Devrim Posted August 19, 2016 Share Posted August 19, 2016 I'm so sorry if this was mentioned in somewhere, but I couldn't find. Can we enter vortex ring state with Gazelle? Last night I tried and tried. If I were in Ka-50, Huey or Mi-8, I would have already died many many times, but I can't die with Gazelle, because of VRS. :D Is VRS modelled, or that means I can't manage her to enter in VRS... Thanks. Intel i7-14700@5.6GHz | MSI RTX4080 Super SuprimX | Corsair V. 32GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | Saitek X-55 Rhino & Rudder | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 >>MY MODS<< | Discord: Devrim#1068 Link to comment Share on other sites More sharing options...
Ramsay Posted August 19, 2016 Share Posted August 19, 2016 (edited) I have crashed a few times due to VRS and lack of altitude for recovery but the Gazelle is a lot more forgiving than the UH-1H and Mi-8. With enough altitude a VRS is easily recoverable by pitching the nose down or side slipping left or right. Note: The Gazelle is reluctant to enter a VRS if forward movement is kept above approx 20 km/h (10 knots). I haven't flown the Gazelle as much in 1.5.4 u3 due to MP convoy desync's between host and client (late spawns/activations), so can't say if VRS has changed in u3. Edited August 19, 2016 by Ramsay i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
Pat01 Posted August 19, 2016 Share Posted August 19, 2016 (edited) Corrected VRS will show in a next update. EDIT: it's just been added to the change log conditions to enter VRS should be horizontal speed < 30km/h vertical speed < -150m/min pitch between 0 and 6° nose up absolute roll < 3° Edited August 19, 2016 by Pat01 Link to comment Share on other sites More sharing options...
Aginor Posted August 19, 2016 Share Posted August 19, 2016 Cool, thanks for the update! DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
Devrim Posted August 19, 2016 Author Share Posted August 19, 2016 (edited) I tried some experiments. At high alt, I moved collective full down, but I can't see a classic behavior of VRS. After a long fall, I just pulled collective and vertical speed gauge showed me that Gazelle did stable condition very very easily and in a very short time. It was like she had never tend to enter VRS. ...by pitching the nose down or side slipping left or right...As you said you do side slip, or pitch down to gain speed, if you are close to the ground, I'm afraid, with Gazelle you won't need to do those. Just pull the collective. That sounds weird to me. :) Edit: Oh, just saw the Pat's message. Thank you! :) Edited August 19, 2016 by Devrim Intel i7-14700@5.6GHz | MSI RTX4080 Super SuprimX | Corsair V. 32GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | Saitek X-55 Rhino & Rudder | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 >>MY MODS<< | Discord: Devrim#1068 Link to comment Share on other sites More sharing options...
Devrim Posted August 19, 2016 Author Share Posted August 19, 2016 Perfect! Thanks Pat! :) horizontal speed < 30km/h vertical speed < -150m/min pitch between 0 and 6° nose up absolute roll < 3° Intel i7-14700@5.6GHz | MSI RTX4080 Super SuprimX | Corsair V. 32GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | Saitek X-55 Rhino & Rudder | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 >>MY MODS<< | Discord: Devrim#1068 Link to comment Share on other sites More sharing options...
Skulleader Posted August 19, 2016 Share Posted August 19, 2016 Corrected VRS will show in a next update.Thanks Pat for this news, VRS is really important and immersive... Skull. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/ Link to comment Share on other sites More sharing options...
Frusheen Posted September 9, 2016 Share Posted September 9, 2016 Sorry missed this thread and posted a new one. Mods remove the new thread if you wish. This is listed as fixed in today's patch but I'm finding it impossible to enter VRS. Tried a high altitude hover and full down collective. I manage to recover without any issue with no cyclic input to exit the vortex and no increase demand on collective. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051 Link to comment Share on other sites More sharing options...
Devrim Posted September 10, 2016 Author Share Posted September 10, 2016 Same. Maybe this is a light helicopter. We can't enter the VRS. We want to die!!! :) Intel i7-14700@5.6GHz | MSI RTX4080 Super SuprimX | Corsair V. 32GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | Saitek X-55 Rhino & Rudder | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 >>MY MODS<< | Discord: Devrim#1068 Link to comment Share on other sites More sharing options...
Fredo_69 Posted October 5, 2016 Share Posted October 5, 2016 BUG TEMPLATE: Description: VRS nor simulated i Gazelle. DCS Version: 1.5.4.57013 Steam: No Map: Caucasus SP/MP: SP Reproducible: Yes Step to Reproduce: Take-off climb straight upp, drop collective to floor... Watch sink-rate go to max and then raise collective to stop sinking. No VRS. Screenshot/Video available: Track Available: No Mission File: No Controllers: Saitek Pro Flight X-55Rhino Stick (DZ:1 Sat X:99 Sat Y:99 Curve:15) Saitek Pro Flight X-55 Rhino Throttle (DZ:0 Sat X:100 Sat Y:100 Curve:0) CH Pro Pedals USB (DZ:0 Sat X:100 Sat Y:100 Curve:0) Track-IR 5 OS: Windows 7 Home Premium CPU: i7-3770K CPU @3,50GHz RAM: 16 GB GPU: NVIDIA GeForce GTX 760 Mods: No Any Additional Information: Link to comment Share on other sites More sharing options...
