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Posted

Hmm. There has definitely been an advanced level of players on OC now that I have noticed too. I always thought it would be kind of cool if there was a map rotation system (Kashuri and Tuapse) and Kashuri can be kept as a training round with exports enabled and indestructible tankers /awacs then when it rotated to Tuapse it could be a more "hardcore" version with destructible AWACS and tankers, maybe even smaller protected zones to force the team to really work together. And if it is unbalanced and someone wants to just fly a Huey and not get spawn raped at the airport he could join the overpowered team and still have fun destroying the objectives and such.

I think if you can broadcast the score board in the hourly "server reset" message with things like "blue team is behind 1500 points" or something of the sort to drive all players to do their best for their team.

I think a lot of us regulars agree that sometimes if you can successfully sneak in to enemy territory and start tearing up the opposing team you deserve to have that ability after sneaking past convoys and other enemy players along the way while not being hindered by FLAK zones. Like how fun would it be to have a coop mission to attack Gelenzhick air defense with A10s and have player CAP support and helicopter ground pounders. While blue team is trying to scramble and get their base back under control. That type of play adds a dimension that is never identical to the standard, spawn attack supply base that's always where u left it 2 weeks ago then rtb lol not hating or saying anything bad about current play, let me be clear, you have done marvelous work on Tuapse and I will forever be a dedicated regular as long as it's hosted. Just my 2 cents. Maybe some regulars that play in TS can jump in here and share their thoughts on this too? I know we talk about it in TS a lot too.

 

Last thing side note, question, possible request, :)

What do you think of adding all objectives red and blue to the "-ag" menu so that players can elect to "defend" their teams objectives. I.e. Blue team player types -ag under defense needed or something could be their infantry incursion that red players might attack? Could add a new play style to those helo pilots and light aircraft.

 

 

Long post sorry this is what happens when you get to sit in the airport for 3 hours waiting on maintenance

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

Posted (edited)
I always thought it would be kind of cool if there was a map rotation system (Kashuri and Tuapse) and Kashuri can be kept as a training round with exports enabled and indestructible tankers /awacs then when it rotated to Tuapse it could be a more "hardcore" version with destructible AWACS and tankers, maybe even smaller protected zones to force the team to really work together.

 

I can definitely rotate map but I can't technically rotate export settings.

 

Also, I always want OC to welcome every players so I won't rotate a very more hardcore map where you will have less opportunity if you wanna practice or just have fun with a less powerful aircrafts.

It's a bit when A10c players are asking for crazy storm weather and I don't do it because I want helicopter to keep on flying.

 

I know it's a choice and not everyone will agree but I want you to always have about the same opportunities when you join the server which is already difficult since some content may have been destroyed.

 

And if it is unbalanced and someone wants to just fly a Huey and not get spawn raped at the airport he could join the overpowered team and still have fun destroying the objectives and such.

I think if you can broadcast the score board in the hourly "server reset" message with things like "blue team is behind 1500 points" or something of the sort to drive all players to do their best for their team.

I think a lot of us regulars agree that sometimes if you can successfully sneak in to enemy territory and start tearing up the opposing team you deserve to have that ability after sneaking past convoys and other enemy players along the way while not being hindered by FLAK zones. Like how fun would it be to have a coop mission to attack Gelenzhick air defense with A10s and have player CAP support and helicopter ground pounders. While blue team is trying to scramble and get their base back under control. That type of play adds a dimension that is never identical to the standard, spawn attack supply base that's always where u left it 2 weeks ago then rtb lol not hating or saying anything bad about current play, let me be clear, you have done marvelous work on Tuapse and I will forever be a dedicated regular as long as it's hosted. Just my 2 cents.

 

Protected zone are here to avoid having to add 50 SAMs in an already heavy map.

As long as I don't control the team balance, the server needs to protected zone ; that's as simple as that or more systems need to be created to support this.

I understand your point but in actuality, when I removed the protected zones, the blue team was getting destroyed on their spawn point and why?

Not because the red team did an amazing job, just because the red team had 3 time more fighters.

 

And for me, it feels like a battle only one side know is happening :)

Don't get me wrong, lifting the protected zone shield could be done but would require more work in term of notifying the opposite team of the incursion and maybe scrambling AIs if, as often, the teams are severely unbalanced.

