Yurgon Posted May 12, 2016 Posted May 12, 2016 So all these things are counteract with flight controls. Because of this Gazelle takes off quite nice vertically without moving forward or tilting the tail. No she doesn't. Here is a demonstration of the issue. First 3 slides light on the skids, then a straight pull up into hover. I made a track demonstrating the problem. If you can indeed get the chopper light on the skids without sliding, please show us. Otherwise, you talk about something entirely different - and at 50 posts, I thought it should be pretty clear by now what we're all talking about. :music_whistling:
SnowTiger Posted May 12, 2016 Posted May 12, 2016 I'm a little insulted that you suggested I had not read this thread from the beginning when in fact I have. It's true, due to the explanation throughout the thread I probably didn't understand the issue, but that's more likely due to the poorly described issue. Furthermore, some here including myself, believe you CAN lift off without gunning the collective. Just because YOU CAN'T doesn't mean everyone has the same issue. I provided a track which clearly shows I CAN LIFT OFF With a Soft/Gentle Increase of Collective (The first lift wasn't nearly as smooth as the second lift off .. half way through the track file .. again I would have provided a video with just that portion if I could have). If you watch the whole, long boring Track (that it is), you will see that I have achieved what you say is not possible (for you). At no time have I EVER done anything but subtle increase of collective power. On the other hand, I probably still don't understand the issue. If with minimal power the Gazelle slides across the tarmac as seen in "someone else's vid", then reduce the bloody power/collective so it doesn't do that OR increase a bit more and lift off. The whole argument is silly if you ask me. I mean why is it so important to sit there "twinkle toes lite" under power ? And is this something that other helicopters don't have an issue with ? If you add power, something has to give. Either you are going to start sliding around or you are going to take off. I CAN and do consistently lift off straight up WITH Gentle Collective Increase and I don't skid more that a couple inches at most. But most importantly, if after trying to obtain assistance you find that few people are grasping your issue, don't blame them or me for not getting it. It's either too complicated; moot and silly; or just poorly described by you in the first place. In any case, it doesn't require or call for INSULTS. 1 SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
SnowTiger Posted May 12, 2016 Posted May 12, 2016 PS> I'm sorry for Trying to Help. SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
MBot Posted May 12, 2016 Posted May 12, 2016 (edited) To expand on the point, looking at the picture below showing the range of full forward/aft cyclic, it becomes apparent that it should be possible to position the rotor disk in a horizontal fashion that neither imparts any horizontal movement or pitching moment on the helicopter. Edit: The second screenshot is actually more interesting. It is taken during a light on skid forward slide (note 2 kph IAS). The exact orientation of the rotor is a bit hard to see, but it looks about level, perhaps even a bit tilted backwards. Something is definitely wrong here. Edited May 12, 2016 by MBot
MBot Posted May 12, 2016 Posted May 12, 2016 Stupid question of the day: Is the exhaust of the turbine generating any significant thrust?
Flamin_Squirrel Posted May 12, 2016 Posted May 12, 2016 To expand on the point, looking at the picture below showing the range of full forward/aft cyclic, it becomes apparent that it should be possible to position the rotor disk in a horizontal fashion that neither imparts any horizontal movement or pitching moment on the helicopter. Indeed. It's almost like when you're in ground contact longitudinal rotor thrust is ignored. In fact, I wouldn't be surprised if that's what the problem is.
outlawal2 Posted May 12, 2016 Posted May 12, 2016 It is important because the sliding issue is not a realistic depiction of the real helicopter. And having a flight simulator by definition means a realistic depiction is kind of the point is it not? And to answer your question Mbot, no, there is no forward thrust provided by the engine it simply powers the shaft for the rotors to provide propulsion.. "Pride is a poor substitute for intelligence." RAMBO
MBot Posted May 12, 2016 Posted May 12, 2016 And to answer your question Mbot, no, there is no forward thrust provided by the engine it simply powers the shaft for the rotors to provide propulsion.. Well, I didn't meant by design, rather let's say parasitical trust (because the turbine stage will not convert 100% of the energy of the airflow into SHP). I am quite sure there is some thrust, the question is rather if it is of any significance compared to the weight of the helicopter. I think rather not, but it might be worth to firmly confirm it is not.
