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Posted

Had an awesome time on the server with a great fight over Sochi then took the fight to Gudauta. Had a discussion with a few of our fellow Red pilots and felt that the server is up for a short time. 3 hours was good for Blue flag as we had Jets but flight times are nearly doubled which means reaction time to attacks are also doubled. I propose the server be up for either 4 or 5 hours to allow some progress to be made on either side. Either way great job on the mission loads of fun! :thumbup:

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Posted

after a few sorties I think I am concluding that the ZSU 23 opposition might be a bit excessive at target. As the mission author for all of the DoW missions, I'd suggest you consider dropping their skill level to average, reduce the density or change them with the M113. The M113 has become the preferred target defense in DoW mission design and might provide as a nice balance for smaller attack wings on this mission.

 

just my thoughts....

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"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted
after a few sorties I think I am concluding that the ZSU 23 opposition might be a bit excessive at target. As the mission author for all of the DoW missions, I'd suggest you consider dropping their skill level to average, reduce the density or change them with the M113. The M113 has become the preferred target defense in DoW mission design and might provide as a nice balance for smaller attack wings on this mission.

 

just my thoughts....

 

Thanks for the feedback! Right now their skill is set to good.

Will check out your suggestion along with some fixes that the mission needs in order to start officially the round.

 

Greg

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

Posted
I'm guessing you are trying to avoid mods but there is also a flak 37 and M16 halftrack out there that work correctly if that is of any interest?

 

Yes they are great but won't fit us unfortunately for now.

This could be managed for a one day event but won't be easy to manage for open 24/7 server.

 

Greg

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

Posted

is there any reason why the mission restarts every 3h? how are we supposed to progress?

:pilotfly:

 

Warthog HOTAS, Saitek Pedals, Oculus Rift

 

:joystick:

Posted

After flying a few hours on the server, I'm really happy with it, had some awesome dogfights!

Little feedback:

Is it possible to set the bombers a bit higher? It would be cool to escort them at 20'000+ ft. As attacker, you can fly low and zoom to the bomber when they are flying over mountains, this makes it really hard for the escorting planes to protect their bomber.

Posted
Had an awesome time on the server with a great fight over Sochi then took the fight to Gudauta. Had a discussion with a few of our fellow Red pilots and felt that the server is up for a short time. 3 hours was good for Blue flag as we had Jets but flight times are nearly doubled which means reaction time to attacks are also doubled. I propose the server be up for either 4 or 5 hours to allow some progress to be made on either side. Either way great job on the mission loads of fun! :thumbup:

+1

 

after a few sorties I think I am concluding that the ZSU 23 opposition might be a bit excessive at target. As the mission author for all of the DoW missions, I'd suggest you consider dropping their skill level to average, reduce the density or change them with the M113. The M113 has become the preferred target defense in DoW mission design and might provide as a nice balance for smaller attack wings on this mission.

 

just my thoughts....

+1

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Posted

In addition to the calls for more time between server resets, I want to request more notice before the reset. Tonight I was trying out the reconnaissance missions in a TF-51, and I lost track of time (my fault). Shortly after taking off for a fairly distant target, the 30 minute reset warning popped up. 30 minutes was only barely enough for time for the round trip. I managed to land with the intel at a friendly airbase, but the server shut down while I was rolling out, so I didn't get to deliver the intel.

 

I suggest a 60 minute warning would be more useful in these slower planes. Maybe warnings at 60, 45, 30, and then every 5 minutes.

 

Other than that, I'm enjoying the server. :)

Posted
In addition to the calls for more time between server resets, I want to request more notice before the reset. Tonight I was trying out the reconnaissance missions in a TF-51, and I lost track of time (my fault). Shortly after taking off for a fairly distant target, the 30 minute reset warning popped up. 30 minutes was only barely enough for time for the round trip. I managed to land with the intel at a friendly airbase, but the server shut down while I was rolling out, so I didn't get to deliver the intel.

