Zeus67 Posted February 27, 2016 Share Posted February 27, 2016 So these missiles were made independently of DCS's missiles? Yes. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Hook47 Posted February 27, 2016 Share Posted February 27, 2016 (edited) Yes. Thanks for the awesome work, you guys are really delivering on this module! Could you guys just edit EDs versions out of the loud out LAU leaving only yours to prevent confusion? Edited February 27, 2016 by Hook47 Link to comment Share on other sites More sharing options...
YoYo Posted February 27, 2016 Share Posted February 27, 2016 Just remember that the missiles that we defined are called: Matra Magic II Matra Super 530D Just the best way is to remove the old one. Why we need it now? Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro Link to comment Share on other sites More sharing options...
Zeus67 Posted February 27, 2016 Share Posted February 27, 2016 Just the best way is to remove the old one. Why we need it now? Because we need to modify all the old missions before we do that. Once that is done, the missiles will be dropped. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
YoYo Posted February 27, 2016 Share Posted February 27, 2016 Does Magic 550 work now ok (the new one in 2.0.1)? I wait a very long time (or no succes) to lock a target by this IR missiles. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro Link to comment Share on other sites More sharing options...
shagrat Posted February 27, 2016 Share Posted February 27, 2016 Because we need to modify all the old missions before we do that. Once that is done, the missiles will be dropped. I guess the AI loadouts need to be updated to the new missiles as well? Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
monsterman Posted February 27, 2016 Share Posted February 27, 2016 Hi, HSI don't work for me....? Link to comment Share on other sites More sharing options...
IvanK Posted February 27, 2016 Share Posted February 27, 2016 (edited) Hey Zeus I always wondered this but are Magics suppose to burn for only 1.8 seconds? Aim-9 and R73 burn for like 5.5 to 6 seconds Magic I burn time 1.9-2secs. Unverified sources claim Magic II is 2.2secs Edited February 27, 2016 by IvanK Link to comment Share on other sites More sharing options...
sirscorpion Posted February 27, 2016 Share Posted February 27, 2016 It is supposed to be as good as the AIM-9M. But we need your input. I will test it as soon as its on 1.53 dont have 2.0 atm. I hope the super is at least as good as the AIm7. Didn't the Mirage 2000c use aim9 as well? Keep up the great work. Link to comment Share on other sites More sharing options...
unknown Posted February 27, 2016 Share Posted February 27, 2016 I like the "new" missiles. I did a little test flight against a F4 and shot 2 Matra S530, the first at 22,7nm distance and the second at 17,5nm. The first S530 tracked the target till the end but the second one overtook the first 1 second before it could impact. :D Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings Link to comment Share on other sites More sharing options...
sirscorpion Posted February 27, 2016 Share Posted February 27, 2016 (edited) I like the "new" missiles. I did a little test flight against a F4 and shot 2 Matra S530, the first at 22,7nm distance and the second at 17,5nm. The first S530 tracked the target till the end but the second one overtook the first 1 second before it could impact. :D At what alt "for us that are not on 2.0" thank you Edit, So the track worked in tac view. 26k shot at a 20k targets hot. can you please do a lower Alt test? will appreciate it Edited February 27, 2016 by sirscorpion Link to comment Share on other sites More sharing options...
unknown Posted February 27, 2016 Share Posted February 27, 2016 Fisrt missile: enemy at ~20kft and myself at ~26kft Second missile: enemy at ~21kft and myself ~28kft Head on intercept. I attached a tacview file in my previous post. :) Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings Link to comment Share on other sites More sharing options...
sirscorpion Posted February 27, 2016 Share Posted February 27, 2016 Fisrt missile: enemy at ~20kft and myself at ~26kft Second missile: enemy at ~21kft and myself ~28kft Head on intercept. I attached a tacview file in my previous post. :) Didnt think TacView will work with NTTR. but yeah :D its looking good. can you do a lower alt shot? you at 5 him at 7 or 10 Link to comment Share on other sites More sharing options...
