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Posted
that isnt what i was asking

If you know the key to press you just go to options/controls and click the keyboard column once and then hit the key, the view should then change itself to the command for that key.

Posted (edited)

Yes there is, it's called "Sight Electrical Caging Button". It states in the Quick guide that it is the TAB key but that is not true on my config. I mapped mine to "C", same as the Canon assignment on other models. :)

 

EDIT: I recommend to read the "DCS F-86F Quick Start Guide". You find it in Eagle Dynamics on your windows menu.

Edited by HiJack
Posted
If you know the key to press you just go to options/controls and click the keyboard column once and then hit the key, the view should then change itself to the command for that key.

 

As I said that isn't what I'm asking. I don't know the key.

Posted
The compass dial doesn't move by itself, but you have a knob for that next to it. It's common in older devices so I guess that's intentional. The needle will move when you tune in to an NDB in compass mode or you can rotate it manually in loop mode. The ADF seems to operate like I'd expect it to with one little quirk. It will work with either external power or... a bit of throttle. I'm guessing some generator needs to be providing power?

 

Hi Imp,

 

With your help I got it to work now. However, because the tick mark labels on the frequency dial are so far apart from each other (I wanted to dial in frequency 489, but the closest tick mark labels are 410 and 520), there is no way to actually know what frequency you are on, right? Any tricks that might help (since I don't know Morse code listening to the station identifier isn't very helpful) would be appreciated.

[sIGPIC][/sIGPIC]

 

Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro

Posted
Hi Imp,

 

With your help I got it to work now. However, because the tick mark labels on the frequency dial are so far apart from each other (I wanted to dial in frequency 489, but the closest tick mark labels are 410 and 520), there is no way to actually know what frequency you are on, right? Any tricks that might help (since I don't know Morse code listening to the station identifier isn't very helpful) would be appreciated.

 

 

Use just have to make a reasonable judgement on it an THEN use morse code -check out Lino's guides on users files location, it will help out on the Morse side of things http://www.digitalcombatsimulator.com/en/files/?arrFilter_pf%5Bfiletype%5D=&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=&arrFilter_pf%5Baircraft%5D=&arrFilter_CREATED_USER_NAME=lino&set_filter=Y&PAGEN_1=3

Posted
I noticed that when gear up, the head position will move down, while gear down for landing or just on the ground, the head position is higher

 

D changes the weapon mode for me (Missiles, Guns, Bombs). If you could give the name of the command in the controls menu I would be eternally grateful. I hate not being able to see my reticle.

 

G. They have it set so your head position moves with the gear. No way to keep that from happening as far as I know and it is kind of necessary so you can see where you're going when you're landing.

 

how about the MECHANICAL sight uncaging though?

 

I don't think there is one. There are a lot of functions that have yet to show up in the controls, we'll have to use the mouse for now.

 

 

Question about rocket employment: I found a switch with a red cover to the left of "rocket jett ready" switch, but this switch is not mentioned in the guide. Is it a placeholder or something? The guide says we need to set the "rocket intervalometer switch" to 1 or 9. Also, I don't know if it was just my dive angle being bad or something, but I can't get the reticule to give me an accurate rocket impact point. The reticule instead seems to act like it's electrically caged the entire time the function switch is in rocket.

 

One more thing: I'm not entirely sure that the "aim selector key" or "Radar Target Selector Button" (Enter key) is working at all.

From the shadows of war's past a demon of the air rises from the grave.

 

"Onward to the land of kings—via the sky of aces!"

Posted (edited)
G. They have it set so your head position moves with the gear. No way to keep that from happening as far as I know and it is kind of necessary so you can see where you're going when you're landing.

 

 

 

I don't think there is one. There are a lot of functions that have yet to show up in the controls, we'll have to use the mouse for now.

 

 

Question about rocket employment: I found a switch with a red cover to the left of "rocket jett ready" switch, but this switch is not mentioned in the guide. Is it a placeholder or something? The guide says we need to set the "rocket intervalometer switch" to 1 or 9. Also, I don't know if it was just my dive angle being bad or something, but I can't get the reticule to give me an accurate rocket impact point. The reticule instead seems to act like it's electrically caged the entire time the function switch is in rocket.

 

One more thing: I'm not entirely sure that the "aim selector key" or "Radar Target Selector Button" (Enter key) is working at all.

 

About the head moving thing, if you go into options, special, F-86, and disable landing seat adjustment it will stop you from moving up and down, and will keep it in the same spot.

 

To answer your question, that switch changes the rockets from being automatically fired, to being able to be manually fired. If you flip the switch, you will notice that you will be able to fire the rockets in the same way you can fire the guns; recklessly. No matter if you are on the tarmac, or spinning out, if you switch to rockets and hit the weapons release you will be able to release rockets.

