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Posted

First....DCS 1.5 is really beautifull. Congratulations ED!

 

Rain effect at 1.5 is great.

 

I dont know what is planned for wheather at future updates, but will be great wet runway with visual effects. reflective surface with some concentration of water, spray at tires and water drops at windshield on low velocity or park airplane.

 

Another time....Thanks ED for 1.5 open beta!

Posted
First....DCS 1.5 is really beautifull. Congratulations ED!

 

Rain effect at 1.5 is great.

 

I dont know what is planned for wheather at future updates, but will be great wet runway with visual effects. reflective surface with some concentration of water, spray at tires and water drops at windshield on low velocity or park airplane.

 

Another time....Thanks ED for 1.5 open beta!

 

Yes I agree some reflection on the runway in wet conditions would be a really nice effect and greatly add to immersion. Spray off the runway and Water droplets on the canopy are both things that I'm sure ED are capable of doing beautifully. With all That said the tiny water particles that look like a fine fog when you add rain into a mission now in 1.5 is really impressive it really gives a sense of movement you really feel like your traveling at speed, it's a really nice touch.

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Posted (edited)
First....DCS 1.5 is really beautifull. Congratulations ED!

 

Rain effect at 1.5 is great.

 

That's nice of you to support 1.5, but the rain effect in 1.5 is the same rain effect as 1.2. Nothing's changed. They'll get to update these weather effects in due time like they said they would. I'm sure they'll do a great job at it if the new smoke effect is anything to go by. ;)

Edited by Vivoune

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Posted
That's all post-process effects done in the video editing software. None of that rain effect is a part of FSX.

 

OK mate.

I meant something like this, Project Cars "In Game" not post-process effects done in the video editing software.

 

check this video:

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Posted

Don't want to open a new thread, but I just wanted to add my voice of support for the idea of more rain effects. Especially the effect of rain droplets hitting and sliding away on the canopy at low/lower speeds.

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Posted

More rain effects would be nice. And using dx11 is proving great for fps so the game can definitely handle more. I just hope they won't make the runway too slippery for the sake of landing and *blowing tyres* in a SU-27 :lol:

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Posted
Something like the one attached would be great!

 

what happened to this? isnt it in 1.5?

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Posted
what happened to this? isnt it in 1.5?
No, but that's a typical wet ground scene from FSX. Weather and weather related effects to aircraft was one of the few things that FSX out of the box did very well.
Posted
No, but that's a typical wet ground scene from FSX. Weather and weather related effects to aircraft was one of the few things that FSX out of the box did very well.

 

No its not, and no it doesn't! I have 6000 hours plus in FSX and its the one thing everyone moaned about, thats why everyone used REX or something similar for weather effects.

 

This image was from smartgraf which is a partner of ED and its using EDGE, so we know DCS is capable of these effects.

Posted (edited)

I have a feeling that effects like this are tied to the material properties of the objects in the map. Since the Caucasus map is just a port-over from the previous version of DCS (1.2.x) the ramps, runways, taxiways and roads don't have the necessary material properties applied to them to display wet surfaces like that.

 

Now, when the NTTR and SoH maps become available, I anticipate that they WILL have those types of rain effects because those maps (and the objects contained within them) were/are being developed specifically for the EDGE environment - where as the original Caucasus map is not. In essence, what I'm saying is that they probably don't think it's worth the time, effort, and expense to go back and rebuild the Caucasus map objects with newer material properties that can display effects like that. Too many other priorities to waste time on the older map.

 

I say wait and see what the NTTR brings before requesting things that may already be included.

Edited by ggerman
Posted
I have a feeling that effects like this are tied to the material properties of the objects in the map. Since the Caucasus map is just a port-over from the previous version of DCS (1.2.x) the ramps, runways, taxiways and roads don't have the necessary material properties applied to them to display wet surfaces like that.

 

Now, when the NTTR and SoH maps become available, I anticipate that they WILL have those types of rain effects because those maps (and the objects contained within them) were/are being developed specifically for the EDGE environment - where as the original Caucasus map is not. In essence, what I'm saying is that they probably don't think it's worth the time, effort, and expense to go back and rebuild the Caucasus map objects with newer material properties that can display effects like that. Too many other priorities to waste time on the older map.

 

I say wait and see what the NTTR brings before requesting things that may already be included.

 

Yeah ive noticed there are other shaders at work on tarmac etc on NTTR in the videos, perhaps we will see the rain effect.

  • 7 months later...
Posted

+1 for rain effects, and wet run/taxiways.

 

Like this (project cars) see 06:28

 

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And rotor effect on water. Looks kind of simple here, hopefully ED will provide us with a better effect. But at least something would be nice! min. 1:27:

 

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