WildBillKelsoe Posted March 8, 2015 Posted March 8, 2015 I own both C and FC3 A versions. After reading OAF (A-10 Kosovo), I think I want to switch to FC3 A-10A version. Here is why: 1- IMHO, A-10C is more spoiled version. We have TAD, SADL, and pretty much a targeting pod. Most pilots in the book relied on binos and eyeballs to detect targets. 2- PAC spoiling. I think PAC simplifies the shooting of that massive pistol, but I like fighting the cannon (and getting rounds on target for that matter). 3- Map usage (again, TAD related). I like using sectionals (I have TC-1 shredded to sectionals with a chart catalog to each area), mainly because I like talking to people on multiplayer and AFAC'ing them, specially Sharks, on target. Plenty of practice with MGRS/LL and descriptors. 4- Simplified radios (not a particular problem to me, I like A-10C's realistic radio, but I enjoy the one button to anybody approach. 5- Mk-20 (although I don't know if they are burst, I'd love to try them on armor and see effects) In short words, I like A version because it reverts to sort of the vintage (101) ground pounding role, without too much simplifications and relies more on analog-like procedures. Sort of comparing A-10 to Stuka, well, I'll take the stuka for sure. So that is about me, what do you guys think? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
rcjonessnp175 Posted March 8, 2015 Posted March 8, 2015 Lord.... Have fun..... I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
T_A Posted March 8, 2015 Posted March 8, 2015 Guess i`ll be the one to say it - you can do all that with the C model, just dont use the TAD , TGP ,PAC etc. and you can use easy communication and not have to deal with the radio also. and there are plenty of cluster bomb options on the C in the sim. IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC]
Flagrum Posted March 8, 2015 Posted March 8, 2015 1 - you are saying, the A-10C is not challenging enough so you switch over to FC3? :o) 2 - the A had also PAC, iirc 3 - too much SA, need more challenge!? :o) 4 - enable easy comms? 5 - Mk-20 ... not much of a difference compared to a CBU-87 - at least not in DCS - except less flexible / no changable settings
NeilWillis Posted March 8, 2015 Posted March 8, 2015 And a simple flight model in the A compared to the Professional flight model of the C.
PFunk1606688187 Posted March 8, 2015 Posted March 8, 2015 You can do anything with the C that the A can except you can't use the Pave Penny and sadly nobody has binoculars in either version. So don't use the TAD and fly without PGMs. Done deal. A-10s over Kosovo said that they mostly flew with Mavs, Mk82s and CBU-87s, so no problem there. People should realize that its not the airplane as much as how you fly it. Still, they integrated the TGP into the A before the C showed up and as far as I know C pilots still rock Binos on occasion since TGP and binoculars are not mutually exclusive in their utility. You can learn a lot about being a better attack pilot from how they flew A-10As over Kosovo, but those skills are not lost just because you have a TGP and SADL. By the same token you can find a few anecdotes in that book that demonstrate how A-10s needed F-14s with their pods to help them in low light situations and in that conflict at night they had to fully surrender their FAC role to the F-16s and F-14s. Overall I think most DCS A-10C players could learn a few things about flying if they left the TGP at home now and then and figured out old school talk on skills. Warning: Nothing I say is automatically correct, even if I think it is.
