silentbob11 Posted January 22, 2016 Posted January 22, 2016 (edited) Hi there, I 've been wondering for some time about the TGP in DCS, mainly because in many cases it seems to be quite useless. I mean it's very hard to spot "warm" targets with cluttered background, be it BHOT or WHOT. being an ex tank commander I've been dealing with a variety of thermal imaging devices and in R/L "warm" objects "pop up" against the background and are much MUCH more easy to spot. is this a bug in DCS or is it intentional? SB11 Edited January 22, 2016 by silentbob11 CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10
StandingCow Posted January 22, 2016 Posted January 22, 2016 Yea, there have been a few threads about this and it got moved to wishlist for some reason. The mods told us that ED is aware and investigating. There are also 3rd party fixes around... but I am personally waiting to get back into the A10 until this is actually fixed. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
jcbak Posted January 22, 2016 Posted January 22, 2016 This bug has been very frustrating. There are areas on the Black Sea map that are TGP-unusable. [sIGPIC][/sIGPIC]WIN 10, i7 10700, 32GB DDR4, RTX 2080 Super, Crucial 1TB SSD, Samsung EVO 850 500GB SSD, TM Warthog with 10cm extension, TIR5, MFG Crosswind Pedals, Wheelstand Pro, LG 40" 4K TV, Razer Black Widow Ultimate KB[/size]
silentbob11 Posted January 22, 2016 Author Posted January 22, 2016 This bug has been very frustrating. There are areas on the Black Sea map that are TGP-unusable. Right now the uselessness of the TGP makes me use labels otherwise I wouldn't be able to locate any targets at all...:'( SB11 CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10
Yurgon Posted January 22, 2016 Posted January 22, 2016 Option one: Install Bartheks amazing ground texture mod. I've only used it for 2 or 3 missions so far, but it looks awesome and also fixes (or at least alleviates) the TGP problem. Option two: Edit one tiny value in the right file and it goes back to how it looked in 1.2. Today's patch didn't mention any of this, it probably takes a while longer for ED to address this issue.
silentbob11 Posted January 22, 2016 Author Posted January 22, 2016 Option one: Install Bartheks amazing ground texture mod. I've only used it for 2 or 3 missions so far, but it looks awesome and also fixes (or at least alleviates) the TGP problem. Option two: Edit one tiny value in the right file and it goes back to how it looked in 1.2. Today's patch didn't mention any of this, it probably takes a while longer for ED to address this issue. Changelog doesn't mention anything about it so I guess they haven't figured it out yet CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10
silentbob11 Posted January 23, 2016 Author Posted January 23, 2016 Option one: Install Bartheks amazing ground texture mod. I've only used it for 2 or 3 missions so far, but it looks awesome and also fixes (or at least alleviates) the TGP problem. Option two: Edit one tiny value in the right file and it goes back to how it looked in 1.2. Today's patch didn't mention any of this, it probably takes a while longer for ED to address this issue. Thanks Yurgon, but wouldn't the texture mod interfere with the new ground texture introduced in DCS 1.5.xxx openbeta? SB CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10
baltic_dragon Posted January 23, 2016 Posted January 23, 2016 It doesn't and it looks better than vanilla. Easy to install or replace, I highly recommend that you use it! For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Yurgon Posted January 23, 2016 Posted January 23, 2016 Agreed, absolutely no problems with the texture mod in 1.5 here. :thumbup:
tintifaxl Posted January 24, 2016 Posted January 24, 2016 I too have Barthek's mod installed and it works beautifully. Without it the campaign is no fun at all, imho of course. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
silentbob11 Posted January 25, 2016 Author Posted January 25, 2016 I too have Barthek's mod installed and it works beautifully. Without it the campaign is no fun at all, imho of course. Dloaded and installed the mod and it's great and all but it hardly improves the TGP's visability mainly with cluttered backgrounds such as cities and vagatation :( SB11 CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10
tintifaxl Posted January 25, 2016 Posted January 25, 2016 Have you manually edited the terrain files and adjusted the noise as stated in the instructions? Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
