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Posted (edited)

Hello everybody,

 

Upon the idea of Stuka and in cooperation with the 476 virtual squadron a new

MISSILETRAINER class has been developed to facilitate missile training for evasion / detection skills.

 

Find below an extract of the complete documentation.

 

Module MissileTrainer

 

Provides missile training functions.

MISSILETRAINER class

 

The MISSILETRAINER class uses the DCS world messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft, the class will destroy the missile within a certain range, to avoid damage to your aircraft. It supports the following functionality:

 

  • Track the missiles fired at you and other players, providing bearing and range information of the missiles towards the airplanes.
  • Provide alerts of missile launches, including detailed information of the units launching, including bearing, range �
  • Provide alerts when a missile would have killed your aircraft.
  • Provide alerts when the missile self destructs.
  • Enable / Disable and Configure the Missile Trainer using the various menu options.

When running a mission where MISSILETRAINER is used, the following radio menu structure ( 'Radio Menu' -> 'Other (F10)' -> 'MissileTrainer' ) options are available for the players:

 

  • Messages: Menu to configure all messages.
    • Messages On: Show all messages.
    • Messages Off: Disable all messages.

     

    [*]Tracking: Menu to configure missile tracking messages.

    • To All: Shows missile tracking messages to all players.
    • To Target: Shows missile tracking messages only to the player where the missile is targetted at.
    • Tracking On: Show missile tracking messages.
    • Tracking Off: Disable missile tracking messages.
    • Frequency Increase: Increases the missile tracking message frequency with one second.
    • Frequency Decrease: Decreases the missile tracking message frequency with one second.

     

    [*]Alerts: Menu to configure alert messages.

    • To All: Shows alert messages to all players.
    • To Target: Shows alter messages only to the player where the missile is (was) targetted at.
    • Hits On: Show missile hit alert messages.
    • Hits Off: Disable missile hit altert messages.
    • Launches On: Show missile launch messages.
    • Launches Off: Disable missile launch messages.

     

    [*]Details: Menu to configure message details.

    • Range On: Shows range information when a missile is fired to a target.
    • Range Off: Disable range information when a missile is fired to a target.
    • Bearing On: Shows bearing information when a missile is fired to a target.
    • Bearing Off: Disable bearing information when a missile is fired to a target.

     

    [*]Distance: Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking. This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured.

    • 50 meter: Destroys the missile when the distance to the aircraft is below or equal to 50 meter.
    • 100 meter: Destroys the missile when the distance to the aircraft is below or equal to 100 meter.
    • 150 meter: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
    • 200 meter: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.

     

MISSILETRAINER construction methods:

 

Create a new MISSILETRAINER object with the MISSILETRAINER.New method:

 

  • MISSILETRAINER.New: Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed.

MISSILETRAINER will collect each unit declared in the mission with a skill level "Client" and "Player", and will monitor the missiles shot at those.

MISSILETRAINER initialization methods:

 

A MISSILETRAINER object will behave differently based on the usage of initialization methods:

 

 

I will post later this week some training videos on youtube.

 

In the pipeline for further enhancement of this class is:

 

- Develop a logic to calculate the %-tage of hit probability when the missile gets destroyed near the target aircraft.

- Enhance the SCORING class and link the SCORING class with the MISSILETRAINER class to log player scorings in a CSV file that can be published on a BI or team dashboard site.

 

A demonstration mission can be found here, where the MISSILETRAINER class is used:

https://github.com/FlightControl-Master/MOOSE/tree/v0.3.0-alpha/Test%20Missions/Moose_Test_MISSILETRAINER

 

We hope you also like this development. Feel free to post reactions or questions below.

