Stratos Posted July 26, 2014 Posted July 26, 2014 Wondering why you mix knots and miles per hour, is confusing. I don't understand anything in russian except Davai Davai!
HiJack Posted July 26, 2014 Posted July 26, 2014 (edited) As always different sources use different measures. This source for instance is refering the cruise speed to 589 mph (947 km/h) for the MiG 15: http://www.aviation-history.com/mikoyan/mig15.html If someone have the correct numbers for the F-86F please? :music_whistling: Edited July 26, 2014 by HiJack
fgffgfgg Posted July 26, 2014 Posted July 26, 2014 If it's the function of "D" you want to find...simply press "D" in the controls menu. Select F-86 Real and also ALL. that isnt what i was asking
HiJack Posted July 26, 2014 Posted July 26, 2014 that isnt what i was asking If you know the key to press you just go to options/controls and click the keyboard column once and then hit the key, the view should then change itself to the command for that key.
Lord_Pyro Posted July 26, 2014 Posted July 26, 2014 Is there an entry in the inputsettings for the mechanical sight uncaging? I can't find it, would like to map it though. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic70340_1.gif[/sIGPIC]
HiJack Posted July 26, 2014 Posted July 26, 2014 (edited) Yes there is, it's called "Sight Electrical Caging Button". It states in the Quick guide that it is the TAB key but that is not true on my config. I mapped mine to "C", same as the Canon assignment on other models. :) EDIT: I recommend to read the "DCS F-86F Quick Start Guide". You find it in Eagle Dynamics on your windows menu. Edited July 26, 2014 by HiJack
chokko Posted July 26, 2014 Posted July 26, 2014 how about the MECHANICAL sight uncaging though? [sIGPIC][/sIGPIC]
Lord_Pyro Posted July 26, 2014 Posted July 26, 2014 Exactly, you need to uncage it mechanically before you uncage it electrically and for the mec. uncage there doesn't seemt to be an inputentry. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic70340_1.gif[/sIGPIC]
fgffgfgg Posted July 26, 2014 Posted July 26, 2014 If you know the key to press you just go to options/controls and click the keyboard column once and then hit the key, the view should then change itself to the command for that key. As I said that isn't what I'm asking. I don't know the key.
wolle Posted July 26, 2014 Posted July 26, 2014 The compass dial doesn't move by itself, but you have a knob for that next to it. It's common in older devices so I guess that's intentional. The needle will move when you tune in to an NDB in compass mode or you can rotate it manually in loop mode. The ADF seems to operate like I'd expect it to with one little quirk. It will work with either external power or... a bit of throttle. I'm guessing some generator needs to be providing power? Hi Imp, With your help I got it to work now. However, because the tick mark labels on the frequency dial are so far apart from each other (I wanted to dial in frequency 489, but the closest tick mark labels are 410 and 520), there is no way to actually know what frequency you are on, right? Any tricks that might help (since I don't know Morse code listening to the station identifier isn't very helpful) would be appreciated. [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
Oesau Posted July 26, 2014 Posted July 26, 2014 Hi Imp, With your help I got it to work now. However, because the tick mark labels on the frequency dial are so far apart from each other (I wanted to dial in frequency 489, but the closest tick mark labels are 410 and 520), there is no way to actually know what frequency you are on, right? Any tricks that might help (since I don't know Morse code listening to the station identifier isn't very helpful) would be appreciated. Use just have to make a reasonable judgement on it an THEN use morse code -check out Lino's guides on users files location, it will help out on the Morse side of things http://www.digitalcombatsimulator.com/en/files/?arrFilter_pf%5Bfiletype%5D=&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=&arrFilter_pf%5Baircraft%5D=&arrFilter_CREATED_USER_NAME=lino&set_filter=Y&PAGEN_1=3
fgffgfgg Posted July 27, 2014 Posted July 27, 2014 Is there any guide on how to use the radio ?? Scroll down on this thread: http://forums.eagle.ru/showthread.php?t=127487 You need the radio to be preset in the mission editor.