silentbob11 Posted January 25, 2016 Author Posted January 25, 2016 Have you manually edited the terrain files and adjusted the noise as stated in the instructions? YUP. did that. SB11 CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10
MegOhm_SD Posted January 25, 2016 Posted January 25, 2016 I too would have problems "seeing" on a 24" screen. Don't know how folks do it. Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10
Enduro14 Posted January 25, 2016 Posted January 25, 2016 I too have Barthek's mod installed and it works beautifully. Without it the campaign is no fun at all, imho of course. Fact, unfortunately Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
tintifaxl Posted January 25, 2016 Posted January 25, 2016 I too would have problems "seeing" on a 24" screen. Don't know how folks do it. I use snapviews to make mfcd's fullscreen. Should work quite well even on 24". Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
Itkovian Posted January 25, 2016 Posted January 25, 2016 It's good to know I'm not alone in this. I was flying the third mission yesterday (the first combat patrol mission), and ended up having to use labels in order to find the enemy... and even then it was very difficult to spot them on the TGP. Looking forward to this bug being fixed, as there's no way this is realistic, at least based on footage I've seen.
silentbob11 Posted January 25, 2016 Author Posted January 25, 2016 It's good to know I'm not alone in this. I was flying the third mission yesterday (the first combat patrol mission), and ended up having to use labels in order to find the enemy... and even then it was very difficult to spot them on the TGP. Looking forward to this bug being fixed, as there's no way this is realistic, at least based on footage I've seen. believe me, it's not even close... :( Sb11 CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10
PhoenixBvo Posted January 26, 2016 Posted January 26, 2016 Related to this, can you guys also confirm that the TGP marker has disappeared in the TAD since 1.5 became available? This also makes using of the TGP more difficult for me. I can't confirm anymore that I'm looking at the correct location on the map. Yurgon, your terrain noise reduction mod is very helpful btw! [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
bzhnono Posted January 26, 2016 Posted January 26, 2016 You're talking about the diamond in the TAD ? It's still here for me with latest 1.5.2 version [sIGPIC][/sIGPIC]
PhoenixBvo Posted January 26, 2016 Posted January 26, 2016 Hmmm, I'd swear I didn't have that diamond in the TAD for a while now. I'm not at my flight sim rig at the moment, but I'll check when I get back home this evening and post a pic. Perhaps I'll have to do a repair or check without any mods activated. Although I have very little running now with 1.5.2. Thanks for replying! [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
baltic_dragon Posted January 26, 2016 Posted January 26, 2016 I confirm that the diamond is there, at least for me! For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
silentbob11 Posted January 26, 2016 Author Posted January 26, 2016 related to the ground mod topic: After I installed the ground mod I noticed that the trees are being "placed" on surfaces very close to my plane. Even though I took the ingame tree visibility knob to the max and visibility range is on "ULTRA". is it the mod or was it always like this? SB11 CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10
PhoenixBvo Posted January 26, 2016 Posted January 26, 2016 (edited) related to the ground mod topic: After I installed the ground mod I noticed that the trees are being "placed" on surfaces very close to my plane. Even though I took the ingame tree visibility knob to the max and visibility range is on "ULTRA". is it the mod or was it always like this? SB11 Better post that question in Barthek's mod thread. And supply a screen shot to show what you mean. Cause I'm not sure I understand. Is it related to the tree shadows? EDIT: ah, you mean they become visible only at close range? That should not be the case for the max settings... Edited January 26, 2016 by PhoenixBvo [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
silentbob11 Posted January 26, 2016 Author Posted January 26, 2016 Better post that question in Barthek's mod thread. And supply a screen shot to show what you mean. Cause I'm not sure I understand. Is it related to the tree shadows? EDIT: ah, you mean they become visible only at close range? That should not be the case for the max settings... correct! the become visible only at close range. I'm not sure how it was before. SB11 CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10
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