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Posted
Yeah I guess it'll maybe come with the guided weapons, should be an interesting addition to DCS. I really enjoy using it with the Harrier in BMS (I know it's not really accurate but it's all I've got until this comes out) Unfortunately I fear it'll be useless in multiplayer as there's no way to plan a flight beforehand.

 

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If I understood the NATOPS tactical manual correct, that is, what TOO (Target-of-opportunity) may be able to achieve. I can't recall everything. Was a quick read...

 

Anyway TOO is planned for later, also. ;)

Shagrat

 

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Posted

Hey Zeus... I know it's hard to give out the info.. but a little hint of when it officially comes out would be much appreciated. I have to submit for some leave and/or be ready to call out sick.









Posted (edited)
It will be released in the last days of November.

 

At the end of the month Fail2Launch, but everything is subject to change.

Edited by WarHawk72
Posted

Yes end of the month, my best guess would be november 29 or 30, i know some people are speculating that it will be november 24 as that is the last friday of the month but i do not believe it will be november 24.

Posted
Why would you need DSL for this over Any other delivery mode?
Yep, my fault. LOFT is a submode of AUTO...

As I said, read this a couple weeks ago, and had to look it up, again.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

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Posted
Harrier vid by thedevildoggamer:

 

Should it be possible to start without the APU. Also is that starting time accurate? Seems like it started up too quickly.

Posted

The engine start switch does use the "APU". From what I understand from the NATOPs manual the APU switch just operates the GTS (Gas Turbine Starter) in APU mode, ie couples it to a generator to provide electrical power for the aircraft. If you just hit the engine start switch, it uses the GTS to start the engine instead.

9./JG27

 

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Posted
Yep, my fault. LOFT is a submode of AUTO...

As I said, read this a couple weeks ago, and had to look it up, again.

 

:lol: I'm an idiot and didn't read the full text properly either. Yeah the old LOFT will be needed for a bomb toss. Can't frikkin wait for this beast!

[sIGPIC][/sIGPIC]

Posted
I'm an idiot and didn't read the full text properly either. Yeah the old LOFT will be needed for a bomb toss. Can't frikkin wait for this beast!
Oh yeah, baby... I have to confess I am a CAS addict and that is a perfect new toy for the cozy winter evenings.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted

Preparing myself for low level flight and cas missions, I started learning the viggen. Although I feel like it's a lazy pilot's plane haha.

 

Trying to get used to low speed maneuvers in the av8 the viggen is a nice one for that. Whenever I'm flying it I feel like a helicopter pilot because I'm always so low.

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Posted

Im very worried about HUD and his visibility. Its again very badly visible like in the Mirage :( I hope this will be fixed when Harrier arrives in DCS.

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Posted
Im very worried about HUD and his visibility. Its again very badly visible like in the Mirage :( I hope this will be fixed when Harrier arrives in DCS.

 

I don't think that this is a game issue. The issue is that they're in a sunny desert with sunlight going directly into the HUD glass. IRL the HUD projection is going to be very difficult to view under such circumstances, and this is demonstrated in game.

 

Try lowering your helmet's shaded visor, and that will help, or adjust graphics settings to turn down gamma should help as well.

 

Try flying a mission just after dark and you'll see what I mean, the HUD will be much more visible.

Posted

Hmm. Maybe you have right.

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Posted

Any idea why the rkt pipper seams so off? I saw a few comments about it on youtube with no reply.

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Posted
Any idea why the rkt pipper seams so off? I saw a few comments about it on youtube with no reply.

In the video, he says the nozzles are at 45 degrees when firing. I'm not an expert, but having the nozzles at any setting other than 0 sound like a big "no", it would make the hud compute wind in a wrong way. Anyone with real knowledge knows about the correct procedures?

Posted
Any idea why the rkt pipper seams so off? I saw a few comments about it on youtube with no reply.
I'm pretty sure he fired the first two before he was in range, if you watch the pipper it does the same thing the A-10C does when you get in range.

 

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Posted
I'm pretty sure he fired the first two before he was in range, if you watch the pipper it does the same thing the A-10C does when you get in range.

 

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Yeah the first 2 were early but the following passes had the pipper cue cycling down. And as far as the nozzle position, isn't that only causing a speed change which would be factored into the ccip solution? Just curious

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Posted
Yeah the first 2 were early but the following passes had the pipper cue cycling down. And as far as the nozzle position, isn't that only causing a speed change which would be factored into the ccip solution? Just curious
Dunno but I'm almost certain you wouldn't use the nozzles like that in an attack run, wouldn't you want as much speed as possible to pull out of the dive?

 

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Posted
Im very worried about HUD and his visibility. Its again very badly visible like in the Mirage :( I hope this will be fixed when Harrier arrives in DCS.

 

This is why they have HDD for the HUD, because of the sun in real life. Seems to be a Navy and Marine Thing, both the Hornet and Harrier have it. The F-15C/16 don't have one I believe.

Posted

I believe the F16 does.

 

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