Bunyap Posted December 27, 2015 Posted December 27, 2015 (edited) Head movement using Track IR in the cockpit is restricted when moving down in the -Y (Nadir) direction. The head can only be lowered a small amount before hitting a limit. This restricts vision around obstacles such as the stick and throttle and feels very unnatural when compared to other modules. To duplicate, lean over or lower your head in the cockpit. In-game head movement hits a "floor" and stops. Here is a recommended adjustment to the Views.lua that resolves this: Line 11 (change in bold): limits_6DOF = {x = {-0.050000,0.450000},y ={-0.500000,0.100000},z = {-0.30000,0.30000},roll = 90.000000}, Thanks! Edited December 27, 2015 by Bunyap 1
Steggles Posted December 27, 2015 Posted December 27, 2015 (edited) I can confirm I have the same problem using trackIR 5. EDIT: Didn't read the last bit of your post. Thanks for the fix. Edited December 27, 2015 by Steggles -16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com EWRS - Early Warning Radar Script Specs: Gigabyte Sniper Z5-S Intel i5-4670k 3.4GHz OC'd 3.9GHz w/ Thermaltake 120mm Water 3.0 Pro Liquid CPU Cooler 16GB RAM Gigabyte GTX 1080 TM Hotas Warthog: SN: 06976 Saitek Pro Flight Combat Rudder Pedals TrackIR5 with TrackClipPro & Oculus Rift 2x 28" 4k UHD Monitors (3840x2160 each) + 1280x1024
Deezle Posted December 27, 2015 Posted December 27, 2015 Yeah I noticed this right away, thanks for the tip Bunyap! Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer
rrohde Posted December 27, 2015 Posted December 27, 2015 Thank you! PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
jweisner Posted December 27, 2015 Posted December 27, 2015 Yes! Bunyap's 6DOF tweak merged with Sergeiev's Views.lua (http://forums.eagle.ru/showpost.php?p=2614588&postcount=13) makes a huge improvement. 1 F99th Pb_Magnet #73
mig29movt Posted December 27, 2015 Posted December 27, 2015 To duplicate, lean over or lower your head in the cockpit. In-game head movement hits a "floor" and stops. Yes! Bunyap's 6DOF tweak merged with Sergeiev's Views.lua (http://forums.eagle.ru/showpost.php?p=2614588&postcount=13) makes a huge improvement. Thank you guys! :thumbup: This made this module almost unplayable to me, since I couldn't see whats going on on the radar screen. [sIGPIC][/sIGPIC] Waiting to build a F/A-18C home-pit... ex - Swiss Air Force Pilatus PC-21 Ground Crew SFM? AFM? EFM?? What's this? i7-5960X (8 core @3.00GHz)¦32GB DDR4 RAM¦Asus X99-WS/IPMI¦2x GTX970 4GB SLI¦Samsung 850 PRO 512GB SSD¦TrackIR 5 Pro¦TM Warthog¦MFG Crosswind Rudder Pedals
mattbx Posted December 27, 2015 Posted December 27, 2015 Yes! Bunyap's 6DOF tweak merged with Sergeiev's Views.lua (http://forums.eagle.ru/showpost.php?p=2614588&postcount=13) makes a huge improvement. agreed! this is great - was having real difficulty with trackir and zoom! thanks bunyap (and sergiev for the views)
Theskyline35 Posted December 27, 2015 Posted December 27, 2015 Strange, didn't had this problem with FaceTrackNoIR [sIGPIC][/sIGPIC] My Youtube Channel Ryzen 2600 -- GTX980 4Go -- 16Go RAM 3200Mhz -- TM Warthog + Rudder Pedals -- HomeMade trackIR
Cornbread Posted December 28, 2015 Posted December 28, 2015 So much better, thanks guys! [sIGPIC][/sIGPIC]
Bunyap Posted January 16, 2016 Author Posted January 16, 2016 I'm bumping this to the top in case anybody still needs it. It wasn't included in today's update but maybe next time...
Rlaxoxo Posted January 16, 2016 Posted January 16, 2016 I'm bumping this to the top in case anybody still needs it. It wasn't included in today's update but maybe next time... Stupid question ... how do you "bump" the thread? [sIGPIC][/sIGPIC] Youtube Reddit
dartuil Posted January 16, 2016 Posted January 16, 2016 New patch new head position seems ok. i7 2600k -- Noctua NH-D14--Asrock Z75 Pro3--ASUS GTX970 Strix --16Go Ripjaws X 1333--Thermaltake Smart M650--CoolerMaster Silencio 652S--AOC E2752VQ-- Sandisk Extreme II 480GB--Saitek X-52 Pro --SAITEK PZ35 Pedals
gospadin Posted January 16, 2016 Posted January 16, 2016 I'm bumping this to the top in case anybody still needs it. It wasn't included in today's update but maybe next time... I find the new views acceptable. Note that if you have my English cockpit installed, it affects entry.lua and prevents Views.lua from getting loaded. You need to add the views.lua dofile() line to the one in my mod, and then head position should be okay. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Bunyap Posted January 16, 2016 Author Posted January 16, 2016 No, this isn't the one about head position. This is a limit on movement range as described in the first post.
Sarge55 Posted January 16, 2016 Posted January 16, 2016 And thanks for that Bunyap, it helped a lot. [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
Bunyap Posted May 13, 2016 Author Posted May 13, 2016 I'm bumping this to the top again. The description of the problem and solution are in the top post. Again, this has nothing to do with head position or anything else that has been reported and fixed. Please let me know if there are any questions.
rogonaut Posted May 15, 2016 Posted May 15, 2016 cool stuff was wondering for 2 months now here i am - thx
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