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Posted

Hello, after an normal AA engagement going to AG with rocket selected they wont fire... also the piper depression doenst work after AA with AIM9...

 

Checked it in filght before all AG weapons worked, after AA MSL selection and radar track the rockets arent functional...

 

 

2.0.3 Alpha...

Posted

1+

Mission: "To intercept and destroy aircraft and airborne missiles in all weather conditions in order to establish and maintain air superiority in a designated area. To deliver air-to-ground ordnance on time in any weather condition. And to provide tactical reconaissance imagery" - F-14 Tomcat Roll Call

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Posted

I rarely do air-to-air so my procedure might be wrong or weird, but I just tested this out (current 1.5) and didn't have any issues. I didn't fire any missiles as I was just testing it on friendlies. I did use bombs before the rockets.

 

So...

 

Took off after two pairs of F-5Es, got them on radar, put the sight selector to missile mode, pressed the acquisition button to put the radar into the acquisition mode. Contacts disappeared from radar, consulted the manual, a-ha!, fiddled the elevation until it reappeared and locked on to the target.

 

Opened guard cover for the guns switch, put it into the up position, activated left and right rail hardpoints, practised getting seeker tone and uncaging the seeker to maintain it while maneuvering.

 

Eventually caught up to the locked friendly and got the in-range indicator, kept closing and got the minimum range indicator, felt satisfied. Don't know how to return to search mode properly, so put the radar to standby and back to oper; seems to do the trick. :D Switched sight selector to MAN mode and the pipper moved down (had already pre-set it at -100 mils).

 

Friendly F-5Es that were supposed to attack the AAA near the target didn't because I'd set them to attack with rockets and they're afraid to, so they wandered off back to base. Oh well, I don't mind being shot at.

 

Put the gun arm switch back to the neutral position, deselected rail launcher hardpoints, selected inner wing hardpoints (bombs), put the weapons selector to bomb ripple, made a bomb run on the target (missed badly).

 

Deselected inner wing hardpoints and selected outer wing hardpoints (rockets), changed weapons selector to rockets, adjusted pipper to -15, made a rocket attack on the targets (barely missed).

 

Returned to base with no damage to targets, skidded on to the grass after landing and flipped over. Everything went dark.

 

All up, one of my better F-5E sorties. :thumbup:

Posted

One thing came to my mind- are you using either dogfight mode during the AA engagement? Page 141 of the manual, item #9 discusses to operation of the "dogfight/resume switch" on the stick. To quote

 

"Center Position (Momentary Press) –

Releases DG and DM modes (if actuated) and

reactivates normal release circuitry.

Aft Position (Momentary Press) – Selects

DG mode and overrides all normal release

circuitry.

Forward Position (Momentary Press) –

Selects DM mode and overrides all normal

release circuitry."

 

I read this as saying with either dogfight mode in operation, the normal hard point release circuitry is disabled. What if you try tapping the center pos (resume search) and give the rockets a shot? I am away from my machine so I can't test myself but that passage of the manual came to mind.

Multiplayer as Variable

 

Asus Z97-A - I7 4790K - 32 GB HyperX - EVGA GTX 1080 Ti - Corsair 750i PSU

 

TM Warthog HOTAS - TM Cougar MFDs - CH Pedals - TrackIR 5 - Samsung RU8000 55”

Posted

I think I know what the most likely cause of this issue is. If you have the jettison stores switch still in the up position then your pickle button will not work.

My Rig: EVGA GTX 1070 x 2 | EVGA x58 SLI classified | i7 X 990 CPU | 24 GB RAM | Windows 10 Home 64 bit| Track IR Pro | CH Fighter Stick | CH Throttle | CH Pro Pedals |

 

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Posted

No, I have had this issue even with the Jettison store switch in the safe position. I have had the issue on a regular basis; I thought it might be the ground adjustment where you need to designate single or ripple firing of the rockets before you start the engines, but even after following that procedure I have had the issue. I dont think it is the DM/DG mode but I will dive into it more and test.

 

It is hard to find a pattern and figure out what is causing it, that being said I am starting to lean towards a bug.

 

JD

 

AKA_MattE

Posted

I just did a quick and admittedly unscientific test. Started airborne with Aim9s and rocket pods. Switched to DM, got tone from the sun and launched both missiles. Then armed the rocket pods with their respective switches, switched from safe to rockets on the rotary, and smashed the pickle. No rockets fired. Pressed the center switch of the DM/DG. Smashed the pickle and the rockets fired. Restarted the mission and went through this sequence again with the same result.

 

I am not trying to discount that a bug is possible here, Beta and all that obviously- but I do think a strong case can be made that if the radar/gunsight is in DM it is not going to let you launch rockets (as designed), which is an entirely plausible situation when transitioning to air-to-ground after an AA engagement.

Multiplayer as Variable

 

Asus Z97-A - I7 4790K - 32 GB HyperX - EVGA GTX 1080 Ti - Corsair 750i PSU

 

TM Warthog HOTAS - TM Cougar MFDs - CH Pedals - TrackIR 5 - Samsung RU8000 55”

Posted
I just did a quick and admittedly unscientific test. Started airborne with Aim9s and rocket pods. Switched to DM, got tone from the sun and launched both missiles. Then armed the rocket pods with their respective switches, switched from safe to rockets on the rotary, and smashed the pickle. No rockets fired. Pressed the center switch of the DM/DG. Smashed the pickle and the rockets fired. Restarted the mission and went through this sequence again with the same result.

 

I am not trying to discount that a bug is possible here, Beta and all that obviously- but I do think a strong case can be made that if the radar/gunsight is in DM it is not going to let you launch rockets (as designed), which is an entirely plausible situation when transitioning to air-to-ground after an AA engagement.

