make two choices. I apologize for my English, I do not use the language very well, so I have to use google translate. My native language is Spanish. EDIT: New version, installable with JSGME and new textures. No need to back up. This Mod does not replace any original DCS file. You can exchange files seasons. Or choose one, and add in all seasons, you decide. If you do not use JSGME install adding folders and files in place. Spring Texture ▼ k31.kn3.net/E/B/B/5/3/B/F06.jpg Summer Texture ▼ (Fixed) k30.kn3.net/A/D/C/6/1/1/E98.jpg Autumn Texture ▼ (Fixed) k32.kn3.net/1/4/1/9/E/D/189.jpg Winter Texture ▼ k32.kn3.net/3/3/B/B/7/9/B1F.jpg ---------------------------------------------------------------------- FIRST MOD finished http://www.digitalcombatsimulator.com/en/files/771998/ New version fixed with new textures (JSGME) https://www.mediafire.com/?jkks0kgju1kf6f3 Enjoy! Edited April 7, 2015 by T. Jacob 3
Ranger79 Posted July 23, 2014 Posted July 23, 2014 Outstanding! [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
Devrim Posted July 23, 2014 Posted July 23, 2014 Yea, great work there! Thanks again Jacob. :) Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Ripcord Posted July 23, 2014 Posted July 23, 2014 That is a great addition, thanks for putting time into this. [sIGPIC][/sIGPIC]
MauganRa84 Posted July 23, 2014 Posted July 23, 2014 delicious. ...Sheila rides on crashing nightingale. Intake eyes leave passing vapor trails... [sIGPIC][/sIGPIC]
T. Jacob Posted July 23, 2014 Author Posted July 23, 2014 Bad news Hi guys, after locating texture using Farp base, marked the area that uses the FARP, and I found the following problem. Texture is not just for Farp, is also used in many parts of the land and even "objects" that are covered with grass. Yes it is bad news, we can not modify the texture that would see elsewhere. Imagine if I paint the area with concrete. It would not be correct. There's probably a solution. I'm not a programmer, but I guess you could solve using a new texture for Farp, but need to know which file hooks texture with 3d model. What do you think? Look at reference pictures:
diveplane Posted July 23, 2014 Posted July 23, 2014 Hi guys, after locating texture using Farp base, marked the area that uses the FARP, and I found the following problem. Texture is not just for Farp, is also used in many parts of the land and even "objects" that are covered with grass. Yes it is bad news, we can not modify the texture that would see elsewhere. Imagine if I paint the area with concrete. It would not be correct. There's probably a solution. I'm not a programmer, but I guess you could solve using a new texture for Farp, but need to know which file hooks texture with 3d model. What do you think? Look at reference pictures: ed need to recode farps for a dedicated texture for it alone https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Highwayman-Ed Posted July 23, 2014 Posted July 23, 2014 ed need to recode farps for a dedicated texture for it alone Agreed, I ran into this when creating the desert textures. That or one of you super talented 3d modellers needs to create us a new minimalist 1 pad FARP! Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Sceptre Posted July 23, 2014 Posted July 23, 2014 I love this, thx RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5
diveplane Posted July 23, 2014 Posted July 23, 2014 Agreed, I ran into this when creating the desert textures. That or one of you super talented 3d modellers needs to create us a new minimalist 1 pad FARP! yes a new farp would be great with some nice texture detail on it. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
T. Jacob Posted July 23, 2014 Author Posted July 23, 2014 ed need to recode farps for a dedicated texture for it alone That's right, diveplane, I also think the same thing would have its own texture and not be stealing another to be a terrain.
T. Jacob Posted July 23, 2014 Author Posted July 23, 2014 Agreed, I ran into this when creating the desert textures. That or one of you super talented 3d modellers needs to create us a new minimalist 1 pad FARP! That would be a very interesting solution. Still, I can not find the file links texture with 3d model. I guess that information may be in the edm file.
