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Posted

All I did was hit "VR" in the preset mode.

hsb

HW Spec in Spoiler

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted

So I have been playing a lot of P3DV3 lately with the VR addon program FlyInside. FlyInside integrates virtual desktop. The ability to click a button and jump to the desktop and import windows into the sim is pretty awesome. Know it would be a back burner project, but man I'd ED can figure that one out... put them over the top.

VFA-25 Fist of the Fleet

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Posted
So I have been playing a lot of P3DV3 lately with the VR addon program FlyInside. FlyInside integrates virtual desktop. The ability to click a button and jump to the desktop and import windows into the sim is pretty awesome. Know it would be a back burner project, but man I'd ED can figure that one out... put them over the top.

 

Curious which 3rd party applications do you run with dcs that you'd want to import into VR?

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Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

Haven't been following much lately, has the low GPU utilization issue been acknowledged and being worked on in VR yet? I just updated to the latest builds and am seeing 50-80% GPU utilization with 45fps.

 

Am getting dips into the 30's randomly and seeing 60% GPU utilization when that happens. At various other times am getting 70-90fps and am seeing 99% GPU utilization when that happens so when the sim does use all of the GPU the fps are excellent but there's no rhyme or reason as to when it will use it.

 

There's plenty of GPU power to spare in my 980ti but the sim just isn't using it. What's the deal with this?

ROTORCRAFT RULE

 

GB Aorus Ultra Z390| 8700K @ 4.9GHz | 32 GB DDR4 3000 | MSI GTX 1080ti | Corsair 1000HX | Silverstone FT02-WRI | Nvidia 3D Vision Surround | Windows 10 Professional X64

 

Volair Sim Cockpit, Rift S, Saitek X-55 HOTAS, Saitek Pro Flight Rudder Pedals, Microsoft FF2, OE-XAM Bell 206 Collective, C-Tek anti-torque pedals

 

UH-1, SA342, Mi-8, KA50, AV8B, P-51D, A-10C, L39, F86, Yak, NS-430, Nevada, Normandy, Persian Gulf

Posted

9 line brief A10c and oculus CV1

 

Has anyone got a solution to accepting 9 line briefs and entering details when using the rift. I do not think the data entry is an issue but for me having to remember the brief coordinates etc when they disappear is an issue. Thanks.( cannot use brief card when in rift)

F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2

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I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.

Posted

I peek below my rift onto my kneeboard while writing/reading. Occasionslly I lift the rift for some seconds with my left hand just for taking notes. You only need to be auto-pilot settled, that is the only drawback.

Windows 10, I7 8700k@5,15GHz, 32GB Ram, GTX1080, HOTAS Warthog, Oculus Rift CV1, Obutto R3volution, Buttkicker



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Posted
I suspect with 2.5 just around the corner, this may not be getting fixed. It works fine in 2.0 already.

Very true. I seems to be a problem with the old T3 map format. And it would not make much sense to invest a lot of resources to fix it since T3 becomes obsolete with 2.5. If ED fixed it now, 2.5 would have to be postponed by a fair amount of time (for no good reason IMHO). So I guess we have to live with it.

A warrior's mission is to foster the success of others.

i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3

RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss

Posted

I purchased a pilot's kneeboard. Printed some 9 line cards and laminated them, then use a dry erase marker. The kneeboard is in just the right spot to be viewed through the nose gap without even moving my head.

 

Issue: If I'm in the a10 for say 30 minutes or so the pointer suddenly goes from a cross to... basically a yellow pixelated sun. Is that happening to anyone else?

VFA-25 Fist of the Fleet

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Virtual Carrier Strike Group One | Discord

Posted

Still getting 60% gpu useage and 30fps in many areas in 1.5 beta in VR. There's plenty of gpu power left to throw at this sim but it won't take it.

ROTORCRAFT RULE

 

GB Aorus Ultra Z390| 8700K @ 4.9GHz | 32 GB DDR4 3000 | MSI GTX 1080ti | Corsair 1000HX | Silverstone FT02-WRI | Nvidia 3D Vision Surround | Windows 10 Professional X64

 

Volair Sim Cockpit, Rift S, Saitek X-55 HOTAS, Saitek Pro Flight Rudder Pedals, Microsoft FF2, OE-XAM Bell 206 Collective, C-Tek anti-torque pedals

 

UH-1, SA342, Mi-8, KA50, AV8B, P-51D, A-10C, L39, F86, Yak, NS-430, Nevada, Normandy, Persian Gulf

Posted (edited)

Oculus announces Asynchronous SPACEWARP- positional ATW!

 

Due to Asynchronous Spacewarp and NVIDIA+AMD's latest driver VR optimisations, Oculus is reducing the minimum spec to an i3-6100 and GTX 960! (Allows for a $499 VR ready PC)

 

 

Does that means that we will get better performance in DCS soon?

