T. Jacob Posted November 11, 2014 Author Posted November 11, 2014 I'm a noob following these modding geniuses with fascination and enjoying watching the DCS landscape evolve magnificently as I layer on these mods. I gotta say however that I'm getting overwhelmed keeping up. I'm using JSGME and got all these contributors (T.Jacob..Mustang....Toby....HighwaymanEd.....Rocky) in my game which is exclusively DCS Huey. I would like to make sure I'm using as many of these mods without redundancy or conflict. I'm not lazy and am doing my homework but I would greatly appreciate a comprehensive listing of these related works that that I can run together to optimize their effectiveness. My new rig with 55' 4k display should handle any fps hits. Thank you all for your time, expertise, and generosity. Hi Chic. I understand it is a bit overwhelming deciding which textures to use. Basically my textures, the Mustang and the Highwayman-ED are based on the same approach but with different variations. Bartheks, proposes a new fresh idea, but I think the most complete proposal is the version of Highwayman, with the textures of the villages. In fact my textures are based on that package. My new addition is the texture of the grass. I recommend first using the package Higwayman with the textures of the villages, and then start testing with other options if you like. You have to look at what brings each package and decide you want to use. Hope that helps.
Chic Posted November 11, 2014 Posted November 11, 2014 Thanks gentlemen. Aside from Bartheks mountains, I think I'm pretty much up to speed. BTW, I'm not using SweetFx cuz it blacks out my cockpit panel. This is FUN! A Co, 229th AHB, 1st Cav Div ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10 Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators. JUST CHOPPERS
Izgud Posted November 11, 2014 Posted November 11, 2014 First Post Updated !!! • Available terrain textures. Winter texture corrected. • Available textures for the grass. Two versions with some improvements. • Review changes in lua file. http://forums.eagle.ru/showpost.php?p=2223316&postcount=1 :thumbup:
MacEwan Posted November 11, 2014 Posted November 11, 2014 Thanks guys, just gave it a try and it looks much better than before. I've got everything except Bartheks mountains, I can't find those anywhere.
Chic Posted November 11, 2014 Posted November 11, 2014 Thanks guys, just gave it a try and it looks much better than before. I've got everything except Bartheks mountains, I can't find those anywhere. I THINK it's Barthek's ground texture mod (http://forums.eagle.ru/showthread.php?t=132444&highlight=barthek). Couldn't find anything specific to mountains. Lizzard? A Co, 229th AHB, 1st Cav Div ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10 Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators. JUST CHOPPERS
NRG-Vampire Posted November 11, 2014 Posted November 11, 2014 (edited) wtf wow more screens plz. unfortunately that brownish rocky "close" texture not so good because all "far" textures are white-greyish, so when we are going closer to mountains all the white parts start to change colors from white to brown (see the white mountains in the distance and the halfway changed colours closer) Edited November 11, 2014 by NRG-Vampire
Lizzard Posted November 11, 2014 Posted November 11, 2014 unfortunately that brownish rocky "close" texture not so good because all "far" textures are white-greyish, so when we are going closer to mountains all the white parts start to change colors from white to brown (see the white mountains in the distance and the halfway changed colours closer) I know what you mean..and another drawback of this mountain textures is they do not work in winter..snow everywhere but the mountain tops are red/brown..but I don`t care, because imho these textures look so damn cool:D My Specs: I don`t care..it is a Computer..a black one..
Lizzard Posted November 11, 2014 Posted November 11, 2014 wtf wow more screens plz. just check Bartheks Terrain Mod..the mountains are included..give it a try:thumbup: My Specs: I don`t care..it is a Computer..a black one..
aceviper Posted November 11, 2014 Posted November 11, 2014 Tried the 8k grass version and didnt like it...the effect is like a multi-coloured checker board close to the camera.Too much variation which doesnt look real because the pattern is too tight. But the 4k grass version is just fine and better for your FPS too. Thanks again T.Jacob
T. Jacob Posted November 12, 2014 Author Posted November 12, 2014 Tried the 8k grass version and didnt like it...the effect is like a multi-coloured checker board close to the camera.Too much variation which doesnt look real because the pattern is too tight. But the 4k grass version is just fine and better for your FPS too. Thanks again T.Jacob In that sense, it was published the first 4K version. But for those who prefer the real scale is the version of 8K. I'm glad you're comfortable with the 4k version. :smilewink:
Aginor Posted November 12, 2014 Posted November 12, 2014 I also use the 4k version. Very nice. DCSW weapons cheat sheet speed cheat sheet
Stonehouse Posted December 3, 2014 Posted December 3, 2014 I haven't tried a winter mission until recently and don't know if it is just me or not but I've been noticing that noise_1.bmp.dds for winter creates a very noticeable tiling effect so it looks like a chess board in places. It appears to be due mainly to the dark borders of each tile. I've tried reducing noise1PerSquare to 3 which helps but doesn't get rid of the problem. I'm using the More visibility mod so particularly near the borders of the map it becomes very obtrusive. Also as you go past a few thousand feet. Anyone else notice it? If it's not just me is there any chance the tile could be revisited and changed so it blends better please? Other than that it's a truly fantastic piece of work and makes a huge difference. Thanks, Stonehouse
The_Fragger Posted December 3, 2014 Posted December 3, 2014 Looking very good :thumbup: 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk:
bubbaxxx Posted December 3, 2014 Posted December 3, 2014 I tried to download your terrain mod on media fire but here is what I got: "File Blocked for Violation" Could you provide another link for this mod please?? thanks :smilewink:
T. Jacob Posted December 5, 2014 Author Posted December 5, 2014 I tried to download your terrain mod on media fire but here is what I got: "File Blocked for Violation" Could you provide another link for this mod please?? thanks :smilewink: Hello bubbaxxx. Tell me you can not download link for upload to another server. :huh: ...All I loaded links work well for me. It may be a problem area, but I do not think.
