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Posted

That is a very nice shot, wonder what system specs they have?

Posted

20GHz core cpu, with cryogenic cooling.

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

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Posted
20GHz core cpu, with cryogenic cooling.

 

Thats it :D

Posted

If the time that is dedicated to 3D models was diverted to improving AI, today LockOn would speak and would also pass the Turing test.

The sad truth is that LockOn is a _beatiful_ sim, but quite a dumb one.

SEAD flights are synonims of Kamikaze, aircraft smack into each other while taxiing or landing...

  • Like 1
Posted
If the time that is dedicated to 3D models was diverted to improving AI, today LockOn would speak and would also pass the Turing test.

The sad truth is that LockOn is a _beatiful_ sim, but quite a dumb one.

SEAD flights are synonims of Kamikaze, aircraft smack into each other while taxiing or landing...

 

Sorry for my sarcasm... but it seams you know a lot about flightsim building, why don't you offer yourself to help ED team to improve the game just like their (most of them I supose) russian friends that build those "third party" nice looking models... only you could do it at programing.

 

Personaly I know a little about 3D design and I can tell you (if you don't know already) is not easy either... building a model within a game constraints... harder. When it comes to programing I get shivers down my spine... Obviously I'm also human and I can tell that "that f****** bug is realy bugging me". But to offer solutions? Ha Ha Ha...

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Posted
If the time that is dedicated to 3D models was diverted to improving AI, today LockOn would speak and would also pass the Turing test.
You just don’t know how much is done on the on AI or other software part of the Lock On. Graphics is easy to show and that’s why they are showing it. And we all can see the progress. Lock On RULEZ!
  • Like 2

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Posted
You just don’t know how much is done on the on AI or other software part of the Lock On. Graphics is easy to show and that’s why they are showing it. And we all can see the progress. Lock On RULEZ!

 

Couldn't of said it better myself :)

Posted
You just don’t know how much is done on the on AI or other software part of the Lock On. Graphics is easy to show and that’s why they are showing it. And we all can see the progress. Lock On RULEZ!

 

 

I already know that 3D models are most by 3rd party, but is true that there are some things that are quite unbalanced in LockOn.

 

EG: Su-25T and (future) Ka-50 have amazingly real flight dynamics, the graphics of the whole sim are really stunning..... yet....

 

some SAMs engage AGMs... which simply doesn't happen IRL. you can read any report, it just doesn't happen, sometimes it can be done, but it just doesn't happen. STOP.

 

SEAD missions in single player are suicidial, because, ok ARMs are incredible weapons, but AI wingmen are _mad_, they keep on strafin with guns and jettison ARMs as soon as they are locked on...

 

not to talk that EW is not modelled in any way... tell me if IRL you have seen a mission in the last 40 years of air warfare which took place without an EW cover...

 

Aircraft collide on the ground while taxiing or landing...

 

Every strike aircraft has the same precision while bombing (you can also add bombs to transport aircraft, and it will hit the target with the same 100% accuracy of F-16 and Su-24)

 

Strike aircraft do bomb runs with brakes deployed at minimum speed... WTH!

 

I really don't care in a sim if ricochets are correctly modelled (if they are modelled is better) but my wingmen gets stuck on the ground while taxiing... or they hit "bingo" too early because they correct their position with A/B while flying in formation....

 

 

LockOn is a great game, but I think there are some general flaws which IMHO should be addressed more quickly than others... just because they heavily affect single player missions. There are older games in which AI was much better and was also integrated in a dynamic campaign...

 

the, as far as the 3D models, there is the Tomcat, just to say an aircraft, that still flies with the same skins and maybe 3D model that there was in Flanker (1998?).

 

New APCs are great, but it's a flight sim, even from a helo you shouldn't be able to appreciate APCs details that much. APCs should just be dots on the screen, waiting to be hit....

Posted
Sorry for my sarcasm... but it seams you know a lot about flightsim building, why don't you offer yourself to help ED team to improve the game just like their (most of them I supose) russian friends that build those "third party" nice looking models... only you could do it at programing.

 

Personaly I know a little about 3D design and I can tell you (if you don't know already) is not easy either... building a model within a game constraints... harder. When it comes to programing I get shivers down my spine... Obviously I'm also human and I can tell that "that f****** bug is realy bugging me". But to offer solutions? Ha Ha Ha...

 

First of all I appreciate 3D models, they are hard to do and their skins are also great.

But I just wanted to say that LockOn is unbalanced under many aspects.

Second, I can't help with code, because it's not like 3D models. I just give my feedback, it's some time that I say these things, but with no results...

 

Still a bunch of people out there seem to prefer Lockon as a sim for shooting videos and screens... not that I don't like'em, but that shouldn't be the "raison d'etre" of a sim.

 

Anyway, my point is that the correct modelling of ricochets, helo engine blades and so on, clashes with some _heavy_ flaws in the AI compartment. Single missions are mostly unrealistic if they are set up in realistic environments.

Posted

more

 

AI Tu-22 unable to fly in formation (notice that one aircraft below collided with another)

ScreenShot___015.jpg

 

AI F-15 unable to taxi (starting from shelters)... and notice the bullet-like damage on the wing!

