edokg Posted March 28, 2018 Share Posted March 28, 2018 Sorry that's not built into the standard script but it's relatively easy to add something like you cannot unpack within X meters of any friendly logistics zone BlueFlag has the limit where only repair crates can be moved between friendly zones, any other friendly crate cannot be unpacked within 10 km of any friendly base, regardless of where it came from. Would that same behaviour work for you? If so might be able to add in the weekend. Sorry for the slow reply. Replied to your other question in another thread :) Sent from my ONEPLUS A3003 using Tapatalk Hi guys, solution for it? [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic128931_4.gif[/sIGPIC] SO:Win10 64bit CPU:Intel i7 8700K@3.7 RAM:DDR4 46GB G.Skill Trident 3200MHz CL14 GPU:Nvidia EVGA GTX1080Ti FTW iCX MB:ASRock Z370 Extreme4 HDD: 512GB Samsung 970 PRO SSD M.2 NVMe + 250GB Samsung 850 EVO SSD + 2x500GB Seagate Barracuda 7200RPM Link to comment Share on other sites More sharing options...
Ciribob Posted March 29, 2018 Author Share Posted March 29, 2018 Hi guys, solution for it?Alpenwolf fixed it himself, but I'll do an update in the next two weeks that adds a minimum deploy distance from a friendly pick up zone :) Sent from my ONEPLUS A3003 using Tapatalk Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
edokg Posted March 29, 2018 Share Posted March 29, 2018 Alpenwolf fixed it himself, but I'll do an update in the next two weeks that adds a minimum deploy distance from a friendly pick up zone :) Sent from my ONEPLUS A3003 using Tapatalk Ok, tks a lot! [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic128931_4.gif[/sIGPIC] SO:Win10 64bit CPU:Intel i7 8700K@3.7 RAM:DDR4 46GB G.Skill Trident 3200MHz CL14 GPU:Nvidia EVGA GTX1080Ti FTW iCX MB:ASRock Z370 Extreme4 HDD: 512GB Samsung 970 PRO SSD M.2 NVMe + 250GB Samsung 850 EVO SSD + 2x500GB Seagate Barracuda 7200RPM Link to comment Share on other sites More sharing options...
Grodlund Posted March 29, 2018 Share Posted March 29, 2018 https://github.com/ciribob/DCS-CTLD/blob/master/CTLD.lua#L2969 edit this like i.e ctld.JTACAutoLase(_spawnedGroups:getName(), "1688") to always have 1688 Thanx a million Ciribob! Any idea when you'll merge in the feature to be able to change LC's with the F10 menu? I saw it was pull requested 5th february "Your pumping days are over, Megatron!" -Optimus Prime "This calls for a very special blend of psychology and extreme violence" -Vyvian Link to comment Share on other sites More sharing options...
FlightControl Posted March 30, 2018 Share Posted March 30, 2018 In dcs 2.5... When a crate is destroyed using the destroy() method, does it explode? When a barrel cargo is destroyed using the destroy() method, does it explode? The barrel explodes in my testing and creates a dead event... Sent from my SM-N950F using Tapatalk [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
edokg Posted March 31, 2018 Share Posted March 31, 2018 Alpenwolf fixed it himself, but I'll do an update in the next two weeks that adds a minimum deploy distance from a friendly pick up zone :) Sent from my ONEPLUS A3003 using Tapatalk Hi Ciribob, if I can afford to give advice, it would be important that it is not possible to deploy a crate within a minimum distance from the logistic in which it is loaded, not from friendly logistic in general.. For example, if I have one logistic in A and one in B, if I take a crate in A, I'll not be able to deploy it near A but is important that i can deploy it near B... Tks! [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic128931_4.gif[/sIGPIC] SO:Win10 64bit CPU:Intel i7 8700K@3.7 RAM:DDR4 46GB G.Skill Trident 3200MHz CL14 GPU:Nvidia EVGA GTX1080Ti FTW iCX MB:ASRock Z370 Extreme4 HDD: 512GB Samsung 970 PRO SSD M.2 NVMe + 250GB Samsung 850 EVO SSD + 2x500GB Seagate Barracuda 7200RPM Link to comment Share on other sites More sharing options...