Shaman Posted March 8, 2015 Posted March 8, 2015 (edited) Actually only one A-10 in flight should take the TGP, rest is communication. FC3 A-10A is not a hard core pilot's sim, due to simulation limitations, which is also officially described by ED as very limited simulation of the Warthog compared to full Sim module. Edited March 8, 2015 by Shaman 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
WildBillKelsoe Posted March 8, 2015 Author Posted March 8, 2015 That would be flight lead, right? He/She is responsible for handing out targets, so I guess thats why one TGP needed. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Shaman Posted March 8, 2015 Posted March 8, 2015 Yes, flight lead is responsible to sort out targets for wingmen. Position of targets can be sent via data link network, or given by radio, all you need is MGRS reference system or descriptive visual cues and pass it to wingmen. Lead may also laser guide wingman's LGBs. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
joey45 Posted March 8, 2015 Posted March 8, 2015 And a simple flight model in the A compared to the Professional flight model of the C. Thought the A got the same FM as the C.....? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
shagrat Posted March 8, 2015 Posted March 8, 2015 And a simple flight model in the A compared to the Professional flight model of the C. Both use the same AFM since quite a while (since before the F-15C got the AFM)... So that's no difference. The MAV, though is pretty "simplified" in the FC3 A-10A. I need to check on the A hog again to be sure, but have they removed the "tracers" from the gun? And the CCIP symbology, still uses the FC3 fixed to the top line "pendulum" Pipper? Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
PFunk1606688187 Posted March 8, 2015 Posted March 8, 2015 Actually only one A-10 in flight should take the TGP, rest is communication. Yes, flight lead is responsible to sort out targets for wingmen. Position of targets can be sent via data link network, or given by radio, all you need is MGRS reference system or descriptive visual cues and pass it to wingmen. Lead may also laser guide wingman's LGBs. There is no rule that the wingman should not carry a pod. Tactics are not so prescriptive. It may suit the tactics that the wingman be able to use the pod to generate his own coordinates from a target picture much the same way a lead would talk his wingman onto a target visually. A wingman needn't even use his pod image for target coordinates and could simply use it to aid in a visual attack. Its another SA tool, another piece in the puzzle. Datalinks can be jammed the same as radios. Verbally handing off coordinates is slow. Describing a Pod image is fast, especially when the wingman can see the image clearly from a distance that would require more time when using binoculars. Its not all that simple in my opinion. Warning: Nothing I say is automatically correct, even if I think it is.
Shaman Posted March 8, 2015 Posted March 8, 2015 (edited) No rules as such at your home, so what you say is true, but so DCS missions are almost never taking into consideration logistics management in real life for spares and stores. DCS giving all pilots opportunity to take whatever and wear equipment as they prefer. Edited March 8, 2015 by Shaman 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
shagrat Posted March 8, 2015 Posted March 8, 2015 Oh, you could easily change that as a mission designer... Just, empty the warehouses and stores until you have only left what should be available. :D Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
zaelu Posted March 8, 2015 Posted March 8, 2015 I would also like a full DCS level module of the A. C is too much... electronic? for me. :D [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
joey45 Posted March 8, 2015 Posted March 8, 2015 Well, the A model WAS going to be the one they were going to release but they got the go ahead for the C.. Having a FULL ON A model would be call. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
cichlidfan Posted March 8, 2015 Posted March 8, 2015 Thought the A got the same FM as the C.....? The A-10A has an AFM+ while the A-10C has a PFM. Note the lack of toe brakes on the A. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
PFunk1606688187 Posted March 8, 2015 Posted March 8, 2015 (edited) No rules as such at your home, so what you say is true, but so DCS missions are almost never taking into consideration logistics management in real life for spares and stores. DCS giving all pilots opportunity to take whatever and wear equipment as they prefer. There's a big difference between logistics denying everyone the opportunity to carry a pod and that being a rule that you expressed being irrelevant to a logistic situation. There is also no eventuality for jamming in DCS and so issues a real pilot would face are not part of our scenarios either. Jamming radios, datalinks, GPS, all degrade capabilities of systems you quoted as being a stand in to using the pod. I find your augmented argument more unconvincing than your last frankly. If you look at pictures of A-10s in ferry configuration when they're deploying somewhere you'll see them carrying a TGP or ECM pod. The same logistical argument applies to the ECM pod but I doubt you'll find a picture of an A-10 going into combat without one in a non-permissive environment even if the TOLD for that flight sees the wingman go without a TGP. So lets be fair and assume fewer TGPs than aircraft deployed. You never fly every single aircraft with usually at least one CANN and several stand by jets if you have to abort a jet on the ramp in preflight for a fragged mission not to mention the ones that are out of the cycle for required maintenance. I don't see why you're going to have trouble running a TGP load on every mission if you so choose it. But don't get me wrong, you should be able to function as a wingman without a TGP. I personally love being -2 to a lead who does all the heads down business working only coordinates and visual talk ons with my eyes otherwise out of the pit. Nevertheless its not a rule and shouldn't be since the pod offers flexibility that would otherwise not exist if the wingman is without one. Whats else is the wingie gonna carry there anyway? 7 Rockets? :lol: Edited March 8, 2015 by P*Funk Warning: Nothing I say is automatically correct, even if I think it is.
