Blooze Posted January 28, 2015 Posted January 28, 2015 (edited) Greetings, I have created a mod that IMO makes the city lights look more realistic and I would like some opinions. Is it just me that thinks the default settings are too bright and too yellow? It has always seemed unrealistic to see bright city lights at dusk and dawn as well. Before and after screens attached. Click HERE for JSGME folder. It is necessary to see this in flight to see the full effect. Edited May 2, 2015 by Blooze 1 [sIGPIC][/sIGPIC]
rrohde Posted January 29, 2015 Posted January 29, 2015 Looking good! I agree with the default being a tad too yellow -- your mod seems to improve that. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
txmtb Posted January 29, 2015 Posted January 29, 2015 :thumbup: Looks nice! Win 10 64 Pro, MSI Z390 I7-9700K @5ghz Kraken Z63, 32Gb Corsair Dominator, MSI RTX-2070, 1TB NVME 2TB SSD's, TM Warthog, Pro Rudders, OpenTrack w/ IR Clip
Boss86005 Posted January 29, 2015 Posted January 29, 2015 Nice work. "We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm". --------------------------------------------------------- Intel i-9 9900k @ 5.0 Ghz, EVGA 2080tiFTW3 11Gb, Corsair H115 PRO water cooler, Gigabyte AorusMaster motherboard, EVGA Super Nova 1000 watt G+ powersupply, G.SKILL 64Gb ram @3800 MHz, HP EX 920 M.2 PCIe 3TB,Windows 10Pro x64
golani79 Posted January 29, 2015 Posted January 29, 2015 I think it depends on where the City / Village / etc. is located and on the density of the buildings. I definitely know of Cities or Villages which are using such yellow lights - so they exist. Personally I think your mod is a bit too dark and white looking. For example Tbilisi and Batumi http://www.city-photos.org/_photo/3247244.jpg http://www.batumi.ge/en/images/poster6.jpg >> DCS liveries by golani79 <<
Blooze Posted January 29, 2015 Author Posted January 29, 2015 I think it depends on where the City / Village / etc. is located and on the density of the buildings. I definitely know of Cities or Villages which are using such yellow lights - so they exist. Personally I think your mod is a bit too dark and white looking. For example Tbilisi and Batumi http://www.city-photos.org/_photo/3247244.jpg http://www.batumi.ge/en/images/poster6.jpg Thanks for your comments and I agree that I may have gone too far. I may make another attempt in the near future. Hopefully EDGE will arrive soon and we can move on to new lighting for everything. [sIGPIC][/sIGPIC]
shagrat Posted January 30, 2015 Posted January 30, 2015 If you fly over populated areas with road lanterns that have an orange/yellow tint or a lot of room lights show through the windows it is quite yellowish... Also a lot of advertisements, building extoriors lighted, traffic lights show a lot of color 'dots' Overall it pretty much looks more colorful than one might expect. Yet I like the comcept of the mod. The lights look much smoother and less 'in your face' so if you tweak a bit you might get a pretty decent result. Some may prefer the white/dim version anyway. I personally consider any effort to enhance the current environment until EDGE a positive and useful thing. So thanks for the work and keep at it. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Falcon_S Posted January 30, 2015 Posted January 30, 2015 ... Personally I think your mod is a bit too dark and white looking... Agree. Too little light. Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH!
Gorilla Posted January 30, 2015 Posted January 30, 2015 Wow Blooze. This looks really, really nice. Thank you sir for sharing.