Ramsay Posted October 6, 2016 Share Posted October 6, 2016 (edited) Description: I can confirm VRS is either missing or very much harder to induce in the latest public release. DCS Version: 1.5.4.57288 Steam: yes Map: Caucasus SP/MP: SP Airframe: SA-342M Reproducible: yes Step to Reproduce: Hold a stable hover, with zero forward speed, drop the collective and let the decent rate increase, the Gazelle will not enter a VRS and the decent can be halted by increasing the collective without the need to side-slip or pitch down. Screenshot: Yes Track Available: Yes Controllers: X52 Pro (Throttle), MS Sidewinder FFB2 (cyclic), TrackIR OS: Win 10 Pro RAM: 12GB GPU: GTX 670 2Gb Mods: JSGME all disabled Additional Info: In prior versions (perhaps 1.5.3 ?) VRS could be recovered from at a fairly low height (~50 m) but seemed to require a quick response from the pilot and side-slipping or pitching down not just an increase in collective (though the current behaviour makes me unsure of that now). Tacview file included. Ground effect was confirmed to be present. IAS and TAS are often higher then GS in TacView but this is because the Gazelle is falling quickly, not because of forward motion. There is no wind. Edited October 6, 2016 by Ramsay i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
Mt5_Roie Posted October 6, 2016 Share Posted October 6, 2016 So I have a gametrix 908 chair which simulates vibrations in DCS. it's pretty cool because it makes flying a bit more realistic. One cool part about it is that when you hit VRS - you feel it. So I've actually gotten better at recovering from VRS. Last flight I did was last night and I know I hit VRS at least twice in the latest 1.5.4 version. Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
Ramsay Posted October 6, 2016 Share Posted October 6, 2016 (edited) No, problem, I've just seen a lot of comment and videos but no tracks or .acmi As you can see during my test, I was hitting Pat01's parameters i.e. @ +00:02:56 horizontal speed = 15.2 km/h vertical speed = -871 m/min pitch = 2.9° roll = 0.0° but not entering VRS, so it seemed worth reporting. ... conditions to enter VRS should be horizontal speed < 30km/h vertical speed < -150m/min pitch between 0 and 6° nose up absolute roll < 3° So I have a gametrix 908 chair which simulates vibrations in DCS. it's pretty cool because it makes flying a bit more realistic. One cool part about it is that when you hit VRS - you feel it. So I've actually gotten better at recovering from VRS. Last flight I did was last night and I know I hit VRS at least twice in the latest 1.5.4 version. Edited October 6, 2016 by Ramsay i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
Mt5_Roie Posted October 6, 2016 Share Posted October 6, 2016 So I was planning on making a video during my next scheduled test flight. But seems like helijumper beat me to it: Either way, I have put in the request to get feedback on it from the actual pilots. So sit tight and wait for their response. No, problem, I've just seen a lot of comment and videos but no tracks or .acmi As you can see during my test, I was hitting Pat01's parameters i.e. @ +00:02:56 horizontal speed = 15.2 km/h vertical speed = -871 m/min pitch = 2.9° roll = 0.0° but not entering VRS, so it seemed worth reporting. Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
Ramsay Posted October 6, 2016 Share Posted October 6, 2016 Ah, I see where the confusion arises if you are using Helijumpers video as a demonstration of VRS working. The vibration and rapid VVI drop are representative of entering a VRS and is working. :thumbup: The *real* bug is that once falling in a VRS, increasing the collective should do nothing or make it worse, not halt the descent. Hence the need to side-slip or pitch down to break out of the vortex and get a clean air flow. Feedback from actual pilots should clear things up. So I was planning on making a video during my next scheduled test flight. But seems like helijumper beat me to it: Either way, I have put in the request to get feedback on it from the actual pilots. So sit tight and wait for their response. i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
Whisper Posted October 6, 2016 Share Posted October 6, 2016 Ah, I see where the confusion arises if you are using Helijumpers video as a demonstration of VRS working. The vibration and rapid VVI drop are representative of entering a VRS and is working. The *real* bug is that once falling in a VRS, increasing the collective should do nothing or make it worse, not halt the descent. Hence the need to side-slip or pitch down to break out of the vortex and get a clean air flow. Feedback from actual pilots should clear things up. That's it, entering VRS may not be the issue , but the way to get out of it seems overly easy. Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16 Link to comment Share on other sites More sharing options...