edokg Posted April 12, 2018 Share Posted April 12, 2018 Alpenwolf fixed it himself, but I'll do an update in the next two weeks that adds a minimum deploy distance from a friendly pick up zone Sent from my ONEPLUS A3003 using Tapatalk Hi Ciribob, if I can afford to give advice, it would be important that it is not possible to deploy a crate within a minimum distance from the logistic in which it is loaded, not from friendly logistic in general.. For example, if I have one logistic in A and one in B, if I take a crate in A, I'll not be able to deploy it near A but is important that i can deploy it near B... Tks! News about the update? I'm very eager! :pilotfly::pilotfly::pilotfly: [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic128931_4.gif[/sIGPIC] SO:Win10 64bit CPU:Intel i7 8700K@3.7 RAM:DDR4 46GB G.Skill Trident 3200MHz CL14 GPU:Nvidia EVGA GTX1080Ti FTW iCX MB:ASRock Z370 Extreme4 HDD: 512GB Samsung 970 PRO SSD M.2 NVMe + 250GB Samsung 850 EVO SSD + 2x500GB Seagate Barracuda 7200RPM Link to comment Share on other sites More sharing options...
Ciribob Posted April 15, 2018 Author Share Posted April 15, 2018 New version of the CTLD Script v.1.73 Make sure you have the latest MIST ! Optional minimum distance from friendly Logistics added Edit the line below in the CTLD.lua to change the minimum distance in meters a crate must be from a friendly logistics zone in order to unpack a crate ctld.minimumDeployDistance = 1000 -- minimum distance from a friendly pickup zone where you can deploy a crate Please see Readme and Github for latest code and how to use Link:https://github.com/ciribob/DCS-CTLD Examples:http://forums.eagle.ru/showthread.php?p=2621619 As always, please let me know if you have any issues or suggestions! *** FOR 2.5+: Make sure all human players are in separate groups / flights *** Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
edokg Posted April 15, 2018 Share Posted April 15, 2018 New version of the CTLD Script v.1.73 Make sure you have the latest MIST ! Optional minimum distance from friendly Logistics added Edit the line below in the CTLD.lua to change the minimum distance in meters a crate must be from a friendly logistics zone in order to unpack a crate ctld.minimumDeployDistance = 1000 -- minimum distance from a friendly pickup zone where you can deploy a crate Please see Readme and Github for latest code and how to use Link:https://github.com/ciribob/DCS-CTLD Examples:http://forums.eagle.ru/showthread.php?p=2621619 As always, please let me know if you have any issues or suggestions! *** FOR 2.5+: Make sure all human players are in separate groups / flights *** Hi Ciribob, I've done some test but...in my missions this function doesn't run...I've set the minumum deploy distance in 4000, 5000, 10000 meters, but I can always load a cargo in a logistic zone and deploy it and unpack it in a few meters from the logistic zone... I attach my last and very very basic test mission, here I've only modified two lines of CTLD compared to default: ctld.hoverPickup = false ctld.minimumDeployDistance = 5000 Am I doing something wrong? Tks!Test CTLD.miz [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic128931_4.gif[/sIGPIC] SO:Win10 64bit CPU:Intel i7 8700K@3.7 RAM:DDR4 46GB G.Skill Trident 3200MHz CL14 GPU:Nvidia EVGA GTX1080Ti FTW iCX MB:ASRock Z370 Extreme4 HDD: 512GB Samsung 970 PRO SSD M.2 NVMe + 250GB Samsung 850 EVO SSD + 2x500GB Seagate Barracuda 7200RPM Link to comment Share on other sites More sharing options...
