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Posted

That is currently limit of DCS which I am sure they will look at changing to suit WW2 bombers. Pretty much larger aircraft are limited groups of one or two depending on what they are.

Posted

Test version of the B17G.

I'm not particularly pleased, there are several problems that I could not solve.

For example, the damage does not appear on the fuselage. I am sure that the error in the lua files.

I used the 39 argumet usually used to run the driver's head to simulate the rotation of the dorsal turret.

I used the argument 0, to indent the ventral turret landing.

Let me know what you think.

 

http://www.mediafire.com/download/4v46snmg6iqsb6c/Boeing_B17.zip

Posted

Hi Stonehouse.

The lua files that I have used is that of B29DOL.

I only changed the sections Damage.

I'm not very good with the lua files.

If you can, and if you like, you may give a controlled?

Posted

I'll look over the other stuff higher up to try to make it match a B17G more closely. It will probably take a few days though to dig out the references and stuff. I was trying to look through \DCS World\Scripts\Aircrafts\_Common\Damage.lua this evening to see if I can spot anything to help with your fuselage damage problem but nothing so far. Will keep looking though after I've looked at the other stuff in B17G.lua.

 

Cheers,

Stonehouse

Posted
Test version of the B17G.

I'm not particularly pleased, there are several problems that I could not solve.

For example, the damage does not appear on the fuselage. I am sure that the error in the lua files.

I used the 39 argumet usually used to run the driver's head to simulate the rotation of the dorsal turret.

I used the argument 0, to indent the ventral turret landing.

Let me know what you think.

 

http://www.mediafire.com/download/4v46snmg6iqsb6c/Boeing_B17.zip

 

arg-114 ?

Posted

It works as intended.

 

The only problem and this is DCS side is that if you engage the B-17 its going to break the formation and evade instead of keeping the formation. And the Advance waypoint actions doesn´t work for stay in formation.

 

The only way to make it fly in formation is using Nothing as role in the mission editor but in this case the B-17 didn´t shoot.

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted

This has gone from an interesting thread to one of the best and now a personal favorite of mine. Excellent work on everything you have done here dude!

Posted (edited)

fyi - done quite a bit of the aircraft performance value updates to match a B17G and updated the bomb load to be correctly 12 500lb bombs 6 per rack. Found a correction in the B29 values too which was nice.

 

Edit - and just got 6 1000lbs bombs 3 per rack added as an alternate bombload. I'm going to have to look at the B29 and add some more choices and see if I can sort out an incendiary load out too. Edit 2 - nope no incendiaries available.

Edited by Stonehouse
Posted

Hi Markindel,

I'm looking at the crew and guns set up in the lua and was trying to check back against the model in the model viewer to ensure that the crew positions and muzzle positions seem ok. I noticed that there are only 6 gun points in the connectors list and while I don't know the modelling side at all really it seems that the waist and ball turret guns don't have a gun point for each 50cal and I think it needs to have a gun point connector for the lua to assign a gun mount to the location. Have I misunderstood how it works?

Posted

Hi Stonehouse,

to tell you the truth I do not know exactly.

Usually just put a connector, for example, as in the Macchi 205 Greyhound - watch the Macchi205Veltro.lua file in "Gun =" section.

In this way, however, the machine gun shoots forward only.

 

In the bombers that have to shoot in different directions the "Guns" section seems not to need the connector positioned in the 3D model.

 

I, in any case B17G I put the connector in the 3d model.

 

I think that just change the entry values "muzzle_pos =" to match the values with the mitragliatrine position in the 3D model.

Posted

Ok will do but I have a feeling you won't see any gunfire from the waist or ball turret without the gun points. I'm having a few hassles with bombs at present and for some reason - might be DCS or might be my changes to the lua - it's only dropping two bombs at a time even though I specify ALL on the bombing waypoint action. The plane circles around dropping a pair of bombs each pass rather than the lot in one go. I'll keep going on it over the weekend in between moving and stacking a couple of tonnes of firewood and some other winter tasks. Hopefully give you an lua file my Sunday/Monday evening.

Posted

Finally!

I understand why not appear the damage in the fuselage B17G.

I did some tests with a PBY5-Catalina.

As soon as I can I will release a new version of the B17G.

 

no damage

nzOcRTrl.jpg

 

with little damage, first level

FY7LT01l.jpg

 

with a lot of damage, second level.

NUtjbaal.jpg

RyJz9ubl.jpg

 

Consider, that this work should be done for every single part of a plane.

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