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Mirknir

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I kinda agree on some points. I think best would be de-fueling all FC3 planes, including strikers, to simulate the start-up process time they lack. But leave advanced modules alone from de-fuel. Why? Because combat ready planes are not empty on fuel, you hop in, you start the start-up process, and that would be the best simulation if we're reaching for simulation here. But then you would need to disable INS fast alignment. It would reduce air quake too, because people wouldn't go balls deep, and everyone would care about their air frame.

Fueling Su-27 or 33 from 0 for example to at least 70% and re-arming would take the long time time it would take to start-up realistically if it was combat ready plane.

But most likely I'm gonna get very skeptical replies from people, because everything is good realistic, until it's against them right?

 

So Mirages taking off in under 2 mins without aligning would never happen, right?

A-10Cs can be airbourne in well under 5 mins, aligning can be done in the air.

I think the problem is that starting up is part of the experience of owning full fidelity, it is part of the reason people enjoy it so much. Making FC pilots sit staring at the screen doing nothing for 7 mins may benefit your mind but to what end does it help in reality other than to induce excessive boredom.

 

I think for the most part it is currently fine as is with the exception of the F15 being able to take tanks which then gets transferred to the main tank during flight allowing you to drop them having not refuelled at all and the Mirage able to get airbourne in under 2 mins.

 

There are no aircraft FC or full fidelity that cannot be used in an airquake fashion, it is all down to the individual. If you want to try and kerb this with empty fuel tanks then it needs to be across the board.


Edited by Frostie

"[51☭] FROSTIE" #55

51st PVO "BISONS"

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

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Looking for good polulated PvP Server. but server like Open conflict have bad ping.

 

Hello.

I been playing at Open Conflict for ages now and for some reason my ping is over 400 in the past week. and I got Fibre internet.

I am moustly looking for a PvP experience that supports SRS.

I am located in New Zealand and many of ths servers near by is PvE.

wondering if there are any other server with similar settings?

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About the recent post frenzy...

 

Like some of you, I am not totally happy with the current status of OC and especially the amount of fighters that sometimes overwhelm the server.

 

So yea, adding more fighter slots is not going to happen.

Decreasing the number of fighter slots is an option but I fear that with all the released or reworked fighters, even 2 slots of each fighters will allow the server to be filled by fighters.

 

I've already taken steps to reduce airquake with popular decision like limited access to some missiles and low fuel for some aircrafts :music_whistling:

Even if it worked in some manner, it still didn't produce the result I wished.

 

After discussing with a lot of people and seeing the comments on the forum, I think I've reached the limit of what I can do on this version of OC and the server just need a bigger playzone to, first, support more slots and second, increase the flight/track time inbetween fights and let more gameplay space for other roles.

I've been working on something new and bigger but to be honest, it's just slower than I anticipated between my life, my new jobs and recently my broken computer.

I've already have Belgriffen ready to host the new server in a more professional settings so yea... please be patient :thumbup:

 

When I get my new computer, I would also be able to come back and play on the server ; my old computer was just to weak for those wondering why there is no Mirknir on OC :helpsmilie:

 

I might still try some radical limited testing like a week-end no FC3 or week end low fighter slots and see how it goes.

Send me your reasonable suggestion - No dust, a UH1 only week-end is not an option :)


Edited by Mirknir

Mirknir

My old server:

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About the recent post frenzy...

I might still try some radical limited testing like a week-end no FC3 or week end low fighter slots and see how it goes.

Send me your reasonable suggestion - No dust, a UH1 only week-end is not an option :)

 

Rooting for low contrails then, was always fun having those start at very low altitudes. I'd also like to see how a weekend without FC3 will go.

 

If you really wanna spice things up, give us a timeframe with some night time action aswell!

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Making FC pilots sit staring at the screen doing nothing for 7 mins may benefit your mind but to what end does it help in reality other than to induce excessive boredom.

 

Very wrong, if you're getting bored by having to fuel up all the time, chances are that you're dying more often than returning your airframe to an airport and fuel up that way.

 

There should be no benefit leaving your airframe to go and get a new plane. While missile physics, RWR and many other aspects of modern air combat (ROE) are not operating really realistic within DCS, or people dont give a shit, (ROE, shooting of Medics, etc) at least dying should have a negative impact on your experience.

 

I have experienced fighters carefully picking their targets and running away when necessary, scoring a good amount of kills with close to no deaths. The type of player you'll see fueling up anywhere else that the spawning airfield. I've never seen one of them complain about refueling on startup.

 

The ones complaining usually got a good number of kills but also a good number of deaths.