edokg Posted April 16, 2018 Share Posted April 16, 2018 This morning I did other tests and I was able to deploy and unpack a crate (BTR-RD) in the mission "test-mission.miz" that is inside the new DCS-CTLD-master.zip I attach a screenshot, look that I'm at 0.71km from the red logistic from which I loaded the crate. The minimum deploy distance in CTLD is set to 1000. TKS! [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic128931_4.gif[/sIGPIC] SO:Win10 64bit CPU:Intel i7 8700K@3.7 RAM:DDR4 46GB G.Skill Trident 3200MHz CL14 GPU:Nvidia EVGA GTX1080Ti FTW iCX MB:ASRock Z370 Extreme4 HDD: 512GB Samsung 970 PRO SSD M.2 NVMe + 250GB Samsung 850 EVO SSD + 2x500GB Seagate Barracuda 7200RPM Link to comment Share on other sites More sharing options...
Ciribob Posted April 16, 2018 Author Share Posted April 16, 2018 Ran out of time yesterday, must've uploaded the wrong one. I'll try and fix tonight :) thanks for letting me know Sent from my ONEPLUS A3003 using Tapatalk Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
edokg Posted April 16, 2018 Share Posted April 16, 2018 Ran out of time yesterday, must've uploaded the wrong one. I'll try and fix tonight :) thanks for letting me know Sent from my ONEPLUS A3003 using Tapatalk Thanks to you! [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic128931_4.gif[/sIGPIC] SO:Win10 64bit CPU:Intel i7 8700K@3.7 RAM:DDR4 46GB G.Skill Trident 3200MHz CL14 GPU:Nvidia EVGA GTX1080Ti FTW iCX MB:ASRock Z370 Extreme4 HDD: 512GB Samsung 970 PRO SSD M.2 NVMe + 250GB Samsung 850 EVO SSD + 2x500GB Seagate Barracuda 7200RPM Link to comment Share on other sites More sharing options...
Ciribob Posted April 16, 2018 Author Share Posted April 16, 2018 Thanks to you! Try the latest version again - should work now. Forgot to remove a testing change! Thanks for letting me know :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
edokg Posted April 17, 2018 Share Posted April 17, 2018 Try the latest version again - should work now. Forgot to remove a testing change! Thanks for letting me know :) Hi Ciribob, I've tested the new script and it seems to forks fine! I'll do more tests next days and I'll report you. A question, is there a simple way to "extend" the minimum distance also to Troop Transport? Tks! [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic128931_4.gif[/sIGPIC] SO:Win10 64bit CPU:Intel i7 8700K@3.7 RAM:DDR4 46GB G.Skill Trident 3200MHz CL14 GPU:Nvidia EVGA GTX1080Ti FTW iCX MB:ASRock Z370 Extreme4 HDD: 512GB Samsung 970 PRO SSD M.2 NVMe + 250GB Samsung 850 EVO SSD + 2x500GB Seagate Barracuda 7200RPM Link to comment Share on other sites More sharing options...
VAF [136] Striker Posted April 18, 2018 Share Posted April 18, 2018 I can't get a Hawk battery set up. I've looked through all the documentation a bunch of times and can't figure out this problem. I remember there being a minimum distance from the logistics but can't find that in the lua. I have all the necessary pieces to set it up. Can someone explain what I'm doing wrong? Do you need a zone? I thought you could deploy them anywhere. Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
flanker0ne Posted April 19, 2018 Share Posted April 19, 2018 (edited) Hi Ciribob, I've tested the new script and it seems to forks fine! I'll do more tests next days and I'll report you. A question, is there a simple way to "extend" the minimum distance also to Troop Transport? Tks!If I understand your question, the troop load and unload distance, depend from the trigger zone radius you created in the editor Inviato dal mio SM-G930F utilizzando Tapatalk Edited April 19, 2018 by flanker0ne SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool Link to comment Share on other sites More sharing options...
