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[NO, VERY BAD IDEA] Model visibility - please add Extra large option


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Posted

While the new model visibility is an improvement, I think it's still not good enough :D. Could you add an option to make the models larger than they are now?

Posted

I personally think enlarged is over the top already, being able to spot hawks/other light jets at nearly 20NM. IIRC fighter sized targets are on average 12-17nm, (about the normal setting now) unless all pilots in DCS are Giora Epstein-level. That said, I am not opposed to the option.

 

Also allowing servers to disable the enlarged setting (but not the normal setting) would be a good idea, as normal solves the age old DCS visibility issues without being unrealistic.

Posted
I personally think enlarged is over the top already, being able to spot hawks/other light jets at nearly 20NM. IIRC fighter sized targets are on average 12-17nm, (about the normal setting now) unless all pilots in DCS are Giora Epstein-level. That said, I am not opposed to the option.

 

Also allowing servers to disable the enlarged setting (but not the normal setting) would be a good idea, as normal solves the age old DCS visibility issues without being unrealistic.

 

+1 :thumbup:

 

Anything more than know is simply cheating

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Posted

This is quite dead horse but in enlarged mode with 2560x1440 rez you can't see far as say 1920x1080 rez.

 

So it is not so easy to say that setting x is unrealistic .. Resolution will affect it lots. For now.

 

Im fine in Air targets but ground targets are still pain in ass. Least in my rez.

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Posted
I personally think enlarged is over the top already, being able to spot hawks/other light jets at nearly 20NM. IIRC fighter sized targets are on average 12-17nm, (about the normal setting now) unless all pilots in DCS are Giora Epstein-level. That said, I am not opposed to the option.

I suppose this is fully zoomed in? But how far can you see with normal FoV, without zooming (which I hate :))?

 

Also allowing servers to disable the enlarged setting (but not the normal setting) would be a good idea, as normal solves the age old DCS visibility issues without being unrealistic.

Agreed.

Posted
I personally think enlarged is over the top already, being able to spot hawks/other light jets at nearly 20NM. IIRC fighter sized targets are on average 12-17nm, (about the normal setting now) unless all pilots in DCS are Giora Epstein-level. That said, I am not opposed to the option.

 

Also allowing servers to disable the enlarged setting (but not the normal setting) would be a good idea, as normal solves the age old DCS visibility issues without being unrealistic.

 

+1 :thumbup:

 

Anything more than know is simply cheating

+1

Happy Bug Hunting!

Posted

Perhaps I am missing something, but this is how a Su-27, 6km away, appears on my screen, using Enlarged option:

 

normal view:

CXLWFGS.jpg

 

 

fully zoomed in:

9nc08uR.jpg

Posted (edited)

grunf, I don't see anything an Su-27 anywhere on this screens, zoomed or not - am I blind?

 

 

Either way I'd love an Extra Large setting or perhaps even an XXL setting. People don't have to use if they don't want to, but I'm not getting any younger, and this would make things a lot easier for me to enjoy the sim.

 

 

I heard that in real life trained pilots can spot planes 12km (sometimes even more). I want to be that pilot in DCS :) It just has to be enough for me to be able to tell that something is there with a glance.

Edited by TomOnSteam

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Cockpit Spectator Mode

Posted
grunf, I don't see anything an Su-27 anywhere on this screens, zoomed or not - am I blind?

My point exactly :D. It's (almost) impossible to see a fighter 6km away using the highest visibility settings.

 

I've double checked - I am using the enlarged option.

 

 

I've highlighted the plane:

5YMtw0O.jpg

Posted

If you hadnt circled that i would never have seen it in a million years. I personally think ground units are fine (just played the A-10C campaign a bit and was pleasantly surprised to see columns of tanks moving from 10Kft up. But air targets are still tricky. I still completely lose air targets if i look away for 2 seconds and look back. Maybe it's bugged? Because i see people say air target spotting is fine but ground units is still too hard , while i have the exact opposite idea

Posted

It's probably hard to see in the picture because there is so much crap and scratches on the MiG-21s windscreen + it's a picture so the Su-27 is not moving and instead camoflages with the rubbish.

 

Human eye is attracted to movement.

Posted (edited)

3 SU-33 at 5, 10 and 20nm

 

It looks a bit better than grunf's screenshot, but you can miss it easily if you don't know where to look.