HungaroJET Posted July 24, 2014 Posted July 24, 2014 (edited) There's probably a solution. I'm not a programmer, but I guess you could solve using a new texture for Farp, but need to know which file hooks texture with 3d model. What do you think? Look at reference pictures: Here it goes, cheers Folks Use farp-hill.dds files from proper season folders \Bazar\Terrain\vfstextures\LandTextures -"season"- Other Unrar the file to your DCS main folder Disjoint Farp-Hill texture mod.rar (7.77MB) https://www.sendspace.com/file/gg1d61 use this bar: Click here to start download from sendspace Will be uploaded later to DCS - User Files Edited July 24, 2014 by HungaroJET 1 Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
chromium Posted July 24, 2014 Posted July 24, 2014 That or one of you super talented 3d modellers needs to create us a new minimalist 1 pad FARP! + 100.000 It's a thing that BS pilots ask from... BS1, I believe :(. I personally tried to "hack" the FARPs whitout success... but the very best thing would be a vehicle with "FARP" properties within "n" meters, just as we have for fuel and ammo truck. This would allow us to make temporary LZ, and we could Always rely on the FARP static object to have a surface when required. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
T. Jacob Posted July 24, 2014 Author Posted July 24, 2014 Here it goes, cheers Folks Use farp-hill.dds files from proper season folders \Bazar\Terrain\vfstextures\LandTextures -"season"- Other Unrar the file to your DCS main folder Disjoint Farp-Hill texture mod.rar (7.77MB) https://www.sendspace.com/file/gg1d61 use this bar: Click here to start download from sendspace Will be uploaded later to DCS - User Files Hoo! Thank you, I will check the mod and see if we can do something great for everyone. Thanks HungaroJet ... :thumbup:
Skulleader Posted July 24, 2014 Posted July 24, 2014 Hello Jacob, I've installed your Mod and your work is very awesome. I really love these new textures, I would like to thank you for this sharing. Skull. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/
T. Jacob Posted July 25, 2014 Author Posted July 25, 2014 Hello Jacob, I've installed your Mod and your work is very awesome. I really love these new textures, I would like to thank you for this sharing. Skull. Ho thanks Skull. Soon I leave completely Farp, including textures for the base, while I leave a first try, but I'm still working on this. I hope to finish soon, at least one first option. Thanks to HugaroJet I can now work on the texture of the base, regardless of the terrain. The first step was to calibrate the image to know how is distributed ...
Lilkiki Posted July 25, 2014 Posted July 25, 2014 Hi Jacob ! Again wonderful work for the two variants for the landing spots ! I'm also trying to rework the "farp hill", you gave me the idea with the "skin of the landing spots" ^^ http://forums.eagle.ru/showpost.php?p=2126971&postcount=12 Hope you won't mind if we both do this in parallel, if you want i found the "matching scale" on the original "UV mapping" ;) https://drive.google.com/file/d/0Bzy06scTcPcnaGU5bW9UWm9EYW8/edit?usp=sharing EDIT : ha ... Just saw with yours previous post that you found it ! [sIGPIC][/sIGPIC]
T. Jacob Posted July 25, 2014 Author Posted July 25, 2014 Hi Jacob ! Again wonderful work for the two variants for the landing spots ! I'm also trying to rework the "farp hill", you gave me the idea with the "skin of the landing spots" ^^ http://forums.eagle.ru/showpost.php?p=2126971&postcount=12 Hope you won't mind if we both do this in parallel, if you want i found the "matching scale" on the original "UV mapping" ;) https://drive.google.com/file/d/0Bzy06scTcPcnaGU5bW9UWm9EYW8/edit?usp=sharing EDIT : ha ... Just saw with yours previous post that you found it ! Lilkiki, okay, no problem you work in parallel, I appreciate your work and hope you continue with it. No matter what I do, all jobs are always welcome. I do my test tube to calibrate the UV, did not have anything before, but I managed to calibrate the map. Anyway, thanks for the input. Regarding the FARP mix with the ground, I decided to take another route, I think the FARP was never thoroughly mixed with the ground, even with the original textures did not. My idea is to do the opposite, that the FARP look like a different soil structure, the idea is to separate completely. For now, I'm only doing two textures, one that serves to Summer, Fall and Spring (I do not think I need to make changes in those seasons) and another texture for winter. We'll see how it will work out.
T. Jacob Posted July 25, 2014 Author Posted July 25, 2014 WIP Update Well, I created this first option, with a texture resolution 4096 px, but I see that is not enough, considering that the original texture was 1024 px. I'll try doubling to 8192 px. I guess there is no problem with loading like lag or something. 1
NRG-Vampire Posted July 25, 2014 Posted July 25, 2014 Well, I created this first option, with a texture resolution 4096 px, cool :thumbsup:
Devrim Posted July 25, 2014 Posted July 25, 2014 Hey! Where did you get Mi-8 black cockpit? :D Anyway; That's really really great job!!! I'll almost say these screenshots are taken from DCS v2.0 :) Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
T. Jacob Posted July 25, 2014 Author Posted July 25, 2014 Hey! Where did you get Mi-8 black cockpit? :D Anyway; That's really really great job!!! I'll almost say these screenshots are taken from DCS v2.0 :) Lol, I love your cockpit mods, I use them all. Devrim Thanks for your contributions and thanks for your comment, it's a compliment to me. I just finished texture in resolution 8192 px and my PSD file is 967 MB! if all goes well, I will file smaller. The DDS file is 42 MB. I still need to test it.
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