Tirak Posted December 19, 2018 Posted December 19, 2018 Leaning around sticks doesn't work as well as you'd think in TrackIR, trust me I've tried. First of all the sensor can easily get lost leading to your view flailing wildly, and second looking down and over when the screen is in front of you can be a hassle. This is to say nothing of folks who have back injuries and leaning forward like that can be quite uncomfortable.
Gunslinger22 Posted December 21, 2018 Posted December 21, 2018 We're not sitting in the real plane so 'realism' is not a valid reason. So what is the point of a 'simulation' then if we're not sitting in the real plane. Heck why make the cockpit clickable if we cannot actually reach out and click them? Your reason isn't a valid reason. "I'm just a dude, playing a dude, disguised as another dude."
Flamin_Squirrel Posted December 21, 2018 Posted December 21, 2018 I already explained why. No. Your logic is faulty. Depending on someone's setup, they may not be able to look to either side of the stick which is itself unrealistic, and this is a potential solution. It's an 'unrealistic' solution to solve an existing issue of unrealism. I'm not sure why you think removing the entire cockpit is equivalent.
Dino Might Posted December 21, 2018 Posted December 21, 2018 (edited) So what is the point of a 'simulation' then if we're not sitting in the real plane. Heck why make the cockpit clickable if we cannot actually reach out and click them? Your reason isn't a valid reason. I don't think he was trying to imply that no realism is needed in the game, but only that this aspect (stick visibility) is really insignificant in terms of immersion/realism compared to other elements we have to live with anyways, so why not provide a QOL option? I have a hard time understanding why people would have a problem with turning stick visibility off without instead calling out things like trackIR allowing you to have owl-like head rotation and see things you normally couldn't if strapped in. The real argument against, in my mind, is that its just another bit of code that can muck things up with new patches and textures and the like. And there is a finite limit to what can be included as optional QOL features. Gotta decide which ones are important. For me, key mapping options, like use of 2 pos vs 3 pos switches, and other accessibility concerns take priority, because not everyone can build a full simpit or have the latest and greatest hardware. We still have guys flying with a keyboard, and i want them to be able to play, too, so the snapview provision is a great one. Edited December 21, 2018 by Dino Might
TonyG Posted December 21, 2018 Posted December 21, 2018 Just past half way http://www.thedrive.com/the-war-zone/9599/a-tomcat-pilots-early-struggles-to-tame-the-mighty-f-14 To make matters worse, if the RIO was using a mode which allowed the pilot to see the radar picture, the pilot’s 5 inch square repeater display was located low in the cockpit and directly behind the stick grip. 9800X3D, MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit
Gunslinger22 Posted December 21, 2018 Posted December 21, 2018 Yeah I was a little fired up when I wrote that so please pardon me if I came off as being rude. I just get a bit annoyed with how picky some people can be about one thing they want simulated in one very specific detail to then wanting an option to make something easier for themselves and to go against the grain of the Simulation. I also find it strange how people are commenting on this without a) Flying the F-14 in game and b) Trying the snapview HB are offering as an alternative for those without TrackIR/VR. "I'm just a dude, playing a dude, disguised as another dude."
Nero.ger Posted December 21, 2018 Posted December 21, 2018 if we simulated everything 99% of us would allready fall throu the medical test, the mental aptitude test and what not. I find it allways very irritating when people yell at others for a feature that is purely optional, and then play the realism card. 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
WarHawk72 Posted December 23, 2018 Posted December 23, 2018 We'll reconsider once the time comes- promise :) Thank you Cobra, would appreciate this. Have a safe holiday.
viper2097 Posted January 9, 2019 Posted January 9, 2019 For those in VR and with TrackIR; deal with it as the real deal did (or use the snapview!). :) I've preordered the Tomcat and looking really forward to it. I would really appreciate if you could implement the option to hide the stick and throttle. I know it is not realistic, but we are in a simulator and we can only simulate the real world to a certain point. And this point kicks in, when you can feel switches etc. in real life with you fingers without looking at them. Especially flying the Hornet, I would love to hide the throttle, because then i would be able to operate the lights without pain in the a**. In real life I would just feel the knobs... Steam user - Youtube I am for quality over quantity in DCS modules
fl0w Posted January 9, 2019 Posted January 9, 2019 I've preordered the Tomcat and looking really forward to it. I would really appreciate if you could implement the option to hide the stick and throttle. I know it is not realistic, but we are in a simulator and we can only simulate the real world to a certain point. And this point kicks in, when you can feel switches etc. in real life with you fingers without looking at them. Especially flying the Hornet, I would love to hide the throttle, because then i would be able to operate the lights without pain in the a**. In real life I would just feel the knobs... He's already made the notion to re-consider once it hits the table.
Home Fries Posted January 9, 2019 Posted January 9, 2019 Cobra, count me in as a +1 to allow hiding the stick from view. TrackIR gets less accurate the more you deviate from centerline, so sliding to the left and looking right can cause a jumpy view. I'll definitely add the SnapView to my TARGET profile, but some people also like to avoid SnapViews altogether. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
oldpop Posted March 22, 2019 Posted March 22, 2019 I just see how hiding the stick, if desired, cut into any ones grasp if reality!
j-tk Posted March 22, 2019 Posted March 22, 2019 Definatly allow us to hide the stick from view. With a flat 2d monitor and no VR or track IR it's impossible to use the screen because if the stick.
Chops Posted March 22, 2019 Posted March 22, 2019 As mentioned above, there are serious view limitations with the 2D monitor. Please make a "Hide Stick" option available for those that need this functionality. The F/A-18C has it for good reason. Thanks.
Strikeeagle345 Posted March 22, 2019 Posted March 22, 2019 Cobra just mentioned on Reddit that the stick will be removable in the next open beta patch on the 27th. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog
JamesRothwell Posted March 23, 2019 Posted March 23, 2019 Is it possible to Export the Displays to an other TFT? Apparently yes, I have no tried it myself. But guys in A10C and Harriers seem to do that. I've got a spare 1080p 24 inch monitor that I am going to try and use as my TID display as I can't see it behind the stick easily at all. I don't have TrackIR right now.
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