T. Jacob Posted December 5, 2014 Author Posted December 5, 2014 I haven't tried a winter mission until recently and don't know if it is just me or not but I've been noticing that noise_1.bmp.dds for winter creates a very noticeable tiling effect so it looks like a chess board in places. It appears to be due mainly to the dark borders of each tile. I've tried reducing noise1PerSquare to 3 which helps but doesn't get rid of the problem. I'm using the More visibility mod so particularly near the borders of the map it becomes very obtrusive. Also as you go past a few thousand feet. Anyone else notice it? If it's not just me is there any chance the tile could be revisited and changed so it blends better please? Other than that it's a truly fantastic piece of work and makes a huge difference. Thanks, Stonehouse I think the problem is that you're using too much visibility, making mosaics are noticed, I do not use much visibility because I think it should not have, because of the atmosphere. Too much visibility can be noted repeating texture covering just one area. Try reduce visibility, or remove the texture of the snow for the original. Could you upload a screenshot to know how do you see it? Thank you. :)
Stonehouse Posted December 5, 2014 Posted December 5, 2014 I think the problem is that you're using too much visibility, making mosaics are noticed, I do not use much visibility because I think it should not have, because of the atmosphere. Too much visibility can be noted repeating texture covering just one area. Try reduce visibility, or remove the texture of the snow for the original. Could you upload a screenshot to know how do you see it? Thank you. :) Yeah I hear what you're saying about visibility but the pluses are too great to turn it down. For a start with it high I can actually spot air targets at a distance whereas if it is turned down I've no hope unless they are on top of me and particularly for WW2 flying early visual detection is really important. I'm definitely not insisting or demanding just asking if you can keep it in mind if you update the mod again. Some pics below. Note that it also happens near the central mountain range not just outside the detailed area of the map and also it happens at closer range although less noticeable. These shots are at noise1perSquare = 3 the default is 5 or 6 so it's is much worse then. Thanks for your reply in any event. Cheers, Stonehouse
bubbaxxx Posted December 5, 2014 Posted December 5, 2014 Hello bubbaxxx. Tell me you can not download link for upload to another server. :huh: ...All I loaded links work well for me. It may be a problem area, but I do not think. It's working fine now, must have been a temporary issue from this site, thanks anyway ;-)
T. Jacob Posted December 6, 2014 Author Posted December 6, 2014 Yeah I hear what you're saying about visibility but the pluses are too great to turn it down. For a start with it high I can actually spot air targets at a distance whereas if it is turned down I've no hope unless they are on top of me and particularly for WW2 flying early visual detection is really important. I'm definitely not insisting or demanding just asking if you can keep it in mind if you update the mod again. Some pics below. Note that it also happens near the central mountain range not just outside the detailed area of the map and also it happens at closer range although less noticeable. These shots are at noise1perSquare = 3 the default is 5 or 6 so it's is much worse then. Thanks for your reply in any event. Cheers, Stonehouse Now I see the problem, I had not realized that, do not fly much in winter. But I'll fix it, do not worry. It really is very ugly as the stripes are. Now I'm with hard work and almost unnoticeable I can fly a little while, but now I have slope that mistake. I will improve the texture, I will try to create a new, if I find good texture maps. I'm sorry for my mistake. :(
Stonehouse Posted December 6, 2014 Posted December 6, 2014 Please don't be sorry. LOL I have been working on scripts for the last 12 months for the community and you should see some of the goofs I've accidently made when tired. It won't kill me the way it is and I'm happy to wait until you get time. Cheers m8 have a good Christmas and time to have a fly and enjoy DCS too ;D S! Stonehouse
T. Jacob Posted December 6, 2014 Author Posted December 6, 2014 (edited) Hi Stonehouse. I created a new texture from scratch for the winter. I think it no longer sees the mosaic, but I have noticed a line connecting the grounds, even with the original textures is noticeable but not so visible. The new texture is much cleaner, whiter and may be cracks, bulges, hard snow and soft snow. It is good for low flights but also works in high-flying, at least for me I think it is better than before. Could you try and tell me if you think better? :) Look at this picture of before and after... And these, from highest ... k32.kn3.net/2/2/B/9/3/7/FCE.jpg k32.kn3.net/2/A/4/D/4/9/54C.jpg Here you can download the texture ... https://drive.google.com/file/d/0B7nlaS6_76Y9OGxxMy1TaHpxb3c/view?usp=sharing Thank you for helping us improve! :thumbup: Edited March 4, 2015 by T. Jacob
Lizzard Posted December 6, 2014 Posted December 6, 2014 (edited) Holy Mother..finally! A winter texture that looks like actual winter. Thank you TJ!!:thumbup: Edited December 6, 2014 by Lizzard My Specs: I don`t care..it is a Computer..a black one..
NRG-Vampire Posted December 6, 2014 Posted December 6, 2014 Holy Mother..finally! A winter texture that looks like actual winter. Thank you TJ!!:thumbup: yeah, awesome work Jacob :thumbup: now we will need only snowy building and tree textures more
ebabil Posted December 6, 2014 Posted December 6, 2014 i want to use this mod. which files i should install? grass textures only and ground textures only at the same time? FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
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