Krippz Posted July 14, 2017 Posted July 14, 2017 Update Regarding skins - Swapping skins only shows client side (its just for you) so doesnt need to be disabled as it doesnt affect anyone else. I've seen players swap skins on the 104th server? [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
M0ltar Posted July 14, 2017 Posted July 14, 2017 I've seen players swap skins on the 104th server? I have as well. But are you only able to see it if you have that skin? [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL
QuiGon Posted July 14, 2017 Posted July 14, 2017 I have as well. But are you only able to see it if you have that skin? Indeed. You can't see stuff that's not on your computer and DCS doesn't download skins from other users for you. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
M0ltar Posted July 14, 2017 Posted July 14, 2017 Indeed. You can't see stuff that's not on your computer and DCS doesn't download skins from other users for you. So what does DCS put in its place if you don't have the livery? [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL
Oceandar Posted July 14, 2017 Posted July 14, 2017 So what does DCS put in its place if you don't have the livery? The default one? Sent from my A1601 using Tapatalk Mastering others is strength. Mastering yourself is true power. - Lao Tze
Dino Might Posted July 15, 2017 Posted July 15, 2017 Listen up. Nobody said that we all have to have same gear. That’s your construction. Because we all don’t have same gear there is a feature called graphics settings that make people have good enough FPS on different hardware to play fluidly and that was not the issue here. Read my posts again. Check this out: In every MP game I used to play there were some cheaters with mods. Then that game became so screwed that all good players abandoned the ship. So then came Integrity Check and said FO to the mods. Praise the IC. Don't like the original textures? Address that to the ED. Me superior? Doesn't have to be so but thank you for your appreciation. I'm actually an IT professional. That’s my graduate education. And I recognize traps when I see one. No smart ass for that only years of blue screen coding from time of execution command of system OSes. I don’t have time to code MP campaigns but if BF becomes cheaters corrupted and in spare time available I could serve some MP server. And that is not the point here. I appreciate Ciribob’s effort and I want to help by throwing some ideas while pointing out the cheater potential flaw. If you disagree you’re probably closer to dark side by not knowing that at all. So take a look at that A10 MFD up. No tank seen and we know that it should be there. - Don’t you think that that specific "tank" could be an airplane in some other situation? - Could be. - Clipping plane fixed by textures? - Cool. - Could clipping plane be reversed? - Hell yea. - How? - By texture mod setting file. - What would it do? - It would make close contact invisible (side effect would be beautiful patterned textures that can’t fix all texture misalignments). - Right? - Right. - Is that cheat? - Hell yea. Get it? I paid a lot for this "simulator" and I want it to be clean of BS, at least on MP. So I salute every feature that ED throws against cheaters. Anyway it’s MY opinion and I throw it here with arguments. We don't have to get along. And I really, really like guys talking in EVREYONE's name. Such an argument. :music_whistling: No more from me about this topic. Same with anuses and opinions. Everyone has one. :pilotfly: Ciribob, If you need some help PM me. :thumbup: I'm not even understanding your point. You are saying that someone else's texture file on their computer can make their aircraft invisible to me on my computer? Maybe I am too daft to understand this...
otavio Posted July 15, 2017 Posted July 15, 2017 Listen up. Nobody said that we all have to have same gear. That’s your construction. Because we all don’t have same gear there is a feature called graphics settings that make people have good enough FPS on different hardware to play fluidly and that was not the issue here. Read my posts again. Check this out: In every MP game I used to play there were some cheaters with mods. Then that game became so screwed that all good players abandoned the ship. So then came Integrity Check and said FO to the mods. Praise the IC. Don't like the original textures? Address that to the ED. Me superior? Doesn't have to be so but thank you for your appreciation. I'm actually an IT professional. That’s my graduate education. And I recognize traps when I see one. No smart ass for that only years of blue screen coding from time of execution command of system OSes. I don’t have time to code MP campaigns but if BF becomes cheaters corrupted and in spare time available I could serve some MP server. And that is not the point here. I appreciate Ciribob’s effort and I want to help by throwing some ideas while pointing out the cheater potential flaw. If you disagree you’re probably closer to dark side by not knowing that at all. So take a look at that A10 MFD up. No tank seen and we know that it should be there. - Don’t you think that that specific "tank" could be an airplane in some other situation? - Could be. - Clipping plane fixed by textures? - Cool. - Could clipping plane be reversed? - Hell yea. - How? - By texture mod setting file. - What would it do? [FONT=Calibri]- [/font]It would make close contact invisible (side effect would be beautiful patterned textures that can’t fix all texture misalignments). - Right? - Right. - Is that cheat? - Hell yea. Get it? I paid a lot for this "simulator" and I want it to be clean of BS, at least on MP. So I salute every feature that ED throws against cheaters. Anyway it’s MY opinion and I throw it here with arguments. We don't have to get along. And I really, really like guys talking in EVREYONE's name. Such an argument. :music_whistling: No more from me about this topic. Same with anuses and opinions. Everyone has one. :pilotfly: Ciribob, If you need some help PM me. :thumbup: You couldn't be more wrong. Mods don't work like that, not in DCS at least. :doh: Ryzen 5 3600x @ GTX 1070 on Samsung Odyssey+ :joystick: Thrustmaster Hotas Warthog, Saitek Pro Flight Combat Rudder Pedals, TrackIR 4 Pro