Schmidtfire Posted October 6, 2016 Share Posted October 6, 2016 But isn't that good? I mean, VRS can be more than a handful to deal with sometimes :music_whistling: Link to comment Share on other sites More sharing options...
Frusheen Posted October 6, 2016 Share Posted October 6, 2016 (edited) Ah, I see where the confusion arises if you are using Helijumpers video as a demonstration of VRS working. The vibration and rapid VVI drop are representative of entering a VRS and is working. :thumbup: The *real* bug is that once falling in a VRS, increasing the collective should do nothing or make it worse, not halt the descent. Hence the need to side-slip or pitch down to break out of the vortex and get a clean air flow. Feedback from actual pilots should clear things up. This is the issue. Helijumpers video shows it and I've spent another few hours testing and got the same results. The helicopter WILL enter VRS but once established its possible to get out of it with collective which is not realistic. I also must question the parameters for the onset of VRS. Any kind of forward momentum no matter descent rate is enough to prevent its onset. I understood from manuals that it should be possible to enter VRS once the descent angle is over 30 degrees. At the moment that angle seems more like over 80 degrees. I'll put a video together later of a track I saved which clearly shows the issue. Edited October 6, 2016 by Frusheen __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051 Link to comment Share on other sites More sharing options...
myHelljumper Posted October 6, 2016 Share Posted October 6, 2016 You have a gazelle manual ? Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
Ramsay Posted October 6, 2016 Share Posted October 6, 2016 (edited) You have a gazelle manual ? I've only seen the SA-341G manual (which IIRC doesn't really discuss settling with power), hence the need for feedback from actual pilots. Although the Gazelle's exact numbers will be different, I would expect it's behaviour to be similar simply due to the physics. Source: http://www.copters.com/aero/settling.html I don't have an issue with the onset of VRS (settling with power) myself, as the feature is present and can be adjusted later if necessary (the VVI needle drop has little to no lag compared to the huey/Mi-8 but OTOH players don't feel the descent rate in their 'butt', unlike RL, so I don't mind it - it may even be realistic). Rather it is the recovery from what should be VRS that makes it 'appear' unmodelled. VRS Recovery: http://www.aviationtoday.com/rw/personal-corporate/personal-ac/Flying-Through-the-Vortex_85872.html Edited October 6, 2016 by Ramsay i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
Frusheen Posted October 6, 2016 Share Posted October 6, 2016 (edited) I hadn't seen that graph for the 341 but it illustrates my figure of 30 degree descent angle being the boundary of the danger zone of VRS. That figure is quoted for many typical single rotor helicopters and has been established from extensive wind tunnel testing. It is quoted in a lot of helicopter flight dynamics reference material I have studied as part of the hobby. EDIT: increasing collective pitch beyond OGE hover position in VRS should actually make the rate of descent increase rather than the current situation where the descent can be arrested. Edited October 6, 2016 by Frusheen __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051 Link to comment Share on other sites More sharing options...
kintaro Posted October 16, 2016 Share Posted October 16, 2016 I hesitated to comment on the gazelle by polychop for a while now. But I got to a point where i need to write it out of my system. Let me clarify that I understan how much work has been laid into this project and I am not in any way suggesting that it is not a sophisticated product. (if someone can point me out to a reference where it is officially stated that this is still in beta that would ease on my soul a little) Ok so about VRS with the gazelle: Yeah its non existent (as of 1.5.4.57288 ) The mi-8 and the uh-1 had it in the betas as i think is a fundamental feature in helicopter simulation. I dont want to mention all the other wierd things happenig that is aerodinamically is just not right with the gazelle. And the stuff that happens when the skids contact the ground... As i said modelling helicopters must be hard work and its clear that a lot of work has been put in the gazelle. It looks incredible and the system modelling looks compelling. But as it is not stated that this is a beta (at least flight model wise) i have to say i am very disappointed. I hope i was just too angry to go trough all the threads and somewhere a lot of things are promised to be enhanced/added flm wise. I have to state that i have never flown a gazelle but i have experience on mi-8 and as-350 so on medium and light class helicopters and I know VRS is a danger in every type. Sorry for the long post, and hope this nice helicopter will improve in the future. Link to comment Share on other sites More sharing options...
myHelljumper Posted October 16, 2016 Share Posted October 16, 2016 (edited) Yeah its non existent I think we don't fly the same helicopter :D OTOH I agree that the recovering of the VRS might be too easy but I'm not an expert so I will trust the devs on this. Edited October 16, 2016 by myHelljumper Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
kintaro Posted October 16, 2016 Share Posted October 16, 2016 (edited) Im stating the same as the video you linked myHelljumper. There is no VRS. And recovery from VRS with this technique in real life is impossible. You can't recover by increasing collective only. As stated before me, raising collective in VRS is counterproductive. Edited October 16, 2016 by kintaro Link to comment Share on other sites More sharing options...
myHelljumper Posted October 16, 2016 Share Posted October 16, 2016 You don't see VRS in this video ? Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
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