Gryzor Posted March 19, 2022 Posted March 19, 2022 How I can edit NVD_HDR to reduce mask area form NVG in VR?
Tony86 Posted March 19, 2022 Posted March 19, 2022 yes tacca's nvg is broken with 2.7.11. maybe someone knows how to reduce ring size of the nvg directly in dcs just to see under for reading mfds. or maybe tacca's is going to be updated for 2.7.11? thanks 1
Japo32 Posted March 20, 2022 Posted March 20, 2022 Maybe the author of the mod is not around... would be nice someone could help to fix this one. I preffer this to the migoto one as this just do what it is needed... A shame would be to be lost. 1
MTrenda Posted March 26, 2022 Posted March 26, 2022 I was able to get the mod to work by doing the following: using notepad++ edit the following file: Tacca's NVG Mod 1.2.0\Bazar\Shaders\PostEffects\NVD_HDR.fx After Line 18 add this: float noiseFactor; It should look like this: Line 18: float2 maskPos; // x,y coords of mask? Line 19: float noiseFactor; Optional: (I like to be able to read my gauges and ddi while using the NVGs) I changed the follow line (80 or 81 ) FROM: #define FOCUS_DISTANCE 10.0 TO: #define FOCUS_DISTANCE .50 This reduces the distance of the blurring effect but you can play with the numbers to see what works for you. At this point you can save the file and reapply the mod and all is good again. It appears they are requiring the noiseFactor Object Enjoy Falcon JFT-191 8 MSI Creator X299 - INTEL i9 - 10900X 3.7 GHZ - 32 GB Corsair Dominator DDR4 - EVGA GTX 1080 FTW AC2
VR Flight Guy in PJ Pants Posted March 26, 2022 Posted March 26, 2022 Yup! The night time has returned to its beauty now. BTW, is there a way to lower the noise, I use the excellent 3DIMGOTO and it seems to do nothing. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
MTrenda Posted March 26, 2022 Posted March 26, 2022 Not sure on the noise it should be line 137 or around there result += color * noise3((i.projPos.xy*0.5+0.5) * 400, gModelTime * 10) * noiseFactor; //bringing in noise function? Noise3 uses noise2 which uses noise1 the one thing i did not do is add the * noiseFactor which probably should be done. I will have t play with it to understand whati it is doing. 2 MSI Creator X299 - INTEL i9 - 10900X 3.7 GHZ - 32 GB Corsair Dominator DDR4 - EVGA GTX 1080 FTW AC2
damienntrix Posted March 27, 2022 Posted March 27, 2022 21 hours ago, MTrenda said: Je ne suis pas sûr du bruit, ça devrait être la ligne 137 ou autour de là résultat += couleur * noise3((i.projPos.xy*0.5+0.5) * 400, gModelTime * 10) * noiseFactor ; //Apporter une fonction de bruit ? Noise3 utilise noise2 qui utilise noise1 la seule chose que je n'ai pas faite est d'ajouter le * noiseFactor qui devrait probablement être fait. Je vais devoir jouer avec pour comprendre ce qu'il fait. works with this modification: result += color * noise3((i.projPos.xy*0.0+0.5) * 400, gModelTime * 0) ;
Gryzor Posted March 27, 2022 Posted March 27, 2022 1 hour ago, damienntrix said: works with this modification: result += color * noise3((i.projPos.xy*0.0+0.5) * 400, gModelTime * 0) ; I only want to reduce circle area covered by NVG in VR. This line could modified in some of the original files? where?
giaco1 Posted April 3, 2022 Posted April 3, 2022 i want more contrast on NVG, wich line need to modified? THX For the Reduce the Circle in VR try this static const float2 EYE_SIZE = float2(0.5f, 0.5f); // SETS X AND Y DIAMETER OF NVG (PERCENTAGE OF SCREEN) VR(0.8f, 0.7f) Tacca Circle (0.47f, 0.75f) Tacca Wide (0.83f, 0.98f) line 9 inside Tacca's NVG mod 1.2.0\Bazar\shaders\common nvg_MOD file [sIGPIC][/sIGPIC]
Tony86 Posted April 13, 2022 Posted April 13, 2022 On 3/26/2022 at 8:56 AM, MTrenda said: I was able to get the mod to work by doing the following: using notepad++ edit the following file: Tacca's NVG Mod 1.2.0\Bazar\Shaders\PostEffects\NVD_HDR.fx After Line 18 add this: float noiseFactor; It should look like this: Line 18: float2 maskPos; // x,y coords of mask? Line 19: float noiseFactor; Optional: (I like to be able to read my gauges and ddi while using the NVGs) I changed the follow line (80 or 81 ) FROM: #define FOCUS_DISTANCE 10.0 TO: #define FOCUS_DISTANCE .50 This reduces the distance of the blurring effect but you can play with the numbers to see what works for you. At this point you can save the file and reapply the mod and all is good again. It appears they are requiring the noiseFactor Object Enjoy Falcon JFT-191 awesome! good job! 1
jnr4817 Posted April 13, 2022 Posted April 13, 2022 I'll try this today when I get home. I fly under goggles IRL and the VR/ED attempt is good, but I'd like to make it way better. Thanks for this great mod and the continued support from the community. 9800x3d|64 GB 6200|4090|m.2 x2 http://www.blacksharkden.com/ Come join us!