Enduro14 Posted February 27, 2016 Share Posted February 27, 2016 The 530 is the same in 2.0 as is in 1.5.3. From what Zeus said only difference is the magic 2 has been adjusted in new 2.0 patch. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S Link to comment Share on other sites More sharing options...
sirscorpion Posted February 27, 2016 Share Posted February 27, 2016 The 530 is the same in 2.0 as is in 1.5.3. From what Zeus said only difference is the magic 2 has been adjusted in new 2.0 patch. copy thank you. Need to test them then Link to comment Share on other sites More sharing options...
Enduro14 Posted February 27, 2016 Share Posted February 27, 2016 Oh ya they are much better it's fun getting some long range kills in Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S Link to comment Share on other sites More sharing options...
unknown Posted February 27, 2016 Share Posted February 27, 2016 Didnt think TacView will work with NTTR. but yeah :D its looking good. can you do a lower alt shot? you at 5 him at 7 or 10 I did a couple of low level test flights, below (enemy and myself) 10kft shooting first missile above 20nm and the second above 15nm results in the missile tracking the enemy but nearly miss the F4, i wasn't able to shoot him down. I tryed to fire the first missile at ~15,5nm (me at ~10kft enemy at ~ 8,5kft) and the second at ~10,5nm (me at ~10kft and enemy at ~9kft). Bove missiles tracked the enemy but the first didn't have the energy to intercept the F4 at the end but the second missile hit the F4. Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted February 27, 2016 Share Posted February 27, 2016 (edited) Hi Zeus67. i have a question regarding Pitch Bank Yaw FBW logic because i dont know the 2.0.1 recent update changes are intended or not. i´ve tested the next exercise. 1.5.3: Mirage 2000 with 2x530 + 2x550 + Center Pylon: Bank 30º. I´m making 10º heading change in 6 seconds roughly, only keeping the same 30º bank and keeping vertical speed = 0. 2.0.1 last update: Same payload, same exercise: 30º bank, Vertical Speed = 0: I´m making 10º change in heading in 20 seconds. A huge difference. Is this the FBW normal logic? I´ve noticed this when intercepting a radar contact and it was very dificult to keep the circle inside the target square when the enemy is moving sidewards a little like if i have Auto Heading AP ON like in the Ka-50. It´s very hard to simply bank and change heading fast enough to keep centered a radar contact if you don pull the stick. The M-2000C likes to stay in the same heading. In 1.5.3 the heading changes faster only banking and it´s a lot easier to make corrections without pulling the stick. I hope my english is good enough to explain what i want to tell here. Thanks for your amazin team work with the M-200C. Edited February 27, 2016 by Esac_mirmidon " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
Rlaxoxo Posted February 27, 2016 Share Posted February 27, 2016 Hi Zeus67. i have a question regarding Pitch Bank Yaw FBW logic because i dont know the 2.0.1 recent update changes are intended or not. i´ve tested the next exercise. 1.5.3: Mirage 2000 with 2x530 + 2x550 + Center Pylon: Bank 30º. I´m making 10º heading change in 6 seconds roughly, only keeping the same 30º bank and keeping vertical speed = 0. 2.0.1 last update: Same payload, same exercise: 30º bank, Vertical Speed = 0: I´m making 10º change in heading in 20 seconds. A huge difference. Is this the FBW normal logic? I´ve noticed this when intercepting a radar contact and it was very dificult to keep the circle inside the target square when the enemy is moving sidewards a little like if i have Auto Heading AP ON like in the Ka-50. It´s very hard to simply bank and change heading fast enough to keep centered a radar contact if you don pull the stick. The M-2000C likes to stay in the same heading. In 1.5.3 the heading changes faster only banking and it´s a lot easier to make corrections without pulling the stick. I hope my english is good enough to explain what i want to tell here. Thanks for your amazin team work with the M-200C. I noticed this too, Not sure if it's intended to be like this but I'd rather like the 1.5.3 version better much smoother to fly tho like I said I'm unsure of if this is correct or not [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