Ciribob Posted April 19, 2018 Author Share Posted April 19, 2018 I can't get a Hawk battery set up. I've looked through all the documentation a bunch of times and can't figure out this problem. I remember there being a minimum distance from the logistics but can't find that in the lua. I have all the necessary pieces to set it up. Can someone explain what I'm doing wrong? Do you need a zone? I thought you could deploy them anywhere.For a hawk battery you need all 4 crates to piece them together. The minimum deploy distance is near the top of the script - search minimum and you should find it near the top :) If you want to try an older version : https://github.com/ciribob/DCS-CTLD/releases/tag/1.72 This one doesn't have deploy distance limitations, only that you can deploy where you pick up crates. Can you post your mission and I'll take a look when I'm back? Away from today till Monday :) Sent from my ONEPLUS A3003 using Tapatalk Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Alpenwolf Posted April 28, 2018 Share Posted April 28, 2018 How can I force capturing an airbase while being dependent on deploying troops on that airbase? Say you destroy the enemy's air defences at an airbase and set "Group DEAD" as the condition while the enemy's air defences group's name is selected before the air defences belonging to your coalition can spawn and thus capture the airbase. Now I'd like to add to that condition another one that connects deploying troops on that airbase with capturing it. Obviousley there is no condition that says "When Unit Type in ZONE" so that I could select "Infantry M4" as the type to make capturing an airbase dependent on whether there are any infantries on the ground or not. Is there any condition or a way around to make CTLD a vital criteria for capturing airbases? Cold War 1947 - 1991 Discord Helicopters Tournaments Combined Arms Tournaments You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com Link to comment Share on other sites More sharing options...
Ciribob Posted May 10, 2018 Author Share Posted May 10, 2018 How can I force capturing an airbase while being dependent on deploying troops on that airbase? Say you destroy the enemy's air defences at an airbase and set "Group DEAD" as the condition while the enemy's air defences group's name is selected before the air defences belonging to your coalition can spawn and thus capture the airbase. Now I'd like to add to that condition another one that connects deploying troops on that airbase with capturing it. Obviousley there is no condition that says "When Unit Type in ZONE" so that I could select "Infantry M4" as the type to make capturing an airbase dependent on whether there are any infantries on the ground or not. Is there any condition or a way around to make CTLD a vital criteria for capturing airbases? Sorry for the long reply - unfortunately there isn't an easy answer: local _zone = trigger.misc.getZone("zoneName") _zone.point = mist.utils.makeVec3GL(_zone.point) local _volume = { id = world.VolumeType.SPHERE, params = { point = _zone.point, radius = _zone.radius } } local _listRed = {} -- contains red units local _listBlue = {} -- contains blue units local _foundRed = false local _foundBlue = true local _search = function(_unit, _coa) pcall(function() if _unit ~= nil and _unit:isExist() and _unit:isActive() and _unit:getLife() > 0 and not _unit:inAir() then if _unit:getCoalition() == 1 then _foundRed = true table.insert(_listRed,_unit) else _foundBlue = true table.insert(_listBlue,_unit) end end end) return true end world.searchObjects(Object.Category.UNIT, _volume, _search) if _foundRed then -- FOUND RED STUFF end if _foundBlue then -- FOUND BLUE STUFF end The snippet above gets a zone called "zoneName" and tells you if any ground units are in the zone - with the width controlled by zone size in the editor It'll also fill up a list of red and blue units in _listRed and _listBlue You can go through those lists, and work out what kind of unit they are - to trigger capture Details of what you can do with units are here: http://wiki.hoggit.us/view/DCS_Class_Unit and to loop through a list for _index, _element in pairs(_someList) do -- do stuff with _element like getName _element:getName() end Hope that helps! Sorry its not a simple answer Code above can be executed in DO SCRIPT Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Wizard1393 Posted May 15, 2018 Share Posted May 15, 2018 (edited) Hey Ciribob, if I haven't said it already, thanks for this magnificent script. Bugreport (I think): CTLD won't register a JTAC which has been respawned with mist.respawngroup. Looks like line 4935 "if _jtacGroup == nil or #_jtacGroup == 0 then" in fact returns nil or 0. Edited May 17, 2018 by chrisofsweden GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
Alpenwolf Posted May 15, 2018 Share Posted May 15, 2018 Sorry for the long reply - unfortunately there isn't an easy answer: ... Hope that helps! Sorry its not a simple answer Code above can be executed in DO SCRIPT Been setting up triggers like crazy... by the hundreds with loads of flags to work my way around it and somehow made it partially work but should do the job :doh: I'll try your method of course which is what I asked for. Thanks for the reply and no need to apologise for replying so late after being one solid contributor to the community :thumbup: God bless you! Cold War 1947 - 1991 Discord Helicopters Tournaments Combined Arms Tournaments You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com Link to comment Share on other sites More sharing options...