Bvv.Fr Posted May 29, 2022 Posted May 29, 2022 (edited) this mod is so good for JVN and VR with fullscreen render!!! thank you very much nb: works great with 2.7.14.24228 Edited May 29, 2022 by Bvv.Fr this game is incredible
Cendrawasih Posted June 1, 2022 Posted June 1, 2022 NVD_HDR.fx fix still working just fine for the latest update if anyone wondering
Raab Posted June 7, 2022 Posted June 7, 2022 In VR (G2 using OpenXR) is it possible to have the 2 circles fully overlaping to have like only one circle? I have played with many variable but not fing how to do it. Thanks for your time
Krondl Posted September 9, 2022 Posted September 9, 2022 I'm not having any luck getting the NVG mod to work. The fact that a mod is necessary to be able to see the instrument panel should be an embarrassment to ED. While the depiction of what the world looks like under NVG isn't bad, never once in a thousand hours of NVG flying would I have taken off without first adjusting the tube position (upward in this case) to be able to see the panel. Should be a basic option to move the NVG circle up, and/or reduce it's vertical measure. Can't believe this is a difficult thing to do. 2
Krondl Posted September 9, 2022 Posted September 9, 2022 On 5/6/2021 at 9:26 AM, Cpt Cuckoo said: This entire thread is an abortion. I'll bet nobody knows what's going on here. If this gadget still operates ..the OP should completely revamp and simplify this. Wrong. ED should simplify this. Tacca made a simple fix to allow people to adjust the 'NVG' relative to their 'eye' position on an ever changing platform. ED continues to ignore the fact that the NVGs obscure most of their instrument panels. Either ED happily ignores the fundamentals of NVG adjustment in favor of chasing a buck, or Tacca (while he was active here) was a better coder than the sum of ED. 4
HeavyGun1450 Posted September 9, 2022 Posted September 9, 2022 1 hour ago, Krondl said: I'm not having any luck getting the NVG mod to work. The fact that a mod is necessary to be able to see the instrument panel should be an embarrassment to ED. While the depiction of what the world looks like under NVG isn't bad, never once in a thousand hours of NVG flying would I have taken off without first adjusting the tube position (upward in this case) to be able to see the panel. Should be a basic option to move the NVG circle up, and/or reduce it's vertical measure. Can't believe this is a difficult thing to do. Works fine for me and many others, are you installing in the main game folder (NOT the saved games folder!). And I agree with everything you just said about ED
Bazz_Mulder Posted October 20, 2022 Posted October 20, 2022 Great mod but is there any way to make it "clear", without "noise"? Kowalsky - "Fox 3" simply means that you have commitment issues
DayGlow Posted October 24, 2022 Posted October 24, 2022 does anyone know what settings effect the convergence of the 2 'eye pieces'? I'm trying to dial in my Pimax headset and right now the 2 tubes really overlap too much. I'd like to push out the convergence of the effect. "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11
IceyJones Posted November 2, 2022 Posted November 2, 2022 hi all. does someone have the actual latest version of this mod anywhere? this whole thread is too long to find it i tried it with the link in the first post, and it instacrashes my DCS when i switch to NVG i followed all instructions in the OP thanks
hrode Posted November 2, 2022 Posted November 2, 2022 hace 1 hora, IceyJones dijo: hi all. does someone have the actual latest version of this mod anywhere? this whole thread is too long to find it i tried it with the link in the first post, and it instacrashes my DCS when i switch to NVG i followed all instructions in the OP thanks Yeah, same here.
HeavyGun1450 Posted November 2, 2022 Posted November 2, 2022 4 minutes ago, hrode said: Yeah, same here. 1 hour ago, IceyJones said: hi all. does someone have the actual latest version of this mod anywhere? this whole thread is too long to find it i tried it with the link in the first post, and it instacrashes my DCS when i switch to NVG i followed all instructions in the OP thanks Download here https://www.digitalcombatsimulator.com/en/files/3321955/ it's a excellent mod highly recommend it, it improves the nvgs greatly.
hrode Posted November 2, 2022 Posted November 2, 2022 (edited) En 26/3/2022 a las 0:56, MTrenda dijo: I was able to get the mod to work by doing the following: using notepad++ edit the following file: Tacca's NVG Mod 1.2.0\Bazar\Shaders\PostEffects\NVD_HDR.fx After Line 18 add this: float noiseFactor; It should look like this: Line 18: float2 maskPos; // x,y coords of mask? Line 19: float noiseFactor; Optional: (I like to be able to read my gauges and ddi while using the NVGs) I changed the follow line (80 or 81 ) FROM: #define FOCUS_DISTANCE 10.0 TO: #define FOCUS_DISTANCE .50 This reduces the distance of the blurring effect but you can play with the numbers to see what works for you. At this point you can save the file and reapply the mod and all is good again. It appears they are requiring the noiseFactor Object Enjoy Falcon JFT-191 I solved the crash problem in 2.8 by following this process. only try in f16c Edited November 2, 2022 by hrode
Scoop Posted November 2, 2022 Posted November 2, 2022 Great Mod and it still works for me in 2.8. I use the VR option I'm using it through Open Mod Manager as well, followed the instructions and managed to adjust the ring size to get as good an overlap as possible and still see the instruments underneath. These are my settings in the MOD_NVG_HLSL File And settings in NVD_HDRfx line 18 and 19 And again line 81 Should all work after this. 2 Asus Dark Hero X570, AMD 5800x3D, RTX 4090 Reference, All on Custom Water Loop, 3600 CL15 XMP, 4xCrucial P5P 2T M2+SSD's, Hotas Warthog, Reverb G2, Latest DCS MT and VR only A10CII and AH64D, Nevada, Persian Gulf, Syria, Marianas, Caucasus, Afghanistan
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