Luftan Posted July 27, 2014 Posted July 27, 2014 I did see the thread, but I honestly have no idea how those tuning and buttons do without the manual.
Mar Posted July 27, 2014 Posted July 27, 2014 I noticed that when gear up, the head position will move down, while gear down for landing or just on the ground, the head position is higher D changes the weapon mode for me (Missiles, Guns, Bombs). If you could give the name of the command in the controls menu I would be eternally grateful. I hate not being able to see my reticle. G. They have it set so your head position moves with the gear. No way to keep that from happening as far as I know and it is kind of necessary so you can see where you're going when you're landing. how about the MECHANICAL sight uncaging though? I don't think there is one. There are a lot of functions that have yet to show up in the controls, we'll have to use the mouse for now. Question about rocket employment: I found a switch with a red cover to the left of "rocket jett ready" switch, but this switch is not mentioned in the guide. Is it a placeholder or something? The guide says we need to set the "rocket intervalometer switch" to 1 or 9. Also, I don't know if it was just my dive angle being bad or something, but I can't get the reticule to give me an accurate rocket impact point. The reticule instead seems to act like it's electrically caged the entire time the function switch is in rocket. One more thing: I'm not entirely sure that the "aim selector key" or "Radar Target Selector Button" (Enter key) is working at all. From the shadows of war's past a demon of the air rises from the grave. "Onward to the land of kings—via the sky of aces!"
fgffgfgg Posted July 27, 2014 Posted July 27, 2014 (edited) G. They have it set so your head position moves with the gear. No way to keep that from happening as far as I know and it is kind of necessary so you can see where you're going when you're landing. I don't think there is one. There are a lot of functions that have yet to show up in the controls, we'll have to use the mouse for now. Question about rocket employment: I found a switch with a red cover to the left of "rocket jett ready" switch, but this switch is not mentioned in the guide. Is it a placeholder or something? The guide says we need to set the "rocket intervalometer switch" to 1 or 9. Also, I don't know if it was just my dive angle being bad or something, but I can't get the reticule to give me an accurate rocket impact point. The reticule instead seems to act like it's electrically caged the entire time the function switch is in rocket. One more thing: I'm not entirely sure that the "aim selector key" or "Radar Target Selector Button" (Enter key) is working at all. About the head moving thing, if you go into options, special, F-86, and disable landing seat adjustment it will stop you from moving up and down, and will keep it in the same spot. To answer your question, that switch changes the rockets from being automatically fired, to being able to be manually fired. If you flip the switch, you will notice that you will be able to fire the rockets in the same way you can fire the guns; recklessly. No matter if you are on the tarmac, or spinning out, if you switch to rockets and hit the weapons release you will be able to release rockets. Question: I still have yet to figure out how to fire one rocket at a time besides quickly tapping the fire key. No matter what I do if I hold down the key it fires all of them in a quick salvo. I would like to be able to maybe fire them in pairs, or at least one at a time without having to worry about accidentally holding down the switch for a half second too long and saying goodbye to all my rockets. Edited July 27, 2014 by Schweehog
DieHard Posted August 2, 2014 Posted August 2, 2014 About the head moving thing, if you go into options, special, F-86, and disable landing seat adjustment it will stop you from moving up and down, and will keep it in the same spot. To answer your question, that switch changes the rockets from being automatically fired, to being able to be manually fired. If you flip the switch, you will notice that you will be able to fire the rockets in the same way you can fire the guns; recklessly. No matter if you are on the tarmac, or spinning out, if you switch to rockets and hit the weapons release you will be able to release rockets. Question: I still have yet to figure out how to fire one rocket at a time besides quickly tapping the fire key. No matter what I do if I hold down the key it fires all of them in a quick salvo. I would like to be able to maybe fire them in pairs, or at least one at a time without having to worry about accidentally holding down the switch for a half second too long and saying goodbye to all my rockets. Left side console about where pilot's left elbow is, or pilot's left hip, is a rotary switch to, I think, dial in rocket quantity salvo. Have not tried this, yet. I noticed it was there. Just starting to learn the various weapons systems. [sIGPIC][/sIGPIC]
Paganus Posted August 2, 2014 Posted August 2, 2014 The compass dial doesn't move by itself, but you have a knob for that next to it. It's common in older devices so I guess that's intentional. The needle will move when you tune in to an NDB in compass mode or you can rotate it manually in loop mode. The ADF seems to operate like I'd expect it to with one little quirk. It will work with either external power or... a bit of throttle. I'm guessing some generator needs to be providing power? 45% RPM will generate enough power to run everything.