 

 

Last thing side note, question, possible request, :)

What do you think of adding all objectives red and blue to the "-ag" menu so that players can elect to "defend" their teams objectives. I.e. Blue team player types -ag under defense needed or something could be their infantry incursion that red players might attack? Could add a new play style to those helo pilots and light aircraft.

 

'-ag mine' exists but I think it's only for the central battle.

I could add more objectives in this system but I also don't want to bait people into the enemy protected zone :-)

 

Long post sorry this is what happens when you get to sit in the airport for 3 hours waiting on maintenance

 

it's ok, just use more your [enter] key ; will be easier to read :P

Edited by Mirknir

Mirknir

My old server:

The Thread

Posted

 

Right now, I can't allow the export without allowing some type of cheating.

And I can't track who is using what.

But Tacview is cool when you wanna learn and progress....

But Open Conflict has grown past everything I anticipated and now more advanced players are playing on it.

I might try to cut the export for a while and see how it goes.

What do you guys think?

 

Tacview is definitely the best tool at our disposal to improve our skills. It is unfortunate that the replay system is currently so unreliable that it forces the choice of a) be beginner friendly or b) make sure cheating is as limited as possible.

 

Personally, I can live with people using data export to know where people are... As long as they aren't warping themselves to a spot where they can pretty much instantly kill me it is all the same. Fighting against people with better SA makes you really step your game up, and when you fail you always have tacview to go back and see where you went wrong.

 

Also, how many people actually exploit data export? I know its been a topic of discussion on a few of the other servers that I fly on, particularly the WW2 servers where it can put you in a situation where you are 100% screwed.

Posted

What do you think of adding all objectives red and blue to the "-ag" menu so that players can elect to "defend" their teams objectives. I.e. Blue team player types -ag under defense needed or something could be their infantry incursion that red players might attack? Could add a new play style to those helo pilots and light aircraft.

 

This. I've been wondering how much fun it would be to chase off helicopters in an L-39.

Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060

Posted

Sorry about the enter key! Lol typing from my iPhone hehe

 

Your explanations make a lot of sense, I seem to always forget about the "performance" side of things too. I'm glad you are as smart as you are! No wonder you have fancy new job:thumbup:

 

As for the -ag mine I did not know about this, cool! I'll be trying it out!

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

Posted
Sorry about the enter key! Lol typing from my iPhone hehe

 

Your explanations make a lot of sense, I seem to always forget about the "performance" side of things too. I'm glad you are as smart as you are! No wonder you have fancy new job:thumbup:

 

As for the -ag mine I did not know about this, cool! I'll be trying it out!

 

I am just trying to keep my design view of the server but it doesn't mean nothing can change.

The first version of the center battle around tuapse had destructible carriers and SAM warships but it ended up being super dangerous and only some planes could even try to make a dent in these defenses.

If you want group objective and hardcoreness, I can reimport these changes that never went live :)

Mirknir

My old server:

The Thread

Posted
I am just trying to keep my design view of the server but it doesn't mean nothing can change.

The first version of the center battle around tuapse had destructible carriers and SAM warships but it ended up being super dangerous and only some planes could even try to make a dent in these defenses.

If you want group objective and hardcoreness, I can reimport these changes that never went live :)

 

I was thinking about the Tuapse objective and you kinda touched on it, but maybe it would be an interesting experiment to swap one of the 'Molynia' gunboat (corvette? my ship terminology is no bueno) for one of the low end frigates for each team (I think they're called Rezky or something) and maybe remove the land based sam? The frigate's have an OSA system which is the same as the land sam and CIWS so isn't a horrifically OP defence, but at the same time are pretty tough nuts to crack which would require either co-ordination to take out, or someone pumping an large amount of ordinance into it due to its ability to intercept some missiles fired at it.

 

Or maybe if its a little OP for the Tuapse objective, then maybe put one at each of the coastal SAM base objectives. That way its extra ship targets (always unique and exciting!) but only adds 2 AI to the map.

 

Another objective idea I discussed with some of the TS guys (can't remember who, sorry chaps! chime in if it was you) would be a sub-hunting objective. Obviously a little out to sea and could operate similarly to the convoy objectives in that the subs move through the map and aren't marked on it. The player can request the last known co-ordinates but have to locate the little buggers themselves. I've tried spotting them in SP missions and, especially if the weather is a bit gloomy, those dark subs can be pretty elusive! they also have no defensive weapons so their only defensive options is being sneeky breeky! Maybe could work as a coastal/ocean based helicopter objective? It could help coax some helo players out of the FARP spawns and down to the coastal airfield ones, which would in turn encourage them at head to tuapse/other coastal objectives.