Ciribob Posted July 15, 2017 Posted July 15, 2017 If skin changes can be seen by other clients then yes we'll disable it. :) CTLD & dynamic spawning is now fixed but the lag caused by radars is unavoidable until patch unfortunately. Please stop arguing about mods, open a new thread for that - IC will always be on on BF so it really doesnt affect this server. Regarding using trigger zones instead of ray tracing, Trigger zones are ray tracing (or if not they'll be slower than current implementation) :) so no need for trigger zones. As I said somewhere before, any lag is not due to scripts any more as they're as optimised as can be. Timings are somewhere in this thread but basically bugger all :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
nrgized Posted July 15, 2017 Posted July 15, 2017 If skin changes can be seen by other clients then yes we'll disable it. :) CTLD & dynamic spawning is now fixed but the lag caused by radars is unavoidable until patch unfortunately. Please stop arguing about mods, open a new thread for that - IC will always be on on BF so it really doesnt affect this server. Regarding using trigger zones instead of ray tracing, Trigger zones are ray tracing (or if not they'll be slower than current implementation) :) so no need for trigger zones. As I said somewhere before, any lag is not due to scripts any more as they're as optimised as can be. Timings are somewhere in this thread but basically bugger all :) I wouldn't exactly call this ray tracing or slow... bool TriggerZone::isInside(point) { return ( sqrt( (this->x - point.x) * (this->x - point.x) + (this->y - point.y) * (this->y - point.y) ) <= this->radius ); } If your main event loop is already getting all player units it would be faster to just call this yourself instead of having LUA call back into the engine. And unfortunately I wouldn't put it above this game if it were doing something else insane instead of the above.
Ciribob Posted July 15, 2017 Posted July 15, 2017 (edited) I wouldn't exactly call this ray tracing or slow... bool TriggerZone::isInside(point) { return ( sqrt( (this->x - point.x) * (this->x - point.x) + (this->y - point.y) * (this->y - point.y) ) radius ); } If your main event loop is already getting all player units it would be faster to just call this yourself instead of having LUA call back into the engine. And unfortunately I wouldn't put it above this game if it were doing something else insane instead of the above. You are right, the line of sight calculation is ray tracing, distance is not... And I already calculate 2d distance in that way. Either way, please check out the timings I've already provided. I don't get all players and then iterate and do distance and then line of sight calculations for ewr or jtac, that's relatively slow (jtac used too). I use a different method provided by DCS. In DCS there is also only a main event loop, no multithreading (co routine is not multithreading). Most things in BF are event driven as well to reduce processing times even further. Edit: the slowest part I think I remember is actually getting the list of players or units as you have to do various checks to make sure they are valid before you use them Sent from my ONEPLUS A3003 using Tapatalk Edited July 15, 2017 by Ciribob Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Thrud Posted July 15, 2017 Posted July 15, 2017 Have naval assets/targets been brought up before for use in BF? ships parked offshore defending a coastal areas or used for naval bombardment of inland targets?
Hollywood126 Posted July 16, 2017 Posted July 16, 2017 Why disable such an awesome feature? You can limit the pool of skins to a specific aircraft on a specific side, so why not just do that? And let us have our choice of F15 skins so long as they are NATO related as an example, or all the Su27 skins to our hearts consent?
Hollywood126 Posted July 16, 2017 Posted July 16, 2017 If skin changes can be seen by other clients then yes we'll disable it. :) CTLD & dynamic spawning is now fixed but the lag caused by radars is unavoidable until patch unfortunately. Please stop arguing about mods, open a new thread for that - IC will always be on on BF so it really doesnt affect this server. Regarding using trigger zones instead of ray tracing, Trigger zones are ray tracing (or if not they'll be slower than current implementation) :) so no need for trigger zones. As I said somewhere before, any lag is not due to scripts any more as they're as optimised as can be. Timings are somewhere in this thread but basically bugger all :) Why disable such an awesome feature? You can limit the pool of skins to a specific aircraft on a specific side, so why not just do that? And let us have our choice of F15 skins so long as they are NATO related as an example, or all the Su27 skins to our hearts consent?