 

By carelessly losing your airframe you should not get a new plane ready to go on your hands while the first type of player I described is "wasting" time for RTB, Landing or Taxiing.

 

I'd rather have a server where people would think a bit more before firing missiles at enemy contacts, but the only popular rule seems to be "if it flies it dies".

 

Getting kills is easy, proper CAP and staying alive is a challenge not many people seem to like.

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Hi Mirknir!

 

Im often playing on this server since around June 2017 and I enjoy it very much. Always wanted to find a moment to finally say "thank you" to you for providing us / me with this server, it's mission and all the fun and cool people I had and met there.

 

 

The new mission time + general atmosphere with the latest version looks really good, thumps up for that!

-------------------------

 

Wanted to give you a small, personal impression out of the eyes of a "new" player in multiplayer on your server:

 

 

I find it a very nice mix between all the different kind of aircraft. On one side I find it very good that practically every kind of module is available to fly - especially for a newcomer like me it is nice to know that you can fly everything you want at practically every given time on this multiplayer server.

 

I am not so sure why people pick the world war II fighters, though - I sometimes find myself picking up a target on radar, shooting it from afar, only to then realize I used an Aim7/120 against a Spitfire... in these moments I am really unsure whether it is the Spitfire's pilots fault to fly that plane in that specific area or whether I should feel bad for ruining someone else's experience with something he practically had no chance to defend against.

 

Maybe older planes should be able to fight in their own "reserves/zones" where aircraft of different tech status get expelled from (just the way it happens once you get too close to the enemy's airfields).

 

On the other hand I have seen WWII fighters killing helicopters or even a Su27 once which obviously made the people go crazy in the chat ;)

 

 

... so maybe those outdated aircraft get chosen by more experienced pilots, who, even though aircraftwhise anyone would bet against them, still kick a** with them against anyone unaware.

 

 

Out of my noobish-eyes, I'd say the general balance between fighters is quite good.

If at all possible, my only request was to forbade the AWACS from saying "merged" when a older type of aircraft (mig 21/f5..etc) somehow manages to sneek up on a later one (f15/su27/mirrage) - but I don't know whether it is possible at all.

 

The ingame briefing page is cool but feels unfinished. Took me quite a while to understand what the red and blue smoke meant, that there are certain forward airfields where one can find aim120s/r77s etc.

 

Maybe adding those little hints to the briefing would make the start more comfortable for newer players than it was for me - on the other side through asking all this stuff it got me in touch with other (more experienced) players .. everything has its pros and cons.

 

Thanks once again for all the fun I had in these 3 months ;)


Edited by quarz
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Very wrong, if you're getting bored by having to fuel up all the time, chances are that you're dying more often than returning your airframe to an airport and fuel up that way.

 

There should be no benefit leaving your airframe to go and get a new plane. While missile physics, RWR and many other aspects of modern air combat (ROE) are not operating really realistic within DCS, or people dont give a shit, (ROE, shooting of Medics, etc) at least dying should have a negative impact on your experience.

 

I have experienced fighters carefully picking their targets and running away when necessary, scoring a good amount of kills with close to no deaths. The type of player you'll see fueling up anywhere else that the spawning airfield. I've never seen one of them complain about refueling on startup.

 

The ones complaining usually got a good number of kills but also a good number of deaths.

 

By carelessly losing your airframe you should not get a new plane ready to go on your hands while the first type of player I described is "wasting" time for RTB, Landing or Taxiing.

 

I'd rather have a server where people would think a bit more before firing missiles at enemy contacts, but the only popular rule seems to be "if it flies it dies".

 

Getting kills is easy, proper CAP and staying alive is a challenge not many people seem to like.

 

Sorry but just entering the server before any deaths, with FC aircraft being restricted to empty fuel tanks like suggested, FC pilots would have to sit patiently doing nothing for 7 mins while Mirage pilots jump straight in and be airbourne in 2 mins.

 

Like I said if you missed it, if empty fuel tanks is to be used to reduce airquake then it should be across the board.


Edited by Frostie

"[51☭] FROSTIE" #55

51st PVO "BISONS"

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

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Sorry but just entering the server before any deaths, with FC aircraft being restricted to empty fuel tanks like suggested, FC pilots would have to sit patiently doing nothing for 7 mins while Mirage pilots jump straight in and be airbourne in 2 mins.

 

Like I said if you missed it, if empty fuel tanks is to be used to reduce airquake then it should be across the board.

 

I agree with you in terms of the Mirage, either turning off fast align or reducing fuel wouldn't hurt.

 

With FC3 though there is no such option to provide a fuel tank at the initial spawn, so we gotta take what we can get. Refueling time after finishing a sortie one way or the other should be roughly the same to incentivize people to play safe and get back to base.