Wizard1393 Posted May 17, 2018 Share Posted May 17, 2018 (edited) I've set ctld.JTAC_lock = 'vehicle' but the JTAC Unit still targets troops sometimes seemingly if a troops group are closer than a group containing vehicles. Is this by design or something not working correctly? JTAC status states it has visual on ATMZ-5 which is a truck in another group, but lasing Soldier AK. Edited May 17, 2018 by chrisofsweden GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
Alpenwolf Posted May 17, 2018 Share Posted May 17, 2018 Tried a couple of things with what you've posted above but it's obviousley harder than I thought for me: I created a simple mission where one should take the Ka-50 (Blue) at a FARP (hot start), pick up a Vulcan, fly 3 km to the north, destroy 1 Red ground unit, land and deploy the Vulcan. Now this should complete the capture and the Blue ground unit should spawn to capture the base. The last part doesn't work... If it's not too much work for you could you please check it out?Test Drop To Capture.miz Cold War 1947 - 1991 Discord Helicopters Tournaments Combined Arms Tournaments You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com Link to comment Share on other sites More sharing options...
edokg Posted May 25, 2018 Share Posted May 25, 2018 New version of the CTLD Script v.1.73 Make sure you have the latest MIST ! Optional minimum distance from friendly Logistics added Edit the line below in the CTLD.lua to change the minimum distance in meters a crate must be from a friendly logistics zone in order to unpack a crate ctld.minimumDeployDistance = 1000 -- minimum distance from a friendly pickup zone where you can deploy a crate Please see Readme and Github for latest code and how to use Link:https://github.com/ciribob/DCS-CTLD Examples:http://forums.eagle.ru/showthread.php?p=2621619 As always, please let me know if you have any issues or suggestions! *** FOR 2.5+: Make sure all human players are in separate groups / flights *** Hi Ciribob, I've tested the script a lot and it works fine. There is only one problem in my opinion. If I have one logistic in A and one in B, if I take a crate in A, I'll not be able to unpack it near A but is important that I can unpack it near B (to reinforce a base for example)... Now, if I take crate in A I can't unpack it also near B (because there is a logistic also in B)...:noexpression: Can you solve it? [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic128931_4.gif[/sIGPIC] SO:Win10 64bit CPU:Intel i7 8700K@3.7 RAM:DDR4 46GB G.Skill Trident 3200MHz CL14 GPU:Nvidia EVGA GTX1080Ti FTW iCX MB:ASRock Z370 Extreme4 HDD: 512GB Samsung 970 PRO SSD M.2 NVMe + 250GB Samsung 850 EVO SSD + 2x500GB Seagate Barracuda 7200RPM Link to comment Share on other sites More sharing options...
Nealius Posted May 27, 2018 Share Posted May 27, 2018 Is there an ELI5 for running this? I want to force JTAC to IR Point a target at night, but I can't figure out how to use this script to do it. The "Intro to Lua Scripting" tutorial here on the forums isn't helping much either. Totally lost. Link to comment Share on other sites More sharing options...
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