 

I suggest a 60 minute warning would be more useful in these slower planes. Maybe warnings at 60, 45, 30, and then every 5 minutes.

 

Other than that, I'm enjoying the server. :)

 

Thanks, will change the mission time tonight to check how it goes.

Greg

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

Posted (edited)

As I stated earlier on ts ... i find it a little "easy" to conquer an Oil derrick or an Airport .

As you can see in this run, theres no magic in "not getting hit by aaa" ... just circle and wait until they are out of ammo :P

 

To make it a little more challenging, AND to encourage teamwork, i thought of putting one "hard" target there, which is not destroable by guns , BUT not too difficult to hit either.

A normal "Building" comes into my mind, cause for a bunker you need a direct hit and its pretty small.

For a house a "close" hit is enough to destroy it.

 

Edited by Schnarre [Aggro]

[sIGPIC][/sIGPIC]

There are two types of fighter pilots - those who have, and those who will execute a magnificent break turn towards a bug on the canopy . . . .

 

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Posted

Some changes in the latest mission file:

 

- Added 1x armed barracks structure on all targets (airbases, oil derricks, cities)

- Added trucks to resupply the ZU-23's so they won't spare all their ammunition easily.

- JTAC units are now trucks instead of mortars

- Transport aircraft drops trucks instead of infantry units

- Mission now restarts every 5x hours instead of 3.

 

Will update the SOP asap. We should be ready for the official start soon :)

Stay tuned!

 

Greg

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

Posted

To me it feels like Sochi is the "hot Spot" ... took it over twice and lost it twice :cry:

this time i decided to scramble despite knowing that i surely wont survive ... IT DOESNT MATTER WE NEED TO HOLD SOCHI AT ALL COST ..... FOR SE FASERLAND AHHHHHHH :joystick:

 

[sIGPIC][/sIGPIC]

There are two types of fighter pilots - those who have, and those who will execute a magnificent break turn towards a bug on the canopy . . . .

 

http://www.youtube.com/user/schnarrsonvomdach

http://www.twitch.tv/schnarre

https://www.facebook.com/pages/Schnarre-Schnarrson/876084505743788?fref=ts

Posted

no no ... he just want to try how victory tastes ;) .... we have high standards on Redside :music_whistling: (jkjk)

[sIGPIC][/sIGPIC]

There are two types of fighter pilots - those who have, and those who will execute a magnificent break turn towards a bug on the canopy . . . .

 

http://www.youtube.com/user/schnarrsonvomdach

http://www.twitch.tv/schnarre

https://www.facebook.com/pages/Schnarre-Schnarrson/876084505743788?fref=ts

Posted

have you thought about utilizing a "part of coalition in zone" trigger to have a few AAA guns hold fire until a unit is closer? I agree that it may be easy to force gunners to deplete ammo quickly... I think the rearming might be too slow to disincent the strategy... having some gunners hold fire until an attacking unit is closer may work better?

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

Gregzagk, I sent a PM with a short-ish list of issues I noticed in the currently uploaded version. I didn't want to clutter the thread with them. If there is a more correct way to make bug reports, let me know.

Posted

Hey

 

I don't know if it's possible or maybe already implemented, but it would be fun if on one of campaign days the weather would call for a cold, windy rainy day.

[sIGPIC]

[/sIGPIC]

Posted

Operation "Case Blue" Round 1 will launch on Friday, 8th of April at 18:00 zulu time.

 

The map will be reseted to its initial status. The campaign will last for 10 days, till Sunday 17th of April at 21:00 zulu.

 

The SOP pdf file that includes information about registration, rules & features of the campaign will be updated tomorrow with the latest additions and changes.

 

Thank you all for your feedback so far during the testing session. The server will run till Friday for more testing.

 

Greg

 

case%20blue%202_zpsbda8iprv.jpg

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

Posted
Great decision. Having the final on a weekend will allow massive battle for the campaign end. (while i'm not convinced the soviets will hold this one 10 days)

Don't you think the German fighters have an edge over the P-51D? I do :music_whistling:

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