Koriel Posted February 27, 2016 Share Posted February 27, 2016 Hi Zeus67. i have a question regarding Pitch Bank Yaw FBW logic because i dont know the 2.0.1 recent update changes are intended or not. i´ve tested the next exercise. 1.5.3: Mirage 2000 with 2x530 + 2x550 + Center Pylon: Bank 30º. I´m making 10º heading change in 6 seconds roughly, only keeping the same 30º bank and keeping vertical speed = 0. 2.0.1 last update: Same payload, same exercise: 30º bank, Vertical Speed = 0: I´m making 10º change in heading in 20 seconds. A huge difference. Is this the FBW normal logic? You didn't mention speed.. You can only compare with same speed and bank. Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted February 27, 2016 Share Posted February 27, 2016 No matter. A range from 300 to 400 knots. The heading speed change with 30º bank is roughly the same no matter the speed. Except at very low or very high speeds. I´ve made the test in 330 - 350 knots. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
unknown Posted February 27, 2016 Share Posted February 27, 2016 (edited) Hi Zeus67. i have a question regarding Pitch Bank Yaw FBW logic because i dont know the 2.0.1 recent update changes are intended or not. i´ve tested the next exercise. 1.5.3: Mirage 2000 with 2x530 + 2x550 + Center Pylon: Bank 30º. I´m making 10º heading change in 6 seconds roughly, only keeping the same 30º bank and keeping vertical speed = 0. 2.0.1 last update: Same payload, same exercise: 30º bank, Vertical Speed = 0: I´m making 10º change in heading in 20 seconds. A huge difference. Is this the FBW normal logic? I´ve noticed this when intercepting a radar contact and it was very dificult to keep the circle inside the target square when the enemy is moving sidewards a little like if i have Auto Heading AP ON like in the Ka-50. It´s very hard to simply bank and change heading fast enough to keep centered a radar contact if you don pull the stick. The M-2000C likes to stay in the same heading. In 1.5.3 the heading changes faster only banking and it´s a lot easier to make corrections without pulling the stick. I hope my english is good enough to explain what i want to tell here. Thanks for your amazin team work with the M-200C. I'm just guessing here but could that be related to this fix "Fix for CONF light logic (A-A mode only okay with centerline tank only when it is empty)"? In 1.5.3 your FBW G limiter switch is in the A-A position with this loadout and in 2.0.1 it's in the A-G position. Edit: With the centerline tank empty and the FBW G-limiter switch back in the A-A position you should be able to turn like in 1.5.3(if related), perhaps worth a try? Edited February 27, 2016 by unknown Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted February 27, 2016 Share Posted February 27, 2016 (edited) Very interesting point. Very interesting. I doesnt´think at all about this. I will try without center line tank. PD: NOPE ¡¡ i´m testing with the fast mission FREE FLIGHT. No center line tank, only 4 missiles and FBW logic in A/A. Same result, roughly 20 seconds to move 10º in heading at 30º bank, Vertical Speed 0. In 1.5.3= 6 seconds. Speed 330 knots Edited February 27, 2016 by Esac_mirmidon " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
unknown Posted February 27, 2016 Share Posted February 27, 2016 Very interesting point. Very interesting. I doesnt´think at all about this. I will try without center line tank. PD: NOPE ¡¡ i´m testing with the fast mission FREE FLIGHT. No center line tank, only 4 missiles and FBW logic in A/A. Same result, roughly 20 seconds to move 10º in heading at 30º bank, Vertical Speed 0. In 1.5.3= 6 seconds. Speed 330 knots Too bad, but it was worth a try. :( Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted February 27, 2016 Share Posted February 27, 2016 Maybe is a intended feature. I don´t know. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
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