 

Sven

Edited by FlightControl
  • Like 3
  • Thanks 1

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Posted (edited)

To make things a bit more clear, find below the code required to use the MISSILETRAINER class and configure it:

 

local Trainer = MISSILETRAINER
 :New( 200, "Trainer: Welcome to the missile training, trainee! Missiles will be fired at you. Try to evade them. Good luck!" )
 :InitMessagesOnOff(true)
 :InitAlertsToAll(true) 
 :InitAlertsHitsOnOff(true)
 :InitAlertsLaunchesOnOff(false) -- I'll put it on below ...
 :InitBearingOnOff(true)
 :InitRangeOnOff(true)
 :InitTrackingOnOff(true)
 :InitTrackingToAll(true)
 :InitMenusOnOff(false)

Trainer:InitAlertsToAll(true) -- Now alerts are also on

As you can see, very simple logic...

 

Include the following MOOSE initialization file in the beginning in your mission file. So, click on the link, and SaveAs...

And include this file into your mission. Each new version (release) of MOOSE will have a new Moose_Embedded.lua file created.

It follows the same method as MIST, basically.

 

https://github.com/FlightControl-Master/MOOSE/blob/master/Embedded/Moose_Embedded.lua

 

Check my signature for the home site of the MOOSE development framework, or click here:

http://forums.eagle.ru/showthread.php?t=138043

Edited by FlightControl

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Posted

FlightControl,

 

Thanks for banging out an excellent new tool for everyone! Some of us really love being shot at.

 

312fyvt.jpg

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SysSpecs:

Display= 4K 55" UHD JU6700 Series Curved Samsung

Processor= Intel64 i7-5820K CPU @ 3.30GHz

RAM= 16 GB Ripjaws 4 series DDR4 2400 MHz

GPU= NVIDIA GeForce MSI GTX 980 OCV1 1152MHz Core 4GB GDDR5 Memory

Storage= 128GB Apotop S3C SSD

Storage= 2TB Toshiba DT01ACA200 HDD

OS= Win 10

Peripheral= TrackIR5 w/ TrackClip PRO

Controller= Thrustmaster HOTAS WARTHOG™ USAF Replica :joystick:

 

Posted

If you need more later, tell me. Thanks stuka for the help, and the time of the 476 team for joint testing.

 

 

Note that MOOSE contains other classes as well, and more classes are in the make!

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  • 5 months later...
Posted

Of course!

Whisper of old OFP & C6 forums, now Kalbuth.

Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind.

All but Viggen, Yak52 & F16

Posted (edited)

Flight control.

 

I am in the process to make a jamming emulator pod, So if a radar guided missile is in a range of certain aircraft, who we suppose has a jammer pod, , this will be destroyed. I would put some probabilities depending on the distance between the jammer aircraft. The final idea is, flying close to the jammer, will give you protection.

 

The idea is simple,

 

Get all missiles fired to any aircraft, and see they are close not to the target, but the jammer aircraft. And if it is closer than 3 km it will explode at 25% probability, if it is at 1km, it will explode at 50%, etc.

 

Something like this.

 

I want to use moose, or may be to make an Objet called, growler, or something like that.

Edited by ESAc_matador
Posted
Is this still used?

 

Absolutely!

dUJOta.jpg

 

Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro

Posted
Flight control.

 

I am in the process to make a jamming emulator pod, So if a radar guided missile is in a range of certain aircraft, who we suppose has a jammer pod, , this will be destroyed. I would put some probabilities depending on the distance between the jammer aircraft. The final idea is, flying close to the jammer, will give you protection.

 

The idea is simple,

 

Get all missiles fired to any aircraft, and see they are close not to the target, but the jammer aircraft. And if it is closer than 3 km it will explode at 25% probability, if it is at 1km, it will explode at 50%, etc.

 

Something like this.

 

I want to use moose, or may be to make an Objet called, growler, or something like that.

 

I am very much interested in this for a mission that will feature areas with heavy jamming.

 

Would be brilliant if the "certain aircraft" can be a helicopter, vehicle, or even a ground object with antennas that van be a stand-in for a jamming station.

 

example of jamming helicopter Mi-8:

Military_Museum_Piestany_2010_42.jpg

 

S!

IAF.ViFF

 

http://www.preflight.us

Israel's Combat Flight Sim Community Website

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