MBot Posted September 15, 2006 Posted September 15, 2006 Just noticed the new screens on the mainpage showing the BMD-1. Nicely done :)
Guest Cali Posted September 15, 2006 Posted September 15, 2006 That is a very nice shot, wonder what system specs they have?
Shaman Posted September 15, 2006 Posted September 15, 2006 20GHz core cpu, with cryogenic cooling. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Guest Cali Posted September 15, 2006 Posted September 15, 2006 20GHz core cpu, with cryogenic cooling. Thats it :D
Pilotasso Posted September 15, 2006 Posted September 15, 2006 what a nice collection of models for tank killers. :P .
Starlight Posted September 15, 2006 Posted September 15, 2006 If the time that is dedicated to 3D models was diverted to improving AI, today LockOn would speak and would also pass the Turing test. The sad truth is that LockOn is a _beatiful_ sim, but quite a dumb one. SEAD flights are synonims of Kamikaze, aircraft smack into each other while taxiing or landing... 1
ED Team Glowing_Amraam Posted September 15, 2006 ED Team Posted September 15, 2006 I dont know the number of this, but im pretty sure that 80% of the ground vehicles (the updated ones) are made by 3rd party modelers, and not ED. 1 https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page
zaelu Posted September 15, 2006 Posted September 15, 2006 If the time that is dedicated to 3D models was diverted to improving AI, today LockOn would speak and would also pass the Turing test. The sad truth is that LockOn is a _beatiful_ sim, but quite a dumb one. SEAD flights are synonims of Kamikaze, aircraft smack into each other while taxiing or landing... Sorry for my sarcasm... but it seams you know a lot about flightsim building, why don't you offer yourself to help ED team to improve the game just like their (most of them I supose) russian friends that build those "third party" nice looking models... only you could do it at programing. Personaly I know a little about 3D design and I can tell you (if you don't know already) is not easy either... building a model within a game constraints... harder. When it comes to programing I get shivers down my spine... Obviously I'm also human and I can tell that "that f****** bug is realy bugging me". But to offer solutions? Ha Ha Ha... [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
4c Hajduk Veljko Posted September 15, 2006 Posted September 15, 2006 If the time that is dedicated to 3D models was diverted to improving AI, today LockOn would speak and would also pass the Turing test. You just don’t know how much is done on the on AI or other software part of the Lock On. Graphics is easy to show and that’s why they are showing it. And we all can see the progress. Lock On RULEZ! 2 Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit
Mustang Posted September 15, 2006 Posted September 15, 2006 You just don’t know how much is done on the on AI or other software part of the Lock On. Graphics is easy to show and that’s why they are showing it. And we all can see the progress. Lock On RULEZ! Couldn't of said it better myself :)
Starlight Posted September 15, 2006 Posted September 15, 2006 You just don’t know how much is done on the on AI or other software part of the Lock On. Graphics is easy to show and that’s why they are showing it. And we all can see the progress. Lock On RULEZ! I already know that 3D models are most by 3rd party, but is true that there are some things that are quite unbalanced in LockOn. EG: Su-25T and (future) Ka-50 have amazingly real flight dynamics, the graphics of the whole sim are really stunning..... yet.... some SAMs engage AGMs... which simply doesn't happen IRL. you can read any report, it just doesn't happen, sometimes it can be done, but it just doesn't happen. STOP. SEAD missions in single player are suicidial, because, ok ARMs are incredible weapons, but AI wingmen are _mad_, they keep on strafin with guns and jettison ARMs as soon as they are locked on... not to talk that EW is not modelled in any way... tell me if IRL you have seen a mission in the last 40 years of air warfare which took place without an EW cover... Aircraft collide on the ground while taxiing or landing... Every strike aircraft has the same precision while bombing (you can also add bombs to transport aircraft, and it will hit the target with the same 100% accuracy of F-16 and Su-24) Strike aircraft do bomb runs with brakes deployed at minimum speed... WTH! I really don't care in a sim if ricochets are correctly modelled (if they are modelled is better) but my wingmen gets stuck on the ground while taxiing... or they hit "bingo" too early because they correct their position with A/B while flying in formation.... LockOn is a great game, but I think there are some general flaws which IMHO should be addressed more quickly than others... just because they heavily affect single player missions. There are older games in which AI was much better and was also integrated in a dynamic campaign... the, as far as the 3D models, there is the Tomcat, just to say an aircraft, that still flies with the same skins and maybe 3D model that there was in Flanker (1998?). New APCs are great, but it's a flight sim, even from a helo you shouldn't be able to appreciate APCs details that much. APCs should just be dots on the screen, waiting to be hit....