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Turning off fast align on the M-2000 wouldn t change "air quakers" ' mind

 

there are almost no reasons to align the INS on OC :

 

- the ground targets ( factory, listening posts... )' coordinates and altitudes are not given in the briefing, therefore, INS can not be used for a bombing run, which is sad and could be fixed.... edited : wrong

 

- there is the F-10 map, which is going to be used even with aligned INS, because INS is not GPS and doesn t let you know where you are unless you create several waypoints on the ramp.

 

- aligned INS is needed to get the correct heading to display on the HUD, but there is a second rudimentary compass above the INS panel which doesn't require Alignement.

 

That is why you won t prevent people from taking off in 2min if you "only" turn off fast align on the m2000.

Therefore, even if defuelling a combat ready Aircraft is "unrealistic" on an advanced module, it is the way to solve the issue.


Edited by Vilab
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Turning off fast align on the M-2000 wouldn t change "air quakers" ' mind

 

there are almost no reasons to align the INS on OC :

 

- the ground targets ( factory, listening posts... )' coordinates and altitudes are not given in the briefing, therefore, INS can not be used for a bombing run, which is sad and could be fixed....

 

- there is the F-10 map, which is going to be used even with aligned INS, because INS is not GPS and doesn t let you know where you are unless you create several waypoints on the ramp.

 

- aligned INS is needed to get the correct heading to display on the HUD, but there is a second rudimentary compass above the INS panel which doesn't require Alignement.

 

That is why you won t prevent people from taking off in 2min if you "only" turn off fast align on the m2000.

Therefore, even if defuelling a combat ready Aircraft is "unrealistic" on an advanced module, it is the way to solve the issue.

 

Mirk, how difficult would it be to get Skynet to include MGRS or L/L when announcing targets?

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Turning off fast align on the M-2000 wouldn t change "air quakers" ' mind

 

there are almost no reasons to align the INS on OC :

 

- the ground targets ( factory, listening posts... )' coordinates and altitudes are not given in the briefing, therefore, INS can not be used for a bombing run, which is sad and could be fixed....

 

- there is the F-10 map, which is going to be used even with aligned INS, because INS is not GPS and doesn t let you know where you are unless you create several waypoints on the ramp.

 

- aligned INS is needed to get the correct heading to display on the HUD, but there is a second rudimentary compass above the INS panel which doesn't require Alignement.

 

That is why you won t prevent people from taking off in 2min if you "only" turn off fast align on the m2000.

Therefore, even if defuelling a combat ready Aircraft is "unrealistic" on an advanced module, it is the way to solve the issue.

 

Air quake is not the only problem I/we discussed about ; the constant relentless air superiority battle can also be a problem for other roles to find gameplay space to play.

Whether fighters are fc3 or not, airquaking or not, having 25 fighters in the current map (not that big), is a problem for a lony bomber trying to make a run especially if everyone is focused on kills and don't do escorts and shits.

Having a small delay before being able to battle again can help affected pilots to ponder on their death and try to be less airquaky next time as well as give some breathing room on the battlefield for other roles to do stuff.

I've thought and been given other solutions I will describe in another post.

 

For the briefing, in addition to be read by noone and be automatically filled with irrelevant informations by dcs like slots and shits, the briefing is also static and can't be edited in runtime.

I am trying a go towards a more dynamic mission and try to not use static tools to give precise information.

That's why, I have my own ingame menu with pop-up text I can modify on demand.

Mirknir

My old server:

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Mirk, how difficult would it be to get Skynet to include MGRS or L/L when announcing targets?

 

Skynet doesn't really announce air targets ; the AWACS is still being used and outside my control.

Spoiler: this will change next OC.

 

For ground target, skynet gives on demand, heading and distance as well as lat long so you can navigate there or enter a waypoint in your airframe.

Spoiler: this will change next OC.

 

Does that answer your question?

What do you suggest?

Mirknir

My old server:

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For ground target, skynet gives on demand, heading and distance as well as lat long so you can navigate there or enter a waypoint in your airframe.

 

i didn t notice that :doh:

 

if you could add altitude ( for static targets ) it would allow the use of INS bombing in the m2000.

 

the guys bombing in m2000 won t be shooting down other planes :music_whistling:

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i didn t notice that :doh:

 

if you could add altitude ( for static targets ) it would allow the use of INS bombing in the m2000.

 

the guys bombing in m2000 won t be shooting down other planes :music_whistling:

The altitude is also there yea.

For non-moving objective, the lat / lon is in the detailed tab that you access with -ag <objectiveCodeName>

Mirknir

My old server:

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:doh:

 

PS : where can we find the height of the target ?