ScreenShot_023.jpg

 

AI Su-24 unable to taxi

ScreenShot_025.jpg

ScreenShot_026.jpg

ScreenShot_027.jpg

ScreenShot_028.jpg

 

realistic avionics: AI Il-76 killing with pinpoint precision a ground target, just by adding Mk84 to its weapon loads (just to show that _every_ aircraft has the same bombing capabilities)

 

ScreenShot_718.jpg

ScreenShot_719.jpg

ScreenShot_720.jpg

Posted

sorry for this kinda "hijacking" the thread but I wanted to show my point... I think the issues in the screenshots I posted are far more important that having bullet ricochet modelled or the helo blades moved by the wind... just my point of view.

and also from the operational point of view, AI laydown attack runs and SEAD procedures should be really addressed in some patch... they actually suck!

thread_hijacked.jpg

  • Like 1
Posted

I think it might have been better to just start another thread partner, not saying your posts don't have merit, but this is one of the most HIJACKED threads I have ever seen, LOL.

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Posted

lol

 

hmm.. nice shot of the BMP but I wonder of it will eat another precious fps..

 

:megalol::megalol::megalol: ok those screenies made my day.... my wingmen also do those Trail style approaches to the flight deck at the Kuznetsov...

 

Those "Fusions" are also possible to different flights that are supposed to take-off from the same airfield

 

i agree regarding with the AI, sometimes LO makes me think of it as a Bubbly but a very beautiful girl

  • Like 1

The most stupid member in the forum

Posted
If the time that is dedicated to 3D models was diverted to improving AI, today LockOn would speak and would also pass the Turing test.

The sad truth is that LockOn is a _beatiful_ sim, but quite a dumb one.

SEAD flights are synonims of Kamikaze, aircraft smack into each other while taxiing or landing...

 

While I sympathize with your position, it doesn't always work out that way. The allocation of time and resources are not always ideal, and are limited by a number of factors that you probably haven't considered. For example, ED may have a lot more 3D programmers than software programmers - how can more time and resources be spent on the AI when the guys who specialize in 3D model construction are unable to do any extensive programming? Should they just sit around instead?

 

But I think we can all agree that Lock On's AI needs a bit more work. There have been some very good improvements (although I can't be more specific), but these have been limited to the scope LOBS is currently focussing on (i.e. helicopter operations).

sigzk5.jpg
Posted

I agree they need to fix what we have already and worry less about richochet bullets :(

Crashing or belly landing of all planes should be reworked instead of just exploding on grass areas. we need that no richochets thingy..

Fly it like you stole it..

Posted

I'm with you Starlight ... this is all very pretty but does it improve the flight models of the fighters or weapons or fix the chronic problems with missile seekers or radar systems or jammers or the dumb AI or radio chatter or weather modelling or extend the battlefield or ....

 

If LO is aiming at being a tank sim ... there are better sims out there!

  • Like 1
Posted

Not trying to beat a dead horse here, but we've been over this a dozen times.

 

The people who create these models are not the programmers, who write code which handles AI, FM, etc., which is what you're complaining about.

Posted
Not trying to beat a dead horse here, but we've been over this a dozen times.

 

The people who create these models are not the programmers, who write code which handles AI, FM, etc., which is what you're complaining about.

 

But don't programmers have to give each of the new units damage models, gunnery modelling, etc? And I really don't know, but are you sure there are no ED employees making 3D models?

Posted

Of course there are, but there are none that both build 3D models AND write code ;)

 

That said, I can understand the frustration but how do we expect ED to capture things like better AI behaviour in a screenshot (capturing bad behaviour is demonstrably easier ;) )? However, I do think that ED could show us some more relevant information about BS via screenshots, we've all gotten the message that ground units and helos will look mind-boggling by now ;)

 

How about some action shots, for example showing off the new muzzle-flash effect that can be seen in one of the recent videos? Or some screenshots showing the menu screen for changing your load-out at a FARP? Or the additional terrain that is being built? Or the Ka-50's datalink that was reportedly implemented not long ago?

 

I realize these features might simply not be in a presentable state yet, but they would certainly be of more interest to me than yet another highly detailed model ;) Just a couple of suggestions on my part.

Posted

That said, I can understand the frustration but how do we expect ED to capture things like better AI behaviour in a screenshot (capturing bad behaviour is demonstrably easier ;) )?

 

The problem is that the first screens were made with Lomac 1.02 (a final game, already patched two times..... and it's clearly a bug which slipped through the fixes). The other screens are from FC 1.1 (can't recall which version exactly), two years later after Lomac release, and, same thing, still AI wingmen collide with each other in simple, basic maneuvers (or even on the ground).

 

In the meantime, instead of addressing such flaws, they model the ricochet of bullets, which many people probably didn't even know that existed.

 

Are they relevant flaws? yes they are, because everytime I build a mission with more than one flight on each side, something weird happens.... and I am no bug-hunter, when I play Lomac I just want to play and that things go as smooth as possible.....

 

However, I do think that ED could show us some more relevant information about BS via screenshots, we've all gotten the message that ground units and helos will look mind-boggling by now ;)

 

How about some action shots, for example showing off the new muzzle-flash effect that can be seen in one of the recent videos? Or some screenshots showing the menu screen for changing your load-out at a FARP? Or the additional terrain that is being built? Or the Ka-50's datalink that was reportedly implemented not long ago?

 

I realize these features might simply not be in a presentable state yet, but they would certainly be of more interest to me than yet another highly detailed model ;) Just a couple of suggestions on my part.

 

I agree with you here ;)

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