Starlight Posted September 15, 2006 Posted September 15, 2006 Sorry for my sarcasm... but it seams you know a lot about flightsim building, why don't you offer yourself to help ED team to improve the game just like their (most of them I supose) russian friends that build those "third party" nice looking models... only you could do it at programing. Personaly I know a little about 3D design and I can tell you (if you don't know already) is not easy either... building a model within a game constraints... harder. When it comes to programing I get shivers down my spine... Obviously I'm also human and I can tell that "that f****** bug is realy bugging me". But to offer solutions? Ha Ha Ha... First of all I appreciate 3D models, they are hard to do and their skins are also great. But I just wanted to say that LockOn is unbalanced under many aspects. Second, I can't help with code, because it's not like 3D models. I just give my feedback, it's some time that I say these things, but with no results... Still a bunch of people out there seem to prefer Lockon as a sim for shooting videos and screens... not that I don't like'em, but that shouldn't be the "raison d'etre" of a sim. Anyway, my point is that the correct modelling of ricochets, helo engine blades and so on, clashes with some _heavy_ flaws in the AI compartment. Single missions are mostly unrealistic if they are set up in realistic environments.
Starlight Posted September 15, 2006 Posted September 15, 2006 just to know what I mean.... AI landing (this happened while trying an old skin) another AI landing while trying carrier ops
Starlight Posted September 15, 2006 Posted September 15, 2006 more AI Tu-22 unable to fly in formation (notice that one aircraft below collided with another) AI F-15 unable to taxi (starting from shelters)... and notice the bullet-like damage on the wing! AI Su-24 unable to taxi realistic avionics: AI Il-76 killing with pinpoint precision a ground target, just by adding Mk84 to its weapon loads (just to show that _every_ aircraft has the same bombing capabilities)
Starlight Posted September 15, 2006 Posted September 15, 2006 sorry for this kinda "hijacking" the thread but I wanted to show my point... I think the issues in the screenshots I posted are far more important that having bullet ricochet modelled or the helo blades moved by the wind... just my point of view. and also from the operational point of view, AI laydown attack runs and SEAD procedures should be really addressed in some patch... they actually suck! 1
Chandawg Posted September 15, 2006 Posted September 15, 2006 I think it might have been better to just start another thread partner, not saying your posts don't have merit, but this is one of the most HIJACKED threads I have ever seen, LOL. | CyperPower PC | AMD Ryzen 7 3700X @ 4.4 GHz | 64Gb DDR4 3200 MHz | Radeon RX 5700 8Gb | 32" Samsung Curve| Oculus Rift S | Thrustmaster T160000 HOTAS + Rudder Pedals | Windows 10-64 |
chrno120 Posted September 15, 2006 Posted September 15, 2006 lol hmm.. nice shot of the BMP but I wonder of it will eat another precious fps.. :megalol::megalol::megalol: ok those screenies made my day.... my wingmen also do those Trail style approaches to the flight deck at the Kuznetsov... Those "Fusions" are also possible to different flights that are supposed to take-off from the same airfield i agree regarding with the AI, sometimes LO makes me think of it as a Bubbly but a very beautiful girl 1 The most stupid member in the forum
D-Scythe Posted September 15, 2006 Posted September 15, 2006 If the time that is dedicated to 3D models was diverted to improving AI, today LockOn would speak and would also pass the Turing test. The sad truth is that LockOn is a _beatiful_ sim, but quite a dumb one. SEAD flights are synonims of Kamikaze, aircraft smack into each other while taxiing or landing... While I sympathize with your position, it doesn't always work out that way. The allocation of time and resources are not always ideal, and are limited by a number of factors that you probably haven't considered. For example, ED may have a lot more 3D programmers than software programmers - how can more time and resources be spent on the AI when the guys who specialize in 3D model construction are unable to do any extensive programming? Should they just sit around instead? But I think we can all agree that Lock On's AI needs a bit more work. There have been some very good improvements (although I can't be more specific), but these have been limited to the scope LOBS is currently focussing on (i.e. helicopter operations).