 

Kinda thinking out loud here so if I've come out a little muddled or you want to expand/rip apart my ideas I'm more than willing to discuss!

 

OC is still my go-to multiplayer server and, I don't think anyone's mentioned it so I will, the player increase from 25 to 29 has had a noticeable impact on the battle, the conflict zone is always more populated and its very rare to enter the conflict zone to get the '2 allied players, 1 enemy player' or similarly low numbers. Keep up the good work! :thumbup:

[sIGPIC][/sIGPIC]

Posted (edited)
I was thinking about the Tuapse objective and you kinda touched on it, but maybe it would be an interesting experiment to swap one of the 'Molynia' gunboat (corvette? my ship terminology is no bueno) for one of the low end frigates for each team (I think they're called Rezky or something) and maybe remove the land based sam? The frigate's have an OSA system which is the same as the land sam and CIWS so isn't a horrifically OP defence, but at the same time are pretty tough nuts to crack which would require either co-ordination to take out, or someone pumping an large amount of ordinance into it due to its ability to intercept some missiles fired at it.

 

I can try to put some back in and see how people get wrecked.

The objectives are really close so I wonder how it will fair with many people.

 

Another objective idea I discussed with some of the TS guys (can't remember who, sorry chaps! chime in if it was you) would be a sub-hunting objective. Obviously a little out to sea and could operate similarly to the convoy objectives in that the subs move through the map and aren't marked on it. The player can request the last known co-ordinates but have to locate the little buggers themselves. I've tried spotting them in SP missions and, especially if the weather is a bit gloomy, those dark subs can be pretty elusive! they also have no defensive weapons so their only defensive options is being sneeky breeky! Maybe could work as a coastal/ocean based helicopter objective? It could help coax some helo players out of the FARP spawns and down to the coastal airfield ones, which would in turn encourage them at head to tuapse/other coastal objectives.

 

Last time I checked, submarines had very crappy visual meshes and collision boxes.

Almost unkillable and definitely more frustration than fun.

Pretty sure it hasnt changed.

 

Also, last time I checked, moving ships/subs would just be a big no no in multiplayer as they would end-up freaking out and frantically teleporting all around.

I felt like a bug of dead reckoning and might have been fixed with the last netcode update.

I will check and maybe put one moving ships somewhere far away in the map and see how it goes and teleports violently 2000 miles to go lag into Anapa killing everyone.

Could be fun.

 

OC is still my go-to multiplayer server and, I don't think anyone's mentioned it so I will, the player increase from 25 to 29 has had a noticeable impact on the battle, the conflict zone is always more populated and its very rare to enter the conflict zone to get the '2 allied players, 1 enemy player' or similarly low numbers. Keep up the good work! :thumbup:

 

I knew putting a prime number of max player would be better for everything ; it's a universe rule :smilewink:

I am trying to keep up the good work but I also gotta feed the family :lol:

Edited by Mirknir

Mirknir

My old server:

The Thread

Posted

I might try to cut the export for a while and see how it goes.

What do you guys think?[/i][/b]

 

Pls no. Tacview has helped me a lot. Once I was doing very well in the flanker (2 kills) and started to egress towards base. BANG! Missile out of nowhere... from a Tor? I checked the Tacview and it turns out I was climbing and put the bugger right in my visual and RWR blind spot. Now I know not to get too close to the coast!

 

Frankly I couldn't care less if somebody is cheating. For all I know they saw me with datalink or radar, maybe a friend was doing GCI for them.

DCS modules are built up to a spec, not down to a schedule.

 

In order to utilize a system to your advantage, you must know how it works.

Posted

I'd be ok with cutting the export and adding some ship madness watching everyone get killed lol could be fun even if it's just a temporary change. Also I never knew DCS even had subs! That's interesting

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

Posted

Could you please add 3 ground commander slots to each side so red GC can also drive Tor/Osa in 1st person? :) (after all I spent my 20 bucks on Combined Arms Module for a reason... more of

pls! :) )
DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted
Could you please add 3 ground commander slots to each side so red GC can also drive Tor/Osa in 1st person? :) (after all I spent my 20 bucks on Combined Arms Module for a reason... more of
pls! :) )

 

I can't add CA slots as ED doesn't provide me with the script events to monitor what players are doing in these slots like I can for aircraft slots.