Nereid Posted September 13, 2014 Posted September 13, 2014 Is the remaining seeker sound when switching back to guns a bug? You can't even adjust the volume anymore. After switching back to missiles the volume is adjustable again. DCS:A-10C / DCS:Ka-50 / DCS:UH-1H / DCS:Mig21bis / DCS:P-51D / DCS:Mi-8MTV2 / DCS:Fw190D9 / DCS:Bf109K4 / DCS:C-101EB / DCS:L-39C / DCS:F-5E / DCS:Spitfire LF Mk. IX / DCS:AJS37
SgtPappy Posted September 13, 2014 Posted September 13, 2014 (edited) Yes,it is a bug and I think it's been fixed internally. I have a question about G limits. In the manual, it is stated that "F-86F-1 through F-86F-35 airplanes changed by T.O. 1F-86F-511, and F-86F-40 airplanes" have 7 G max positive symmetric load. On a couple pages after detailing the G loads for the plane in different configurations, it is then stated that "Positive G limits for airplanes not changed by T.O. 1F-86F-544 are 5.0 G for straight pull-outs and 3.3 G for rolling pullouts". Does anyone know what these technical orders are and if they applied to Korean-War F-86F's or our F-86? EDIT: It turns out T.O. 1F-86F-511 is a change of accelerometer design. The planes before this T.O. had a different, slightly simpler accelerometer indicator. The diagram and caption were just misleading because the diagram had a 7 G limit on it. As for T.O. 1F-86F-544, I have no idea what that is. Edited September 13, 2014 by SgtPappy Found partial answer to question
White Owl Posted September 14, 2014 Posted September 14, 2014 I'm having absurd difficulty keeping the nose straight on takeoff and landing. Using regular old Saitek Proflight rudder pedals. I know about the high gain nosewheel steering switch, and have mapped it to my joystick. At normal taxi speeds, no problem. At high speeds, say 80-120 knots or so, no problem. But transitioning from taxi to high speed or vice versa... she's all over the place and there doesn't appear to be anything I can do about it! Tried playing around with axis curves and whatnot. Is there something obvious I'm missing? This bird is twitchier than any taildragger!
Buzzles Posted September 14, 2014 Posted September 14, 2014 (edited) Use tiny movements if you must steer with NWS, it's not quick like the A10C and there's a slight delay. Personally, I tend to find the Sabre tracks pretty well and there's not really much need to steer once you correct the initial yaw when you come off the brakes, and after about 80 knts, it's rudder action anyway. Edit: Also, remember to keep holding NWS for a few seconds after you straighten up. I don't know whether it's true to real life or not, but if you hold NWS without any rudder input in DCS, the nose wheel straightens up. Edited September 14, 2014 by Buzzles Bonus tip Fancy trying Star Citizen? Click here!
Zabuzard Posted September 14, 2014 Posted September 14, 2014 Edit: Also, remember to keep holding NWS for a few seconds after you straighten up. I don't know whether it's true to real life or not, but if you hold NWS without any rudder input in DCS, the nose wheel straightens up. The real Sabres NWS doesn't have that feature. I think it's not modelled atm but if you engage the NWS it keeps the nose wheel at its current position until you moved the rudder to the SAME position the nose wheel is pointing at, then and just then you can control the nose wheel with the rudder. So IRL you need to match the rudder setting to the nose wheel to use the NWS feature and if not it holds the wheel at its position :)
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