decipher Posted May 12, 2016 Posted May 12, 2016 Indeed. It's almost like when you're in ground contact longitudinal rotor thrust is ignored. In fact, I wouldn't be surprised if that's what the problem is. Seems like a plausible explanation. We have to remember that a flight model is basically just a piece of software code with a lot of variables and conditions reacting to the ingame world/physics which is just another piece of software code... so it can be realistic in one state (flight) but might have actual wrong coded physics in another (while on ground). reporting weird behavior of these specific situations should not result in heated discussions of fellow Players against each other, but just in objective descriptions of the observed problems. to decide if this observed behavior is a result of limitations of the engine, errors of the coder, bugs in the code or realistic and intentional is up to the Developers, after reviewing all reports. it is not a matter of Pilot A saying "i can do it, so it must be real" or Pilot B saying "i cannot do it, so it must be unrealistic!" or pilot C saying "i once saw a gazelle on a safari, they can't fly at all!"... An example from another DCS module: the Mig21 seems to be well received and has a great FM, very indepth systems etc (one of my favorite modules!), but when you taxi onto grass it will get stuck completely and stop moving, even with full afterburners. 3
flyer49 Posted May 13, 2016 Posted May 13, 2016 Decipher, that was very well put. This lively debate among passionate pilots will get the desired results in the end. The guys at Polychops are watching and reading this stuff...keep the conversation going in a way that's beneficial to creating the best Gazelle we can get. [sIGPIC][/sIGPIC] 229th battalion, 1st Cavalry
Rangi Posted May 13, 2016 Posted May 13, 2016 And this is a (not your!) misconception by Ranqi.. I have no conception to mis, I was honestly asking the question. I agree the behaviour seems strange but have no real world experience to know either way, I eagerly await comments from the SME. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
Flamin_Squirrel Posted May 13, 2016 Posted May 13, 2016 I set up a mission with a 15m/s wind, pointed into it, and still slid forward on the skids. There's definitely SOMETHING not quite right.
msalama Posted May 13, 2016 Posted May 13, 2016 There's definitely SOMETHING not quite right. So it appears. Still, let's hear what the Polychop house pilots have to say. Maybe the CoG is far forward because of the sensor gear or something? The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
Mt5_Roie Posted May 13, 2016 Posted May 13, 2016 Of course we read this stuff. Its part of our jobs. Were waiting to hear feedback from some pilots. But it's an issue we are looking into. Decipher, that was very well put. This lively debate among passionate pilots will get the desired results in the end. The guys at Polychops are watching and reading this stuff...keep the conversation going in a way that's beneficial to creating the best Gazelle we can get. Coder - Oculus Rift Guy - Court Jester
msalama Posted May 13, 2016 Posted May 13, 2016 But it's an issue we are looking into. :thumbup: The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
Flamin_Squirrel Posted May 13, 2016 Posted May 13, 2016 ...Maybe the CoG is far forward because of the sensor gear or something? I thought that at first, but CoG won't actually come into play until you start to lift. Of course we read this stuff. Its part of our jobs. Were waiting to hear feedback from some pilots. But it's an issue we are looking into. Thanks!
Bearfoot Posted May 16, 2016 Author Posted May 16, 2016 Looks like the issue is addressed and possibly fixed here! http://forums.eagle.ru/showpost.php?p=2779766&postcount=1
aledmb Posted May 3, 2018 Posted May 3, 2018 it feels a bit strange when you're on the ground and you keep adding collective very, very slowly. the helo doesn't leave the ground smoothly... it suddenly jumps up a few feet, even though you just added another milimeter of collective input... there's no transition... it feels like you're glued to the ground, sliding a bit forward or backward at most... then all of a sudden you're up in the air. doesn't that feel weird for you guys?