Without ways to track, detect and ban trolls, adding CA slots is just too much of a mess.

I tried once and it was a troll fest.

Mirknir

My old server:

The Thread

Posted
Could you please add 3 ground commander slots to each side so red GC can also drive Tor/Osa in 1st person? :) (after all I spent my 20 bucks on Combined Arms Module for a reason... more of
pls! :) )

 

that's right:thumbup:

....BOW DOWN TO NONE....

Posted (edited)
I can't add CA slots as ED doesn't provide me with the script events to monitor what players are doing in these slots like I can for aircraft slots.

Without ways to track, detect and ban trolls, adding CA slots is just too much of a mess.

I tried once and it was a troll fest.

or.... I could add those Combined Arms slots and make them accessible only to people that made the effort to ask me for access. This would eliminate most trolls.

This could be a alternative solution until ED adds the feature to track what people are doing in those slots but it will mostly never happened.

I don't know ; I am scared of the huge and undetectable troll potential of CA.

Edited by Mirknir

Mirknir

My old server:

The Thread

Posted
maybe a friend was doing GCI for them.

 

I'm not going to lie, I have certainly GCIed for Cosmic and NASA before, it was pretty funny actually, then again it was justifiable as the one and only Ralfidude was on at the time.

"Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan

 

[sIGPIC][/sIGPIC]

 

i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.

Posted (edited)
Hello. I was in this server with buddy and got a terrible lag. This lag is only in this server. Can you please do something to fix this.

 

Not really, not without more funds.

It's a small personal free server developed "in my garage" and opened to donation since it started to grow more that I anticipated.

 

Ideally I would buy a better machine and internet connection for a stronger server but I just don't have the money for this.

But yea like ED always says.... "soon" :lol:

 

Also, the map is a bit more heavy that the some other server's so it can also be a factor in your performance and you might wanna try to lower your settings.

I know my computer would stutter like crazy if I played this map on high settings.

Edited by Mirknir

Mirknir

My old server:

The Thread

Posted

Also, the map is a bit more heavy that the some other server's so it can also be a factor in your performance and you might wanna try to lower your settings.

I know my computer would stutter like crazy if I played this map on high settings.

 

You might enforce the clients graphics settings to low via mission editor.

[sIGPIC][/sIGPIC]

Posted
You might enforce the clients graphics settings to low via mission editor.

 

I just cant force everyone to run on low settings because one or two people didnt adjust their settings to a server with an heavy map and also dynamic weather.

I prefer to not baby my players and trust them to choose their local settings.

I want people luckier than me to run the server on ultra if they have the monster pc for it.

 

I play solo on high and switch to medium when I enter multiplayer, no big deal.

Mirknir

My old server:

The Thread

Posted

Lol Mirk does not baby us that's for sure! Still rinsing the R73 taste out of my mouth:;)

 

I don't have a monster PC but I'm able to run high settings across the board on OC with only the occasional stutter (typically towards the end of the mission). Love the dynamic weather on high setting with early morning fog over the ocean. BEAUTIFUL

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

Posted

I've seen a few posts here with people asking about SimpleRadio Standalone running on the server.

 

I've PM'd Mirknir for the OK and the BuddySpike Team and I would like to offer an unofficial SimpleRadio Standalone (SRS) for the Open Conflict server.

 

IP is -

 

5.189.162.17:5012

 

Make sure to copy the whole IP and Port (:5012) or you won't be able to connect.

 

Its currently running now with all default settings so both sides can hear each other and there is no Line of Sight or distance limitations.

 

This may change depending on Mirknir's preferences.

 

Enjoy! :)

 

DCS-SRS Info: https://forums.eagle.ru/showthread.php?t=169387

Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD

CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup

Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script

 

Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :)

DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord

Posted

Great now I have to find the radio power in mig21 lol

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

Posted

Open Conflict SRS updated to 1.2.3.0 :)

Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD

CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup

Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script

 

Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :)

DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord

Posted

Still can't figure it out how to use SRS, all I got is blank radio channel...I blame for my English :D

 

Gam Zeh Ya'avor - King Salomon

Mastering others is strength. Mastering yourself is true power. - Lao Tze

Posted
Hello. I was in this server with buddy and got a terrible lag. This lag is only in this server. Can you please do something to fix this.

 

You can do something to fix this....send mirknir some money.

Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060

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