 

I will test it when I get home from work for sure. The reason why I though it was not associated with the DM/DG was that I had several occasions where I did not have any Air to air encounters yet was not able to get the rockets to fire, that being said maybe I put the radar into DM/DG mode and just didn't remember or think of it and never reset it. I would not have stayed in DM/DG mode but I don't think I reset it by going to the center, I think I just changed the range or something similar on the radar, so it kicks it out of DM/DG mode.

 

JD

AKA_MattE

Posted

Right on- again I am not trying to say it couldn't be a bug, or criticize anyone's' technique,just trying to help remove all possible variables. I haven't seen this issue personally but if there is a problem I want it gone, nothing worse than hauling around ordnance you can't utilize!

Multiplayer as Variable

 

Asus Z97-A - I7 4790K - 32 GB HyperX - EVGA GTX 1080 Ti - Corsair 750i PSU

 

TM Warthog HOTAS - TM Cougar MFDs - CH Pedals - TrackIR 5 - Samsung RU8000 55”

Posted (edited)
Right on- again I am not trying to say it couldn't be a bug, or criticize anyone's' technique,just trying to help remove all possible variables. I haven't seen this issue personally but if there is a problem I want it gone, nothing worse than hauling around ordnance you can't utilize!

 

No, I am with you, I am just trying to think it thru to try and figure it out. Your test with the DM/DG is very helpful to narrow it down.

 

I keep having to jettison my rockets in Blue Flag because they will not fire...

 

JD

AKA_MattE

Edited by Jugdriver
Posted

Ok Tom, I recreated your test and got the same results, with either dogfight mode engaged the rockets will not fire. Once I turn the dogfight mode off from DM, the rockets will fire, however if I turn the dogfight mode off from DG the rockets will not fire, I have to switch to DM mode then back out to the center position (dogfight mode off) to get the rockets to fire. I suspect this is at least some of the issue, that once DG mode is turned off the normal release circuitry is not restored, can someone test this and see if they get the same results? I know my Warthog is giving the “R” command when switching from DG to center position, the next step is to look in the key bindings to see if there is a separate input for DG to center position, but I doubt it and use the keyboard instead of my joystick to enter the command to see if it is a timing issue with my Warthog.

 

JD

AKA_MattE

Posted (edited)

Hi JD, real life plus some computer issues kept me away today but I finally got a chance to sit down-- I will confess that I have had the module less than a week and I haven't set up a profile for my TM Warthog yet- so I am using a hat on the stick for the dogfight switch (mapped in DCS)- basically up is "r", the resume switch, left is DG and right is DM.

 

Using this setup, I was able to go directly from DG (left hat) to resume search (up hat, or "r"), and fire rockets. While in DG rockets would not fire. Same behavior from DM mode. (also I have not ventured into a MP server yet, this is all single player is that matters)

 

What switch are you using on the TW for the dogfight/resume? My plan when I make a profile is to use the boat switch- fore or aft activates DM/DG, and placing the switch back to center from either side presses "r".

Edited by tom_19d
*NOT ventured into MP

Multiplayer as Variable

 

Asus Z97-A - I7 4790K - 32 GB HyperX - EVGA GTX 1080 Ti - Corsair 750i PSU

 

TM Warthog HOTAS - TM Cougar MFDs - CH Pedals - TrackIR 5 - Samsung RU8000 55”

Posted

What switch are you using on the TW for the dogfight/resume? My plan when I make a profile is to use the boat switch- fore or aft activates DM/DG, and placing the switch back to center from either side presses "r".

 

I thought the same, but the problem with Boat is that you cannot do the long presses for DG and DM, both of wich have a special meaning according to the manual. So better in a Hat. I eventually left Boat as Flap Thumb switch. My Dogfight switch is DMS and Sight Mode and depression switches in TMS. CMS is for chaff/flare config and release.

 

I have noted tho that quickly moving Boat (flap thumb) from UP to AUTO or the other way around, the setting goes to FXD (middle). Will investigate this issue further. Stopping a bit in the middle position it is OK.

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Posted

My issue was this.. my first load out was rockets I fired them and rtb loaded with Bombs... returned to the battlefield I released them no issues. then rtb again reloaded with Rockets again. This time they would not fire. I dont' recall going to DM or DG at anytime during the flights but I could have I guess.

 

Regardless I am certain there is an issue here.

  • 2 weeks later...
Posted

I was playing last night in NTTR server. I was loaded with Bombs. Prior to take off I set my depression for Manual mode on the sight for the bombing run I planned to make (60 MILS). Once selected I checked the Depression to ensure it set and it was. You could see the Sight drop to the bottom of the hud glass when going Manual mode.

 

Next I took off for target area to find there was air threat there. I switched to MSL and turned on my guns and Missile Master Arm. I then turned toward my base and egressed to evade a Mig-29 threat. During the flight back to base the Sight pipper would got go back to depression setting I previously set which was 60. The sight maintained the MSL setting even though I switched to Manual. I tried to change the MIL setting while in Manual mode and it would not change. I even did a repair back at base and it still wouldn't change the only way to correct the issue was to get a new jet.

 

This is a real problem with the F-5Es ability to switch from Air to air to air to ground.

 

BST please fix this issue.

Posted

I've had this today with no AA stuff, but after dropping Mk82 from the centerline multi rack which I disposed of as well. Had to return the jettison switch to initial state, then it worked. I can't tell if this is correct or not, just my observation as the pods first didn't fire and I had to find a solution.

dcsdashie-hb-ed.jpg

 

Posted (edited)

Real Manual states, that getting into DM mode, everything is configured for such mode,

 

You should cancel the mode to use rockets. Not a bug.

Screenshot_2016-09-03-00-40-59.thumb.png.9444674d683932b411e095b597e04c98.png

Edited by ESAc_matador
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