 

even with "-ag VAL " comand for example : distance, heading, lat long, grid are displayed, but not the altitude of the target

 

oh maybe I don't display the altitude for ground target, I ll add this since I def compute it.

I am getting confused between what's currently on the server and what I am currently working on :)

Mirknir

My old server:

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Here another idea.

 

if you want to increase FC3 fighter starting time :

 

Make them spawn hot and unarmed, they will have to shut their engines off before arming/refuelling ( it is very nasty and unrealistic as hell, but it willl work )

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I don't really get it, why most of you hate airquake so much. As long as fighters slot available there's always airquake IMO.

 

People tend to forget there is more stuff on OC than a fighter area. With that logic we would never need any ground units, as scenarios are obsolete.

 

But hey, there are good ground objectives inside the conflict zone to attack, pilots to rescue and cargo to deliver. All of that ten times more fun to me than flying a fighter.

 

This gets freaking impossible to do though, at least for one side on a normal server rotation.

 

Most people tend to fly the 4th gen fighters on OC lately, further people doing strikes or transport than I'd like to see.

 

Mirknir put a great deal of work into making this server an environment for every plane. I hate to see the conflict zone's objectives mostly unattacked, or like 15 downed pilots on the map, while everything going on overhead is funky missile physics, complete lack of ROE or complete lack of any actual tactics.

 

It just breaks the immersion for me.

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Just to change the discussion slightly I just want to say that the new time of day settings are amazing! First 60-90 minutes is in darkness as the sun starts to come up which is fantastic, and you still end up with about 4 1/2 hours of daylight time. Combined with the very light fog/mist the weather on the server is very cool thanks a lot Mirknir! :thumbup:

 

Would it be possible to add a bit of cloud (I think 5/10 in the editor) with some light rain? Been a while since we've had a wet conflict zone ;)

[sIGPIC][/sIGPIC]

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Hi Mirknir,

 

The airquake is inevitable if you cant change pilots behaviors. Forcing the alignment or the refueling won't change anything as you already see with FC3.

 

In order to change pilots behaviors I would recommend to set a limited number of death for each players during one session. If you limit the number of deaths to 3 for example, we'll see behaviors changing and the so called airquake will be reduced automatically.

 

What I see is A10 pilots complaining, but every time i killed an A10 (or SU25) it was alone or with another... A10 :thumbup: They must change their behavior too.

 

May be for the new server, could it be possible to add an AI fighter wingman for each A10 or SU25? So at least they will be less vulnerable.

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I love watching Airquakers try to kill Bert in his A10 :lol:

 

@mirknir, what you mean no huey only weekend ever! :cry:;)

 

I think we are beginning to beat a dead horse now, Id like to see the m2k de-fueld to at least make it possible for me to shoot one down in my f86 and be able to return to the safe zone before it spools up and fly's full burn through the conflict zone with all the lights on just to shoot me down as im e-gressing :joystick:

 

 

 

Quick align? eh i can live with or without. It really is only like 3 additional button clicks, id like to see it disabled server side encouraging pilots to learn more about their aircraft other than just the G Key and missile fire.

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

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People tend to forget there is more stuff on OC than a fighter area. With that logic we would never need any ground units, as scenarios are obsolete.

 

But hey, there are good ground objectives inside the conflict zone to attack, pilots to rescue and cargo to deliver. All of that ten times more fun to me than flying a fighter.

 

This gets freaking impossible to do though, at least for one side on a normal server rotation.

 

Most people tend to fly the 4th gen fighters on OC lately, further people doing strikes or transport than I'd like to see.

 

Mirknir put a great deal of work into making this server an environment for every plane. I hate to see the conflict zone's objectives mostly unattacked, or like 15 downed pilots on the map, while everything going on overhead is funky missile physics, complete lack of ROE or complete lack of any actual tactics.

 

It just breaks the immersion for me.

Point taken. I do love flying helo, I have all of them. Something I noticed you've got no point in score board for a successful delivering stuff or rescueing. Not that really matter to me but giving a reward would be an awesome thing and encouraging.

One more thing, for Hip or Huey to be able to setting up SAM could help to reduce the airquake little bit like in Blue Flag or 104th server :D

Mastering others is strength. Mastering yourself is true power. - Lao Tze

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For ground target, skynet gives on demand, heading and distance as well as lat long so you can navigate there or enter a waypoint in your airframe.

 

Is it possible to display coordinates for a specific ground unit? The command -ag codeName only display the coordinates of a group of targets. This doesn't allow precise INS bombing.

 

Second question, would you add buddy laser targeting in the incoming server?

 

Ty


Edited by blast
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