Edited by alieneye
  • Like 1

YouTube || Copycats - technology and product clones (primarily aviation) || dgrigoriev.com
SPECS: i7 8700K (OK 5GHz), 2xGTX 3080ti, 64GB RAM, 1Tb SSD, WIN 10, 2560x1440, Oculus Rift CV1 || TM Warthog, TIR5, MFG Crosswind pedals

 

Posted

If the ASW works just as well as the ATW it should eliminate the judder. They said it is directly implemented in the native Oculus drivers, so we should know it soon.

Did they say when the new driver with ASW implemented will be released? I missed that in the Keynote.

Posted

Well, it seems like Asynchronous Spacewarp is already in the current Oculus runtime.

 

 

Can't wait to try it out when I get back from work tonight !!

  • Like 1

Happy Flying ! :pilotfly:

 

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My specs: i7 8700K oc 5.0gHz, Asus Maximus Hero X, 32 Go DDR4 3600MHz, GTX1080 oc 2025MHz, Samsung Evo 960 SSD, Oculus rift CV1, 2 sensors. VKB Gunfighter w/ Warthog stick. Warthog throttle. Custom 6xrotary box. MFG rudder pedals

Posted

Head over to the other thread. I just tested it.

Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1

Posted (edited)

Well, a random pc of good news for me..

 

I was digging thru some older boxes looking for some adapters for some other devices,

 

I Found the Solid MiniDP to DisplayPORT adapter that came w/ my GPU,

 

Now, I have about 5 MiniDP->HDMI Adapters, none of which worked correctly with the Rift.

 

I also bought the Recommended Cable Matters one however it was a Full DP and not a MiniDP that is on my cards.

 

I already had another adapter I bought to use my DP->DVI Adapter for a 4th Screen on my GPU (So it was 3x MiniDP->DVI and 1x MiniDP-DP then a DP to DVI.

 

However when the Cable Matters DP->HDMI Adapter was used, no signal was passed to the rift, or any screens for that matter.

 

long story short, I found the solid one that came w/ my card (solid as in no cable, straight 1 pc block adapter).

 

Plugged in the Cable Matters HDMI Adapter, plugged in my Screen, Got a Signal, Unplugged the Rift from the HDMI Port, PLugged it into the Adapter, Worked.

 

So this means I can remove my Old GPU w/ HDMI Port and put my MSI Lightnings back in the PC and run 4 Screens + Rift.

 

Also, Make sure you update your GPU Drivers.

 

Since the last few updates, When Closing down the Rift Program, My System goes into a hard lock, everything but the mouse locks up, and eventually the mouse locks up too requiring a hard reset.

 

Pretty sure it's because they added stuff to the new runtimes and I havent updated my drivers yet.

 

 

However those trying to use alternate tracking w/ rift, while using the rift runtimes it will not work.

 

 

 

PS, I've been flying w/ the sensor off, and dont notice any sickness w/ 3DOF Tracking, it also reduces some of the jumpiness when recording.

 

So that's something for users that want to use other headsets that dont have position tracking,

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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Posted

Any confirmation that ASW only functions on win8+ and not of Win7?

Derek "BoxxMann" Speare

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Posted

Yes it's confirmed in Oculus new minimum specs. I could not get ASW to work on Windows 7. Upgraded to Win 10 and it works great. I can push PD to 1.5 (was at 1.2) in DCS 2.0 now. Sweet

I5 6600K @4.5, Gigabyte GA-Z170XP mobo, GMMAXX GTE Cooler, MSI GTX 1080 ti Gaming X gpu (factory OC), SoundBlaster X-F1 sound card, 16 gig Corsair Vengeance ddr4 ram @ 3200 , 3 ssd hds, EVGA 650 Gold Power supply, Saitek X52 Hotas and rudders, 2 AuraSound AST-2B-4 Pro Bass Shakers, Pimax 5K+

Posted

WOW, i have just tried this and its a game changer :)

 

i have managed to increase my settings and get next to no judder. even when buzzing the strip in NTTR.

 

This is what VR should be like :)



 

Water cooled i9-9900K | Maximus Code XI MB | RTX3090  | 64GB | HP Reverb G2 
Posted

I think I mentioned this a while back but... Outside of the Oculus changes it still feels like ED has been doing stuff in the background. I swear I had not changed any of my settings a while back and I got on after a couple of ED updates and it just looked.... better. So whether it's all in my head or something was really done, who cares I guess. :) Keep it up ED. :)

 

Granted I bumped up to a 1080 but I'm running 1.5 at pd 2.0 and almost everything on high and it's smooth as silk. Also, did they make the sprites smaller on model enlargement large? I feel like they are now, but with the current state of the game I pretty much don't even need labels at all anymore. Just a quick zoom and I can spot almost everything on the ground and in the air.

VFA-25 Fist of the Fleet

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Virtual Carrier Strike Group One | Discord

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