Exorcet Posted March 8, 2015 Posted March 8, 2015 Oh, you could easily change that as a mission designer... Just, empty the warehouses and stores until you have only left what should be available. :D The warehouse system is a good start, but as it is, it's rather limited. You can limit the amount of weapons available to a realistic level, but that doesn't stop one plane from loading all the good stuff and leaving none for anyone else (and then crashing into a hill). We need loadout restrictions in additional to limited warehouse resources, such that even if there are 6 AGM-65's in the warehouse, a plane can only load 2 at most. As for A-10A vs C, I do like flying the A because it's less capable. However that doesn't necessarily make it more difficult to be successful with, and the FC3 avionics are a bit less fun. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Witchking Posted March 8, 2015 Posted March 8, 2015 IMO, the C turns out a lot easier to manage just because of the detailed MFCD and the capability. I know I am engaging PAC with the two stage trigger on my warthog. I can do pinpoint precision strikes with laser guided munitions and even dumb bombs. With A, It feels like its missing a little. "C" triggers cannon and automatically turns on PAC. But for some reason, it is not as satisfying as the two stage trigger on the C version. That still elevates the C like the badass it truly is...just like how you see in the videos of real A-10s in action. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
PiedDroit Posted March 8, 2015 Posted March 8, 2015 (edited) The real "hardcore" stuff on the A-10A is not modelled anyway, so there is no point using the A instead of the C because of the fancy stuff (you can remove the TGP and not use the TAD, the MFDs are configurable). I read somewhere that the first versions of the A-10 did not have the LASTE, IFCC nor PAC (no CCIP/CCRP), they had to rely on the depressible piper + tables to be able to make an accurate delivery, that could have ben fun to have :joystick: (some info here: http://forums.eagle.ru/showthread.php?t=60079) Edited March 8, 2015 by PiedDroit
shagrat Posted March 8, 2015 Posted March 8, 2015 You can, the depressible pipper is still there and works (UFC has controls for it)... So you can do "basic" deliveries like in the 70ies, 80ies... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
SkateZilla Posted March 8, 2015 Posted March 8, 2015 And a simple flight model in the A compared to the Professional flight model of the C. A has the same AFM in flight as the C for the most part, the toe brakes and some other things missing. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
cichlidfan Posted March 8, 2015 Posted March 8, 2015 (edited) A has the same AFM in flight as the C for the most part, the toe brakes and some other things missing. Not according to Wags: Examples of AFM+ in DCS include the Su-25 and A-10A. DCS examples of the PFM include the A-10C, Ka-50, P-51D, UH-1H, Mi-8MTV2, F-15C and Su-27 (in development) for DCS Flaming Cliffs, and the Fw190-D9 (in development). http://forums.eagle.ru/showthread.php?t=122801 ...or are you trying to say that there really is no 'in flight' difference between an AFM+ and a PFM? Edited March 8, 2015 by cichlidfan ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Flagrum Posted March 8, 2015 Posted March 8, 2015 Not according to Wags: http://forums.eagle.ru/showthread.php?t=122801 ...or are you trying to say that there really is no 'in flight' difference between an AFM+ and a PFM? I interprete Wags statement as "both have basically the same PFM, but it is for the A-10A - due to the lack of ASM - somewhat 'degraded' to AFM+ standards"
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