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Posted

Does anyone have already report bug with the M-2000C on the Op Blue Flag server ? I'm the only one of my team mates to doesn't have center fuel tank available.....

Posted

Just right now, server simultaneously crashed several players out of the game.

 

It report dx11backend.dll however since squadron mates had the same at the very same second, we suspect something on server end.

 

I'm not complaining, just reporting so you can check your logs. We had a great day today and thank you for the server :)

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Posted
Just right now, server simultaneously crashed several players out of the game.

 

It report dx11backend.dll however since squadron mates had the same at the very same second, we suspect something on server end.

 

I'm not complaining, just reporting so you can check your logs. We had a great day today and thank you for the server :)

 

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AKA LazzySeal

Posted

Online right now and I'm watching some weird streams of white smoke produced by aircrafts. The go way up on a straight vertical way giving away positions and making a2a impossible

"These are not the bugs you are looking for..":pilotfly:

 

[sIGPIC][/sIGPIC]

 

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Posted

Greg u know what the major differences between stable and beta are currently? I've got no idea...

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted
Greg u know what the major differences between stable and beta are currently? I've got no idea...

No difference, they are on same build. But new patches will hit OpenBeta first and there may be new bugs introduced, we don't want that in the event of course. :)

Posted

Recce flights, or go into one of the forward observer slots and look around.

And lo, Reverend Vegas did say "Take forth unto the infidel the mighty GAU 8 and expend its holy 30MM so that freedom will be brung upon them who knoweth not the joys of BBBBBBBRRRRRRRRRRRRRRRRRRRRTTTTTTTTTT"

 

"Amen"

Posted

Salute to all of the Buddyspike to take the energy and time to do this for the community. Our squad would like to join in the Online 24/7 campaigns. Should we register at the site individually? Here is the list of flyers that want to join as an Air Group 51.

A-10

 

1. AG-51_TwoLate

2. AG-51_Tazman

3. AG-51_Animal

4. AG-51_Wrongway

5. AG-51_Bulldog

6. AG-51_Rooster

7. AG-51_Stubby

F-15

1. AG-51_Razor

2. AG-51_Cobraj

3. AG-51_Sabot

4. AG-51_Glider

5. AG-51_Thud

6. AG-51_Fireball

7. AG-51_Snooch

 

Thanks again.

[sIGPIC][/sIGPIC]

Posted (edited)

Hey guys, thanks for registering.

 

Sorry for not replying earlier.

We are working on some changes to increase stability and avoid some Server crashes we faced.

 

About the ground units type, positions etc, we are going to release the new updated SOP pdf file for the new round asap.

 

Added also weather varieties in each mission restart and also morning, midday & night versions.

Right now the Server runs the overcast version of the campaign :)

 

Both sides should plan their tactics based now also to weather conditions (e.g. more fuel transport during overcast etc)

 

Greg

Edited by gregzagk

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

Posted

Hi Greg!

 

Please register =238.lbae=Madu® and =238.lbae=Kurjak®.

 

Thanks!

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Posted

Hi Guys,

 

We had a list of thoughts from our testing for consideration.

 

1) Make mortars controllable again. they can't move but they might be useful if they could do indirect fire. Else mortars are pretty useless.

 

2) Make Jtacs moveable. You can't tell if they can see anything until you deploy them, you can't "un deploy them" Or allow them to be packed up again (more effort)

 

3) Make chopper rescues repair all lives lost and reduce lives to 4. Make dying in a chopper not lose lives. Make transport choppers always playable when slot blocking as per normal CTLD. The change may then be meaningful for emphasing choppers and controlling fighters. After all we don't want lives to stop you playing, just to stop you ditching your aircraft or playing recklessly. It's pretty rare we ever use all 7 lives.

 

4) Remove all named slots, squadron named slots dont add anything, its a lot of overhead to manage and makes finding slots harder. It will be easier to balance the map this way by putting limits on fighters properly because you dont have slots reserved for absent squadrons.

 

5) Make EWR's persistent at server rotation using DAWS mod in specific tag mode. Let's face it, we kick ourselves the 3 hour time limit is over so quick and the objects we dropped are erased. But, let's be fair, some units it would be unfair, (cough stingers) but we like developing the tactical, right?

 

6) Block entering sides you are not allocated to. We can do it now, so lets do it, stops people swapping sides without registration. YEah there is a big list of folk, but to a computer its a table with a millisecond check, its just as easy to implement a player list as it was the slot blocking on the GameGui.lua

 

7) Add statistics for chopper in picking up pilots and items dropped, when stats comes back of course

 

8) *Cough* LotATC ask again :)

___________________________________________________________________________

SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

Posted

New feature - Side selection.

We just finished creating this new feature, this means that a player will be locked to a certain side for the whole duration of the campaign round.

 

How does it work:

- First time enter the server - No slot is available.

If a slot is selected, the player is thrown back to spectators and given a chat message explanation that he needs to write in chat - blue or red ,In order to select with which side he wants to fly with in this round.

 

- After writing in the chat, another chat message is returned that a selection has been made and the player is locked on that side, only that side slots would be available, if selecting the opposing side slots, a message will appear in chat explaining that a selection for the other side has already been made.

 

* In case anyone would like to change sides, he would need to contact someone from BuddySpike team to do it with an explanation why.

 

 

What is it good for?

We have seen in several occasions players jumping between sides to id enemy fighters and give GCI/AWACS information to the opposing team by using the other side JTAC commander overview.

With this new feature, this is no longer possible and sides are divided for the round duration.

 

 

Here is a video creating this feature - http://player.twitch.tv/?video=v40325393

Posted

Excellent, I had to point out to someone last night that his repeated side swapping was out of order.

And lo, Reverend Vegas did say "Take forth unto the infidel the mighty GAU 8 and expend its holy 30MM so that freedom will be brung upon them who knoweth not the joys of BBBBBBBRRRRRRRRRRRRRRRRRRRRTTTTTTTTTT"

 

"Amen"

Posted

@Greg

Hi Greg!

 

Please register =238.lbae=Madu® and =238.lbae=Kurjak®.

 

Thanks!

 

Bump

Quote

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MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2

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Posted (edited)

Yay this is cool stuff XCom!!

 

 

I have one request for us chopperheads! PLEASE add Windsocks to the farp and other tactically important areas! You know ED recently added a neat animated Windsock model ;)

As long as theres no wind its fine without, but as soon as there is wind, windsocks are a vital feature for choppers! Landing with wind is one of the most easy things you've done in a chopper, as long as you land into the wind. If you land downwind and are not prepared your risk of crashing with VRS increases dramatically. I started dropping smoke very often, but this dramatically increases our visiblity for the enemy, and you know how well the Huey is protected against fire ;)

Edited by 0xDEADBEEF
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