theGozr Posted September 15, 2006 Posted September 15, 2006 I agree they need to fix what we have already and worry less about richochet bullets :( Crashing or belly landing of all planes should be reworked instead of just exploding on grass areas. we need that no richochets thingy.. Fly it like you stole it..
Kula66 Posted September 15, 2006 Posted September 15, 2006 I'm with you Starlight ... this is all very pretty but does it improve the flight models of the fighters or weapons or fix the chronic problems with missile seekers or radar systems or jammers or the dumb AI or radio chatter or weather modelling or extend the battlefield or .... If LO is aiming at being a tank sim ... there are better sims out there! 1
ALDEGA Posted September 15, 2006 Posted September 15, 2006 Not trying to beat a dead horse here, but we've been over this a dozen times. The people who create these models are not the programmers, who write code which handles AI, FM, etc., which is what you're complaining about.
S77th-GOYA Posted September 15, 2006 Posted September 15, 2006 Not trying to beat a dead horse here, but we've been over this a dozen times. The people who create these models are not the programmers, who write code which handles AI, FM, etc., which is what you're complaining about. But don't programmers have to give each of the new units damage models, gunnery modelling, etc? And I really don't know, but are you sure there are no ED employees making 3D models?
Trident Posted September 15, 2006 Posted September 15, 2006 Of course there are, but there are none that both build 3D models AND write code ;) That said, I can understand the frustration but how do we expect ED to capture things like better AI behaviour in a screenshot (capturing bad behaviour is demonstrably easier ;) )? However, I do think that ED could show us some more relevant information about BS via screenshots, we've all gotten the message that ground units and helos will look mind-boggling by now ;) How about some action shots, for example showing off the new muzzle-flash effect that can be seen in one of the recent videos? Or some screenshots showing the menu screen for changing your load-out at a FARP? Or the additional terrain that is being built? Or the Ka-50's datalink that was reportedly implemented not long ago? I realize these features might simply not be in a presentable state yet, but they would certainly be of more interest to me than yet another highly detailed model ;) Just a couple of suggestions on my part.
EvilBivol-1 Posted September 15, 2006 Posted September 15, 2006 Trident, that was the most beautifuly self-answered set of questions I've ever seen. In other words, you're right. On all counts... :D - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Starlight Posted September 16, 2006 Posted September 16, 2006 That said, I can understand the frustration but how do we expect ED to capture things like better AI behaviour in a screenshot (capturing bad behaviour is demonstrably easier ;) )? The problem is that the first screens were made with Lomac 1.02 (a final game, already patched two times..... and it's clearly a bug which slipped through the fixes). The other screens are from FC 1.1 (can't recall which version exactly), two years later after Lomac release, and, same thing, still AI wingmen collide with each other in simple, basic maneuvers (or even on the ground). In the meantime, instead of addressing such flaws, they model the ricochet of bullets, which many people probably didn't even know that existed. Are they relevant flaws? yes they are, because everytime I build a mission with more than one flight on each side, something weird happens.... and I am no bug-hunter, when I play Lomac I just want to play and that things go as smooth as possible..... However, I do think that ED could show us some more relevant information about BS via screenshots, we've all gotten the message that ground units and helos will look mind-boggling by now ;) How about some action shots, for example showing off the new muzzle-flash effect that can be seen in one of the recent videos? Or some screenshots showing the menu screen for changing your load-out at a FARP? Or the additional terrain that is being built? Or the Ka-50's datalink that was reportedly implemented not long ago? I realize these features might simply not be in a presentable state yet, but they would certainly be of more interest to me than yet another highly detailed model ;) Just a couple of suggestions on my part. I agree with you here ;) 1
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