f4l0 Posted March 20, 2016 Posted March 20, 2016 Wow! Looks really nice f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Markindel Posted March 23, 2016 Author Posted March 23, 2016 Bismarck: http://www.digitalcombatsimulator.com/en/files/1824104/ 2
javelina1 Posted March 24, 2016 Posted March 24, 2016 Bismarck: http://www.digitalcombatsimulator.com/en/files/1824104/ yes! thank you! :thumbup: MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
Stonehouse Posted March 24, 2016 Posted March 24, 2016 Thanks Markindel! Straight off to download it. :D
crazyeddie Posted March 24, 2016 Posted March 24, 2016 Looks brilliant, but the flag is back to front, in the wrong place and far too big, it has to be much smaller. It would be flown from a flag yardarm which juts out behind the mast, much lower down. Up there and that size it would be blown away within minutes, and it might take the top of the mast with it and all the radio antenna attached. This is where it should be: Fantastic work again, well done.
Markindel Posted March 24, 2016 Author Posted March 24, 2016 Looks brilliant, but the flag is back to front, in the wrong place and far too big, it has to be much smaller. It would be flown from a flag yardarm which juts out behind the mast, much lower down. Up there and that size it would be blown away within minutes, and it might take the top of the mast with it and all the radio antenna attached. This is where it should be: [ATTACH]137089[/ATTACH] Fantastic work again, well done. Thanks for the recommend Crazyeddie. I realized that there is also an error in an argument used twice. Soon I will release the correct version. 1
Aginor Posted March 24, 2016 Posted March 24, 2016 Thank you Markindel, your mods are great! :) DCSW weapons cheat sheet speed cheat sheet
crazyeddie Posted March 24, 2016 Posted March 24, 2016 Just had a little fight with myself, I lost, having a wee bit of a problem with the gun fire sound but suspect I screwed the instal up. Will sort that out. What a fantastic addition, I'm not a fan of WW2 in this game but every warship is useful, and this one is a beauty. Bring on HMS Hood.
Slazi Posted March 25, 2016 Posted March 25, 2016 Amazing work. Further proof of DCS's create community.
Markindel Posted March 25, 2016 Author Posted March 25, 2016 Sorry everyone but I made a mistake. I sent an old file. To hear the roar of the cannon Bismarck Always replace Bismark.lua file elsewhere in the folder: C:\Program Files\Eagle Dynamics\DCS World\Sounds\Sounders\GroundUnits\WeaponSystem\Navy with the contents of files in the zip file. http://www.mediafire.com/download/2ha2e6fwg94joq4/BismarkSounds.zip Sorry.
crazyeddie Posted March 25, 2016 Posted March 25, 2016 Sound problem fixed. New problem with aft turrets, they are pointing forwards to a position they could not traverse to:
Markindel Posted March 25, 2016 Author Posted March 25, 2016 Sound problem fixed. New problem with aft turrets, they are pointing forwards to a position they could not traverse to: [ATTACH]137188[/ATTACH] Crazyeddie, I can not reproduce the error. You may please send me the mission? The error must be in these lines of lua: --- Torrette di Poppa --- Torretta Cannone di Poppa 3 Cesar ---------------------------------------------------------------------- -- Note: Currently can fire up to about 23 km in range with 130 mm shells from default AK130 weapons system. ws = GT_t.inc_ws(); GT.WS[ws] = {} set_recursive_metatable(GT.WS[ws], GT_t.WS_t.ship_SK_C_34 ) GT.WS[ws].area = 'Torre_380_Cesare' GT.WS[ws].center = 'CENTER_TOWER_03' GT.WS[ws].drawArgument1 = 15 GT.WS[ws].drawArgument2 = 16 GT.WS[ws].reference_angle_Y = math.rad(-180); GT.WS[ws].angles[1][1] = math.rad(-45); GT.WS[ws].angles[1][2] = math.rad(45); GT.WS[ws].LN[1].BR[1].recoilTime = 1.5; GT.WS[ws].LN[1].BR = { { connector_name = 'POINT_Bismarck_03_1', recoilArgument = 35, }, { connector_name = 'POINT_Bismarck_03_2', recoilArgument = 35, } } ------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------- --- Torretta Cannone di Poppa 4 Dora ---------------------------------------------------------------------- -- Note: Currently can fire up to about 23 km in range with 130 mm shells from default AK130 weapons system. ws = GT_t.inc_ws(); GT.WS[ws] = {} set_recursive_metatable(GT.WS[ws], GT_t.WS_t.ship_SK_C_34 ) GT.WS[ws].area = 'Torre_380_Dora' GT.WS[ws].center = 'CENTER_TOWER_04' GT.WS[ws].drawArgument1 = 17 GT.WS[ws].drawArgument2 = 18 GT.WS[ws].reference_angle_Y = math.rad(-180); GT.WS[ws].angles[1][1] = math.rad(-45); GT.WS[ws].angles[1][2] = math.rad(45); GT.WS[ws].LN[1].BR[1].recoilTime = 1.5; GT.WS[ws].LN[1].BR = { { connector_name = 'POINT_Bismarck_04_1', recoilArgument = 36, }, { connector_name = 'POINT_Bismarck_04_2', recoilArgument = 36, } }