Ciribob Posted July 16, 2017 Posted July 16, 2017 Have naval assets/targets been brought up before for use in BF? ships parked offshore defending a coastal areas or used for naval bombardment of inland targets? Check out the new Normandy server when it's up. Xcom has been working hard on it and it has ships :) Why disable such an awesome feature? You can limit the pool of skins to a specific aircraft on a specific side, so why not just do that? And let us have our choice of F15 skins so long as they are NATO related as an example, or all the Su27 skins to our hearts consent? Because of the mirage and a few other airframes. There are no red specific skins and I've had to set the skin by editing the mission file manually ( not very fun & dangerous). Afaik there is no way to limit the skins, it appears to give you the full list available to that aircraft the same as the mission editor. It'll just add to IFF confusion if everyone uses it. Yes people should use Comms but this at least helps a bit with FF. :) Sent from my ONEPLUS A3003 using Tapatalk Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Hollywood126 Posted July 16, 2017 Posted July 16, 2017 Check out the new Normandy server when it's up. Xcom has been working hard on it and it has ships :) Because of the mirage and a few other airframes. There are no red specific skins and I've had to set the skin by editing the mission file manually ( not very fun & dangerous). Afaik there is no way to limit the skins, it appears to give you the full list available to that aircraft the same as the mission editor. It'll just add to IFF confusion if everyone uses it. Yes people should use Comms but this at least helps a bit with FF. :) Sent from my ONEPLUS A3003 using Tapatalk I just went on 104th last night and the Su27 only had a few of its skins allowed to be used, I couldn't select any of the Chinese airforce ones, only Russian skins, on red the F15 only had the aggressor camos.
Octuplefire Posted July 16, 2017 Posted July 16, 2017 I just went on 104th last night and the Su27 only had a few of its skins allowed to be used, I couldn't select any of the Chinese airforce ones, only Russian skins, on red the F15 only had the aggressor camos. I believe skins are limited to what that selected country has, problem is when some countries have access to all skins. For example France & the Mirage, you can pick any @Normandy BlueFlag Bit confused on the Normandy BlueFlag, flew it, wasn't 100% sure what I was suppose to be doing, it mentions Recon TF-51 but no slots or radio menu when I last checked. I assumed it's just WIP and still needed to be added? [sIGPIC][/sIGPIC]
derfritz Posted July 17, 2017 Posted July 17, 2017 Now that Blueflag is down and we have time to think I wanted to ask if we can get weather. Flying no clouds minimal to no crosswind all the time is pretty boring in my opinion, and removes a lot of skill and planning from the game.
D4n Posted July 17, 2017 Posted July 17, 2017 Oh yes weather, I also miss it again... We already had it in late 2016 in the server, didn't we? DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
nrgized Posted July 17, 2017 Posted July 17, 2017 I don't mind adding wind but ED royally messed up cloud fps in vr a while ago so I have to down vote any clouds above 2. Sent from my iPhone using Tapatalk
M0ltar Posted July 17, 2017 Posted July 17, 2017 I don't mind adding wind but ED royally messed up cloud fps in vr a while ago so I have to down vote any clouds above 2. Sent from my iPhone using Tapatalk Not to mention cloud textures are now really wonky even in normal play in 1.5.7. [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL
Ciribob Posted July 17, 2017 Posted July 17, 2017 Now that Blueflag is down and we have time to think I wanted to ask if we can get weather. Flying no clouds minimal to no crosswind all the time is pretty boring in my opinion, and removes a lot of skill and planning from the game. Thought I said it a while ago but yes, we'll probably add the weather rotation we had before where there are a few different options that are randomly cycled, including nigh time! I believe skins are limited to what that selected country has, problem is when some countries have access to all skins. For example France & the Mirage, you can pick any @Normandy BlueFlag Bit confused on the Normandy BlueFlag, flew it, wasn't 100% sure what I was suppose to be doing, it mentions Recon TF-51 but no slots or radio menu when I last checked. I assumed it's just WIP and still needed to be added? Yup - Problem is mirage & possibly gazelles too - not checked in a while. For Normany - capture will be by TF, thats planned for now but Normandy is I think also down for now as it's being worked on by Xcom currently - so yes WIP :) 1 Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
nrgized Posted July 17, 2017 Posted July 17, 2017 Thought I said it a while ago but yes, we'll probably add the weather rotation we had before where there are a few different options that are randomly cycled, including nigh time! Yup - Problem is mirage & possibly gazelles too - not checked in a while. For Normany - capture will be by TF, thats planned for now but Normandy is I think also down for now as it's being worked on by Xcom currently - so yes WIP :) Do you have any comments on how you will handle the fps and cloud texture issues mentioned? Sent from my iPhone using Tapatalk
M0ltar Posted July 17, 2017 Posted July 17, 2017 Do you have any comments on how you will handle the fps and cloud texture issues mentioned? Sent from my iPhone using Tapatalk I don't think the admins can do anything to manage that. Those things are up to ED to fix. [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL
nrgized Posted July 17, 2017 Posted July 17, 2017 I don't think the admins can do anything to manage that. Those things are up to ED to fix. What I meant by my question was are they going to try and limit any addition of clouds so as not to bone VR users ;)
M0ltar Posted July 17, 2017 Posted July 17, 2017 What I meant by my question was are they going to try and limit any addition of clouds so as not to bone VR users ;) Ah! I guess I misunderstood you. [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL
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