FragBum Posted May 3, 2018 Posted May 3, 2018 it feels a bit strange when you're on the ground and you keep adding collective very, very slowly. the helo doesn't leave the ground smoothly... it suddenly jumps up a few feet, even though you just added another milimeter of collective input... there's no transition... it feels like you're glued to the ground, sliding a bit forward or backward at most... then all of a sudden you're up in the air. doesn't that feel weird for you guys? Well first this is an old thread and the FM was somewhat different, was it possible to do a clean pickup and hover back then, Yes absolutely. Okay fast forward to the current revised FM and again absolutely, this is quite an old thread but the pickup to hover is for me fine and easy, even better then before. Your controls will effect how this model reacts, I'm away from home ATM but will come back to this and try to help you. Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.
aledmb Posted May 3, 2018 Posted May 3, 2018 Well first this is an old thread and the FM was somewhat different, was it possible to do a clean pickup and hover back then, Yes absolutely. Okay fast forward to the current revised FM and again absolutely, this is quite an old thread but the pickup to hover is for me fine and easy, even better then before. Your controls will effect how this model reacts, I'm away from home ATM but will come back to this and try to help you. i understand all of that. it just feels that the pickup part is too abrupt to me, unlike other helos i've tried in a few sims. another thing i find a bit weird is that this behavior seems to be with the M model... the minigun gazelle is a lot more convincing when leaving the ground. i've no problem coming to a hover (although it's not as smooth as i would like)... it's just that leaving the ground does not happen in a nice flow in the M model.
FragBum Posted May 5, 2018 Posted May 5, 2018 i understand all of that. it just feels that the pickup part is too abrupt to me, unlike other helos i've tried in a few sims. another thing i find a bit weird is that this behavior seems to be with the M model... the minigun gazelle is a lot more convincing when leaving the ground. i've no problem coming to a hover (although it's not as smooth as i would like)... it's just that leaving the ground does not happen in a nice flow in the M model. Well I tried the M and L variant with same TOW and they feel fairly similar, I see that TOW out of the box in mission builder has the minigun version about 50KG lighter. Pickup seems much the muchness between the variants however I do use a collective for control input. I'm also not sure whether it's placebo because of the relatively unrestricted view out of the minigun version but it "feels" better to fly. ;) Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.
aledmb Posted May 5, 2018 Posted May 5, 2018 Well I tried the M and L variant with same TOW and they feel fairly similar, I see that TOW out of the box in mission builder has the minigun version about 50KG lighter. Pickup seems much the muchness between the variants however I do use a collective for control input. I'm also not sure whether it's placebo because of the relatively unrestricted view out of the minigun version but it "feels" better to fly. ;) yeah, i still feel that picking up the minigun version to a hover is a breeze and much more believable when leaving the ground. the M version is a b*tch. i still don't get why we need to keep adjusting the collective when in ground effect and very low to the ground... it still goes up and down without command.
FragBum Posted May 5, 2018 Posted May 5, 2018 yeah, i still feel that picking up the minigun version to a hover is a breeze and much more believable when leaving the ground. the M version is a b*tch. i still don't get why we need to keep adjusting the collective when in ground effect and very low to the ground... it still goes up and down without command. Well air is fairly compressible and not very consistent giving a variable amount of lift if it's any constellation as you practice you will get to a point where all input to the aircraft is automatic. When hovering I really don't think about it aircraft moves input goes in to correct it. It's like pick hovering and setdown I don't look at anything just the frame of the cockpit and the outside world. This varying height change also occurs in Huey and Mi8 although not as predominant and I can say in an R44 as well although to be fair that was real world effect and the trick there is to use only enough input to correct for any sink or rise. no I am not a pilot! Actually try a simple mission and add wind at say 6mtr/sec add some turbulence and click on dynamic weather and see how that feels. I find no wind to be totally sterile when flying. Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.
aledmb Posted May 5, 2018 Posted May 5, 2018 Actually try a simple mission and add wind at say 6mtr/sec add some turbulence and click on dynamic weather and see how that feels. I find no wind to be totally sterile when flying. yep, that's what i'm planning for next week. :D thanks for the input!
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