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Posted
My problem is that every time I start Oculus Home it says sensor not detected and I have to reboot to get it to work.

 

 

Power Settings for USB putting the USB ports to sleep?

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Posted
#2 instantly realised the default sitting position is right at the front of the seat so i moved that back so im sitting properly in the chair but now the hud is messed up. It seems to be sized for sitting on the end of the chair, now i cant see both the bottom and top at the same time. This must be normal in the rift, is there any known resolution?

 

Thanks!!

 

If you're talking about the A-10... yeah, it's messed up badly. I use RCTL+RSHFT+ numpad arrows/zoom keys to move to a reasonable head position, then lean in when I need the full HUD. Not ideal, but I can't stand flying with my head over the stick. It's bizarre.

 

VR highlights the problem so well it seems impossible that ED would make this oversight. This is the challenge of programming for VR!

Posted

I have considered that some of the symbology in the hud and on the instruments could be optimized with fonts and graphics that are easier to read and identify for VR users. While I appreciate the attention to realism, there are limits in cases where it becomes the tail wagging the dog.

Derek "BoxxMann" Speare

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Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
I have considered that some of the symbology in the hud and on the instruments could be optimized with fonts and graphics that are easier to read and identify for VR users. While I appreciate the attention to realism, there are limits in cases where it becomes the tail wagging the dog.

 

Some of the guys over at Elite dangerous forum were using the Oculus debug tool to change the Pixels Per Display Pixel Override" to 1.5 to sharpen text and graphics with great success. Not sure what that would do for DCS and what PPDPO number you would use but would be interested if someone here tries it. My Rift still 4 weeks out

 

Here was what they did for ED

1. Run the tool

2. Set the override to 1.5 and hit enter

3. Launch Oculus Home

4. Experience judder

5. Close debug tool

6. Judder will stop

7. Launch Elite from wherever and you are good to go

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Posted

I had the down clock happen to me last night too. Things started getting laggy and I noticed my Gpu was running at 1150. I clicked the profile in afterburner to reload the overclock and it was fine after that. I have to say that the oculus to me still seems like a beta product. It's overall not that polished particularly in OH. I'm just hoping I don't have any support issues because that company is a total lost cause in that arena judging by the Reddit forums. Personally I don't play that game. If I don't get support then I charge back and let them deal with the CC company.

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Posted
Some of the guys over at Elite dangerous forum were using the Oculus debug tool to change the Pixels Per Display Pixel Override" to 1.5 to sharpen text and graphics with great success. Not sure what that would do for DCS and what PPDPO number you would use but would be interested if someone here tries it. My Rift still 4 weeks out

 

Here was what they did for ED

1. Run the tool

2. Set the override to 1.5 and hit enter

3. Launch Oculus Home

4. Experience judder

5. Close debug tool

6. Judder will stop

7. Launch Elite from wherever and you are good to go

 

Yes, thank you. I ran the tool, but in DCS with the DK2 it degrades frame rates. Since I don't have my CV1 yet, my ideas are only rooted in using the DK2 with DCS for about 2 years.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
Yes, thank you. I ran the tool, but in DCS with the DK2 it degrades frame rates. Since I don't have my CV1 yet, my ideas are only rooted in using the DK2 with DCS for about 2 years.

 

Thx for the feed back. I imagine if it killed fps on your rig with DK2 the Cv1 would be worse. Oh well

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Posted

it will decrease frame rates regardless, its basically VSR for the rift display.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
Some of the guys over at Elite dangerous forum were using the Oculus debug tool to change the Pixels Per Display Pixel Override" to 1.5 to sharpen text and graphics with great success. Not sure what that would do for DCS and what PPDPO number you would use but would be interested if someone here tries it. My Rift still 4 weeks out

 

Here was what they did for ED

1. Run the tool

2. Set the override to 1.5 and hit enter

3. Launch Oculus Home

4. Experience judder

5. Close debug tool

6. Judder will stop

7. Launch Elite from wherever and you are good to go

 

Yes, thank you. I ran the tool, but in DCS with the DK2 it degrades frame rates. Since I don't have my CV1 yet, my ideas are only rooted in using the DK2 with DCS for about 2 years.

 

Works for me quite nicely (x2.0) in the instant missions at least, but only in 2.0. In 1.5 I get really bad performance and I'm kind of hoping this is due to the transition to 2.5, and not only because desert vs Caucasus, and things will get better.

 

BTW, Elite supports supersampling natively, so no need to set it from the debug tool. And so will DCS at some point (verified by Wags, among with "other enhancements") :)

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Posted

Hey Skate can we get an Oculus CV1/DCS troubleshooting sticky? I think there will be a big influx of newbies coming soon and we dont want them to have to wade through hundreds of pages of impressions yada yada.Thanks!

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Asus ROG Maximus VIII Hero Motherboard

Zotac GTX980ti 6GB Amp Extreme

32 GB DDR4 3200 RAM

Oculus Rift CV1

Thrustmaster Warthog

Posted
If you're talking about the A-10... yeah, it's messed up badly. I use RCTL+RSHFT+ numpad arrows/zoom keys to move to a reasonable head position, then lean in when I need the full HUD. Not ideal, but I can't stand flying with my head over the stick. It's bizarre.

 

VR highlights the problem so well it seems impossible that ED would make this oversight. This is the challenge of programming for VR!