Markindel Posted March 26, 2016 Author Posted March 26, 2016 link to download the Hood. Could there be the same error in the rotation of the aft turrets of Bismarck. http://www.digitalcombatsimulator.com/en/files/1826779/
spaceraver Posted March 27, 2016 Posted March 27, 2016 B E A UTIFUL as Jim Carrey would say. I really dig this. Anything with a Rotary Wing is fun and challenging. Use SRS radio. Saitek X55 Modding System Specs Mixed Metals: i7 4790K@4.6, 32GB Kingston HyperX ram@2400Mhz, Gigabyte GA-Z97MX Gaming 5, ASUS Vega 64, 3xSamsung SSD drives, FSP Aurum 1000W PSU, Custom watercooling with EK blocks, Vive, Virpil MT 50, X55 throttle.
Stonehouse Posted March 27, 2016 Posted March 27, 2016 (edited) So just to be sure it is just the lua in the Navy folder? All the other stuff in BismarkSounds.zip can be ignored? Cheers, Stonehouse <edit> don't worry I just saw the new Bismark download package in user files http://www.digitalcombatsimulator.com/en/files/1827354/ Sorry everyone but I made a mistake. I sent an old file. To hear the roar of the cannon Bismarck Always replace Bismark.lua file elsewhere in the folder: C:\Program Files\Eagle Dynamics\DCS World\Sounds\Sounders\GroundUnits\WeaponSystem\Navy with the contents of files in the zip file. http://www.mediafire.com/download/2ha2e6fwg94joq4/BismarkSounds.zip Sorry. Edited March 27, 2016 by Stonehouse New download
DarkFire Posted March 27, 2016 Posted March 27, 2016 These two ships are easily the best 'additional unit' mods I've ever seen for DCS World. Absolutely outstanding work!! System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.
Markindel Posted March 27, 2016 Author Posted March 27, 2016 These two ships are easily the best 'additional unit' mods I've ever seen for DCS World. Absolutely outstanding work!! Thank you. Unfortunately there are some bugs that I will try to fix in the next version perhaps with the help of the community.
crazyeddie Posted March 27, 2016 Posted March 27, 2016 (edited) Mario Disregard the problem with the rear turrets, did not see the updated version for download, just checked that and its okay now. Edited March 27, 2016 by crazyeddie
Markindel Posted March 27, 2016 Author Posted March 27, 2016 Link New Version of Hood Battleship: https://www.digitalcombatsimulator.com/en/files/1826779/ My next work still in wip. Some screen of the unfortunate Italian battleship "Roma" Littorio Class:
Markindel Posted March 30, 2016 Author Posted March 30, 2016 The Italian battleship "Roma" under air attack. In reality it is tested for its collision model and damage model.
crazyeddie Posted March 31, 2016 Posted March 31, 2016 Mario Are you going to fix the position and rotation of the flag on Bismark, it looks so wrong. Roma looks nice. Eddie
Stonehouse Posted April 1, 2016 Posted April 1, 2016 Did a Bismark v's Hood experiment. Hood lost so I guess your modelling matches history. Was very interesting to watch and the damage modelling looked great.
Markindel Posted April 1, 2016 Author Posted April 1, 2016 Thanks Stonehouse. In fact it took several days solely system for damage and I admit that I even amused.
crazyeddie Posted April 1, 2016 Posted April 1, 2016 Did a Bismark v's Hood experiment. Hood lost so I guess your modelling matches history. Was very interesting to watch and the damage modelling looked great. Yes, excellent, much better than the game models. I found out how to beat Bismark with the Hood. 2 Hoods ... but is was a close run thing !! :pirate:
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