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DCS World 1.5 and 2.0 Discussion


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Posted

What sort of SSD (solid state drive) improvements did you feel were needed?

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Posted
Faster loading, and access times. I was also thinking FPS improvements, seeing as how Arma operates a similar way with loading textures.

 

Those type of improvements would benefit users of mechanical drives more than SSD users.

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Posted
This OPEN BETA will be a process, we are getting a lot of fixes, many will be on going. Not everyones favorite bug will get love right out of the gates, things have to be done in a certain order.

 

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Posted
Those type of improvements would benefit users of mechanical drives more than SSD users.

 

I prefer to keep games on my mechanical drives, just wondering if it would run better on SSD vs Mech drives.

 

Since Arma 3 has literally no difference between SSD and mech drives.

Posted
I prefer to keep games on my mechanical drives, just wondering if it would run better on SSD vs Mech drives.

 

Since Arma 3 has literally no difference between SSD and mech drives.

 

SSD over anything! I'm never going back.

Posted (edited)
I prefer to keep games on my mechanical drives, just wondering if it would run better on SSD vs Mech drives.

 

Since Arma 3 has literally no difference between SSD and mech drives.

 

Faster HDD only improves on what an app is reading or writing from it. Arma 3 should load much faster on an SSD. Depending on the way they call textures it might or might not have an impact.

Going from a HDD to an SSD won't improve the in-game fps of any game. That's more tied to the drawing capility of your GPU and the computing power of your processor.

 

But to get back on topic, it's nice to see a few more lines being added on the changelog every now and then! Thanks for making it a bright red.

Edited by Vivoune

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Posted
Faster HDD only improves on what an app is reading or writing from it. Arma 3 should load much faster on an SSD. Depending on the way they call textures it might or might not have an impact.

Going from a HDD to an SSD won't improve the in-game fps of any game. That's more tied to the drawing capility of your GPU and the computing power of your processor.

 

 

^^ This.

Posted
Anyone know what this means?

 

They are for training missions. The seat lock forces a user to be in a certain seat, so with the L-39 and its IFR hood thingy it stops the player from "cheating" by switching seats or using external views. Play actor is similar in it tells which seat will be used with the "play argument" trigger. Right now I think the triggers may only work on the L-39.

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Posted
I prefer to keep games on my mechanical drives, just wondering if it would run better on SSD vs Mech drives.

 

Since Arma 3 has literally no difference between SSD and mech drives.

 

Why keep programs on a mechanical drive? SSDs are much faster. The loading difference between my 240GB Crucial M500 and WD Black 2TB in DCS World, ArmA 3 and BF4 were a night and day difference. I'd never move those games back to a HDD.

 

Only problem is 240GB is next to nothing. BF4 alone takes up 60GB.

Posted
Why keep programs on a mechanical drive? SSDs are much faster. The loading difference between my 240GB Crucial M500 and WD Black 2TB in DCS World, ArmA 3 and BF4 were a night and day difference. I'd never move those games back to a HDD.

 

Only problem is 240GB is next to nothing. BF4 alone takes up 60GB.

 

Agreed. And let's not get into M2 drives.... :megalol:

Posted

PCIe 3.0 8x Drives w/ 4TB of Stacked NAND memory. throughput of 2900 mb/sec read/write.

 

SATAIII is a bottleneck for SSDs, but a properly kept HDD will only limit loading times a lil bit, if its defraged and not filled to the brim a HDD should keep up with texture spooling just fine after the initial loadi g.

 

Traditional HDDs are approaching their limit, you can only shrink the platter tracks so much before the data health becomes and issue. with Stacked 3D NAND, you can have a single 1tb stack, and 10TB+ in a 2.5 inch drive or PCIe 8x mid size card.

 

 

for DCS, a properly kept 7200RPM drive will perform fine.

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Posted
A little more clarification would be nice if the devs or mods have the time. :)

 

6 posts above yours.

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Posted (edited)

About "0.7.0.0 Rift support" does this mean 0.6.x.x is no longer available, and I must update the SDK on my DK2 to use it with DCS, because that would not be such a great thing.

 

 

 

.

Edited by arconovum
errors
Posted
6 posts above yours.

Thanks. I didn't see that when going through the page. :thumbup:

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Posted
What does "optimized for GPU" mean, exactly? Does your GPU have an easier time with the new engine? Does it focus more on GPU rather than CPU?

 

The new engine will offload more of the grunt work to the GPU rather than the CPU. This is a great thing!

Posted
What does "optimized for GPU" mean, exactly? Does your GPU have an easier time with the new engine? Does it focus more on GPU rather than CPU?

 

Actually your GPU will have a harder time, which is very good news since as it stands now it's mostly the CPU doing all the work.

Posted
Actually your GPU will have a harder time, which is very good news since as it stands now it's mostly the CPU doing all the work.

 

Or it can be said it has easier time as it doesn't need to be interrupted by CPU doing something between...

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Posted

Out of curiosity, I don't need both the DCS beta AND the standard version installed at the same time, right?

The new engine will offload more of the grunt work to the GPU rather than the CPU. This is a great thing!

Actually your GPU will have a harder time, which is very good news since as it stands now it's mostly the CPU doing all the work.

I have a lot more GPU power than CPU power, so this is great news!

Posted
I have a lot more GPU power than CPU power, so this is great news!
I'm still the opposite. Maybe one of these days I'll get around to buying a new GPU that can keep up with my CPU. Still hoping for performance gains either way. All I can do is wait and see.

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