Pause the mission immediately after start so you can take your time finding the dots ;)

 

attachment.php?attachmentid=123015&stc=1&d=1444000658

 

attachment.php?attachmentid=123014&stc=1&d=1444000658

1733043656_ScreenShot2015-10-04at18h58m25s.thumb.jpg.aba4b8e984fff4203e470baa6da84aeb.jpg

738340783_ScreenShot2015-10-04at18h58m18s.thumb.jpg.fedc08510d02a0208644e29cfc74fcdf.jpg

settings_openbeta1.5.jpg.af4c9cbc9ab7d86eab7d516e2e3d886d.jpg

Test Visi.miz

From_MiG-21BIS_3xSU-33_5nm_10nm_20nm_MaxZoom.png.aabc115357831e3a27cee100fb7e549f.png

From_MiG-21BIS_3xSU-33_5nm_10nm_20nm_MaxZoom_full.thumb.jpg.1d46d794a7105b4363e981b50ffc6fbf.jpg

From_MiG-21BIS_3xSU-33_5nm_10nm_20nm_MinZoom.png.62e46589029dcd6b874835afa4f4fd6e.png

From_MiG-21BIS_3xSU-33_5nm_10nm_20nm_MinZoom_full.thumb.jpg.a58a0bd1dd569cc5cf3ce402a15da58a.jpg

Edited by PiedDroit
Added more explicit screenshots
Posted

I use the "normal" setting, but I also recognize that my preference is entirely dependent on individual hardware and display. There is no such thing as a setting that is realistic for everyone.

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Posted

Take in consideration there is a small bug with heat blur overlapping the whole aircraft while seen from the front and also heavy AA might aggravate the thing even further. These setting surely must be tweaked in future updates.

It should take into account player resolution and maybe AA settings and produce an adapted effect.

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Posted
While the new model visibility is an improvement, I think it's still not good enough :D. Could you add an option to make the models larger than they are now?

 

+1000

Posted
.Since this is a video game you need to set a standard and leave it, you can't oblige everyone due to handicaps or because of what hardware they use for this game. I can already see a server like the 104 turning into a call of duty rage fest lol. If anything they should make the sim simulate 20/10 vision in regards to tgt visibility and leave it since that's what most military pilots have.

 

I don't agree that you need to set a standard just because this is a simulation - for exact that reason a simulation allows everyone to have the option they like. For online, sure, set up a "pure" server if you want to have a server where everyone has the same setting for a competitive match. But that's also only the software side of things - everyone has different hardware - and usually those that have spent more money have a bigger advantage.

 

I also don't think a bit of extra visibility would turn anything into a CoD frag fest - for example the planes in Falcon 4 with the scaling ability are very easy to spot, but it all still comes down to pilot skill in the end.

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Cockpit Spectator Mode

Posted (edited)

TBH from what Ive seen I can't see that much difference. But Ive only done limited testing so far. However the near range (up to 1nm) visibility seems to be much improved. I can definitely see and acquire the Dora in the P51 vs Dora quick mission much better. Not sure whether the ranges are really that great that the "enlarged" option is kicking in.

 

I think that we all still have to remember that this is still WIP.

Edited by OnlyforDCS

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Posted (edited)
TBH from what Ive seen the visibility doesn't seem much improved even with the Enlarged option. At least not in the way that it seemed to work during Wag's videos. Maybe it's bugged at the moment?

 

Nope. I use the enlarged option myself and the difference is clearly visible. The thing is that it is not supposed to be a cheat. You can always turn on labels for that. I like the new option quite a bit. You still have to work for it though - you need to scan, you need to look out and you need to watch for movement. The new option is hard to appreciate from a static screenshot but once in the sim and in movement I think it works great. You're not supposed to instantly spot everything with the enlarged option but it gives you a chance to spot it. And it works quite good in my opinion.

That being said I am not against more options. If some people like it to be even bigger than it is now I have no problem with that although I wouldn't use the bigger option as I think it is not necessary anymore.

Edited by lanmancz

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Posted
Nope. I use the enlarged option myself and the difference is clearly visible. The thing is that it is not supposed to be a cheat. You can always turn on labels for that. I like the new option quite a bit. You still have to work for it though - you need to scan, you need to look out and you need to watch for movement. The new option is hard to appreciate from a static screenshot but once in the sim and in movement I think it works great. You're not supposed to instantly spot everything with the enlarged option but it gives you a chance to spot it. And it works quite good in my opinion.

That being said I am not against more options. If some people like it to be even bigger than it is now I have no problem with that although I wouldn't use the bigger option as I think it is not necessary anymore.

 

I edited my post to indicate I didn't really test it fully. I do feel that the visibility is overall better in 1.5. and that the option is definitely a good thing.

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Posted
I edited my post to indicate I didn't really test it fully. I do feel that the visibility is overall better in 1.5. and that the option is definitely a good thing.

 

Yeah, try it out more and watch for movement. Our eyes can detect movement really well, the new option helps you by putting on the screen something that moves and can be seen, which was the problem before that there was nothing. Not anymore. :thumbup:

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