I think you can just press the middle mouse button and pull your mouse back to select a position. It's a while since I've had chance to play in VR, but does this still work?

Posted
If you're talking about the A-10... yeah, it's messed up badly. I use RCTL+RSHFT+ numpad arrows/zoom keys to move to a reasonable head position, then lean in when I need the full HUD. Not ideal, but I can't stand flying with my head over the stick. It's bizarre.

 

VR highlights the problem so well it seems impossible that ED would make this oversight. This is the challenge of programming for VR!

 

Thanks for the reply, good to know im not just going crazy :P or some config hasn't gone out of wack.

 

Hope they get that training stuff sorted out too, my dad (that makes me sound young but hes over 60) is getting right into flying with the rift but it would be good if he could do the tutorials so i don't have to stand there telling him which switches to flick the whole time.

Posted (edited)
Works for me quite nicely (x2.0) in the instant missions at least, but only in 2.0. In 1.5 I get really bad performance and I'm kind of hoping this is due to the transition to 2.5, and not only because desert vs Caucasus, and things will get better.

 

BTW, Elite supports supersampling natively, so no need to set it from the debug tool. And so will DCS at some point (verified by Wags, among with "other enhancements") :)

 

Thx. Good to know as I have NTTR. The Elite guys are claiming better performance with this than the game's native 2.0 SS.

Edited by dogbite
typo

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Posted

Not a comparison to fsx. Check this out.

 

 

What impressed me most was it proves a working zoom can be done in VR and the ability to drag in desktop windows. ED if you can make it so I can zoom, and drag in my 9 line card and maps you will be my VR heroes. Even if you made a program like this and charged for it as an additional module, I would bitch and moan to no end, but I would buy it from you in a heartbeat. :) Man the future is going to be awesome.

 

Sent from my SCH-I545 using Tapatalk

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[sIGPIC][/sIGPIC]

Virtual Carrier Strike Group One | Discord

Posted
Hey Skate can we get an Oculus CV1/DCS troubleshooting sticky? I think there will be a big influx of newbies coming soon and we dont want them to have to wade through hundreds of pages of impressions yada yada.Thanks!

 

 

http://forums.eagle.ru/showthread.php?t=165411

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
Not a comparison to fsx. Check this out.

 

 

What impressed me most was it proves a working zoom can be done in VR and the ability to drag in desktop windows. ED if you can make it so I can zoom, and drag in my 9 line card and maps you will be my VR heroes. Even if you made a program like this and charged for it as an additional module, I would bitch and moan to no end, but I would buy it from you in a heartbeat. :) Man the future is going to be awesome.

 

Sent from my SCH-I545 using Tapatalk

 

It would be awesome to drag in a YouTube tutorial window or something so you could follow along procedures as you are seeing the video display it.

 

Or watch Netflix on those long hops. :D

VFA-25 Fist of the Fleet





[sIGPIC][/sIGPIC]

Virtual Carrier Strike Group One | Discord

Posted
It would be awesome to drag in a YouTube tutorial window or something so you could follow along procedures as you are seeing the video display it.

 

Or watch Netflix on those long hops. :D

 

No.... There's Useful and worth while features, then there's superfluous stuff that will just clog and overflow the engine.

 

This Isnt FSX, Watching YT and Netflix during a long leg of a flight is not something that's needed, nor required.

 

This is what the Direct Interactive Training Missions are for.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
No.... There's Useful and worth while features, then there's superfluous stuff that will just clog and overflow the engine.

 

This Isnt FSX, Watching YT and Netflix during a long leg of a flight is not something that's needed, nor required.

 

This is what the Direct Interactive Training Missions are for.

 

I was just joking. :)

 

I need 100% concentration just to operate the MFCDs, so dragging the latest season of House Of Cards over one of them probably isn't the best idea.

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[sIGPIC][/sIGPIC]

Virtual Carrier Strike Group One | Discord

Posted

To be honest, some of the youtube videos are far better than the training missions. I know I have used both extensively.

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Posted

My personal must haves are:

 

  • In-the-cockpit-viewable-in-VR clipboard/kneeboard
  • Mouse (we know its status)
  • Binoculars
  • Mouse flyouts when hovering over cockpit control elements

I really don't ask for much :smartass:

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
My personal must haves are:

 

  • In-the-cockpit-viewable-in-VR clipboard/kneeboard
  • Mouse (we know its status)
  • Binoculars
  • Mouse flyouts when hovering over cockpit control elements

I really don't ask for much :smartass:

 

+1

Posted

My list:

  • Menu window not stuck to my face in-flight (so same as main menu)
  • Pointer made more usable in VR (as discussed)
  • Performance optimizations for VR (or at least guide to achieving 90fps)
  • After mission window clickable by mouse again (if not already fixed)

 

Nice to have:

  • Performance overlay (RCtrl+Pause) fixed, showing frametime totals properly - maybe even some logging for benchmark purposes
  • Pilot body becoming transparent when mouse pointer is moved over it to access instruments occluded by it
  • Control settings window using bigger fonts (and/or major redesign, like eliminating specific joystick columns and using a single column denoting joystick by ID, eg. Pitch: Joystick4-X, Gear toggle: Joystick3-Button3.

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Posted
+1

 

I forgot one critical one:

 

  • Larger text font for seeing radio comms

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

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