Fri13 Posted January 30, 2015 Posted January 30, 2015 Basic lighting rules: No matter of distance the subject looks lighted with same power. It's the inverse square law. Color temperature is warmish orange to yellow or has a green tint on street lights. Street lights usually are yellow as it sharpen the objects by making them more contrasty and in homes it makes home feel warm instead cold. Like sunlight or fireplace. Human eye sees light as white when in it, but far it can be noticed to be warmer/greener. Especially if the different color temperatures are mixed together side by side. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Blooze Posted January 30, 2015 Author Posted January 30, 2015 I had considered tweaking the mod based on feedback but then realized that regardless of what I did there would be some that approved and some that didn't. There are other obvious variables like different video cards, monitors and settings that always affects how each one sees this stuff as well. I will leave it as is and hope that it will be of some value. There is really no way to evaluate it fully from the screens and really needs to be seen in flight. Thanks for the comments. Cheers [sIGPIC][/sIGPIC]
rcjonessnp175 Posted February 3, 2015 Posted February 3, 2015 Great job! With dcs 2.0 I'll probably be flying only at night as the improved lighting and shaders will be epic. I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
JayPee Posted February 3, 2015 Posted February 3, 2015 (edited) Blooze, could you give me quick run down on which parameters set the general colour of the lights and which ones set the intensity. EDIT: Nevermind, I think i've already figured out how it works. Edited February 3, 2015 by JayPee i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory
Blooze Posted February 3, 2015 Author Posted February 3, 2015 Blooze, could you give me quick run down on which parameters set the general colour of the lights and which ones set the intensity. EDIT: Nevermind, I think i've already figured out how it works. I have been using Photoshop to tweak the dds image files. If you have found a way to accomplish the same task by changing lua files I would appreciate knowing that. It's probably a much easier way to accomplish the same results. [sIGPIC][/sIGPIC]
kazereal Posted February 4, 2015 Posted February 4, 2015 Instead of applying "white light" consider way to increase brightness of lit areas. The color of surface after light is reflected from it would be more important than just the tone of light itself (which is often more yellowish than pure white). Also considering lighting on surfaces like snow as well, just changing the color of light to white would not improve realism. Moon light should appears bluish while fires and such have much more yellowish tone. "I would have written a shorter post, but I did not have the time."
aaron886 Posted February 4, 2015 Posted February 4, 2015 I think it depends on where the City / Village / etc. is located and on the density of the buildings. I definitely know of Cities or Villages which are using such yellow lights - so they exist. Personally I think your mod is a bit too dark and white looking. For example Tbilisi and Batumi http://www.city-photos.org/_photo/3247244.jpg http://www.batumi.ge/en/images/poster6.jpg Camera. Long exposure. Almost no night pictures are really admissible as evidence in this case. Points made regarding regional light colors are valid, however. In any case, only the densest lighting tends to throw noticeable areas of light and dark on the ground... In my experience, usually what you see from the air is just the light itself.
SDsc0rch Posted February 4, 2015 Posted February 4, 2015 yeah, if you've ever flown on an airline, "mostly" all you see are the lights themselves there are areas where large swaths of the surface are illuminated though.. i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
golani79 Posted February 5, 2015 Posted February 5, 2015 (edited) Yeah, you are right and I´m well aware that those are long time exposure shots but I´ve posted them more because of the color and not the brightness. Regarding the brightness I think that villages and other smaller places would be rather dark and that you would mostly see "lonely" spots of light - but in cities there are usually many many lights and places really lit up. I´m pretty sure that you would see those from the air as well. Despite of exposure time here you can see a rather good example - darker places with a few spots of light and well lit areas like the main road. http://media-cdn.tripadvisor.com/media/photo-s/01/62/5e/c5/night-time-view-of-village.jpg Overall it depends on the place itself. Edited February 5, 2015 by golani79 >> DCS liveries by golani79 <<
shagrat Posted February 5, 2015 Posted February 5, 2015 The difficulty is, no photo will correctly capture what you see with your eyes. It all boils down to "experience" and good visual memory. On approach, 300ft above ground you see the reflected light quite well. At 10k ft you only see spots of light sources like a spiderweb where cities are... the color tends to be more yellowish than white. But to say how yellow or give a photo and say "it looks like this" doesn't really help. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
golani79 Posted February 5, 2015 Posted February 5, 2015 (edited) But to say how yellow or give a photo and say "it looks like this" doesn't really help. The pictures should just be taken as an example / reference and not as "This is how it looks!" ... :doh: Edited February 5, 2015 by golani79 >> DCS liveries by golani79 <<
shagrat Posted February 5, 2015 Posted February 5, 2015 Yep, exactly... as I said it is very difficult. No offense meant... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Blooze Posted February 5, 2015 Author Posted February 5, 2015 (edited) If DCS World had vehicular traffic modeled with lights on at night in the quantity equivalent to what exists in reality, it would more accurately depict a difference between large urban areas and small towns and have a significant impact overall. But then, if my aunt had balls, she'd be my uncle. As far as realism is concerned, until EDGE is released this is like trying to make a silk purse out of a sow's ear. Edited February 5, 2015 by Blooze [sIGPIC][/sIGPIC]
JayPee Posted February 6, 2015 Posted February 6, 2015 until EDGE is released this is like trying to make a silk purse out of a sow's ear.Appreciate the attempt! Would you mind sharing the PS files with the layers in it so others can easily modify it to their own taste, instead of starting from scratch? i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory
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