 

Question: I still have yet to figure out how to fire one rocket at a time besides quickly tapping the fire key. No matter what I do if I hold down the key it fires all of them in a quick salvo. I would like to be able to maybe fire them in pairs, or at least one at a time without having to worry about accidentally holding down the switch for a half second too long and saying goodbye to all my rockets.

Edited by Schweehog
Posted
About the head moving thing, if you go into options, special, F-86, and disable landing seat adjustment it will stop you from moving up and down, and will keep it in the same spot.

 

To answer your question, that switch changes the rockets from being automatically fired, to being able to be manually fired. If you flip the switch, you will notice that you will be able to fire the rockets in the same way you can fire the guns; recklessly. No matter if you are on the tarmac, or spinning out, if you switch to rockets and hit the weapons release you will be able to release rockets.

 

Question: I still have yet to figure out how to fire one rocket at a time besides quickly tapping the fire key. No matter what I do if I hold down the key it fires all of them in a quick salvo. I would like to be able to maybe fire them in pairs, or at least one at a time without having to worry about accidentally holding down the switch for a half second too long and saying goodbye to all my rockets.

 

Left side console about where pilot's left elbow is, or pilot's left hip, is a rotary switch to, I think, dial in rocket quantity salvo. Have not tried this, yet. I noticed it was there. Just starting to learn the various weapons systems.

[sIGPIC][/sIGPIC]

Posted
The compass dial doesn't move by itself, but you have a knob for that next to it. It's common in older devices so I guess that's intentional. The needle will move when you tune in to an NDB in compass mode or you can rotate it manually in loop mode. The ADF seems to operate like I'd expect it to with one little quirk. It will work with either external power or... a bit of throttle. I'm guessing some generator needs to be providing power?

 

45% RPM will generate enough power to run everything.

  • 1 month later...
Posted

Is the remaining seeker sound when switching back to guns a bug? You can't even adjust the volume anymore. After switching back to missiles the volume is adjustable again.

DCS:A-10C / DCS:Ka-50 / DCS:UH-1H / DCS:Mig21bis / DCS:P-51D / DCS:Mi-8MTV2 / DCS:Fw190D9 / DCS:Bf109K4 / DCS:C-101EB / DCS:L-39C / DCS:F-5E / DCS:Spitfire LF Mk. IX / DCS:AJS37

Posted (edited)

Yes,it is a bug and I think it's been fixed internally.

 

I have a question about G limits. In the manual, it is stated that "F-86F-1 through F-86F-35 airplanes changed by T.O. 1F-86F-511, and F-86F-40 airplanes" have 7 G max positive symmetric load.

 

On a couple pages after detailing the G loads for the plane in different configurations, it is then stated that "Positive G limits for airplanes not changed by T.O. 1F-86F-544 are 5.0 G for straight pull-outs and 3.3 G for rolling pullouts".

 

Does anyone know what these technical orders are and if they applied to Korean-War F-86F's or our F-86?

 

EDIT: It turns out T.O. 1F-86F-511 is a change of accelerometer design. The planes before this T.O. had a different, slightly simpler accelerometer indicator. The diagram and caption were just misleading because the diagram had a 7 G limit on it. As for T.O. 1F-86F-544, I have no idea what that is.

Edited by SgtPappy
Found partial answer to question
Posted

I'm having absurd difficulty keeping the nose straight on takeoff and landing. Using regular old Saitek Proflight rudder pedals. I know about the high gain nosewheel steering switch, and have mapped it to my joystick.

 

At normal taxi speeds, no problem. At high speeds, say 80-120 knots or so, no problem. But transitioning from taxi to high speed or vice versa... she's all over the place and there doesn't appear to be anything I can do about it! Tried playing around with axis curves and whatnot.

 

Is there something obvious I'm missing? This bird is twitchier than any taildragger!

Posted (edited)

Use tiny movements if you must steer with NWS, it's not quick like the A10C and there's a slight delay.

 

Personally, I tend to find the Sabre tracks pretty well and there's not really much need to steer once you correct the initial yaw when you come off the brakes, and after about 80 knts, it's rudder action anyway.

 

Edit: Also, remember to keep holding NWS for a few seconds after you straighten up.

I don't know whether it's true to real life or not, but if you hold NWS without any rudder input in DCS, the nose wheel straightens up.

Edited by Buzzles
Bonus tip
Posted

Edit: Also, remember to keep holding NWS for a few seconds after you straighten up.

I don't know whether it's true to real life or not, but if you hold NWS without any rudder input in DCS, the nose wheel straightens up.

 

The real Sabres NWS doesn't have that feature. I think it's not modelled atm but if you engage the NWS it keeps the nose wheel at its current position until you moved the rudder to the SAME position the nose wheel is pointing at, then and just then you can control the nose wheel with the rudder. So IRL you need to match the rudder setting to the nose wheel to use the NWS feature and if not it holds the wheel at its position :)

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